Avatar

Elessar93

Elessar93

About

Username
Elessar93
Joined
Visits
331
Last Active

Comments

  • I know. the cars are all just squared hitboxes. Worst indie level effort.

  • @Carrow said:

    I don't. If you can't 3k 9 out of 10 games, you need to learn how to play. With SBMM feeding sub 100 hour babies to 8k+ hour nurses, there's no real excuse to losing most of the time.

    Wow what a rebel.

  • Because this game has one of the most toxic community I ever seen. The lack of moderation and punishment for these people is ruining an otherwise fun and chill game. I reported countless toxic players insulting me with racism and death threats. Nobody cared.

  • @shalo said:

    I get tbagged and abuse in end chat just about every game, why are Survivors so angry at Killers?

    Because this game has one of the most toxic community I ever seen. The lack of moderation and punishment for those people is ruining an otherwise chill and fun game.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2969494#Comment_2969494

    Nah, need to nerf wraith again because he is still a "wee bit op"

    Yeah he is really op. Don't you see how many wraiths killers are out there stomping survivors? /s

  • They should remove the ability for survivors to change items way before the 5 seconds count down. Imagine playing wraith or hag with a 4 flashlight team. I would gladly skip the lobby because my killer will be destroyed.

  • After 5 years of unbalance, bugs and so on then:

    903650F9-D16C-43D7-812A-46A6F97BAAE6.jpeg


  • @ukenicky said:

    Can't tell if you're joking or not but I certainly hope you aren't promoting killers play poorly.

    I support him and I'm not joking. New gen killers. Survivors created them. Now they can enjoy them.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2968723#Comment_2968723

    Damn survivors abusing BT and DS while I hard tunnel how dare they

    Damn killer abusing tunneling and camping while we genrush in comms and use all kind of second chance perks and op add ons to make his life miserable.

    Fixed.

  • Well yes but actually no. I stopped playing the game daily and just turn it on once a week. I start a match playing normally just to get genrushed and bullied by survivors. My next 3 matches before closing the game are Bubba proxy camping build and it just works fine. The game is made to be played in a total unfair way. I give them what they want. In all seriousnes I'm just getting tired of this bs Mmr and tryharder swat teams gen rushing and escaping in 3 minutes with 100 second chance perks. I played fair for years even when I got bullied the whole match. I guess it's time to leave the game to itself until they decide to do a real rework on meta perks and those hellish add ons (great idea, let's make add ons to insta heal and to accelerate gens because the game is so killer sided).

  • Tunneling and camping is so fun. I had the best laughs in the after game chat. That's what survivors get for abusing meta perks add ons and maps.

  • @Tiufal said:

    Git Gud.

    Git Bubba facecamped. That's how you want to play.

  • King. Because he invented dead hard.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2963826#Comment_2963826

    https://forum.deadbydaylight.com/en/discussion/comment/2963915#Comment_2963915

    As I said, the reason for the long queue is likely because there are not enough survivors. This could be because too many people are queuing up as killer instead of survivor (Or there are just not that many people playing on his server during that time, which is likely too).

    Hope this helps you understand.

    E5EB8128-9398-4C69-813D-DC551DCAE71B.jpeg

    Sorry I can't compute.

  • @Carrow said:

    I don't know what the devs did, but I have been having a blast playing both Killer and Survivor yesterday and today. Almost every single game feels extremely balanced. I know I'll wake up tomorrow to 3 tunneling Nurses, but I'm just happy and I'm having a good time for once <3

    Right now the devs did nothing. Mmr is still the same. They claimed they change it silently once in a while but I think it's mostly a matter of luck. For example mondays are always literally unplayable for me. I just face tryharding SWF the whole day.

  • @Tiufal said:

    Cause killers are a whiny bunch. Its not that the game flaws favor them so hard its already gamebreaking, nah. LUL

    You didn't play Vs the same survivors I faced then. Nearly every match I get death threats to me and my whole family because I dared winning a match.

  • @[Deleted User] said:

    It could as well be there are not enough survivors (and too many killers).

    Can you show me how too many killers could cause a problem to survivors queues? ๐Ÿ˜‚

  • How many hours as killer? I bet you are a survivor main with a very low mmr as killer if you say this.

  • @legacycolt said:

    I like rubbing my victory in killers faces BUT ONLY if they were toxic and/or played a meta killer.

    How dares the killer to not use a bad killer? He deserves the toxicity.

    ๐Ÿ˜–

  • @JawsIsTheNextKiller said:

    I was worried that the voice-lines would become annoying. I'm so pleased that not only did they add more variation of voice lines, but they also don't activate every time.

    I think they made the too rare. I heard a phrase once in 3 matches with multiple hooks and hits and so on. The only phrase triggering at 100% are the cube teleport and the mori.

  • amogus.jpg

    This was my lobby 1 hour ago. I think there is an impostor among them.

  • @Sepex said:

    It's better that his lines are more rng'ish if they occurred at fixed times every time it would get kind of annoying.

    Yeah but in my case I never got a single one of them in 2 matches. I guess I'm just unlucky ๐Ÿ˜…

  • @Ripley said:

    On PTB his voice lines were happening all the time, sometimes overlapping. I guess they reduced the number of times they proc to avoid that.

    I had 2 whole matches as him and never heard one except the one for teleport which always triggers. I guess they limited a bit too much.

  • @ThanksForDaily said:

    Crying about bloodrush. Okay. What is this community.

    Tell me what community it is. I see a lack of text comprehension here. Don't blame the OP if you can't read properly.

  • I would add: please remove perks tiers. Why should I even bother using a nerfed perk. Taking into account the waste of bp to max them.

    Regarding SWF I would also add the fact they are ignoring the huge unbalance between those teams and solos teams. And I cannot accept the answer SWF is balanced because someone says the game is balanced by statistics where the killer rate is over 3 per match. Those statistics are Nonsense. I'm speaking from a personal point of view and I have several hours of gameplay behind me, but I also watched several good streamer players and they often get stomped by SWAT SWF teams. We don't need to buff solos to become like SWF we need to NERF SWF. Do you really want a game without killer or just toxic matches with constant face camping and tunneling?

    I'm personally sick of this gameplay. I advice adressing the problems asap otherwise this game is going to become a lobby simulator.

  • @immoraldemise said:

    https://forum.deadbydaylight.com/en/discussion/comment/2351139#Comment_2351139

    Its a SWF problem. Rarely do i see folks at red ranks playing solo, dominating the killer like that. I watch plenty of rank 1 killer streams. I'm fully well aware what youre talking about too with the BS perks. I would love nothing more than more variety in games. Its why I don't play killer, as of late. Its the same SWF shenanigans with every group. It just changes slightly.

    I'm not saying there's -nothing- wrong with Dead Hard. But i'm sick of looking on the forums and seeing the dumbest, laziest suggestions ever. And to be fair, red rank matches have been boring for YEARS. Its literally nothing new. Ive been red rank plenty of times. Theres no incentive to go that high unless you really want to sweat.

    Yeah exactly, but the problem is I don't have the choice to NOT play with SWF because I have enough hours and experience to get enough points to reach red ranks in no time and I won't lose matches on purpose to go down to green ranks just to stomp unexperienced survivors. I think they should really consider at least some kind of debuff to SWF players because they are not playing the same game as solo survivors.

  • @immoraldemise said:

    https://forum.deadbydaylight.com/en/discussion/comment/2350973#Comment_2350973

    Its your job as a player to give constructive feedback. Especially if you want to be vocal about the game in anyway regarding playing the game regardless of your role. Lazy suggestions make you look like you don't care about the health of the game like you so state that you do.

    I don't play killer much often, as of late. I'm a year 1 player with several thousand hours in game.

    I'm not avoiding anything. It used to be the best perk to avoid a hit. Now its to gain distance to extend the loop a few more seconds. As I stated, you act like DH is a spammable perk. You aren't playing around it. I'm waiting for you to post an constructive suggestion other than "change it pls". You are in the Feedback and SUGGESTIONS portion of the forum. You posted a lazy suggestion and I called you out for it. What more do you want?

    Lots of things are unhealthy for the game. Literally, so much more than Dead Hard. As I stated, the stats are grouped from 5 years worth of play time, and should be taken with a ginormous grain of salt. Not a reason for you to go Super Saiyan 11 because you see a threat.

    If its changed, then No Mither needs to be changed. Because No Mither needs that complimentary perk in David's 'kit'. They have no plans of changing No Mither, as far as i know. Now if you said repair a gen for x seconds instead of JUST being injured, i could understand that. Maybe do a totem. Hell, sabo a hook to get the killers attention as well as being injured. This way you have to prime the perk, instead of just getting punched in the face and then getting a free out. I would even accept be chased for a few seconds. DBD has so many prerequisites you could choose from.

    The main reason dead hard is so bad right now is how it is used to loop a killer for eternity. You say you will down the survivor in the next seconds. Wrong. Imagine: dead hard, safe pallet. Break the pallet, bloodlust denied. Start the chase again. Another safe loop, the survivor knows he cannot dead hard again, pallet wasting time. Now repeat this for every useful loop and you have a survivor staying alive enough time to let the rest of the team to finish gens in no time. Just a few killers can do an axception to this rule. The basic killers such as trapper, the wraith, etc. have no chance to beat this loop-fest. Of course if a bad survivor player uses it you are not losing a lot of time to get him again, but as a rank 1 killer I met a lot of players able to keep you busy enough time to prevent you to save the match. And I don't like the fact I need to play the same 3/4 viable killers to have a fair match.

    Anyway I will use this thread to show another problem with the game. Most of the perks are useless compared to others on both sides. So we have the same lobbies with dead hards, ds, unbreakable, prove thyself, borrowed, and killers with pop, tinkerer, ruin and so on...

    So to conclude the matches at least in red ranks are becoming really boring because of this.

1 2 โ€บ