Discussions
339,151 discussions.
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Decided to check which role has the incentive at 2am. This is what I got.5 comments 251 views last activity
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Basically what the topic says. I know many complaints have a valid base, but the way they are constantly being brought back in such pitiful ways (no offense, honestly) is kind of a bummer. I admit I am a new player, I only started playing around May 2022, but guys, the game is still fun. We have a dev team who is actually commited to the game and their playerbase. Seriously, we are lucky to hav15 comments 411 views last activity
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This discussion has been moved .0 comments 1 views last activity
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I’m trying to report a hacker I encountered (players in game name was Mikaela Reid 01, also played with another player Mikaela Reid 05). What is the official way of doing so?4 comments 91 views last activity
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I get why people do it, but can we get some sort of countermeasure for it? Perhaps if you've been on the floor for 1 minute, an extra action is enabled that causes you to bleed out much more quickly? Or perhaps the option only becomes available when all but one survivor is slugged instead.36 comments 361 views last activity
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It would seem that the add-on "Scratched Mirror" for "The Shape" does not trigger the Survivor perk "Distortion". This occurred on PC This occurred on the map "Memorial Institute" I was playing Rebecca4 comments 172 views last activity
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It is very hard to tackle this issue because if you buff survivors you are somewhat taking away their ability to kill however if you buff killers you will also need to find ways to nerf them or buff survivors in other ways. However first I think that The amount of time a survivor has on the hook should be increased (at least first stage), not too much because sometimes camping is used tactically0 comments 31 views last activity
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For anyone wanting to see these, here they are - these were obtained via a special edition Comic Book being sold at the London Comic-Con :)9 comments 1,101 views last activity
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Lots of games have this built in. Can we look into adding this in the future? Would help a lot with combatting hackers. Also, I'd like to be able to replay my most recent match to be able to see better where I went wrong or just to re-watch the funny bits. Please 🙏3 comments 62 views last activity
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PC-STEAM When in the endgame screen, while playing as Demo with the p3 (p6 now i think) cosmetics, it shows the skin much more clean? than in the actual game or in the killer selection screen, i don't know if this is a bug or it's just me making things up, sorry if this is not an actual bug and i've make you lose some time3 comments 161 views last activity
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Basically reiterating what I posted in another thread, but so many people don't seem to realise that these two things are basically the same. They're the most efficient way of playing the game and they maximise your chance of winning. They're also incredibly unfun for the other side, but I wouldn't necessarily say someone is a bad person for resorting to either. If someone has fun in the game by3 comments 211 views last activity
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Polls can't be read unless highlighted or already voted on3 comments 21 views last activity
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I was the killer chasing a survivor who seem to have no problem passing through this invisible wall! (Unless the player was using a hack that blocks my path!) First time I've noticed this because the map is fairly large and I rarely get to chase players around that area! Video of the bug/glitch/hack/whatever in action: https://youtu.be/Vz9bfk24b1k0 comments 21 views last activity
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I was playing on PC, on the map The Game. The killer had Hex: Thrill Of The Hunt and Hex: Plaything (might have had others, I didn't get to find out). Early game before anyone was hooked I ran past a lit hex totem while being chased. Immediately afterwards, I was downed, hooked, and affected with Hex: Plaything. However, the moment that happened, I was able to see the aura of what I'm pretty sur0 comments 41 views last activity
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Cut the acceptable MMR range between teammates in half. I don't care if I've been in queue for a minute. I'd rather not play at all than get thrown into whatever garbage game it throws me into if queues go that long. I generally play at two times of day: afternoon and late evening. In the afternoon, the role bonus is usually 0-50% and my escape rate is ~70% in solo queue. The games are generall5 comments 61 views last activity
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Legendary survivor: Reach iridescent rank on survivor 85 times. Unless I'm misunderstanding something I can't get 100% achievements for a good 3 more years :sob: edit: turns out in my thousands of hours I just never hit I1 survivor-5 comments 231 views last activity
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One thing I would love to see is a White Ward effect on Plunderer's you get to keep what you loot if you hold it, death or not.Thinking about the applications I don't see any way this would be too worrisome. You don't really get to choose what you get out of chests. Just a nice way to fill up inventory and make the losses when you run it feel a little better.0 comments 11 views last activity
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I was doing the buried underground challenge and made progress on it but after closing the game and coming back on, it resets to 0 as if I never done it I'm on PS4 and this happened0 comments 21 views last activity
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I propose to replace the traps with a Death Mask from Saw 2, which will bind the Survivor to a specific point with a radius of 15 meters. As soon as the survivor leaves the radius, the timer will turn on for 90 seconds, and she will have to CRIPPLE herself to get rid of her (a hit for a healthy one or a deep wound if already wounded), and the interaction when removing the trap will be 15 seconds0 comments 31 views last activity
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Hex: Ruin is a hex perk that damages gens as soon as survivors let go and decrease it as the same amount as a killer kicking it (Before 200%) I think the change to lower the amount it decreased was fine however the second affect feels like too much and makes it not fun because it is like it is punishing you (The killer) for killing. Maybe it would be better if it was just a regular perk (But stil10 comments 151 views last activity
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I was just thinking today how the devs' philosophy toward survivor nerfs has changed. Do you remember old DS? Everyone ran it, all the time. Killers complained for years. But rather than nerf it (which it obviously needed from day 1 in every iteration until this one), they created pyramid head. When you think about it, its kind of mind-blowing - it presumably takes much, much more work to cr22 comments 711 views last activity
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We got a system. To report other players behavior. But where is the system to report bugs, on a recent played map?3 comments 31 views last activity
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So what is the killer supposed to do now? How do they gain pressure? By getting downs? Yea right, usually 2-3 gens pop by your first down anyways. EVEN if you manage to get a down before 2-3 gens pop, the remaining 3 survivors not on hooks (unless someone DC'd for some reason) will usually pop said gens shortly after hooking the survivor you managed to catch. Camping someone secured pressure,89 comments 3,382 views last activity
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What could be interesting to see is a system where after you get to a certain Chimera/Player you are able to unlock unique type of plots, that would have a neutral party in it that could attack builders traps or guards, in close proximity, and raiders. The higher the level of the Player/Chrimera the more unique/complex/challenging they become. When looking for a plot to purchase, these plots woul0 comments 11 views last activity
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I saw that “boosted maps” are part of the countdown to the anniversary. From my understanding they are just boosting the chances to go to a realm from the first couple of years? Or is it something else like the maps are different?1 comments 791 views last activity
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Okay, okay, before anyone loses their minds, the thread title is a little bit of click bait. I'm not talking about anything so crass as paying a monthly fee for a premium service that promotes your outposts. I think we can all agree that would be a disaster so let's not even talk about it. "But if you aren't going to buy raiders with money then what would you pay with?" Glad you asked. What9 comments 121 views last activity
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title. Since the medkit nerf, the difference between each medkit is a 5% altruistic healing speed bonus, which is quite an underwhelming difference. I recommend just removing the green and yellow medkit from the bloodweb, so that they don't pointlessly clutter the bloodweb0 comments 11 views last activity
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Это важно для понимания. В ланном реворке предлагаю заменить капканы на Маску смерти,которая привяжет Выжившего к конкретной точке радиусом 15 метров. Как только выживший уйдет из радиуса-включится таймер на 90 секунд, и ей придется себя ИСКАЛЕЧИТЬ, чтобы избавиться от неё (ранение для здорового или глубокая рана если уже ранена), и взаимодействие при снятии ловушки будет 15 секунд. При этом пок0 comments 31 views last activity
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Currently, when someone is shot by him the chase indicator disappears, so unless you're nearby and can hear it, you have no idea if it was a hit or a miss. So I think that struggling against the chain should be shown as a killer interaction on the survivor status HUD, like when disarming a beartrap or using a vaccine.1 comments 11 views last activity
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When making a base, you often have to make it difficult, but not too difficult, otherwise people give up. I find that people often give up past a certain amount of time and/or deaths. On Dangerous/Normal, people give up past 6-7 deaths; for Brutal, people give up past 20+ deaths. I mean, I could calculate the actual average but based on the replays Ive12 comments 231 views last activity
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Killers always talk about how Genrushing is bad but never wonder why genrushing is such a prominent thing in the first place? Genrushing is really the only playstyle that survivors can use thats effective/actually see some use for. BVHR has this tendency to nerf things (instead of dealing with the fudemental issue of why its problamatic) without seeing the macro-level ripple effect it has on pla11 comments 481 views last activity
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When playing coop, the coop partner doesn't receive any rank increase. I understand the game is easier in coop but takes the fun out of it as one of you isn't progressing. I think halving the score between both players would be fair1 comments 11 views last activity
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Pardon my drawing skills, I am not an illustrator by any means and I did my best!0 comments 41 views last activity
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Boa tarde, eu sou um jogar de Dead by Daylight deste de 2019, amo jogar esse jogo, uma coisa que eu queria ter no jogo era ter várias skins do Bill Willian Overbeck ele é o único personagem que não tem muita skin, eu ficaria feliz e contente em ver várias roupas para ele, e sim eu sou mensarvi so jogo de Bill, e meu apelido é VeiBill por causa do personagem e tenho orgulho de jogar com ele1 comments 31 views last activity
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Hey guys, I love the game and I've been playing it for years, I see that finally the game is listening more to the community and it's getting better. Thanks to all the DBD DEVs and staff. Now let's go to the post, I made a list of things that I think would be interesting to see in the game and I would like to know what you think about each one. 1 - The number that always appears when leveling t0 comments 21 views last activity
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Bonsoir, Epic game sur PC Les cornes du skin Le Minautore pour l'ONI se s'affiche pas en game, on se retrouve avec un Minautore sans cornes et un gros trou dans la tête à la place Cela se produit sur toutes les games, qu'importe la map Cordialement1 comments 31 views last activity
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I mean all it did was literally just removing wastes of the time of finding last slugged survivor (plot twist: which is nigh impossible, yet also pretty much impossible for survivors to escape from there too). It was right to not implementing basekit unbreakable because that is straight up buff definitely unneeded, but I don't think there is a reason to not implement pure QoL feature that helps4 comments 81 views last activity
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I'm pretty sure the last chapter which was the Skull merchant made more people quit than actually join the game, maybe they will finally realize that releasing content every 3 months doesn't equal more players, stable playerbase if said content makes the game worse. The game could have easily break through 100k players on average if they took those 3 months, even the last 6 to fix the game and t15 comments 451 views last activity
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Hello Friends So the bot idea for disconnecting survivors sounds cool. I’m just worried they add super bots to the game. Bots can’t miss skill checks or screw up on walls, so I’m not too excited about that. The facecamping idea…. I Know Facecamping is a huge issue but you’re going to punish killers for chasing people near hooks now? What’s the point in trying to stop the unhook then? Also w28 comments 451 views last activity
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Been away from the game for a while. Began playing some today.. I've noted a strange development decision with Wesker's power at the gate. If the survivor is at the end area, one step away from exiting the match, and Wesker uses his power at them, plunging them toward the exit escape, the game has Wesker's power act like he hit them against a solid structure, like a wall or tree, instead of a6 comments 81 views last activity
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As title states. A sadako somehow figured out which tv I needed to go to and blocked it until the circle was around my character was red and she could Mori me. This is a similar problem as to when Pinhead could stand ontop of his boxes and keep the chain hunt going forever; as well as when The Pig could block one of her boxes so you couldn't get your trap off. Please look into fixing sadako or ad0 comments 42 views last activity
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Now they can stack BNPs on purple toolboxes, then just get their charges back to stack on the last gen. So Survivors get: Basekit BT. Now a free unhook if the Killer 'camps' within 16 meters. The visual terror radius. And now they can genrush even better than before. Killers get: Regression perks nerfed. 'Camping' punished for the Survivor overlords. Nothing in the last last update52 comments 2,602 views last activity
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Please find a better system to determine skill besides escapes/kills because this matchmaking is horrific. Dying in one game should not result in me being paired with a player with 100 hours in the game, who doesn’t know what they’re doing, when I’m sitting at 1700 hours. And this isn’t even with anyone dodging lobbies. I keep getting matched with fresh newbies with 100 or less hours and it’14 comments 841 views last activity
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I like that you introduced this feature. Thank you Behavior. ❤️ A nice change to this would be making it so you can't get the same realm twice in a row. Going to Badham 3 then next match going to Badham 4 doesn't spread variety enough. Same goes for RPD East then next match going to RPD West. Doing this change would allow maps with only 1 realm to show up more. ❤️0 comments 21 views last activity
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A few months ago, I had an idea for a killer that could basically change the way that the map worked. Originally, it was going to be “wall-man,” who could create a wall like Mei’s ice wall from Overwatch, but some friends pointed out that it had so many problems, I had to start again. Eventually, I came to this idea. His power is pretty much fleshed out, as well as his perks (loosely based on a1 comments 71 views last activity
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Can this perk get a buff please? I think that a buff to this perk would be great in a meta, where doing generators as fast as possible and tunnelling are very prevalent. I stimulates killers to not tunnel and blocks survivors from doing generators. The current 40 seconds is way too little. I should be a minimum of a 60 seconds like No Way Out but I would even push it as far as 90 seconds.5 comments 31 views last activity
