Discussions

339,151 discussions.
  • Been playing a bit since 2018 via playstation. Did ok on survivor and killer. Not great but I often would kill 2 to 4 when playing psn only. Ever since game went cross-platform its not been fun at all. My understanding is that with cross-platform and MMR we have some hidden ranking. I swear somehow I am top ranked. Here's the cool part... I suck. It's rare I even play killer and when I do
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  • I swear I read somewhere that Jolt would apply if a Survivor puts into a dying state by any means as a mid chapter buff.
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  • Decided to play a bit of killer recently and I'm feeling a little worried about how it felt. Killer is easier, yes, but I don't feel like it's because I'm playing better or the survivors or playing worse, it just feels like the survivors have way less tools to actually help. Even when just holding w, I seem to gain bloodlust 1 before I catch up to them, which doesn't feel right and seems cheap. A
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  • You intended to buff killers and balance the meta but you ended up butchering survivors.. Every game in solo queue ends up with 4 kills, past the first gen or the second one the game is already over. It's only tunnel this face camp that, DS is useless and OTR won't save you from tunnelers and buffing some of the most annoying killer perks + adding 10 seconds for each gen isn't enough.. Bloodlust
    30 comments 521 views last activity
  • DeadByDaylight.log Description: I was playing different survivors and I observed that in almost every match (about 50% of my matches because it works fine most of the time), the survivors mouth would not open when they get hook, take chance to escape and struggling on the hook. It just seems very unrealistic when you can hear their screams/grunts. And it also happens to e
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  • Hey guys, so I ALWAYS run thana, no matter what, I've been using it for like 2 years, because I always liked to play off meta slow downs so... because thana is like the only option for killers now, it's probably meta, so what's another decent slowdown that's not meta anymore? I was personally thinking SH:PR, but are there any other decent choices?
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  • Now with this update i have almost all perks on my survivors now, so i want to make each character have a specific playstyle (Healer, Chaser, Stealth etc). What are some builds you have that go for a certain playstyle and which character would you recommend it on?
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  • As a killer I have to say I am enjoying this update very much. I still both win and lose but when I lose now I feel like it is not because I got outplayed. I am able to now play some of my other favorite killers like Slinger and Nemisis while still having fun. A great update! :D
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  • Dead Hard was the only exhaustion perk that activated when you wanted it to. Imagine how much better sprint burst or lithe would be if they only became active after you hit the activate button. With lithe you could run a strong vault until it forced you to use lithe and then you could extend the chase further. Same with sprint burst, if you could activate it when you wanted it to become active
    12 comments 181 views last activity
  • Can we all agree that the grind is undoubtedly worse now? They should've just listened to everyone saying to remove perk tiers. Would've been much better than whatever the heck this all is.
    8 comments 131 views last activity
  • Going without gen regression perks on high mmr still feels like the same suicide as it was before dead hard is kinda gone, but the issue with the core of the game still feels like it is there speaking purely from perspective of playing M1 killers
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  • Before, killers could at least "crabwalk" to try to bypass spinechill, but now there's absolutely no counterplay to it, at all. This makes it absolutely impossible for a stealth killer to ever be able to sneak up on a spinechill. It was already commonly used due to how powerful it was pre-patch, but now it's been supercharged where it's uncounterable. This will make it even more attractive to use
    15 comments 221 views last activity
  • I just wanted to say the the dev team that I'm enjoying the new update so far. I haven't played a lot of games but the few that I have have been a lot of fun. Both as killer and survivor. As with any change, there is a lot of negativity flying around on the forums, I just wanted to share some positivity.
    1 comments 11 views last activity
  • I started playing dbd a few months ago and now I'm hooked (no pun intended). I've always been a fan of stealth in video games so I bought Ghostface and Myers. I haven't gotten any killers to a high enough level to unlock their perks for other killers and I don't think I will be able to anytime soon. Before I got these two I played a lot of Wraith, and tried nurse but got absolutely destroyed, and
    5 comments 361 views last activity
  • Iirc, I have heard that DbD was planned to be playable on Steam Deck a bit after the release of the system. I don't believe I have seen any news regarding the Linux port of the game as of recent. I know that Valve and Easy Anti Cheat worked together to make it as simple as possible to make games that use ESC compatible with Linux systems. So that makes me wonder, is there any reason why as to thi
    0 comments 91 views last activity
  • I'm seeing all kinds of posts saying the (now killswitched) BP bonuses apply to the role with the longer queue time, but I understood it to apply to the role that is in the most need at the time, meaning there aren't enough players in that role. Wouldn't that mean that role would have shorter queue times since there aren't enough players? Or did I get confused?
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  • Everyone dying means more Survivor and Killer Interaction right? It was uncommon pre-patch 6.1.0 where a Gen Jockey just holds M1 the whole trial and does not even get chased once.
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  • I do not see another important change, the 10 seconds more to the gene is nothing and they nerfed the top 5 skills for killer ando surv. Complaining survivors don't like to know what their true level is, I play 50/50 and I'm fine. Nothing has changed SWF>KILLER>SOLOQ
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  • This new patch gave me hope, that I can give up on full gen slowdown build with M1 killers. So I brought Hex Third Seal, Undying, Montrous shrine, Pentimento build on Piggie Over 3 games I had one kill. Looping with M1 killer is kinda the same. There is very little improvement in that aspect. I might be a terrible killer (in that case I shouldn’t go against those survivors) Did you guys try
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  • Heard news about the stream on August 3rd? What is going to be there?
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  • With DS you get Into a chase and get downed and fight back like a horror movie... OTR Is just you taking another hit and extending chase which Is great but DS felt like an actual horror game perk. DS had counter-play and In endgame was a game changer It made the game exciting. If you are able to keep your DS In endgame why take that away it was a battle to escape and was so exciting. This new sur
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  • I'm getting some great sneaky escapes thanks to running these two underrated bad boys together! really recommend!
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  • MMR: Gigachad brand new player pairing? I just should have raised my mmr a few matches in a row and I get WORSE teammates? Gigachad MMR. Gigachad. At least I have my challenge done.
    2 comments 51 views last activity
  • Guys, what perks survivors you're up against are using now? Well I know, survivors didn't come up with new meta yet, but the one perk that I was actually expecting a lot in the games is BT... And I don't see it. Like AT ALL. I don't see much OTR either, and only 1 DS from... 15 matches, and suddenly, no lightweight, no hope? What I do see a lot is boons. Literally. 2 or all 4 survivors in match
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  • Before getting into the main post, the amount of people ignoring the reasonable things survivors are upset about and instead going "Oh boy, their DH is gone so they mad, cri baby survivor" is just, absolutely astonishing. Like you do realize not every survivor relied on DH and some of the people who did run it, probably ran it for one match to do a Tome challenge. But sure, every survivor and the
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  • If anything it made it worst. With gen time increased and perks like thanatophobia improved, is just easier for killers to camp, and they are still doing it a loooot. The 5 seconds endurance and 7% haste are completely useless and easily counterable. These changes were a horrible mistake and camping is just worst. 3 out of 5 matches, killer is a pathetic camper.
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  • I really don't like in the pregame and endgame lobby the main thing we see is "MEG THOMAS", "DWIGHT FAIRFIELD" or "ONI". Whether it be when I'm playing as survivor or killer I really hate this change. Can we just make it an option to revert it back to before this patch? I just want to be see the players name easily.
    6 comments 171 views last activity
  • I see a lot of people complaining about the patch which, most of the time happens. However the scale of complaints is quite larger than normal and I can't really tell why. Is it cause Dead Hard? I know a LOT of people used dead hard and it was a very strong perk so maybe it's survivors are getting put in a mmr range that they shouldn't be in? Is it cause a "meta change" happened and maybe there n
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  • The perk exists solely to counter boon users however what happens if no one even brings or uses boons during the trial? Suddenly you've wasted a whole perkslot (25% of your power) on something non-existing. Do you know any other perks in this game which are this hard of a hit or miss? Originally I wanted to suggest allowing the killer to break ANY totem on the map to still get off the aura read
    8 comments 91 views last activity
  • First time poster long time forum surfer and I see a lot of negativity surrounding so many aspects of the game, and I used to agree with a lot of them until I changed 1 thing.... Stop playing to win. Play to have fun I haven't run an exhaustion perk except head on since the announced nerf of Dead Hard (what was that, like a month ago?) I've just been running builds to have fun without being tox
    9 comments 221 views last activity
  • A good way to prevent tunneling is giving the Killer better ways to win. Basekit : After hooking 4 different survivors, a random totem is lite and Hex Devour Hope (basekit) becomes active. Every survivors are exposed until that totem is destroyed. Current Devour Hope (Hag’s perk) would increase this effect and add the mori option once 2nd hook stage is reached.
    21 comments 241 views last activity
  • Killer BUGS: It often happens with killers that when you want to go for a grab, you get points for the grab and the grab is cancelled.. Nemesis - Invisible rope Nurse - dont complete blink and hit Legion - ability "long swing" ( long hits ) , vault window bug ( go close on window and vault window killer dont vault this window ... no all ti
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  • Before the update i had some great hard matches but after the patch i keep having very easy games also if i win 4k 5 games in a row. What is happened? MMR is off ? i'm not the only one experiencing this
    5 comments 101 views last activity
  • Maybe this is only a naive thinking of mine, but I truly believe one of the main problems is how wins and losses are defined in this game. I am, or was, a survivor main (did only play a few games after the anniversary, probably will play again when the Halloween event is here), and although it really frustrated me or my teammate being tunneled out of the game at 5 gens or being camped, I actually
    4 comments 61 views last activity
  • title says it all bc the summer sale is on the playstation store so i can buy some more bundles
    7 comments 171 views last activity
  • Hello. I've gotten the charm for the end of the first page and, although a fun design, cannot help but to be disappointed by its being 2D? I've always enjoyed the charm morphing through the levels, taking on new twists and additional animations. Is this likely to continue through the levels? If so, is this a one off, or are we looking at a downgrade on the rift charms? Thanks!
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  • So I had to play a couple killer matches to see how the new patch played out. 1st match as trapper. 3k on haddonfield. Build: Merciless storm, STBFL, Brutal, Pain res Addons: Blody coils, Green setting tools. Offering: Flan Didn't tunnel or camp anyone. Didn't even trap any hooks. I managed to close the hatch and trapped both exit gates but the last survivor escaped because I went to patrol
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  • which killer is the best to buy after 6.1.0
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  • Timestamped VOD I was currently watching. Killer games are to easy and they get bored of that. https://www.twitch.tv/videos/1536642400?t=03h01m00s
    Mod
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  • Obviously the recent patch has indirectly buffed face camping as the reduced hit cool down for killers prevents '1 for 1's'. I was wondering if anyone has tried using desperate measures (14% faster unhook per injured survivor) with the new dead hard to counter this change, and if it actually works?
    1 comments 51 views last activity
  • ...which skins from others anime or manga would you like to see in this game? My own list could be this one: For Survivors: -Feng Min as Faye from Cowboy Bebop -Zarina as Rose from Fullmetal Alchemist -Claudette as Caska from Berserk -Dwight as Ginoza from Psycho-Pass -Yui as Lein from Serial Experiments Lein -Felix as Johan from Monster For Killers, i can only imagine The Doctor as Aluc
    Mod
    21 comments 302 views last activity
  • I played 7 games yesterday and 5 today. WE HAVENT FINISHED MORE THAN 2 GENS!!!!!! The changes i didnt feel would be this impactful. Its not really the changes, just no one doing gens like the extra 10 secs is a deal breaker on doing the objective! Dont even get me started on the unsafe unhooking thats happening. 5 seconds of borrowed doesnt mean you should unhook in the killers face every hook!!!
    13 comments 281 views last activity
  • Anyone end up in a 3v1 against Call of Brine and live to tell the tale? It feels like this perk forces a stalemate/checkmate condition once the first survivor has died. The killer doesn't even need the perfect 3-gen. As long as all 3 gens are on the same side of the map, the killer can apply enough pressure to keep every gen at nil progress.
    6 comments 122 views last activity
  • Killer mains kept saying bbq was only good for the bloodpoints. Why are so many killers still running it then? Weird it's almost like being able to see where every other survivor is is useful info! But yeah no need for nerf or anything.
    66 comments 933 views last activity
  • May be a bit of an anecdotical post. I am not trying to downplay how some of the balance changes are insufficient to address tunneling and camping given how many tools given to killers strenghten the efficiency of those playstyles, or how solo qeue has been left to rot (I have been experiencing that first hand with quite some distasteful games as of late). But I think that it does not really just
    13 comments 191 views last activity
  • I'm very glad that how long gens take to get done was upped, but generators taking five minutes is quite frankly incredibly unfun to interact with. Thanatophobia + Gift of Pain + Jolt + Pain Resonance or Overcharge or Dying Light or whatever gen regression you could throw on there is severely miserable to play against. I do wish that the new gen speeds were taken into account when the slowdown an
    4 comments 91 views last activity
  • People and players respond to incentives and disincentives. How do you want players to play DbD? Do you want players to have fun? Do you want killers to camp and tunnel more? Killers will camp and tunnel more after 6.1.0 because of the BBQ changes because the incentive to hook every player at least once is gone, as well as the stack counter. There is a very minor and easily avoided Chaser Em
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  • I'm curious if people are still able to use it and how? Share your secrets.
    24 comments 321 views last activity
  • Если получить 1-3-й уровень престижа любым персонажем из этого DLC, то навыки этого персонажа не получат нужную степень редкости навыка в кровавых паутинах других персонажей.
    Mod
    2 comments 81 views last activity