That's it...

... We reached the point where only 2 killers are BARELY viable (nurse and blight, but i've still some doubts on the 2nd one in certain maps) due to EXTREMELY bad map design (easily linked strong loops paired with BS hitboxes), broken stuff (instaheals, styptic agents, anti hemorrage syringe, bnp, etc etc)h, better coordination due to the new survivor's hud, generators that are too fast and easy to do (at high mmr it's normal seeing 3 gens pop after a SINGLE chase) and perks that are too much strong, especially if stacked together (dead hard above all). Honestly i'm tired of all that bs that survivors have at their disposal and being PUNISHED for every action that i can do (want to do mixed hooks and injuring everyone? medkits, CoH and dead hard will deny this gameplay. wanna defend generators? Good luck with all the best perks that killer have nerfed into the ground and the new one that aren't strong enough for that matter. Wanna dispose of a survivor ASAP in order to get an easier late gane? No chance with the huge amount of chances that survivors have between bodyblocking, instaheals, perks and mostly the maps being essencially too much safe generally speaking). Back in the days (2019) this game was A LOT more funnier and healthier despite there was more broken stuff to use for both sides (probably because the broken addons/items were actually RARE and EXPENSIVE, but there are other reasons that i won't waste time to name it otherwise i could wrote an essay).

to put in short words personally speaking i don't have reasons to still play this... Game... since i want to have fun and not being under pressure like if i'm actually working, it's not fun, it's not healthy and it get boring fast... i know that the experience is different for some people (when i see certain streamers for example they have ALWAYS potatoes in their game that don't even know what a loop is just to make an example... I've certain theories even about those situations, but it's offtopic) but for me it's just became stale, unfun and frustrating...

p.s: i refuse to play only survivor since pressing m1 on generators in order to escape is boring as hell and it get old FAST

Tagged: Mod

Comments

  • Killers with 3K every match is viable too, not just Killers with 4K every match.

  • @C3Tooth said:

    Killers with 3K every match is viable too, not just Killers with 4K every match.

    you know, it's funny that you think that playing killer is easy (this statement it's a hint that you aren't playing aganist decent survivors) since you think this then keep play the game, i personally won't since i'm not masochist... you are also deliberately IGNORING the points that i made, thinking that only kills matter is another problem with the mentality that the community has: i can do 0 hooks but kill everyone in the end with a single hook thanks to blood warden... this isn't a valid point since you are ignoring EVERYTHING else (gameplay wise)

  • Nurse and blight BARELY i repeat barely viable 😂😂😂😂that's where I stopped reading

  • @Tostapane said:

    ... We reached the point where only 2 killers are BARELY viable (nurse and blight, but i've still some doubts on the 2nd one in certain maps) due to EXTREMELY bad map design (easily linked strong loops paired with BS hitboxes), broken stuff (instaheals, styptic agents, anti hemorrage syringe, bnp, etc etc)h, better coordination due to the new survivor's hud, generators that are too fast and easy to do (at high mmr it's normal seeing 3 gens pop after a SINGLE chase) and perks that are too much strong, especially if stacked together (dead hard above all). Honestly i'm tired of all that bs that survivors have at their disposal and being PUNISHED for every action that i can do (want to do mixed hooks and injuring everyone? medkits, CoH and dead hard will deny this gameplay. wanna defend generators? Good luck with all the best perks that killer have nerfed into the ground and the new one that aren't strong enough for that matter. Wanna dispose of a survivor ASAP in order to get an easier late gane? No chance with the huge amount of chances that survivors have between bodyblocking, instaheals, perks and mostly the maps being essencially too much safe generally speaking). Back in the days (2019) this game was A LOT more funnier and healthier despite there was more broken stuff to use for both sides (probably because the broken addons/items were actually RARE and EXPENSIVE, but there are other reasons that i won't waste time to name it otherwise i could wrote an essay).

    to put in short words personally speaking i don't have reasons to still play this... Game... since i want to have fun and not being under pressure like if i'm actually working, it's not fun, it's not healthy and it get boring fast... i know that the experience is different for some people (when i see certain streamers for example they have ALWAYS potatoes in their game that don't even know what a loop is just to make an example... I've certain theories even about those situations, but it's offtopic) but for me it's just became stale, unfun and frustrating...

    p.s: i refuse to play only survivor since pressing m1 on generators in order to escape is boring as hell and it get old FAST

    I get why you would feel frustrated.. I get it I even feel the same way from a survivor’s pov

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377356#Comment_3377356

    you know, it's funny that you think that playing killer is easy (this statement it's a hint that you aren't playing aganist decent survivors) since you think this then keep play the game, i personally won't since i'm not masochist... you are also deliberately IGNORING the points that i made, thinking that only kills matter is another problem with the mentality that the community has: i can do 0 hooks but kill everyone in the end with a single hook thanks to blood warden... this isn't a valid point since you are ignoring EVERYTHING else (gameplay wise)

    I know when Im playing against survivors who's better than me, which certainly I should lose.

    Im not going to get 4K at all cost, 4 slowdown, tunneling, Blight to play against squads of 4 Ayrun,Zubat who are completely out skill me then beat me to dust and I make complaining.


    Are the survivors are actually just decent, or they're out skill you because your MMR isnt where you should not be.

  • Since July, I've had a 91% kill rate.


    I'd really like some of these challenging Survivors. As it stands, the game is extremely boring right now as Killer for me. I've been forced to seek out comp teams to find a consistent challenge.


    Regardless, just because I'm good at Killer doesn't mean Killer needs nerfs and Survivors need buffs. Likewise, just because you're bad at Killer doesn't mean Survivors need nerfs and Killers need buffs. According to the last stats we got, Killers are doing just fine. There's a 39% escape rate at the HIGHEST MMR, where the game should be the most Survivor-sided.

  • You can win with every Killer against the majority of Survivors. Yes, against some Survivors (a really, really small amount) only a few Killers are viable.

    If you think you go against those Survivors all the time, I have a big news for you - you are not ultra-high MMR, you are just not good at the game.

    For a bad player even bad Survivors can feel strong.

  • I do understand where this is coming from, but the statement that "Nurse and Blight are the only two Killers that are barely viable" is laughably stupid.

    Ever since I started writing down my statistics, I have won (3K/4K) 85% of my matches as Killer, I do have my off games, but Ive reached the point to where I can play as relaxed as I want because as soon as crap hits the fan I know I can just tunnel and camp my way out of it.

    What's my key to success? Unpredictability, I dont run meta. Youd be surprised to see how effective running different perks can be once you know how to utilize them. E.G. Forced Penance is one of my most ran perks; Survivors can avoid it by not taking Protection Hits, which can lead to easy tunneling, likewise, if they do take Protection Hits, I can snowball easily. I always have an ace up my sleeve.

  • @Entitled_survivor said:

    Nurse and blight BARELY i repeat barely viable 😂😂😂😂that's where I stopped reading

    The more I read this forum, the more I start to think they barely viable if they on the map at the same time. Sadly, in my universe I cannot taste these overpowered survivors from Krypton.

    @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377364#Comment_3377364

    I know when Im playing against survivors who's better than me, which certainly I should lose.

    Im not going to get 4K at all cost, 4 slowdown, tunneling, Blight to play against squads of 4 Ayrun,Zubat who are completely out skill me then beat me to dust and I make complaining.

    Are the survivors are actually just decent, or they're out skill you because your MMR isnt where you should not be.

    Golden words. But it require some maturity and wisdom to undestand that, which usually is not an option here.

  • @Tostapane said:

    ... We reached the point where only 2 killers are BARELY viable (nurse and blight, but i've still some doubts on the 2nd one in certain maps) due to EXTREMELY bad map design (easily linked strong loops paired with BS hitboxes), broken stuff (instaheals, styptic agents, anti hemorrage syringe, bnp, etc etc)h, better coordination due to the new survivor's hud, generators that are too fast and easy to do (at high mmr it's normal seeing 3 gens pop after a SINGLE chase) and perks that are too much strong, especially if stacked together (dead hard above all). Honestly i'm tired of all that bs that survivors have at their disposal and being PUNISHED for every action that i can do (want to do mixed hooks and injuring everyone? medkits, CoH and dead hard will deny this gameplay. wanna defend generators? Good luck with all the best perks that killer have nerfed into the ground and the new one that aren't strong enough for that matter. Wanna dispose of a survivor ASAP in order to get an easier late gane? No chance with the huge amount of chances that survivors have between bodyblocking, instaheals, perks and mostly the maps being essencially too much safe generally speaking). Back in the days (2019) this game was A LOT more funnier and healthier despite there was more broken stuff to use for both sides (probably because the broken addons/items were actually RARE and EXPENSIVE, but there are other reasons that i won't waste time to name it otherwise i could wrote an essay).

    to put in short words personally speaking i don't have reasons to still play this... Game... since i want to have fun and not being under pressure like if i'm actually working, it's not fun, it's not healthy and it get boring fast... i know that the experience is different for some people (when i see certain streamers for example they have ALWAYS potatoes in their game that don't even know what a loop is just to make an example... I've certain theories even about those situations, but it's offtopic) but for me it's just became stale, unfun and frustrating...

    p.s: i refuse to play only survivor since pressing m1 on generators in order to escape is boring as hell and it get old FAST

    People are going to make fun of you but you're not wrong. DBD has unfair maps that make 2/31 killers viable when the survivors you play against have more than a potato between their ears.


    I will remind everyone that people who play these games professionally for their job (even the ones with 7-9k hours) resort to camping/slugging/tunneling because high level survivor play is too efficient. It gets even worse vs 3-4 man SWF teams which have no limits.


    @Aven_Fallen said:

    You can win with every Killer against the majority of Survivors. Yes, against some Survivors (a really, really small amount) only a few Killers are viable.

    If you think you go against those Survivors all the time, I have a big news for you - you are not ultra-high MMR, you are just not good at the game.

    For a bad player even bad Survivors can feel strong.


    -"You can win with every Killer against the majority of Survivors."

    And that's why 90% of the dbd tournaments have Only Nurse and Blight and the survivors have massive perk/item restrictions. How much you wanna bet if I put together a SWF team that you can't win? Since all killers are viable you will play Doctor.

    Game will be played best 2/3 on random maps (no picking). Addons will be limited (no iri, 1 max purple/green per player) and you can't run addons more than once for the 3 game set.

    IF you got to play Nurse and Blight sure you might be ok... but you dont get to do that so you will get stomped.


    @Iron_Cutlass said:

    I do understand where this is coming from, but the statement that "Nurse and Blight are the only two Killers that are barely viable" is laughably stupid.

    Ever since I started writing down my statistics, I have won (3K/4K) 85% of my matches as Killer, I do have my off games, but Ive reached the point to where I can play as relaxed as I want because as soon as crap hits the fan I know I can just tunnel and camp my way out of it.

    What's my key to success? Unpredictability, I dont run meta. Youd be surprised to see how effective running different perks can be once you know how to utilize them. E.G. Forced Penance is one of my most ran perks; Survivors can avoid it by not taking Protection Hits, which can lead to easy tunneling, likewise, if they do take Protection Hits, I can snowball easily. I always have an ace up my sleeve.

    -"the statement that "Nurse and Blight are the only two Killers that are barely viable" is laughably stupid."

    -"What's my key to success? Unpredictability, I dont run meta."


    You can run no perks/addons vs garbage mid tier survivors and 4k every time for like 50 games. If you do not need to run meta perks then you are playing low skill players.

  • @Aven_Fallen said:

    You can win with every Killer against the majority of Survivors. Yes, against some Survivors (a really, really small amount) only a few Killers are viable.

    If you think you go against those Survivors all the time, I have a big news for you - you are not ultra-high MMR, you are just not good at the game.

    For a bad player even bad Survivors can feel strong.

    So let me understand. He is bad because he wants to play with not meta killers at high MMR. Logic? If I use a bad killer vs a team doing 3 gens while I down a survivor once how is skill involved in this? Some killers don't even have an anti loop power. So NO. Not every killer is viable at high MMR.

  • To my understanding we have both reached that point years ago and never at the same time

  • @Elessar93 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377417#Comment_3377417

    So let me understand. He is bad because he wants to play with not meta killers at high MMR. Logic? If I use a bad killer vs a team doing 3 gens while I down a survivor once how is skill involved in this? Some killers don't even have an anti loop power. So NO. Not every killer is viable at high MMR.

    Haven't we established at this point that high MMR basically doesn't exist because of low soft caps and expanding matchmaking range? I'll trust the take of the guy with the longest SWF escape streak (hens) over randoms in the forum any day of the week. I can turn on any streamer who mains killer and see that they clearly aren't going up against top of the line competition. When are we going to drop this myth that everyone at high MMR is good? High MMR is full of terrible players. The whole argument that killers aren't viable at high MMR is based on the bs argument that everyone at high MMR is as skilled as a comp player. We've got mfers on 100+ wins streaks as Onryo and Nemesis. If high MMR were as difficult as people on this forum pretend it is then we wouldn't have people like Alf with 600+ win streaks as nurse.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/368753/thats-it

    People are going to make fun of you but you're not wrong. DBD has unfair maps that make 2/31 killers viable when the survivors you play against have more than a potato between their ears.

    I will remind everyone that people who play these games professionally for their job (even the ones with 7-9k hours) resort to camping/slugging/tunneling because high level survivor play is too efficient. It gets even worse vs 3-4 man SWF teams which have no limits.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377417#Comment_3377417

    -"You can win with every Killer against the majority of Survivors."

    And that's why 90% of the dbd tournaments have Only Nurse and Blight and the survivors have massive perk/item restrictions. How much you wanna bet if I put together a SWF team that you can't win? Since all killers are viable you will play Doctor.

    Game will be played best 2/3 on random maps (no picking). Addons will be limited (no iri, 1 max purple/green per player) and you can't run addons more than once for the 3 game set.

    IF you got to play Nurse and Blight sure you might be ok... but you dont get to do that so you will get stomped.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377422#Comment_3377422

    -"the statement that "Nurse and Blight are the only two Killers that are barely viable" is laughably stupid."

    -"What's my key to success? Unpredictability, I dont run meta."

    You can run no perks/addons vs garbage mid tier survivors and 4k every time for like 50 games. If you do not need to run meta perks then you are playing low skill players.

    I always wanted to see a tournament with no restrictions. To show how broken some stuff is.

  • I get demolished by all kinds of killers, not just Blight and Nurse. I've had Nurses and Blights who have barely scraped a kill through, and I've had M1 killers nab 4ks when we still have 4-5 gens to go. Put enough hours into any killer and you can wipe the floor with many survivors. You're going to face challenging, coordinated survivors from time to time but that is normal, it's how the game is designed.

    This is all coming from a survivor main who has had two years of experience going up against killers. If you are doing poorly on every single game then the common denominator is you. Pick one or two killers and play them consistently. It might take weeks, even months, but I guarantee you'll master those killers.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/368753/thats-it

    People are going to make fun of you but you're not wrong. DBD has unfair maps that make 2/31 killers viable when the survivors you play against have more than a potato between their ears.

    I will remind everyone that people who play these games professionally for their job (even the ones with 7-9k hours) resort to camping/slugging/tunneling because high level survivor play is too efficient. It gets even worse vs 3-4 man SWF teams which have no limits.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377417#Comment_3377417

    -"You can win with every Killer against the majority of Survivors."

    And that's why 90% of the dbd tournaments have Only Nurse and Blight and the survivors have massive perk/item restrictions. How much you wanna bet if I put together a SWF team that you can't win? Since all killers are viable you will play Doctor.

    Game will be played best 2/3 on random maps (no picking). Addons will be limited (no iri, 1 max purple/green per player) and you can't run addons more than once for the 3 game set.

    IF you got to play Nurse and Blight sure you might be ok... but you dont get to do that so you will get stomped.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377422#Comment_3377422

    -"the statement that "Nurse and Blight are the only two Killers that are barely viable" is laughably stupid."

    -"What's my key to success? Unpredictability, I dont run meta."

    You can run no perks/addons vs garbage mid tier survivors and 4k every time for like 50 games. If you do not need to run meta perks then you are playing low skill players.

    I do not get the logic of "you only face trash Survivors because your MMR is too low", if I win a majority of matches, my MMR would have a net increase over decrease, meaning that I would be a high MMR, especially with hundreds/thousands of hours in the game.

    If you want me to mathematically prove if for ya, I can go right ahead. If I have 470+ matches tracked, with me having an 85% win rate (78% kill rate, keep in mind I give hatch in most of matches so it could be higher), I would have gained 7332+ Rating but lost 2068+ Rating, roughly meaning that my MMR rating is 5264+/- net gain... Keep in mind the hardcap to MMR is 3000 Rating (softcap for matchmaking is 1900), so realistically I would be within the 1900-3000 MMR range for matchmaking.

    Also look at 95% of the other streamers you see play this game; Otz, Tru3, etc. They win most of their matches, but they face a wide variety of skill levels because MMR is functionally loose, at the softcap they get MMR ranges 1600-1900 for matchmaking (and so do I). Even at "top MMR", they still face awful teams from time to time, they also face extremely sweaty teams from time to time, BUT they dont face comp squads every single match like people make it out to be, and you would be lying to yourself by saying otherwise.

    TLDR; MMR is a horrible system that does not probably quantify skill, therefore using it as a metric to justify someone's skill (or lack there of) is null and void. It should not be used to credit people nor discredit people.

    I get my share of sweaty matches, I get my share of relaxed matches, but overall you need to stop making excuses for yourself and accept that you lose sometimes (which is what Ive taken the time to do, it's why Ive been collecting data and trying to improve). Maybe you can actually use the time to improve with certain Killers, Ive been learning how to flick Pyramid Head's power, as well as using Lo-Pro on Billy to do 90*/135* flick turns, maybe you can learn something new or practice a new skill/trick?

  • I'm done with comments like "every killer is viable vs. most survivors". What it actually means is, if you don't play Blight or Nurse you need to tunnel and/or use loads of gen defense. If not, the survs you verse just aren't that good. When i play killer i want to have fun. Seeing 3,4 medkits or toolboxes in the lobby already + potential map offerings is the opposite of fun. The point isn't that i might still get 3 kills, it just feels forced and isn't fun for survs aswell. That's why MMR was such a bad idea. It forces both sides to use the strongest things and tactics when they at least want to compete.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/368753/thats-it

    People are going to make fun of you but you're not wrong. DBD has unfair maps that make 2/31 killers viable when the survivors you play against have more than a potato between their ears.

    I will remind everyone that people who play these games professionally for their job (even the ones with 7-9k hours) resort to camping/slugging/tunneling because high level survivor play is too efficient. It gets even worse vs 3-4 man SWF teams which have no limits.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377417#Comment_3377417

    -"You can win with every Killer against the majority of Survivors."

    And that's why 90% of the dbd tournaments have Only Nurse and Blight and the survivors have massive perk/item restrictions. How much you wanna bet if I put together a SWF team that you can't win? Since all killers are viable you will play Doctor.

    Game will be played best 2/3 on random maps (no picking). Addons will be limited (no iri, 1 max purple/green per player) and you can't run addons more than once for the 3 game set.

    IF you got to play Nurse and Blight sure you might be ok... but you dont get to do that so you will get stomped.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377422#Comment_3377422

    -"the statement that "Nurse and Blight are the only two Killers that are barely viable" is laughably stupid."

    -"What's my key to success? Unpredictability, I dont run meta."

    You can run no perks/addons vs garbage mid tier survivors and 4k every time for like 50 games. If you do not need to run meta perks then you are playing low skill players.

    Because every game of DBD is a SWF comp squad vs. a newborn baby playing perkless add-onless Wraith?

    Comp DBD may as well be a separate game mode for all intents and purposes. The vast majority of survivors are solo. There is great disparity in the skill levels of players. If someone is losing all their games, that's their problem, and will eventually be moved to their appropriate MMR. If they still can't win any games after that, then it's literally a skill issue.

    At whatever MMR I'm at, I've gotten 4Ks with Freddy, I've gotten 1Ks with Blight, and vice versa. People need to stop crying that they lost because of the maps every time they lose, because it really makes it harder for the devs to get good feedback on what to change about the actually problematic maps, like Cowshed having a ton of ridiculously strong pallets or Mother's Dwelling being the size of a galaxy.

    Sometimes you just lose because you're not as good as your opponents, and that's okay. Just move on to the next game, or take a break from DBD if you're burnt out to the point that you're ranting about Nurse and Blight being the only viable killers in a regular casual game of DBD.

  • How can you consistently have these bad takes? Not even a broken clock is wrong this much

  • Not to mention the game is so balanced for all killers that in "comp tournaments" (roflmao) there are always rules like: not allowed perks, add ons and so on...

    New and reworked maps hare becoming so safe it is literally possible to keep the killer busy just pre dropping pallets like there's no tomorrow. The borgo is the perfect example. Safe pallet after a safe pallet after a safe window.

    Then survivors cry about killers camping and tunneling. Do they really think tunneling and camping is fun? It's just the only way to have a chance to win because killers have no time to face 4 survivors all together. Killers need to face 3 survivors if they want to keep up with gen speed.

  • @C3Tooth said:

    Killers with 3K every match is viable too, not just Killers with 4K every match.

    Whats your opinion on buffing a character so that said character can compete with other characters versus buffing a character so noobs feel confortable on said character despite good players dominating with that character?

    That said us vs them us vs them: why dont survivors just stop going for escapes and play for fun? Whys it so important that they escape? Just give up and let the killer get you!!!!!! - thats what the "dont go for 4k"-crowd sounds like.

    Edit : ignore my rambling.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377438#Comment_3377438

    I always wanted to see a tournament with no restrictions. To show how broken some stuff is.

    There already was one.

    Killers did fine, they averaged out at 2.16 Kills. I think @zarr did a wonderful analysis of it.

    Even with the game at its most Survivor-sided, 4-man comp SWF with 4 OLD DH's, BNPs, Green Medkits with Styptics or Syringes; Killers did well.

  • Every single time someone posts about killers being crap and not fun to play all the usual comments come out about how wonderful you are and how bad the op is.

    If you can't offer something constructive don't say anything.

    And don't tell someone to get better at the game when it's you that needs to get better at being a decent person.

  • @AGM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377438#Comment_3377438

    Because every game of DBD is a SWF comp squad vs. a newborn baby playing perkless add-onless Wraith?

    Comp DBD may as well be a separate game mode for all intents and purposes. The vast majority of survivors are solo. There is great disparity in the skill levels of players. If someone is losing all their games, that's their problem, and will eventually be moved to their appropriate MMR. If they still can't win any games after that, then it's literally a skill issue.

    At whatever MMR I'm at, I've gotten 4Ks with Freddy, I've gotten 1Ks with Blight, and vice versa. People need to stop crying that they lost because of the maps every time they lose, because it really makes it harder for the devs to get good feedback on what to change about the actually problematic maps, like Cowshed having a ton of ridiculously strong pallets or Mother's Dwelling being the size of a galaxy.

    Sometimes you just lose because you're not as good as your opponents, and that's okay. Just move on to the next game, or take a break from DBD if you're burnt out to the point that you're ranting about Nurse and Blight being the only viable killers in a regular casual game of DBD.

    -"The vast majority of survivors are solo."

    The devs gave us stats saying that is not true. More than 50% of all games are played in a swf of some kind. And that was before tunneling/camping/slugging got real bad; most of my friends only play in a SWF.


    -"Sometimes you just lose because you're not as good as your opponents, and that's okay"

    DBD has god pallets that turn the killer's skill off. Can you imagine if killer had the same thing? Imagine for example if killers stopped having a terror radius for anyone in a SWF.


    DBD has maps that are massively survivor sided; where is the 76% kill rate map? That was something we had in 2016 and now Shelter woods is massively survivor sided. Look at all the most recent maps : Shelter woods rework, Red Forest Rework, Knight map, Garden of Joy - all of those maps are so broken.


    There's about 1 fair map for killer : Wreckers yard.

  • I think you are just bad at playing killer.

    Improve yourself (aka git gud)

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377452#Comment_3377452

    -"The vast majority of survivors are solo."

    The devs gave us stats saying that is not true. More than 50% of all games are played in a swf of some kind. And that was before tunneling/camping/slugging got real bad; most of my friends only play in a SWF.

    -"Sometimes you just lose because you're not as good as your opponents, and that's okay"

    DBD has god pallets that turn the killer's skill off. Can you imagine if killer had the same thing? Imagine for example if killers stopped having a terror radius for anyone in a SWF.

    DBD has maps that are massively survivor sided; where is the 76% kill rate map? That was something we had in 2016 and now Shelter woods is massively survivor sided. Look at all the most recent maps : Shelter woods rework, Red Forest Rework, Knight map, Garden of Joy - all of those maps are so broken.

    There's about 1 fair map for killer : Wreckers yard.

    Your first point is patently false, but the source from BHVR on solos vs. swf players was from quite a while ago, so I don't know where to find it.

    Your second point shows that you're not taking macro level play and game sense into consideration as part of survivors' skill is to waste killers' time at those strong tiles, while the killer needs to make a skill based judgement call on whether they should commit or drop chase and find a survivor in a weaker area.

    Also, it's kinda funny that you didn't mention the map that, according to the last time we got map stats, had the highest kill rate as "fair" for killer.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377452#Comment_3377452

    -"The vast majority of survivors are solo."

    The devs gave us stats saying that is not true. More than 50% of all games are played in a swf of some kind. And that was before tunneling/camping/slugging got real bad; most of my friends only play in a SWF.

    -"Sometimes you just lose because you're not as good as your opponents, and that's okay"

    DBD has god pallets that turn the killer's skill off. Can you imagine if killer had the same thing? Imagine for example if killers stopped having a terror radius for anyone in a SWF.

    DBD has maps that are massively survivor sided; where is the 76% kill rate map? That was something we had in 2016 and now Shelter woods is massively survivor sided. Look at all the most recent maps : Shelter woods rework, Red Forest Rework, Knight map, Garden of Joy - all of those maps are so broken.

    There's about 1 fair map for killer : Wreckers yard.

    No that’s wrong. Your numbers for SWF are off. The stats BHVR released last year had like 60% of survivors as solo and of the remaining 40% over 50% of that was duo, then around 20-30% were 3-man, with less than 15% were full 4-man SWF. 4-man were the rarest SWF and duos were most common, but at the end of the day the stats showed that most survivors were solo queue.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377467#Comment_3377467

    No that’s wrong. Your numbers for SWF are off. The stats BHVR released last year had like 60% of survivors as solo and of the remaining 40% over 50% of that was duo, then around 20-30% were 3-man, with less than 15% were full 4-man SWF. 4-man were the rarest SWF and duos were most common, but at the end of the day the stats showed that most survivors were solo queue.

    Nope. When you look at the combined aggregate of 2 man swf, 3 man swf and 4 man swf it was more than 50% of the player base.

    The way they presented the data was misleading. This is no surprise because their data collection/analysis has always been "Sus".


    image.png

    This is not my post but this is straight off their numbers.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/368753/thats-it

    People are going to make fun of you but you're not wrong. DBD has unfair maps that make 2/31 killers viable when the survivors you play against have more than a potato between their ears.

    I will remind everyone that people who play these games professionally for their job (even the ones with 7-9k hours) resort to camping/slugging/tunneling because high level survivor play is too efficient. It gets even worse vs 3-4 man SWF teams which have no limits.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377417#Comment_3377417

    -"You can win with every Killer against the majority of Survivors."

    And that's why 90% of the dbd tournaments have Only Nurse and Blight and the survivors have massive perk/item restrictions. How much you wanna bet if I put together a SWF team that you can't win? Since all killers are viable you will play Doctor.

    Game will be played best 2/3 on random maps (no picking). Addons will be limited (no iri, 1 max purple/green per player) and you can't run addons more than once for the 3 game set.

    IF you got to play Nurse and Blight sure you might be ok... but you dont get to do that so you will get stomped.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377422#Comment_3377422

    -"the statement that "Nurse and Blight are the only two Killers that are barely viable" is laughably stupid."

    -"What's my key to success? Unpredictability, I dont run meta."

    You can run no perks/addons vs garbage mid tier survivors and 4k every time for like 50 games. If you do not need to run meta perks then you are playing low skill players.

    DBD-Tournaments have nothing to do with Public Games. Bringing them up is not really an argument.

    @Elessar93 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377417#Comment_3377417

    So let me understand. He is bad because he wants to play with not meta killers at high MMR. Logic? If I use a bad killer vs a team doing 3 gens while I down a survivor once how is skill involved in this? Some killers don't even have an anti loop power. So NO. Not every killer is viable at high MMR.

    First of all, high MMR is a Joke. We already know what range you get when you are at "high MMR", it is pretty much random to ensure that queue times dont go overboard.

    Second, no, I am saying that he is probably not good because he is losing a lot. But since MMR (and because it is hidden) people really try to think that they are on some giga-MMR where they only get the best Survivors and THIS is the reason why they lose. But it really isnt.

    The worst part of this community is that people really almost never have the thought that they might not have played that well during that game. No, it is always something the other side did.

  • My god "Barely viable". Stop being so dramatic 😂

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377438#Comment_3377438

    DBD-Tournaments have nothing to do with Public Games. Bringing them up is not really an argument.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377441#Comment_3377441

    First of all, high MMR is a Joke. We already know what range you get when you are at "high MMR", it is pretty much random to ensure that queue times dont go overboard.

    Second, no, I am saying that he is probably not good because he is losing a lot. But since MMR (and because it is hidden) people really try to think that they are on some giga-MMR where they only get the best Survivors and THIS is the reason why they lose. But it really isnt.

    The worst part of this community is that people really almost never have the thought that they might not have played that well during that game. No, it is always something the other side did.

    -"DBD-Tournaments have nothing to do with Public Games. Bringing them up is not really an argument."

    When you look at high level play there are 2 viable killers across all maps that can handle SWF. That's relevant for public matches because unlike a tournament you can play multiple copies of perks/items/perks.

    In other words : SWF might be fair if you were not allowed to repeat perks/charactes/items/offerings.

    SWF breaks the game because overall the number of pallets/size of maps/strength of loops only works when you are bad at survivor. If you play meta Nurse/Blight you can overcome most teams/obstacles.


    Another way to say this would be : if not playing Blight/Nurse then you should have the option to only play against solo players. Alternatively they could make the game fair for all killers.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377488#Comment_3377488

    -"DBD-Tournaments have nothing to do with Public Games. Bringing them up is not really an argument."

    When you look at high level play there are 2 viable killers across all maps that can handle SWF. That's relevant for public matches because unlike a tournament you can play multiple copies of perks/items/perks.

    In other words : SWF might be fair if you were not allowed to repeat perks/charactes/items/offerings.

    SWF breaks the game because overall the number of pallets/size of maps/strength of loops only works when you are bad at survivor. If you play meta Nurse/Blight you can overcome most teams/obstacles.

    Another way to say this would be : if not playing Blight/Nurse then you should have the option to only play against solo players. Alternatively they could make the game fair for all killers.

    So, if there was a tournament with no restrictions, what would you expect to happen?

  • About your last point regarding the streamers you watch always having only potatoes in their games: the survivors they are going against are made to look like potatoes by the streamer himself/herself.

    No doubt when you watch the streamer who is considered really good at killer you think "hey this looks really easy, I can do that."

    It looks easy because of their experience and skill. They make it look easy. So, even when they are facing the exact same skill level of opponents that you are (which is absolutely true - they are, if you are as good as you think), it looks like most of their opponents just aren't very good.

    I say this as a player with thousands and thousands of hours in the game. You are very, very wrong with this entire post. If you aren't having fun with the game, that's fine. Take a break. No big deal. But the killer role is in such a great spot right now.

    I win the majority of my games while never camping or tunneling and only going for 12 hooks. If I included camping/tunneling at optimal times in my gameplay, "losing" would be a rarity. This is the reality for really good killer players in the game right now.

  • @Pulsar said:

    Since July, I've had a 91% kill rate.

    I'd really like some of these challenging Survivors. As it stands, the game is extremely boring right now as Killer for me. I've been forced to seek out comp teams to find a consistent challenge.

    Regardless, just because I'm good at Killer doesn't mean Killer needs nerfs and Survivors need buffs. Likewise, just because you're bad at Killer doesn't mean Survivors need nerfs and Killers need buffs. According to the last stats we got, Killers are doing just fine. There's a 39% escape rate at the HIGHEST MMR, where the game should be the most Survivor-sided.

    completely same. playing pubs as killer now is just not fun due to how inexperienced the survivors that im getting are. i dont wanna preach to the choir and blame the implementation of mmr/the new matchmaking system but i never had trouble finding challenging and competitive matches with the old matchmaking system

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377488#Comment_3377488

    -"DBD-Tournaments have nothing to do with Public Games. Bringing them up is not really an argument."

    When you look at high level play there are 2 viable killers across all maps that can handle SWF. That's relevant for public matches because unlike a tournament you can play multiple copies of perks/items/perks.

    In other words : SWF might be fair if you were not allowed to repeat perks/charactes/items/offerings.

    SWF breaks the game because overall the number of pallets/size of maps/strength of loops only works when you are bad at survivor. If you play meta Nurse/Blight you can overcome most teams/obstacles.

    Another way to say this would be : if not playing Blight/Nurse then you should have the option to only play against solo players. Alternatively they could make the game fair for all killers.

    The problem is that most players aren’t high level, and most players aren’t overperforming with Nurse, especially after her overtuned new chase music happened.

    We really should be saying “Blight and Wesker”, because for most of the playerbase, those are the popular viable killers that have good win rates.

  • @Omans said:

    About your last point regarding the streamers you watch always having only potatoes in their games: the survivors they are going against are made to look like potatoes by the streamer himself/herself.

    No doubt when you watch the streamer who is considered really good at killer you think "hey this looks really easy, I can do that."

    It looks easy because of their experience and skill. They make it look easy. So, even when they are facing the exact same skill level of opponents that you are (which is absolutely true - they are, if you are as good as you think), it looks like most of their opponents just aren't very good.

    I say this as a player with thousands and thousands of hours in the game. You are very, very wrong with this entire post. If you aren't having fun with the game, that's fine. Take a break. No big deal. But the killer role is in such a great spot right now.

    I win the majority of my games while never camping or tunneling and only going for 12 hooks. If I included camping/tunneling at optimal times in my gameplay, "losing" would be a rarity. This is the reality for really good killer players in the game right now.

    "About your last point regarding the streamers you watch always having only potatoes in their games"

    Check carefully what I said again - you're mixing my sentences/thoughts together.


    -"But the killer role is in such a great spot right now."

    Why would you say this? You think it's good gameplay that most of the killers are forced to play a tunnel/3 gen strategy or gtfo on every map? Most survivors hate playing against it. Most people playing killer don't want to have to tunnel to have a chance to win against gen tunneling.


    -"I win the majority of my games while never camping or tunneling and only going for 12 hooks."

    Why don't you show me some riveting games where you outplayed some top notch survivors while using a killer at least on the "B list" with weak addons (doctor, Pig, Legion, etc). I can log onto my brother's account and win every game with no perks/addons on Trapper because every round would be against complete noobs. It's not a big deal if you win unless you consider who you are winning against and what it required for you to win. People often miss this point when they say : well I played nurse with best everything and won 10/10 games tonight.


    With that though in mind - one of the games I played today was against a 3 man SWF and a random. I used brown+yellow offerings and a map cancel offering as Nemesis (because it was 100% a 3 man swf if not a "sneaky" 4 man with one player on console). One player was just shy of 9000 hours, another was private and the third was about 3000 hours.

    Their perks and items were much stronger than mine because I was playing a "fun" round. They were good loopers but I play Nemesis often and I hard countered what they wanted to do. Almost all of my whip attacks connected and when I did miss it was because T1 is incredibly easy to dodge if you're not a potato.

    Somehow the SWF claimed victory in the end game chat because 1 played escaped through the door. I feel like you're the type to say : well you won so killer must be fine.


    What I'm getting around to is that the best Nemesis or Doctor in the world is just going to look pathetic next to an "average" blight. That is foolish from a development standpoint. There should be no more than a 15% difference in power between the best killer and the worst killer. It's almost as if you are going into a fight and your options are : fist, rock, spear, flintlock pistol, glock 9mm, Uzi and Spectre Gunship. Why would you ever pick fist when Spectre Gunship exists? The sensible answer would be because fist can only play the fair killer maps and can't play against SWF.


    -"I say this as a player with thousands and thousands of hours in the game."

    And the way you talk about game balance makes it sound like you only have hundreds of hours in killer. I have been playing since 2016 so my hour count is pretty high as well. I have spent time equal to my hours played watching streamers to be on top of my game. When I watch Otz or truetalent play Nemesis I hear them say : "why didn't that hit," and I know the answer. I see them go for whips that are ambitious to say the least.

    You can be sure they have better mindgame mouseroll moves but I can mechanically play Nemesis better than either of them; to be fair they can probably play the other 30 killers better than I do.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377500#Comment_3377500

    So, if there was a tournament with no restrictions, what would you expect to happen?


    I expect that a majority of the killer cast would be completely unplayable. Let's say someone picked Doctor for example; people are likely to laugh because you even tried to bring doctor. And then when you get utterly stomped that game will serve as a reminder forever as to why nobody has ever brought doctor to an "everything goes" arena.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377438#Comment_3377438

    I always wanted to see a tournament with no restrictions. To show how broken some stuff is.

    There was one a little over a year ago when Artist came out, no add on, killer or item restrictions. Only thing that was preset was the map.

    average killrate was something like 2.16 I believe. In the majority of cases it was a complete stomp from one side or the other since each team would try to guess what the other side was doing. Youd think all youd see is Nurse, Blight or Spirit but other killers did make appearances, including Artist who was the most recent killer at the time and they did end up getting a 4k

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377501#Comment_3377501

    I expect that a majority of the killer cast would be completely unplayable. Let's say someone picked Doctor for example; people are likely to laugh because you even tried to bring doctor. And then when you get utterly stomped that game will serve as a reminder forever as to why nobody has ever brought doctor to an "everything goes" arena.

    @zarr said:

    Over the last weekend, www.twitch.tv/Wwispy1 held a tournament in which every character, perk, item, add-on and offering was allowed. This makes it special because usually in tournaments there are a various restrictions for these things in place.

    I have taken stats on a plethora of tournaments in the past, and every time without fail average kills settled slightly above 2. My experience with and analysis of tournament DbD has contributed to my opinion that the game is actually reasonably well-balanced at the top end, and to my understanding of why the game is statistically killer-sided in public matchmaking. Since killers can evidently compete even against survivor teams composed of some of the very best, most practiced players in the world that are also using voice communications (and do so in very efficient ways) and have highly coordinated loadouts, strategies and tactics, it is easier to understand why in the public matchmaking environment where only around 5% of the player pool even are 4-player SWF groups (of which even less use voice chat, and of which in turn only a tiny fraction is as skilled as tournament players, let alone as practiced and experienced as a team), killers overperform. I think in a scenario of a killer player facing four random survivor players (no voice communication, no prior coordination of builds, strategies or tactics) each equally as skilled and experienced as the killer player, the game is actually favouring killers. I would expect the average result to fall around 2.5 kills. Of course, different killer characters and maps affect things, but we know from public stats that none of them favour survivors universally (even the statistically weakest killer on the statistically strongest survivor map still averages above 2 kills), and so I would assume that scales into the theoretical realm of 5 completely equally skilled and experienced players facing off similarly to how the killer-leaning universal balance scales into the competitive realm. That is to say, I would expect most killers on most maps to still fall within a range of 2-2.5 kills.

    One counter-argument against previous tournament stats is that there are various loadout restrictions in place for both roles. I have never taken real issue with that given that the loadouts in these tournament matches are still entirely comparable to those you will see in an average public match (if anything they are much more optimized), and argued that the overwhelming skill, experience, practice and coordination disparity would already more than make up for loadout differences compared to public teams anyway (meaning even with 10 Decisive Strikes the average public group would still not be anywhere near as competitive as these tournament teams are with their 1 Decisive Strike that they are usually allowed to have), but still, those restrictions do make the tournaments somewhat of an artificially balanced realm.

    In the tournament I'm talking about now, all those restrictions were removed. So not only do you have some of the most skilled, experienced, practiced players in the world communicating with voice chat and coordinating their builds and plays, but they also get to use the most busted stuff, such as 4 Styptics/Syringes, multiple Brand New Parts, 4 Dead Hards and Decisive Strikes. This is a level of play and coordination and of sheer stacked loadouts that you will never see in public matchmaking. ...And yet, as the following stats show, the killers were absolutely able to compete.

    https://us.v-cdn.net/6030815/uploads/D3QJSAMEUAP8/wispy-everything-allowed.png

    So, we have an average of 2.16 kills, again as in all other tournaments a slightly killer-leaning result. We can see that 11 of the 30 matches ended in outright killer victories (3k, 4k), 13 in outright survivor victories (0k, 1k), and 6 in ties (2k). If we take into consideration that 3 times players decided to play non-S-tier killers (Pinhead, Huntress, Oni), we can say that outright victories are basically an exact split between both roles; in terms of kills, 40% of the time killers won, 40% survivors did, and 20% of the time they drew. That's a surprising level of balance given the ridiculous loadouts at play. It is also worth pointing out that killers overwhelmingly often lose less decisively than survivors, which is to say when the killer loses they usually at least still kill 1 survivor (of 13 losses, 12 (92%) were 1 kill losses), while survivors most of the time lose with 0 escapes rather than 1 (of 11 losses, only 3 (27%) saw 1 survivor escape).

    Another argument people may have even if they accept the statistical fact that the game is balanced at the top end in terms of kills, is that it is not balanced in terms of hooks. I unfortunately did not count the actual amount of hooks while watching the matches, but I believe that hook stages can still be used to draw reasonable conclusions in that regard. So, if we assume the typical "the killer can just tunnel one survivor to death and then facecamp a second survivor in the endgame to achieve a "balanced" result of 2 kills" scenario that is often brought up to argue that an outcome of 2 kills does not necessarily mean the match was "balanced" in a "healthy" way, we would expect 6 stages to be the dominant result. Looking at the stats, we can see that of 30 matches, only 6 ended in 6 stages, or one fifth/20%. 22 matches ended with at least 7 stages, meaning 73% of matches were killer victories in terms of hook stages, and they were not achieved simply by tunnelling one and camping another survivor. This is also obvious by looking at the fact that none of the 6 2k matches ended in 6 stages, all of them had more. In fact, as you can see further at the bottom of the stat sheet, the perk No Way Out was used in 66% of the matches, and it obviously encourages spreading out your hooks on all survivors. On the flipside, only 2 matches ended with less than 6 stages, a mere ~7%. It is therefore obvious that in terms of hook stages (and in deduction hooks) the game leans even more toward killers.

    Now it of course has to be noted that this goes for Nurse, Blight and Spirit, players didn't usually pick other killers for obvious reasons. Either way, at least those three can provably more than compete with even the absolute best that a survivor side can put up (which is way beyond what any public group ever will). This is something that surprised even myself. I always knew the game was much more balanced than many people make it out to be, and tournament results have always supported that, but I did still believe that given the ability to use the absolutely most stacked loadouts of multiple purple med-kits with Styptics, multiple BNP, 4 DS, etc., average kills would at the very least be slightly below 2 rather than still slightly above. Pretty crazy honestly.

    In other tournaments even various of the other killers average out around 2 kills and 6-8 stages with 4-kill matches absolutely being possible, but tournaments do show that only roughly half of the killers are viable at the highest level, with only Nurse, Blight and Spirit viable enough to consistently be able to 4k, Twins being a close contender. It also has to be noted that the map pool in this tournament was limited, and although it included Wreckers' Yard, Dead Dawg Saloon, Rancid Abattoir and Gas Heaven which with few exceptions represent the state of balance of most maps in this game, I do think there are more survivor-favouring maps than killer-favouring maps overall. A variety of killers deserve buffs, a variety of maps should be further adjusted. But those buffs and adjustments are not strictly necessary from a public matchmaking perspective - not only can killer players simply choose to play S-tier killers every single time if they so desire, but good killer players win the majority of their pub matches even with the lowest-tier killers. Public matchmaking even with MMR is simply not able to provide good killer players with equal opponents sufficiently consistently. But likewise, the weakest killers could all be buffed, the problematic maps all adjusted, without it all too negatively impacting public matchmaking balance either.

    The perks used here tell some clear stories too. There are only 19 different survivor and 15 different killer perks in the total pool. That shows how limited the pool of the strongest perks in this game is - 34 out of a total 185 perks seeing use. Not only that, but if we look at how often the individual perks are being used, it becomes clear that it's really only a handful for either role that dominate: Dead Hard and Decisive Strike alone already make for almost half of all survivor perks used, with Borrowed Time, Unbreakable, Deliverance and Prove Thyself making up another ~40%. So almost 90% of all perks used for survivors consist of only 6 different ones. For killers it's similar, with Corrupt Intervention, Deadlock, No Way Out, Lethal Pursuer, Ruin and NOED being 6 perks combining for 86% of all perks used.

    I do think a ton of perks should be buffed to get them to a level where they are even approachingly able to compete for slots with perks the likes of those mentioned, but I don't think that the limitedness of perk usage at the absolute top level is necessarily all too problematic. In games there always are a fairly limited amount of S-tier characters and items, and it's no different in DbD. Ideally there would be more for a more varied top-level meta, but in public matchmaking you can already get pretty creative with your loadouts without giving up much. However, the perks do tell us a bit about the gameplay and parts of it could be seen as problematic: The prevalence of DS, BT, Unbreakable and Deliverance show that camping, tunnelling and slugging are the most effective killing strategies that survivors have to combat. Maybe the game could be better if it was reworked to concentrate more strictly on getting as many hooks as possible rather than revolve around these strategies at the top end. On the killer side, Corrupt and Pursuer highlight that the early game is crucial for killers, they have to get pressure up as soon as possible. It could help to introduce an "early game collapse" phase after all, such as simply by blocking all generators until the first chase has begun. No Way Out and NOED on the other hand highlight the fact that killers are at a disadvantage in the endgame - healthy survivors hit with a basic attack can regularly make it to a gate even over large distances, and killers regularly cannot defend gates unless they happen to spawn within close proximity of one another. I personally would not be opposed to the idea of having NOED be a basekit mechanic, without the movement speed boost, giving survivors a totem counter at base at the same time. To bring Nurse and Spirit in line with a NOED basekit reality, I think making Lethal Blink hits and Grudge hits not count as basic hits would be a welcome adjustment (it would be even without basekit NOED).

    Some other notes: No Way Out's popularity shows that even the best killer players expect to get into an endgame scenario regularly in even matches. I think there has to be a change in mentality of players to not consider a game lost just because all generators have been completed. Given a desired goal of 2 kills and 2 escapes, a balanced match obviously has to see all generators get finished. Not only that, but since killers can almost always all but guarantee 1 kill in the endgame, a balanced match much of the time is expected to see all generators get finished with at least 3 survivors still alive at that point. Food for thought.

    I was surprised that Circle Of Healing didn't see more play. It goes to show that other perks are more valuable if you just bring a med-kit. The standard build for most teams was: 4 DS, 4 DH, 2 BT, 2 Deliverance, 2 Unbreakable, 2 Prove Thyself, with everything else being "tech" variations, and Circle not even being a popular tech (only brought in for 3 matches of the 30).

    The problematic add-ons are definitely still problematic: Nurse's range add-ons, Spirit's Mother-Daughter Ring, Blight's Alchemist Ring, Brand New Parts, Styptics, Syringes - these are all blatantly overtuned, and particularly the survivors' ability to bring 4 overtuned add-ons is ridiculous. I would even say it's precisely the ability to bring multiple that makes them a problem - if random survivors only bring 1-2 of these (which is already fairly rare), their impact potential is mostly alright. I think SWF groups should have perk and item limitations in place, such that they can only bring any perk or item/add-on at most 1 time. The killer add-ons should simply be rebalanced.

    Moris are still the most balance-relevant offering in the game. Without map offerings, survivors in this tournament usually burned Petrified Oaks, and their impact on the matches was moderate at most. The Ebony Memento Moris that killers usually burned on the other hand consistently made much more of a difference. Bypassing any and all rescue mechanics (DS, bodyblock and sabo plays, pallet and flashlight saves) as well as saving time and holding positions particularly in the endgame turned out to be crucial at various points in these matches. That said, I still think moris are in a fairly good spot now.

    Final note: The finals of the tournament are actually still to be played out. They will happen next weekend, so keep on eye out on the stream I linked.

    Here's a link.

    When both sides bring meta, the game is pretty balanced. This was when Survivors were in a much stronger state as well.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377438#Comment_3377438

    I always wanted to see a tournament with no restrictions. To show how broken some stuff is.

    Basically what Depip did, but during that time we didn't have SBMM so many Twitchy/YT dismissed it.

    I did find it ironic that after the first iteration of SBMM those same people started to complain about sweaty matches every game.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377501#Comment_3377501

    I expect that a majority of the killer cast would be completely unplayable. Let's say someone picked Doctor for example; people are likely to laugh because you even tried to bring doctor. And then when you get utterly stomped that game will serve as a reminder forever as to why nobody has ever brought doctor to an "everything goes" arena.

    IIRC, time before last when stats were released, Doctor was top performing killer at all ranks.

  • New Red Forest is Nightmare. Connect strong pallet and window.

  • Forgive me for saying this but if you seriously think it's not possible to win with anyone else from the roster and that Blight/Nurse are "just barely viable" then there must be some serious jumps in logic to arrive at that conclusion.

    I regularly play M1 only killers with minimal slowdown perks and I can win pretty regularly and failing that - even in my worst games I can pull a 2k out of it. A 2k isn't a loss nor a win. I also regularly lose to M1 killers while playing Survivor as well while having thousands of hours

    I get that sometimes, the matches you play make you feel hopeless and powerless. I'm not saying feeling that way is invalid - but to say only Nurse/Blight is viable is just plain incorrect.

  • Most of the answers here show how much arrogant and blunt is the community of dbd: you are judging a player WITHOUT even seeing the matches that I did... Another reason to ignore people who don't even bother to have a civil chat (I appreciate the FEW people in this thread who are trying to explain their point of view without being pricks tho)

  • Another funny thing that I found funny is that the killer is EXPECTED to do ALWAYS well for the community's standards, no matter what the survivors are, no matter the addons/items/perks/offerings used, the killer MUST always do at least a 2k because muh stats (which btw I don't even took those into the equation since they are FLAWED and don't take into account how the match is played)

  • Holy hyperbole batman.

    ALL killers are perfectly viable, I still win and lose with most of the killers I play, and that includes the likes of Ghostface and Pig.

    Just because you don't win every game doesn't mean a killer is not viable.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377500#Comment_3377500

    So, if there was a tournament with no restrictions, what would you expect to happen?

    There's a reason if certain perks/items/addons/maps are forbidden in those "tournaments"... The game isn't balanced around that level of bs... Which brings us the hilarious fact that "comp" dbd is more balanced (and probably even funnier) than pub matches for that reason alone...

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377444#Comment_3377444

    There was one a little over a year ago when Artist came out, no add on, killer or item restrictions. Only thing that was preset was the map.

    average killrate was something like 2.16 I believe. In the majority of cases it was a complete stomp from one side or the other since each team would try to guess what the other side was doing. Youd think all youd see is Nurse, Blight or Spirit but other killers did make appearances, including Artist who was the most recent killer at the time and they did end up getting a 4k

    Interesting. I must have missed that.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377444#Comment_3377444

    Basically what Depip did, but during that time we didn't have SBMM so many Twitchy/YT dismissed it.

    I did find it ironic that after the first iteration of SBMM those same people started to complain about sweaty matches every game.

    Oh yeah depip. I don´t know if they attempted something after sbmmr was launched. I´ve only seen Otz play with 3 other streamers on fresh accounts.

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