Discussions

339,151 discussions.
  • I track my games with nightlight and i saw this ramp up in dejavu, i have at least one EVERY game. currently my most seen perks are as follow: Windows of opportunity DS Lithe Dead Hard Unbreakable Dejavu Items: 123 medkits in 53 games (2+ per game) 92 FL 63 boxes Offerings i got 35 escape cakes, and 35 Hatch on shack IN 53 GAMES.
    78 comments 1,357 views last activity
  • I want to start by saying I like that we've modified it but we overcorrected. I've had a friend get crows while working on a gen. I got stuck in a match looking for hatch and running from the killer and still got crows. Looping doesn't stop them and while I appreciate the change in theory in practice if you're sneaky and good at looping you still get the suckers... Maybe I'm crazy but it seems li
    0 comments 11 views last activity
  • "Hey guys we nerfed map offerings and fixed the problem! But we added map offerings 2.0!" What are map offerings 2.0 you might ask? Shrouds. What the ######### BHVR?! Really? Oh lets fix spawns BUT make it so survivors can bring an offering that forces them to spawn on different gens! You know! The thing that just INSTANTLY won the match for survivors via RNG against most of the killer roster? N
    0 comments 21 views last activity
  • Dedicated server is not responding, disconecting is the error I get in 1/3 matches , i literally can't play Dbd without vpn, it cannot bypass rtm server without vpn And with vpn it disconnects at any time In new update you get 1 point penality removed by entering 20 matches it's not fair When it was 1 penalty removal per day it was fine Now I got 30 minutes of penalty, I'm afraid I get banned
    6 comments 91 views last activity
  • SUMMARY OF THE ISSUE: Doing the adept challenge with Spirit, I met the requirements I've tried it twice, both times it didn't give me the achievement, I've been grinding the adepts, only spirit's have had any issues. PLATFORM: Xbox Series/ Xbox one (I was specifically on the series X) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Spirit with three teachables, kill 4 survivors, no ach
    0 comments 22 views last activity
  • PS5, killer spring trap, playing as survivor, map: temple of purgation All gens completed. Gates powered. Couldn't interact with either gate switch. Killer perks didn't effect the gate When standing at the gates the button prompt didn't show and pushing the button anyway did nothing
    0 comments 11 views last activity
  • For the Blood Moon event of 2025, we were all excited to see what new, fun game mechanics were added to Dead by Daylight, to make generators for both Survivor and Killer a bit more interactive, fun, balanced, and overall, satisfying to play. As for the first week of playing the Blood Moon event as Survivor, the gameplay was a lot of fun, as there were new ways to interact with Blood Generators an
    1 comments 41 views last activity
  • The red arc when you aim with the animatronics axe doesnt show up, making it impossible to aim PLATFORM: Playstation 4 Was playing custom games with friend, One match it vanished and never came back EDIT: the problem was I stopped using the help wanted ad, not a bug
    1 comments 31 views last activity
  • how i would bring back chucky's scamper. Make it slow Now how i would make it slow is the speed would the same speed as weskers vault speed like 1.8 sec or 1.6 sec 2. Cooldown Now how make it a cooldown is that if the aura of a pallet is yellow you go under it manuelie but when it turn red it will have a 5 second cooldown when it is yellow again you scamper under it again 3 times. 3. D
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  • i think he was a great choice to the game and i don't think he to be changed at all he is balanced
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  • Does anyone else feel like the change was unwarranted? I know I do, and I feel like they should revert it. All it was was basegame chase but faster on both ends both meme wise and fun wise. How does everyone else feel?
    2 comments 71 views last activity
  • Can someone please explain me how "removing the strategic part of the game as a survivor" a QOL change? It's obvious that seeing a fellow survivor hiding in lockers the whole match is a pain in the a** (and should be punishable), but still… I'm moving around, trying to locate gens, trying to avoid tri-gen without using one slot for Deja Vu, and I'm AFK? I'm leaving tons of scratch marks, movin
    16 comments 412 views last activity
  • I would love it if we could buy codes for DLCs on the Dead by Daylight website so streamers could gift out codes to their communities. I know I’d love to be able to give a DLC to people easily without having to buy codes from weird sites, adding them, or buying gift cards. I feel so many content creators would love this as an option.
    0 comments 31 views last activity
  • At first glance, it may seem like a far-fetched question. After all, they originate from entirely different mythologies, penned by different authors, in separate fictional universes. But if we set aside the boundaries of intellectual property and approach this from a metaphysical or meta-narrative perspective, the idea becomes much more intriguing. There are undeniable similarities between the
    8 comments 201 views last activity
  • When grabbed by the animatronic from the security door, my ability to look around is taken away, even after being dropped or pulled off the hook. It's happened three times now.
    0 comments 22 views last activity
  • SUMMARY OF THE ISSUE: The Camera in some parts of the mori are at the wrong zoom. Looks cool but ruins the final shot PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: PLAYER LOGS: Player logs are required from PC players only.
    0 comments 11 views last activity
  • When someone uses shoulder the burden, it doesn't show on the UI until the rescuer gets hooked later. I don't have a clip of it, but I also did not get an audio cue. There was an error displaying this embed.
    0 comments 11 views last activity
  • hi behaviour i was wondering if you could maybe rework chucky and ghost face. (The ghost face) (cooldown) 15 seconds (was) 17 seconds (Crouch) 2 seconds no spamming the crouch up and down (Night shroud) harder to see him a little (The good guy) (Hide Ho) cooldown 14 seconds (was) 12 seconds (slice and dice) 9m per second (was) 10m (scamper) you will no longer have slice and dice to s
    0 comments 1 views last activity
  • SUMMARY OF THE ISSUE: idle crows spawning while player is engaged in valid gameplay activity; evading killer, support in chase, repairing generator PLATFORM: PS4 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: PLAYER LOGS: Player logs are required from PC players only.
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: attempted to use teleport ability in trial, only switched ability and instantly canceled progress repeated attempts only led to the same problem PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: full game bug (occurred from beginning of trial) VIDEO:no recording ability PLAYER LOGS: logs not found (checked, file not found) Player logs are required from P
    0 comments 11 views last activity
  • Cheaters are rampant in this game right now. Some of them are streaming it live at this very moment without suffering from repercussions.
    10 comments 141 views last activity
  • Ttile. I swear since the patch landed, the skillchecks have been moving much slower, it feels alot easier all of a sudden to hit greats. Has anyone else felt/noticed this?
    4 comments 91 views last activity
  • Greetings, friends of the Fog! I hope this discussion finds you doing well. By now most of us have already seen that the Go Next Prevention mechanic was killswitched after the disaster that it caused when players got punished even if they did nothing wrong. But I think that raises the question as to why such mechanic was added in the first place. And the answer may be obvious at first: the "Go
    171 comments 4,477 views last activity
  • I have been stuck at 60 / 400 seconds of being chased since this phase unlocked. Is it counting something specific for chase other than being.. chased?
    1 comments 32 views last activity
  • So the much anticipated FNAF update is here and we have our killer Springtrap aka William Afton. Great choice I was thinking was either gonna be Freddy or Springtrap. Being that this is FNAF though we shouldn't forget about some of the other animatronic characters so why not have them included as skins for The Animatronic? Take note: These will all be intended as legendary skins 1: Golden Freddy
    2 comments 432 views last activity
  • …is brutal. Y’all put Urban Evasion in the game — I should be allowed to stealth my way around a map in pursuit of my objectives. It’s a valid play style. But ever since the FNAF update idle crows spawn while I’m actively moving around the map. Like, even running around the map. If I am actively moving around the map, I am not idle. And I should never get crows if I’m leaving scratch marks. It se
    0 comments 11 views last activity
  • To preface, Hawkins is by far my most played map, by a serious margin, every 1/3 games is Hawkins, on killer or survivor. I physically cannot play on the green side of the map, it gives me insane headaches because of the filter. If I load in on killer I can't even go near the gens on that side nor the survivors, recently it hasn't even been worth trying to fight against them. On survivor I have t
    6 comments 62 views last activity
  • The title pretty much says it all. Currently, when you sprint through a pallet, you cannot drop it, unless you are at the very end of it. It works just fine, when walking. Please fix this. Survivors get hit for free very often, because of the not appearing "Drop pallet"- prompt.
    1 comments 103 views last activity
  • What do you all think? What would you probably improve or change?
    98 comments 3,843 views last activity
  • SUMMARY OF THE ISSUE: Playing against Springtrap causes the game to look washed out for survivors; colors are desaturated, brights aren't as bright, darks aren't as dark. They all blend together in the mid-tones to make it look very gray and unappealing. You can tell the difference by getting hooked which will fix the washed out look until you're unhooked. PLATFORM: PC (presumably console as wel
    0 comments 21 views last activity
  • ok, i understand your trying to prevent players from rage quitting, well, shouldn't have cheaters in game in the first place, first issue was that internet connection issue gets me banned, but now host disconnection? now that's gonna cause me to quit playing this all together, cheaters from the pc side is enough issues to begin with, but making up new rules about disconnection, and how to tell if
    1 comments 41 views last activity
  • In the current PTB On the Freddie Fazbear's Pizzaria map, while de-manifested, Onryo has teleport indicators on non-powered tv's. The unpowered tv's are still not able to be teleported to like usual but the teleport indicator still shows. I have not confirmed if this is with all maps in general or a few but I know it happens on this one at least.
    6 comments 101 views last activity
  • So, I still consider myself a new player as I've only been solidly playing DBD for about a year and a half now. I was just starting to get the hang of it and do decent... I'm no great player but I'm good enough. Anyway, I do NOT like these new changes at all and I can only imagine how a new player just learning would feel! Let me just name a few things, - the New hook system, being forced to be
    6 comments 61 views last activity
  • My buddy and I were binge-watching the Creep movies/series over the weekend, and the thought occurred to me that "Josef"/the killer would make an amazing skin for The Huntress. Dude's rocking a rubber werewolf mask and a fire axe, and even has his own theme song that he whistles. What do y'all think?
    0 comments 1 views last activity
  • SUMMARY OF THE ISSUE: I have noticed that sometimes Springtrap moves too fast, Im trying to get footage of it. But today on RPD after someone sabo'ed and someone got off shoulder, when I moved through the left side office I moved way too fast than I'm supposed to. But it resets once my Axe returned to me. PLATFORM: STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I don't know yet. VIDEO:
    0 comments 61 views last activity
  • I haven't seen it directly mentioned in the forums yet but it has been mentioned off hand quite a few times and indirectly mentioned a LOT of times. As the game has progressed over time with new killers being added, its become extremely apparent that quite a few killers are starting to show their age and not in a good way. With the latest addition of Springtrap, quite a few people have pointed
    14 comments 401 views last activity
  • First, it's a hot topic, but we need to recognize what types of tunnel exist: Hard tunnel → targeting single survivor at any cost no matter if any progress of game has been done Forced tunnel → survivor purposely bodyblock with equipped antitunnel perk (OTR, DS, DH…) Panic tunnel → Survivors objective is too far for killer to maintain pressure without getting survivor out of game asap Unin
    11 comments 152 views last activity
  • I noticed the Treacherous Waters Collection is missing from the Collections section in the game store. Can this be added? Will it be added? I really want the David King cosmetic from it, which was from Tome 4 I believe.
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: i was on the game map as springtrap and I went through one of the security doors and I couldn't exit the doors. I had to dc. VIDEO: PLAYER LOGS: Player logs are required from PC players only.
    0 comments 1 views last activity
  • The new AFK-prevention is pretty god-awful, and honestly the go-next prevention feels really ambiguous and inconsistent. Not to mention the crows I got just for trying to stealth. Does anybody else share the sentiment that they'd rather not play until things get ironed out? I've never really felt, as killer or survivor, that the game has been THAT unfair/unfun in the past, but these recent change
    24 comments 561 views last activity
  • One can say I broke the rules by not playing the game. But i already hooked all 4 survs 2 times and one of them went on 3rd hook because i needed 1 kill. Lara and Meg played clumsy, but i enjoyed few mindgames they did. And then was Leon who was doing gen while 3 of his mates was on hooks. I dont ask him to resque them, but its Him who said i play boring. When i downed him 3rd time he shaked
    9 comments 133 views last activity
  • Blindness is a Solo Queue Killer and nothing more. Blindness turns off Aura reading abilities which can be useful for many things, however the main things it used for is hiding hooks or slugs. Both of these don’t affect even the least coordinated survivor team. There does not need to be more things that punish Solo Queue, on top of that there are many add-ons that are going to waste with that eff
    0 comments 21 views last activity
  • It would be cool to do a dead space theme as in for the killer you are a necromoph, survivor you are issac Clarke and the map is the ishimura planet cracker
    0 comments 1 views last activity
  • I feel recently killers have been eating really well, and don’t get me wrong they’ve been really good changes for removing some of the luck or closing the gap between SWF. However, along with these changes it further increases the gap between Solo Q and killer, an already large gap which is especially bad for new players (which FNAF brought plenty of). I don’t want to see changes that benefit al
    10 comments 111 views last activity
  • it makes absolutely no sense for the removals of the vocals of her lobby music especially when she was already in the game for at least a month and NO ONE complained about it, the removal of the vocals strips her of what she has a background considering she's LITTERALLY part of the cult that worships the Entity. it also doesnt sound as good and makes it seem boring.
    1 comments 31 views last activity
  • so after playing against him yesterday his stronges aspect is those teleporting doors. For one he springs out completely away from it and two he is really silent and there is no que. it is a mix of the dredge and ring chic. But even with lockers and tvs you can shut them off or lock a locker. While it doesn’t provide a total defense it is a good buffer. I don’t think any changes need to be m
    11 comments 161 views last activity
  • SUMMARY OF THE ISSUE: The perk "Game Afoot" from the Skull Merchant has been bugged for a long while to not provide haste when a pallet is broken through a killer power, perk, or addon. Every other part of the perk functions as intended. The obsession switch mechanic works fine, as well as the haste provided when kicking a gen. It also works correctly on breakable walls for some reason, where bre
    0 comments 11 views last activity
  • No need to explain how horrifically bad the new patch has been for survivor, but I really think this could be the start of a very bad series of events for dbd. Survivors are already getting fed up with the new changes and are either just taking breaks or switching to killer. Killer queues are longer than they've been since I've started playing dbd in late 2019. Obviously the fnaf chapter has a
    46 comments 1,862 views last activity
  • SUMMARY OF THE ISSUE: Vecna's main mori seems to be bugged and doesn't play on screen correctly after the skeletons strip the flesh, the camera view is way too high after the survivor skeleton drops to the ground. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Perform mori or view mori in store. VIDEO: Can not provide but i'm sure someone can. PLAYER LOGS: Player logs ar
    0 comments 21 views last activity
  • I want one! 🥰 Just played a game where Leon equipped one.
    8 comments 331 views last activity
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