Discussions
1,334 discussions.
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One of the past events, the new blood generator couldn't interact with any gen related perks. I believe the developers should rename, change tags, or change how generators are treated by making generators considered "objectives" in code rather than just generators as it would be easier and make perks and add-ons usable with new objectives added like the blood generator that isn't considered a gen0 comments 12 views last activity
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Someone said that this perk is very useless even if the aura was global it would still be useless, so i thought two balance that i think would be nice to use. I know the principal idea of this perk is revealing generators and chest, but this buff or balance is to make the perk more usable. First One: Inside boon totem's radius, all chests and generators are revealed to you in blue. Every se0 comments 21 views last activity
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Hiii!! I am newbie to the forums and i have 2 random ideas for perks that I want to share. Sorry for my bad english because is not my native one, i hope you all understand what the perks do, thanks. Both images are created randomly by the A.I. RED-HANDED : After standing without moving for 3/2.5/2 seconds, pressing the secondary ability butt0 comments 21 views last activity
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Dont get me wrong, i'm not saying people should or not do this or that. I just think 20 matches can be a lot when games are unpredictable and killers or survivors can be really toxic at times. In my opinion Dc penalty should reset one point every 10 games and still one point every 24hours. This ignoring cheaters are other issues. on patch Lets say john dcs because of a cheater and john only p32 comments 771 views last activity
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If you have no teammates to aid you when you get carried, you basically are guaranteed to not be able to wiggle out. I literally have max boil over and it has worked for me probably once. It came to my attention that the amount of time it takes to wiggle is atrocious after last round when I was grabbed by the Wesker, my teammate bodyblocked, Wesker got stuck probably four times, and he fell from7 comments 111 views last activity
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I really like playing perks that help me loose killer mid chase. I was experimenting quite a bit with few builds and i settled on quick and quiet, iron will, light footed and light weight. For maybe like 2 or 3 months i have been noticing that my build doesnt work like it used to even tho i was playing the same. This build was mostly powerful on indoor maps like RPD where you can easily break lin0 comments 21 views last activity
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The gen & healing regression is cool & all but aure reading up 16 meters when in range of a rekindled totem? That's just useless to use then, I can say, that I and probably many others loved the perk before the rework, due to the various effects it has with the amount of totems and in which order the totem itself was rekindled (meaning, the associated totem has their own effect on it rega9 comments 151 views last activity
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I feel like Dissolution is one of the most misunderstood perks in DBD since most of the time people call it bad despite the fact that it is (in my opinion) one of the best perks in the game in terms of what it does on a mechanical level. Let me ask you this, why do people think Dissolution is weak? The most common complaints are that it advertises itself, that it only applies to Fast Vaults on8 comments 621 views last activity
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Decreased the speed from 10 to 8% Increased time from 40 to 60s I think the perk itself was in a balanced spot with it being 10% & 40s long, mainly bc sense it can't stack, it be better for it to be 40s only bc of the fact that multiple gens most likely will go off simultaneously while providing that sweet 10% haste boost as well, so. I see no reason for it to be nerfed like this most would2 comments 91 views last activity
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Haste is now 8% with undetectable for 60s, increased the time from 40s & decreased the haste from 10% Since (correct me if im wrong) the haste from this perk didn't & never Stacked with other haste perks since this is the only perk that doesn't allow stacking with it, which makes this a nerf, meaning, the haste if nerfed, and the separate amount of times it can activate without reseting0 comments 31 views last activity
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We urgently need the established color scheme for rarities back. Not only are the new tiers for Perks, Items, Addons and Offerings much harder to discern (namely the blue and purple rarity), which I can only asume is even harder for those with a visual impairment, they also throw almost 8 years of the community's learned association out of the window: With the previously established color schem8 comments 491 views last activity
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4 comments 121 views last activity
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I won't elaborate on the idea unless someone finds it interesting. To give you some context, it's based a little bit on Minato from Naruto. But it's not the same. The idea would be for the character to have approximately 10 kunai that they could throw and stick into any surface. When thrown, the kunai is translucent to survivors and passes through them to stick into surfaces. If it passes th0 comments 21 views last activity
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SUMMARY OF THE ISSUE: I noticed this starting on the 8.7.1 patch. It has not been resolved as of 8.7.2. When spearing the Obsession, I lost 2 stacks of STBFL as if I had done a damage state. This occurs even if you spear them and then immediately let go without doing a damage state. When spearing a Survivor who isn't the Obsession, you do not gain tokens (as intended). PLATFORM: Steam STEP BY S3 comments 51 views last activity
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SUMMARY OF THE ISSUE: Spring Trap doesn't lose tokens from Save The Best For Last on his special attacks on the obsession (both attacks and downs). PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Gain tokens with STBFL Embed his fire axe in the obsession/down the obsession with the axe Tokens are not taken away like normal VIDEO: Hitting the Obsession with the axe:0 comments 21 views last activity
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I know, I know, it was bad...until they added Hex: FTD. I just got Knight and it didn't occur to me until reading the Hex's description that this is really cool and fun. It's niche, but I want another TR shrinking perk. FC was balanced because the TR shrank in a Chase. The opposite of M&A. I suppose I could simply break chase like I always do, but still... If Survivors have a problem with i0 comments 11 views last activity
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I think Sachiko Shinozaki from corpse party video game series should at least be put under consideration to be a killer in a future chapter as she has potential to be a killer with a new play style and power as for what her perks and power would be I wouldn't be able to tell you as she would be a licensed character and it would be up to Makoto Kedoin/Team2 comments 96 views last activity
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sorry meant to put this in ptb feedback, dont know how to delete1 comments 11 views last activity
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There are 4.4 - 4.6 Killers There are tall and short Killers Why not Killers who are faster at breaking pallets or jumping windows? Which killers could receive this buff to break pallets faster? (Killers who can't insta-down and are considered M1) Pig - GhostFace - SkullMerchant - Wraith - Hag (another one-Should we remove anyone?) "5%" is an example, Behaviour will already know wh9 comments 241 views last activity
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So i have been playing this game a long time. watching all the changes as the yearly anniversary started back in year 3. to this day, i have a single year 3 cake (on wraith, for some reason) that i hold on to for the memories. that was back when Prestiging still deleted all your items. i had a few year 3 cakes that have gone away because of the older system, and thats not even bringing up tha4 comments 181 views last activity
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Dead by Daylight lacks ranked mode, would be much better with grind and tournaments , a separate rank for killer and survivor where you can also ban characters People decide for themselves what they play, casual mode or ranked mode, and many will grind the game because of the ranking. I am also a player who likes to play ranked because it is a grind to get better and then eSports will0 comments 31 views last activity
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Dead by Daylight lacks ranked mode, would be much better with grind and tournaments, a separate rank for killer and survivor where you can also ban characters6 comments 82 views last activity
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I was playing with some friends yesterday and we were just making random killer ideas slightly based on us, but the one we made for me really got me thinking. So I created a power, three unique perks, and even an add-on that I think would fit really well in dbd. I don’t have a survivor in mind yet, but it could probably be the person from the killer’s lore tab. I don’t exactly have a map or the k0 comments 111 views last activity
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SUMMARY OF THE ISSUE: When a Survivor leaves a gen in the exact moment that a skill check pops up it still takes away a charge of corrective action even though doing the same thing without corrective action doesn't make the generator explode PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Run a game with corrective action as surv. Leave the gen in the exact second that t0 comments 21 views last activity
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SUMMARY OF THE ISSUE: When hitting great skill checks with the perk Hyperfocus , the repair progress bar sometimes does not show any visible increase. While a stack is added, the repair bonus appears to be missing or inconsistent. The effect becomes more reliable when using Stake Out in combination, but Hyperfocus alone should function properly. PLATFORM: Steam on PC STEP BY STEP IN1 comments 81 views last activity
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I've been using the devour hope hex for a bit with spirit and it has always given exposed to ALL survivors at 3 stack, no matter where they are. But since this most recent update it wont give exposed to any of them at all, speed and Mori still work but no exposed when I get a 3 stack.0 comments 91 views last activity
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Overview Shattered Hope is currently one of the least viable killer perks. Its intent—to counter survivor Boons —is solid, but in practice, it fails to provide meaningful utility given the current meta and map design. Especially when survivors choose not to bring a boon and you instantly lose one quarter of your perk inventory. ❌ The Problem: The perk only counters Boons , which37 comments 501 views last activity
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So, I've never seen the point with the Bloodpoint cap at all as it doesn't really serve any purpose to the game as much. As players may want to save a lot for a specific character from Survivors/Killers. Don't get me wrong, I'm pleased that the cap has increased to 5 mil, but why didn't it get removed altogether? What do you all think? I'm intrigued.12 comments 191 views last activity
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When within 16 meters of a hook, you see it's aura in white. If this is also a scourge hook, you see its aura in yellow.1 comments 21 views last activity
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Art by me note: she is an native canadian ( Native Canadian skin tones vary significantly, reflecting the diverse origins and adaptations of Indigenous peoples across the vast Canadian landscape. While some may have lighter skin tones similar to Southern Europeans. Thanks Google xd ) and she is an eco goth.... And be gentle please ;w; and remin0 comments 12 views last activity
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SUMMARY OF THE ISSUE: If you are controlling victor and someone gets unhooked the hook doesn't turn in to a scourged hook PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: You hook someone and then control Victor. Now if the person is unhooked while you control Victor the hook will stay normal and Jagged compass doesn't activate VIDEO: https://i.imgur.com/DC5yT5Q.mp4 PLAYE0 comments 11 views last activity
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So since the cenobite is now gone their perks are supposed to get new names and go into general perks, but I havent seen them in the bloodweb once. Anyone know what's going on?1 comments 81 views last activity
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This is not a Animation Update situation where players just hate change, this is an objective detriment to DbD's game accessibility. I'm not touching any new ground here when I say I don't like the new Rarity color changes (removing Yellow and adding Blue). Part of that could be an unwillingness to change, but the issue is much deeper. *Main suggestion* : Revert the changes to rarity colors.7 comments 171 views last activity
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What do you think about having an item that you can only find in chests? Personally, I was thinking of something like using a syringe (the animation already exists) that has the same effect as the syringes in med-kit, which would have a considerable chance of being found in chests, something like 33% or a guarantee that at least 1 chest has this item. I believe it is balanced because the ti5 comments 51 views last activity
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SUMMARY OF THE ISSUE: Since the most recent bugfix, all survivor perks in the normal game mode are stuck as randomized. No quests are present that should randomize the perks. 2v8 runs normally. Killer perks unaffected. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Select "Play", select "Survivor" VIDEO: 2025-05-18 17-11-14.zip1 comments 61 views last activity
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If you think about it, 2v8 and 5v5 have the same amount of players in the lobby. So the idea here is that 5v5 edition would work like this - a killer and a group of four survivors queue together to find another group of a killer and four survivors. OR it can be that they queue like normal 2v8 do and they get separated in a team in the pre-game lobby by 'same lobby' preference, therefore swfs won'0 comments 31 views last activity
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Hey guys, so I feel like I've gotten pretty decent with the Chuckster, he's my favorite slasher villain and I am glad he is fun to play (I picked him up after the nerf had already happened, so I didn't have the muscle memory of pre-nerf Chucky to un-learn). My main build usually has Pain Res/Grim/Friends til the End/Lethal Pursuer with Jump Rope and Rat Poison. But I want to get outside my comfor1 comments 432 views last activity
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I feel like anytime we get 2v8 I have to bring this back up, but 2v8 as Survivor feels really awful to play compared to Killer because of the lack of variety. Currently, as Killer, I get 13 Killers with their own unique powers and abilities and 4 Classes to pick from, perfectly fine since you get 52 Class Options as Killer with their own unique experien1 comments 23 views last activity
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Title. Most of my chaos shuffle is: Botanical Knowledge Corrective action Inner strenght Lucky star Tenacity Diversion Weave of Spiders Props for lucky star to be my perk for FIVE GAMES IN A ROW, im starting to think we have a pool of perks and this pool is getting used only (a true randomizer is hard to code), because for the amount of perks survivors have these are getting in my games11 comments 174 views last activity
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Don't get me wrong, i know the let go of gen when killer unhooks but man… the thing is this doesn't really solve enough of the issues with this perk. nr1 If you don't always let go of gen when someone hooks you get caught by a surprise dead man's switch. So i'm supposed to let go of gen everytime someone's hooked every single game? seem's rather annoying. nr2 you let go of gen right? now you kn3 comments 281 views last activity
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SUMMARY OF THE ISSUE: Blast Mine doesn't work sometimes PLATFORM: PC During games, Blast Mine has a chance to not work when the killer kicks. VIDEO: https://www.youtube.com/watch?v=S4MT5ere9zU https://www.youtube.com/watch?v=ADvdAFzjZoM https://www.youtube.com/watch?v=Alkwc7sT69U0 comments 11 views last activity
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In patch 8.1.0 the cooldown of Trail of Torment has been buffed from 60 seconds down to 30 seconds. In my opinion this new cooldown kinda gives the killer the ability to be undetectable all the time what makes it a bit OP. For example a survivor stops the regression of the "tormented" gen, the cooldown begins, the killer comes back to that gen and chases the survivor off it. The time window of co3 comments 62 views last activity
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SUMMARY OF THE ISSUE: ghoul put me in dying state while i had endurance PLATFORM: pc STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: got unhooked, had off the record, got isntadowned VIDEO: https://www.twitch.tv/iamwillpower/clip/ImpossibleHonestMarrowRickroll-J8NX0QeHfIp2COyv?filter=clips&range=7d&sort=time PLAYER LOGS: Player logs are required from PC players only.1 comments 31 views last activity
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SUMMARY OF THE ISSUE: Weaving Spiders and Treacherous Crows can be used separately but only one works at a time. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go to basement. Complete Invocation: Weaving spiders. Complete Invocation: Treacherous Crows. Work on any generator Notice how the effect of Weaving Spiders is "removed". Notice how Treacherous Crows works as in0 comments 41 views last activity
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My old iteration of this kit ended up being somewhat like how Dracula's Wolf form works. A bit funny because I wrote it back in 2022. I've decided to revisit it and try to brush up on the tracking predator theme. I plan on making some new art for it (I've since deleted the old art) so check back some time! https://docs.google.com/document/d/1QPwlg4zQZ_VuVYiI6YwCmvH6dvFbHKhKdPPhz62 comments 11 views last activity
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Whenever I take a hit with the perk it feels kind of.... Empty? It would feel nicer to use if, for example, the token gain sound effect played when taking a protection hit for a survivor while running the perk. Thus, letting you know they get the haste boost. It's just a small QoL thing that I'm sure would be appreciated.2 comments 21 views last activity
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I tried the perk after the latest changes again and you still feel the range nerf. With 6 meters this perk would be great and allow for some cool plays. With 5 meters you get the haste often too late and therefore you are unable to catch up fast enough to sabo the hook. My ideas for perks, killers…5 comments 61 views last activity
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DeadByDaylight-backup-2025.05.13-22.08.21.log DeadByDaylight-backup-2025.05.13-22.53.47.log SUMMARY OF THE ISSUE: Coming out of a locker causes killer to go flying and doesn't stun them. I had had on equipped so may be an interaction with that? PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Played a match on RPD as Ada Wong again3 comments 51 views last activity
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In my opinion, you have nerfed the ghoul too much, of course it requires skill etc. but today breaking a pallet already takes time if in addition we have to wait 6 hours after our power, it's not crazy, moreover we must also reduce the number of tokens necessary for the power, it's absurd Thanks for reading11 comments 101 views last activity
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Hi all, let me preface this post by saying that my eyesight isn’t the greatest. I had recently gotten this game on steam and have been playing it pretty consistently for the past month. However in this time I had made the wrongful assumption that the woman in the ‘This is Not Happening’ perk icon was holding a pregnancy test. It was only upon queuing into a survivor game with my friends and se9 comments 141 views last activity