Discussions

339,005 discussions.
  • So when a Fog Vial has been used it is suppose to suppress Aura and Scratch Marks but I think the Scratch Marks part is bugged.
    10 comments 221 views last activity
  • I've seen multiple posts on Reddit having the same problem where a couple of maps appear VERY frequently. I can confirm that I mostly play on Toba Landing, Nostromo, Hawkins, Midwich, The Game, Saloon, Badham and Lery's EVERY SINGLE DAY. We have 19 realms and 43 maps in the game ! Why do we have to play on the same maps every day? Sometimes it even takes me a couple of days to get one of th
    10 comments 382 views last activity
  • Next part of the First discussion for the people who play the First to discuss what is your favorite addon to use on him and what addon do you believe is very strong or mandatory on him? I'll go first I think Maze beads are very strong granting 12 extra seconds to the 15 seconds of uncleansable clock time making it very good. Second I think the roller skate addon is mandatory since undergate a
    9 comments 162 views last activity
  • First and Foremost , I'd like to open with what I've observed and experience playing against Henry. This DOES NOT have all the information needed to make dealing with "The First" or "Henry" easier. He is a VERY new killer, so obviously, no one has all the details; but I'd like to gather both knowledge and experience for those who might be struggling with him or would like to learn his counter-
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  • Considering how vast DBD content is (Hundreds of perks between both sides, 42 killers, 20 add-ons per killer, and DBD in general not being similar to many other games.) the new player experience is daunting and saying someone only stops being a beginner after 1000 hours is only a slight exaggeration. (and once the new player experience is better it will deflate several killer's overinflated kill
    0 comments 52 views last activity
  • Hi! Hope everyone is doing fine. Before anything, i'm nothing asking for changes or something like this for the perk, just reporting a situation i've been through yesterday. I went against two people with this perk, they were the only last two survivors alive. I couldn't find them anywhere until the abandon prompt appear. As i am stubborn, i decided to continue the match to see how long until
    2 comments 201 views last activity
  • Problem Statement Survivor characters are largely indistinguishable during a match. Their identity is primarily driven by perks rather than character selection, resulting in: - low gameplay readability for Killers - Survivors feeling interchangeable - character choice being motivated mostly by perk unlocks or cosmetics Compared to Killers, whose powers immediately communicate expectat
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  • The game typically crashes once a session (every day), which is kind of ridiculous in and of itself, but I'm losing rank when this happens too. Can you not detect a crash? The Unreal engine seems to know … Fix your game.
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  • I think with all the negativity from 2025 we should reward players in game for well meaning/vigilant actions. Here's a few situations I think could be expanded on, rewarding post trial actions with bloodpoints to foster a healthier community and in game economy. Successful Player Report These trials tend to force a disconnect, why not reward players for taking the time to report + reimburse
    1 comments 41 views last activity
  • Helloo! I hope you're having a good day/night and like Dbd as much as I do ❤️ I'm reposting these changes because I wish they were added to the live servers and I wanted to know what people's opinions were! Thank you in advance 😉 I wanted to talk about a killer that is very simple, but nonetheless so much fun to play as: The Wraith. He's a non-lethal character with none to little map pressure a
    2 comments 424 views last activity
  • Seriously. Why is everyone so mad. As a killer main it doesn't matter what I do survivors are mad in post game chat. Get a 4k 12 hook never tunnel or camp game - "Trash killer, go touch grass" Survivors get a 4 out despite it being a close game - "Trash killer ez game" Simply play the new chapter - "You need help uninstall the game" My personal favourite Play a game with Lightborn - "Trash
    8 comments 201 views last activity
  • I think it’d be really cool if we could change the aura colors. Yes some killers have add-ons or perks that make gens white instead of red, but that’s so boring. Like if you’re playing survivor against Trail of Torment and Blastmine, or if you’re using Windows and Bond. Basically, I’d love to be able have purple gens, blue survivors ( while playing as either side), green killers, etc etc. If th
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  • Me and my friends have recently started playing the game, and enjoyed it very much. I have an idea for a new killer, The thing from the movie The Thing. It would have the power to mimic one of the four survivors having the same skin and item, but the other survivors could tell if it was mimicking by some factor like an extra item. I don’t see much horror in the game except for the stealth killers
    0 comments 1 views last activity
  • I don't know how easy it'll be since it's owned by Sony, but a collab with Days Gone adding 2 of the main characters as survivors (Deacon St. John and Boozer) would be a great idea as it fits into the theme of the game perfectly
    0 comments 11 views last activity
  • Hey my name is curly, really looking for someone to play with and have a chat with. Im 19 years old, Male, i play on playstation. Looking for open and fun people to play some casual dbd and have some laughs. Dont care how good you are just don’t hide in lockers and be too afraid to do anything. Discord name: yaro4797
    1 comments 41 views last activity
  • DCing from a match should have a harsher punishment to stop the rampant dcs. I don’t know how many games where I down a person at the start of the match only to have them DC, which causes a chain reaction of more dcs from the other survivors after losing a teammate. The entitlement is beyond game ruining.
    32 comments 401 views last activity
  • What version of Myers did you find more fun to play against? I personally hate going against new Myers. He tiers up so quickly and I cannot ever seem to make a right play against his instadown dash. Give me old scratched mirror or tombstone anyday
    4 comments 41 views last activity
  • I claimed them 12 days ago and have even tried re linkjng my twitch account, they never came to the game. Anyone have a fix?
    1 comments 51 views last activity
  • Curious to know if this is the case. I mean if you lose too many in a row you will get a freebie match with good teammates against a bad console killer to make you feel better. If so, then I dont want to play a game which doesnt respect my skill, time, or intelligence, which is what this game feels like right now.
    14 comments 201 views last activity
  • The Knight: Add-on Rework Proposals Jailer's Chime: During a Guard Hunt by The Jailer , the Auras of all Survivors within 16 meters of The Jailer are revealed for 5 seconds . Healing Poultice: Increases the movement speed of all Guards during a Hunt by +0.1 m/s . Reduces the Patrol range of all Guards by 1 meter . When a Guard successfully damages a Survivor, The Knight gains a 12
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  • Teamwork: Power of Two The collective strength of survivors accelerates progress. Passive: All Survivors within a 16-meter range of you gain a 75% bonus to Healing speed. Active: While repairing a generator with a Survivor you have healed, you both gain a 7% Repair speed bonus. Condition: This Repair speed bonus is lost if either you or the healed Survivor loses a health state.
    0 comments 22 views last activity
  • recently I’ve been kinda hating the survivor & killer meta. As a solo que survivor myself generators feel like they take ETERNITY to pop, or worse I’ll be in chase for a solid minute and NOTHING will happen. And As (mainly) killer main generators feel like they pop way WAY too fast! But no more! One singular idea/phrase could fix this! HIGH RISK → HIGH REWARD You’ve seen the perk qui
    2 comments 51 views last activity
  • Hi everyone! As a Ghost Face fan, I feel he lacks a bit of "human" agility in chases. In the Scream movies, he is known for sudden, aggressive lunges and occasionally being a bit clumsy. I’d like to suggest adding a "Shift-ability" (Dash) with two possible balance options: ​The Core Concept: "Reckless Lunge" Ghost Face can press the Shift key to perform a short, high-speed dash forward to close
    6 comments 131 views last activity
  • Perfectly balanced as all things should be; Change it so when a Killer is blinded in any way, they get 60 seconds of being unable to be blinded by any effects. Make survivors slow down in tiers, the more bloodlust the killer has the slower the survivor moves. Allow killers to DC 4 times before getting any DC penalty, alternatively make any DCing put any player on a 5 minute wait and progress
    5 comments 91 views last activity
  • The term Addon Pass refers to when a killer gets a complete overhaul to their addons, but will we ever receive a perk pass? I dont refer to any set of perks in general, what i'm talking about is taking a look at perks that are never used because they are too weak like territorial imperative, still sight ect ect. The staleness caused by the years long meta we have been stuck in could be lifted and
    5 comments 92 views last activity
  • It is without a doubt that Blight is the most hated Killer for having some of the worst impact on the game's health and design as a whole. Some people would argue Nurse is because she is stronger, but Nurse has surprisingly had a more benign effect on game design by introducing more Line of Sight blockers in Maps (which does increase Skill Expression in the game as it allows for more mindgaming
    4 comments 121 views last activity
  • Seriously how much handholding do survivors need. 4 people still in the match after you buffed gen perks and I cant even secure 1 kill after being unhooked because whiny new survivor players want to escape every match. So lame and that doesnt even include all the various techs they get to cheese out the exit gate. Emoting should not deny the knockdown effect at exit gates. Make the exit gates exc
    5 comments 161 views last activity
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  • Been playing a few games as survivor and these have been getting a bit way too out of hand... Genuinely, why were they scrapped in the first place? I understand that the anti-tunneling needed a major rework, but why was anti-slugging also scrapped with it?
    61 comments 2,071 views last activity
  • so kaneki hits me around corners, through walls and over pallets? I actually don’t understand how to even counter that? Even with losing sight he can just get a free hit?
    31 comments 833 views last activity
  • I feel like I should be able to know if I'm going against an individual with bad ping BEFORE I'm actively in the game with them. It's already no secret that the game is killer sided when it comes to hit boxes. Lagging killers almost always get hits they shouldn't if they're de-synced from the survivors.. But it feels like you're almost trapping us by not letting us know before hand. There wa
    6 comments 81 views last activity
  • there is a bug with this challenge, doesn’t equip random perks. I am not going to make a new account to report this as you all want. Please move to bug reporting, thanks
    0 comments 21 views last activity
  • can’t believe it’s day 7 and we’re at prestige 7. I’ve updated my build so it’s filled with perks that I think work really well and honestly one of my favorite combinations right now is handkerchief and no way out. This combo works surprisingly well together if I’m being honest and provides a great chunk of lethality during the endgame. And I’m also running forever entwined because I have an ad
    2 comments 31 views last activity
  • Hi, I'm looking for others to swf with. I'm a 38 m and have been playing dbd since Dec 2016. Hoping to find people who are willing to try novel builds and just be reliable teammates.
    2 comments 61 views last activity
  • Saludos comunidad de DBD, voy a hacer este post porque me encanta el juego pero sinceramente en los últimos meses se ha fomentado mucho la Desconexión o Rage Quit por parte de Survivals como Killers, generando así malas experiencias para los usuarios, jugadores tanto killers como survivals. No quiero plantear un debate, ni generar polémica ni crear problemas, pero creo que es algo que la próxim
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  • hey figured i'd drop this one in since i was talking to a group chat i play with occasionally and the re-occurring topic of "scummy random plays for the hatch" came up and figured i'd post the suggestion i thought up since they said it was a good idea to bring up so here it is. we'v all been there, we match with solo players and you get that occasion where a player decides to go full perk loadou
    0 comments 22 views last activity
  • I feel like it has to be. I killed all the survivors, but when I had downed the last two (Third was on a hook) they all Abandoned the game and it shows on my Stats Tracker as them "Escaping". I dunno how to feel about this, it's very odd because that almost makes "winning" pointless as Killer if a Survivor tanks their kills through the Abdandon. I assume it is just a visual bug, because that just
    3 comments 41 views last activity
  • The nerfs to the Afterpiece Tonic & related add-ons were too heavy handed. The buffs to the Afterpiece Antidote were unnecessary, & during gameplay, completely negligible. If you wanted to incentivize new players to use the Antidotes more often nerfing an already mediocre killer isn't how you do it.
    7 comments 122 views last activity
  • The amount of how much he can't use his power by a hook feels awful. Most killers can use their power by a hook. Even in EGC I can't defend myself against a swarm of survivors because welp…my power doesn't do anything. I am not a fan at all of these restrictions. PH, Vecna, Houndmaster, Huntress, Trickster, Hag, Doctor, Bubba, etc so forth and so on can all use their powers at a hook. At the v
    5 comments 71 views last activity
  • Wow, love ALL the changes in patch 9.0.0, don't change anything! Thanks to this update I now have a whole raft of useful items including: Chalk Pouch of Go Next Salt Pouch of Go Next Cream(y) Chalk Pouch of Go Next Ivory Chalk Pouch of Go Next Black Salt Statuette of Go Next and Vigo's Jar of Salty Lips of Go Next It's a wonderful little pattern! More seriously, Behaviour, you addresse
    14 comments 451 views last activity
  • I think it would be cool if we could get a non-licensed bug themed killer. I’m not sure what bug but i think it would be cool.
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  • The perk activates after completing 50/60% of a generator. The survivor can press the active ability 1 while stationary and in front of a breakable wall to go into an animation of punching/kicking a breakable wall. When finished, the wall will crumble and break
    0 comments 2 views last activity
  • Why does the latest survey only ask for opinions on Killer balance from the Survivor perspective? I assumed going into it, that there'd be a section dedicated to asking Survivors their thoughts followed by a section asking for Killer opinions, but no. The survey asks for your thoughts on a couple of random Killers from the Survivor POV and then it just ends. Don't get me wrong, I'm not bashing
    37 comments 1,192 views last activity
  • I'd be nice if there was more things to do as Survivor, & nobody is really going out of their way to equip these perks. Maybe remove the downside Treacherous Crows has though, 1.5 seconds of aura reading isn't worth becoming permanently broken.
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  • The system itself is a good idea but the fact that you can't do/use it until a couple short seconds away from death in a game that was an awful experience due to the killer being extremely toxic in their game play (camping, slug baiting, lobby slugging, etc) is out right laughable. We can't control who we queue against, obviously, but I've had the misfortune a number of times (3 times recently wi
    5 comments 121 views last activity
  • Just thought it could be cool that if you played Bardic Inspiration on Eddie he could use his guitar with which he plays in the lobby. Would be a small but pretty cool detail and possibly get more people to buy the skin.
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  • His cooldowns are way too fast. I dodged 4 of his dashes and of course he still has another one. His power also comes back up SO fast. If you are not at a pallet or have any type of distance (Which is hard to do against him) you are just dead.
    30 comments 591 views last activity
  • Ghoul on his own is already an extremely poorly designed killer but everyone already knows that (except the devs apparently?) Regardless you can make him even more ridiculous with the new perk, secret project, which makes the killer undetectable for 30 seconds anytime a gen has been blocked. Ghoul has an iri addon called yamori’s mask that makes survivors scream after hooking in enraged mode.
    8 comments 302 views last activity
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