CamscamPlaysTV
CamscamPlaysTV
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Another buff idea is for the zombies in his kit to be more unique and skillful rather than complete RNG. That'd really help him and make him feel much better without an entire rework to his kit itself.
Either a.) make zombies spawn only on incomplete gens and powered exit gates after gens have been completed.
Or b.) force zombies to always be walking towards the nearest survivor/inactive gen/exit gate (if powered). That way Nemesis will know the general direction where one survivor is and be the "ever-present, unstoppable force that's always coming after you" like he's designed to be in the original Resident Evil games OR he can at least have some control over the RNG that the zombies provide.
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The problem is that you can't ever use his power out in the open because it's so EASILY jukeable so that means they had make PH able to use it in very specific situation instead (i.e. vaulting, pallet drops, etc). He's still hard to use well (coming from a rank 1 PH main) he's just more easy to abuse. If you don't like how he's too oppressive then there are ways to fix it but you're gonna make him another unplayable M1 killer. Nerf his addons instead or something.
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Agreed entirely, with as hard as it is to land and how counterable it is you should 1000% be able to combo it with perks like NOED, Haunted Ground, or hell even his OWN PERKS THAT REQUIRE IT! He's literally just a M1 killer and they're guaranteeing it by doing this, no one-shot potential at all and so much counterplay.
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tested it myself, it sometimes works but the majority of the time it doesn't. I'll hit a gen when it's off cooldown and then come back 10sec later and find someone working on it without screaming and when I hit them it didn't even apply exposed to them to begin with. Haunted Ground also seems buggy because I'll have it activated and it won't insta-down some people but it will insta-down others. IDK, this patch seems like it broke the entire game.