Elessar93
Elessar93
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Not to mention the game is so balanced for all killers that in "comp tournaments" (roflmao) there are always rules like: not allowed perks, add ons and so on...
New and reworked maps hare becoming so safe it is literally possible to keep the killer busy just pre dropping pallets like there's no tomorrow. The borgo is the perfect example. Safe pallet after a safe pallet after a safe window.
Then survivors cry about killers camping and tunneling. Do they really think tunneling and camping is fun? It's just the only way to have a chance to win because killers have no time to face 4 survivors all together. Killers need to face 3 survivors if they want to keep up with gen speed.
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@Aven_Fallen said:
You can win with every Killer against the majority of Survivors. Yes, against some Survivors (a really, really small amount) only a few Killers are viable.
If you think you go against those Survivors all the time, I have a big news for you - you are not ultra-high MMR, you are just not good at the game.
For a bad player even bad Survivors can feel strong.
So let me understand. He is bad because he wants to play with not meta killers at high MMR. Logic? If I use a bad killer vs a team doing 3 gens while I down a survivor once how is skill involved in this? Some killers don't even have an anti loop power. So NO. Not every killer is viable at high MMR.
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@GoodBoyKaru said:
Swap games with me. Played 2 dbd games yesterday, 2 were against a Dredge, and by that point I had to stop playing because I was in excruciating pain.
Why? It's so beautiful <3
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The game is just a cheat-fest especially at high level. You won't even notice it most of the times because they are subtle. Insta-gens while you are far away, teleports to save time and small percentage speed hacks to reach the next vault, pallet.
Like the one who fed himself was this Felix who was suspect because he was running a bit too fast every once in a while. Then all gens were completed and while in chase the moron pressed the wrong button and started repairing a gen (remember that all gens were done) while I was chasing him.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3240866#Comment_3240866
Mandy has literally said she's pinned it to remind people of the importance that representation has. The post is up because it's about someone being happy about proper, good gay representation within media, and it clearly details exactly why it's important, hence why the post is still up. There haven't been any significant posts about it since to update threads to, so this is the most recent example we have of why representation in media is important.
Now you won't know this, because how could you, but for quite literally three and a half years before David King was officially confirmed gay (and for a month or so after that, too), there were bouts of what I came to call The Great Forum Representation Wars, where usual suspects would bring the exact same arguments to the exact same threads knowing neither side would change their mind. Essentially it was anti-rep vs pro-rep, and it would always end- every single time, with a moderator (be it Gay Myers, Rizzo, Washu, Mandy, or someone else) closing the thread and repeating that representation is important, that is BHVR's stance, and therefore the threads calling for no representation were pointless.
This post was pinned, in a way, to always give people easy access to it, to remind themselves and others of just why it's important to feel represented in media.
If you hate this story so much, and hate seeing it pinned, boo hoo. You can just unpin it yourself and move on with your life. But this post means a lot to people- absolutely OP and I'm almost certain other people too- and is a wonderful example to point to just in case we reach the Sixth Great Forum Representation War, and has still lasted less time than Orion's Wholesome DBD Moments Thread did.
So, once again:
pov you hate seeing people be happy.
Ok, I understand your joy seeing the representation. However I don't think this is the best game you want to be represented in. We are talking about survivors being chased and killed by serial killers and monsters. I wouldn't like to be represented in this kind of setting. I think this is getting too much attention to be honest. So just take it and stop talking about it like it's a big deal also because I can see the majority of attention it's getting is negative.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/3232750#Comment_3232750
And where is YOUR Proof that it's the game that froze your pc? A graphics driver bug could do the same, which the game would only use!
I for my part NEVER have experienced DBD freezing my whole PC. Game crashes sure, there were plenty, but never had to restart my machine. So which anectotal evidience counts more, yours or mine?
I guess the multiple people having crashes since the halloween update. It happened to me too and my pc is not exactly a bad pc.
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Not so good killer vs good survivors but looks like a turkey so I love him.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3204589#Comment_3204589
So because .01% of the playerbase would use this change to gain an advantage, we ######### over everyone else who gets motion sick from playing Killer?
Well... If you want a balanced game yes. I didn't make the game this way. If devs are OK to balance maps with a wider fov in mind for everyone I'm in. I hate survivor camera myself. It's too close to the survivor's back. But I don't make the rules.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3204572#Comment_3204572
Here's stretched res:
https://us.v-cdn.net/6030815/uploads/8FY8E1KWCGGN/e9llnqex0aqpifl.jpg
And here's Shadowborn (a perk) compared to base FoV:
https://us.v-cdn.net/6030815/uploads/INGRQZ1P80X8/z7sjnbgjgfnidsalk1ax9wcxgk5affclsbv9kqoy44i.jpg
The one on the right is what people are asking for. It literally already exists as a perk. Nobody wants stretched res, so stop pushing that completely false narrative.
It isn't a false narrative. You want a wider fov? You have a perk. It's a balance issue. I would like to have a fov slider too but everyone playing to win would max it out to have advantage over other players.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3204559#Comment_3204559
Only for killers. And that would be from current fov to shadowborn 3 fov which is 102. Not what I would want but better than nothing.
And survivors dont need slider, they are already playing in 3rd person
Are you serious? Survivors can see behind certain walls standing far away from corners with a wider area.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3204559#Comment_3204559
Nobody is asking for stretched res.
We are asking for sliders so that we don't get motion sickness from playing the game.
Almost EVERY modern game has an FoV slider or an FoV that isn't 60.
Stretched res is a home made fov slider. Am I clear?
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Yes
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Maybe it's time to get a better anti cheat and actually ban cheaters instead to disable dc.
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They can't put a fov slider because it's an advantage for both sides. With a wider FOV survivors can see behind walls and killers have a wider angle to look around. It's not that simple. Stretched mode is infamous for a reason.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3203786#Comment_3203786
This. Killers are still going to win most of their games. This change just makes it a little less miserable to play survivor and will affect those that slug often the most (which is a good thing). Everyone is just overreacting.
Yeah winning most of their games. I would really like to have a Mmr based escape percentage from devs instead of a global one. At low Mmr maybe yes, sure. At high Mmr survivor escapes might be over 60% I'm pretty sure. But the game is for everyone not just the average Mmr players.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3202973#Comment_3202973
I really don't care about what's caused the queue imbalance if I'm being honest, I just want fast killer queues back because playing survivor bores the hell out of me.
So you just want to give survivors a thousand second chances to exploit and bully killers just to have a faster killer matchmaking? Nice.
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Too many perks, useless reworks... Too many meta players. I just don't enjoy it anymore. Every game is the same.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3142502#Comment_3142502
Vicariously. Either you should also follow the suggestions made to OP, either you genuinely don't understand what helping looks like, either you are just trying to get attention.
Either way this is pointless and the same fix applies to all three possibilities.
Yes please give me attention. /s
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3142445#Comment_3142445
That's sympathy.
People have given advice to try not getting so worked-up over something they consider insignificant.
The simple fact people have replied instead of simply ignoring the thread is already a display of empathy.
Don't you understand that?
What are you trying to do asking if trying to help is wrong? Make people feel guilty by using a victim card argument of some sort? That would not be very nice.
I'm not even taking about myself. I'm not a victim here. I'm just saying people should be more helpful and saying he is RIGHT about the excessive amount of toxicity he got. But he just got nearly ignored because the response he got was: you are too weak, ignore them. Ignoring a problem is never a solution.
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@Hes1hp said:
https://forum.deadbydaylight.com/en/discussion/comment/3142465#Comment_3142465
Insulting and trash talking are not completely the same. "you don't have to" lol buddy there is a lot of things people don't have to do. Like playing games. Having a computer. Discussing on forums. That's not point.
Also you not liking is fine. But that doesn't mean everyone is obligated to full fill your likings. The world is tough. If everyone would be tough we wouldn't have to debate this miniscule thing
Ok so let's just insult each other all day everywhere because the world in tough. You know the real reason why this happens? Because they are behind a monitor. I really want to see those scrubs insulting anyone of us staning in front of us. Spineless toxic people.
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@Hes1hp said:
https://forum.deadbydaylight.com/en/discussion/comment/3142456#Comment_3142456
"a title to win" is not the mandatory checkbox for trash talking
You can guess the difference between a real life fight match and a non competitive videogame. I shouldn't explain it. However I don't like insults even in those situations. They are professionals. You don't have to insult your opponent. It's just a show off. I work all the day with arrongant people in my profession but I can handle myself not insulting all of them.
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@Hes1hp said:
https://forum.deadbydaylight.com/en/discussion/comment/3142445#Comment_3142445
Noone is simpethetic because he refuses to use the option for those who can't handle words: disable chat feature.
If that didn't exist and he were forced to read that then that would be different.
Ok. I give up. You can keep your precious toxicity in game. Don't eat it all at once.
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@Hes1hp said:
https://forum.deadbydaylight.com/en/discussion/comment/3142451#Comment_3142451
I said press conference, not during a fight.
Also you are wrong, during a ficht trash talking is still possible. Watch some MMA fights
It's a videogame not a MMA fight. Do you understand the difference? There is no title to win, trash talk in a videogame is just free toxicity. I can handle it. But some people don't, and it's not fair for more sensible people to have their game ruined just because of some toxic player.
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@Hes1hp said:
Some trash talking is absolutly normal in every single competitive setting. Even on live TV. You ever saw one of those press conferences where mma opponents sit together? They trash talk each other like no tomorrow.
It's entertaining in itself and funny. Bhvr was so kind to implement a feature to disable chat for those who can't handle words. It's better to use it if you can't handle words
Wrong. In any serious sport match if the referee notices insults from one player to another they get a punishment. So no wrong example.
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Sitting here in this thread is making me understand many things about this community. Nearly nobody was sympathetic with the guy who was insulted. The responses are: it's normal, deal with it, close the chat if you are so sensible. Do you hear yourselves? Are you so sure there is nothing wrong about your statements?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3142318#Comment_3142318
Y'all get so pressed about anything really, dude could have gg'd and gone next yet sat there and replied back to them just to come to the forums and moan about it, banning these people wouldn't make the game any better, hide chat if gg ez is upsetting to you. I think every time I've seen someone complain about EGC they've sat there and argued with the other person and then screenshotted it, you'd have a better experience if you just moved on.
Ok so now it's op's fault for not quitting the chat. Unbelievable.
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@Bot_Salvo88 said:
https://forum.deadbydaylight.com/en/discussion/341856/why-are-players-like-this-not-banned
From what I can see, this is the classic "I won, you noob, get better" situation. It happens everywhere. No need to make a report on that. You need to only report very important stuff like Death threats for example.
Which they do nothing about. Did it several times. Not a single response from them. There is literally no moderation in game.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3142028#Comment_3142028
End game chat and the forums are two different things, there is no competitiveness on the forums, a match isn't being played, literally every video game allows slight digs at people, considering this game is for like 16+ I think we can get over someone calling us bad or saying their 4year old sister could play better, lol.
Toxicity and respect are not just a forum thing. I don't care if you are my opponent in a videogame. You shouldn't be allowed to mock anybody. Forum or not.
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@Mandy said:
If you think someone is breaking game rules, then please make a report.
https://forum.deadbydaylight.com/en/kb/articles/139-game-rules - game rules are here for reference, however reading the screenshots it doesn't look as if the person actually broke any rules.
So, let's say I write this kind of things in this forum too... Am I allowed to do this without getting moderated?
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5 gens in 5 minutes with short chases. Yep so killer sided. I only face super meta tryharders rushing or players suiciding themselves for no reason. So few funny matches.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/3087534#Comment_3087534
Killers got many strong new perks and the full potential of their synergies hasn't been unleashed yet. I can turn the table and say the same things "killers got carried by stupid OP perks like Ruin, Pop and Noed that had great impact for almost no investment". They got nerfed for a reason, because almost everyone used them because they were strong and reliable.
Please tell me the op perks killer got in this patch. Are you really telling me ruin, pop and noed were op? Ruin and noed: hex perks, maybe survivors should also look for totems instead of just pressing m1 on gens. Ruin in particulare a very useless perk since its first rework. And pop... a perk requiring to hook someone, going to the gen and kick it to lower the progress of 25%... wow so op.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/3087534#Comment_3087534
Killers got many strong new perks and the full potential of their synergies hasn't been unleashed yet. I can turn the table and say the same things "killers got carried by stupid OP perks like Ruin, Pop and Noed that had great impact for almost no investment". They got nerfed for a reason, because almost everyone used them because they were strong and reliable.
Name me the strong perks killer got. And please don't tell me ruin, pop and noed were op. Ruin: useless hex perk tied to a totem. Pop: a perk requring to hook someone, going to the gen and kick it to lower the progress of 25%. Noed... maybe survivors should look for totems instead of just pressing m1 on gens (another hex perk btw).
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3087552#Comment_3087552
Actually, in my Tom Jerry image, I only list the basekit change.
Which you brought in "Pop is useless now"
You wrote pop 10%, I told you the tradeoff for that was a nerf at pop as a perk. Not too complicated to understand.
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@[Deleted User] said:
I just don't know.
I've been playing soloq a bit since the update and I'm finding it hasn't changed all that much. I do think my survival rate has dropped a bit but I'm not finding all the other stuff people are complaining about, such as everyone is getting killed at 5 gens, no one is doing anything, killers are camping and tunneling even more, etc, etc.
I decided to get back to playing killer (queue times had turned me off). Lo and behold, I didn't find it all that different either. I had a few games where everyone escaped.
What I have found is the time during when the last gen (maybe even 2 gens) needs to be completed and end game (before gate has been opened) This seems to favour the killer a more now. I found this playing as survivors and as killer.
Before anyone gets all up in my crack. This is my PERSONAL experience. I respect that it may be different to you. Show me the same courtesy.
Yes, the experience is nearly the same minus the DH spam and the nerfed DS. I can't really understand why there is so much complaining. I still think the same things as before about this game. Broken SWF. Solos are like playing roulette since most of the times there is at least a survivor throwing the game for others... Unfun game RN.
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@paperface said:
lol let's just be honest, most of the people complaining is survivor main
faking the information like the game is easy for killer when they're not actually play often as killer is so childish and stupid
i am killer main still struggles against survivor every now and then.
of course there are still a game when i manage to get 4k, but this is just the same like before the update.
i have a gut feeling most of survivor complaining is an avid user of DH and DS, and confuse how to play survivor now
i am not a survior main, but when i play survivor i always use dead hard. my looping skill immediately decrease now without the almighty dh.
i am fine with buff for survivor, i just hate the idea of someone not researching enough and alr asking for buffs
Yes, that's true. I swear, every single match I had before the rework I had at least 2 survivors with DH, which led them to waste my time for another minute if they were decent at looping. Now they are just crying because they have to actually be good at the game.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3087534#Comment_3087534
Another perk made useless, did you mean this one?
I think in this forum we all know which perks are buffed and nerfed, and the fact every time you list a buff or nerf for one side I can give you an example for the other one explains really well how "killers are now SO op".
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@JaviiMii said:
https://forum.deadbydaylight.com/en/discussion/comment/3087534#Comment_3087534
the thing with the killer perk nerfs is that a substitute perk is readily available; adapting means to simply switch it out. In this case drop pop, take painres. the same is not true for survivors except for replacing self care with coh. On top of that the base kit changes to killer have just been added on top - and the base kit BT isn't even remotely on par with those changes.
I think we are missing the point here, we are not talking about which side have been nerfed of buffed the most, we would be talking for 24 hours complaining about nerfs and buffs and in which occasion, team, maps they could be broken. This thread is about killers being totally op and it's not true. The nerfs and buffs devs did are ok for the most part especially that cursed DH nerf. The thing is SWF are still powerful as hell and survivors are just needed to become better at the game instead of relying in those crutch perks. So in the end the fact is now both killers and survivors need to become better at the game instead of spamming perks to win. But if survivors just want to win every game... well I have nothing to say. Remember this is a 1v4 game. The killer are needed to be stronger than a single survivor, it's not a 1v1 game.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3087535#Comment_3087535
At this point yes. I truly believe some people just see what they want to see.
Exactly. That's the problem.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3087529#Comment_3087529
Excuses, excuses and more excuses. Inaccurate ones at that.
Ok excuses. Is it all you have to say?
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Ahah that's actually funny. But as I already said you are just looking at the survivor side of things. For example that 10% pop... Do you know that pop now is a crap perk because now it regresses just the 25% of the current percentage and not of 100%? Another perk made useless. But you don't mention it in you funny post.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3087523#Comment_3087523
Wow but lets ignore breaking pallets faster, bloodlust buff, speed recovery buff for hits, nerfed speed boost for survivors, gens 90 seconds now.
Such wow.
Next time dont forget all of these m'kay?
Ok, do you know that while gens are longer to finish the perks involving gen speed have been buffed and with those perks gens are actually faster than before? Bloodlust buff when maps have 200 pallets and semi-infinites around and if you break them the bloodlust is gone. Are you blind? There is always something done to counter the buffs the killers got.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3087519#Comment_3087519
I also didn't use meta perks, my build is exactly the same still. They dont care, they'll just keep ignoring all the basekit buffs to killers.
Oh yes the basekit buffs for killers. Wow faster breaking pallets action. But let's ignore the bt basekit after unhook. Why do you always look at one side and not the other one?
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@kaneyboy said:
https://us.v-cdn.net/6030815/uploads/5EIDNOVSQKRK/5d030733-3e20-4a0f-ba5c-d2365662678d.jpeg
This is basically every game Iv played since the update- Iv survived twice. I’m a player of 3 years- and I’m usually pretty good. But Iv kind of had enough now.
survivor got hooked near my gen- I ran off it- killer camped them so they d/c- other survivor killed themselves on hook in basement as the killer just stood at the top of the stairs and then me and my friend just got slugged until we died whilst they shot at us. I think the morality of survivor is really low atm- and it’s not helping have toxic killers rubbing it in.
The reason of those matches is because of unskilled and salty players spamming dcs and leaving you with gens to finish not because of op killers. I play survivor only in solo and I know it sucks. But I don't blame killers, I blame my salty and unskilled teammates.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3087451#Comment_3087451
The game is killer sided as hell
Ok, explain. I have plenty of time. Your statement is invalid unless you prove it.
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@Triplehoo said:
My soloQ survivor games have become actually more challenging and fun. Before this patch, they were nothing but a "pop up a gen simulators" that lasted about 5 minutes, mostly. But I hardly ever used those surv perks that got nerfed (DH, DS, IW etc...)
Because you are actually good at the game and trying to win without second chance perks. It's the real way to become better at the game and to become a good player instead of relying on the old broken dead hard and so on... The reason of the recent survivor cryout is because 90% of them were absolutely sure to be skiller players without considering they were just carried by the perks.
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@Triplehoo said:
My soloQ survivor games have become actually more challenging and fun. Before this patch, they were nothing but a "pop up a gen simulators" that lasted about 5 minutes, mostly. But I hardly ever used those surv perks that got nerfed (DH, DS, IW etc...)
Because you are actually good at the game and trying to win without second chance perks. It's the real way to become a good player instead of relying on the old broken dead hard and so on... The reason of the recent cryout of survivors is because 90% of them were absolutely sure to be skilled players without considering they were just carried by the perks.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/3087238#Comment_3087238
That's the problem DBD always had. People think they are the ones who should balance the game for the Devs. Via "survivor rulebook" or now "nice killer rulebook". There are many people out there who don't give a ######### about other players fun. They will stack their 4 slowdowns and take the easy wins and feel good about themselves. Balancing means you have to take every possible loadout and playstyle into account. You can't just say "oh when the killers see they have easy matches now, they will go easy on the survs and have fun with them".
Yea some people will play "fun perks" and go for 12 hooks, the same as not every survivor before the patch was a DH/DS/UB/BT playiing scumbag who t-bagged in the exit gates. But many won't, as there were many survivor swf's who played with 4x DH+DS before the patch.
https://forum.deadbydaylight.com/en/discussion/comment/3087277#Comment_3087277
If you play like before the patch the games are much easier now. That's just a fact. Not saying it's impossible to lose, i mean it shouldn't. A good team should still beat you. Taking a lose is part playing games. But in general playing killer is much more chill and you have much more second chances now after making mistakes.
I'm not saying the state of the game is as survivor side as before but these threads saying the game is super killer sided are just trash. The game is difficult to balance we already know that because it's an asymmetrical game and the skill of a single person can decide the faith of the entire game. And my experience as an high mmr killer is not easy at all. The devs stated the game is now balanced to prevent unfun matches with tunneling and camping spam. You want to know the truth? The killers are now more pushed to tunnel than before because it works even better. And yes, me as a killer main, I'm not having fun tunneling to even have a chance to win. It's unfun period.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/3087238#Comment_3087238
I'm not kidding you, I'm testing the extremes. I took off my perks and played wraith, I killed them all at 5 gens. No perks, no addons. They did have a gen 99 though that almost finished, but that was it.
I'm not saying every game is going to be like this, but still... something is not right.
Are you really bringing the example of a 4/4 game with a perkless and addonless wraith with 0 gens done and you are using it to say the game is now killer side? Maybe, just MAYBE you faced 4 really bad survivors. Do you think that's the average match killers get? You stated you have 6k hours. So there are three options: 5,5k hours played as survivor and you think you are entitled to speak for experienced killer mains; you are the luckiest person in dbd because I never get to face so many bad survivors in a row; or... you are just lying.
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@DCh4rlie said:
https://forum.deadbydaylight.com/en/discussion/comment/3087277#Comment_3087277
I suggest by your tone, you're high mmr right? If so, what's your average kill rate if I may ask...?
I don't record kills every game I play but I can guarantee you if I want to win a match I have to play super sweaty and tunnel and camp in the worst possible way. Aka not funny gameplay. my average killrate is around 2/3 per match but just because I don't play every match that way. I don't consider the 4th kill since it's often binded to luck thanks to the hatch and I don't want to slug everyone just to get the last kill. Anyway I get the 4th on a 50% basis. And yes I am high mmr. Just sweaty swf with all kinds of meta perk and broken add ons such as bnps, agents and insta heals. So yes I often get 2 or more kills but saying it's easy is just a lie, especially if we're talking about ALL killers in the roster. Killers like sadako or the dredge are awful compared to one like the nurse. So even then the killrate is something too complicated to summarize.
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You must have been so bad at the game you have the lowest mmr possible or you just installed the game if you face so many bad survivors and therefore you have no clue of what you are talking about. High mmr matches are just as hell as before. Stop spreading false informations about balancing when you clearly are not in the condition to speak for everyone. Talking about nerfing gen speed perks is just the next attempt to push devs changing the game in "SWF SWAT the Game" (a game when they can finish all the gens in 3 minutes and spamming gg ez at the end of the match. Wow so fun. But it's the killer's fault (just apply pressure 4head). (insert spongebob chicken meme here).
