Is camping and tunneling now staple in killer matches?

Literally every match I’ve played today the killers has just babysat the first person they’ve hooked and go after them when they get unhooked, despite having borrowed time. And for the cherry on top they shake their heads, hit on hook, and BM everyone. But then you 4 escape them and then they have nothing to say in end game chat. And that’s not even showing the builds they run, you can guess a few already… DMS, NOED, RUIN, UNDYING, and SCOURGE. People claim all survivors play the same way but at this point it goes both ways, maybe even more so on the killers end. It’s sad.

Comments

  • You're just trolling at this point.

    Tell me, how is Trapper supposed to get more than 3-4 Hooks? He can't Hit N Run to apply pressure thanks to CoH and he can't chase, nor use his Power thanks to DH. He can't protect gens thanks so splitting up on gens and no amount of slowdown is going to save an M1 Killer

  • Teamwork counters tunneling, aswell as being good at looping.

    Doing gens counters camping

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874483#Comment_2874483

    Teamwork counters tunneling, aswell as being good at looping.

    Doing gens counters camping

    So survivors have to be good at looping (to half-way counter something) but you can just Camp, right?

    You just proved my point.

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874418#Comment_2874418

    I will never understand the survivor entitlement in this game. I have all these people at the end of the game saying something like "wah wah I didn't have fun" when it's a PvP game.

    How much do I ever care about the fun of the guy I'm shooting in an fps, or killing in a moba, or competing with in literally any other online game? The attitudes of this community are ludicrous. And somewhat funny since it does make it trivial to troll. DbD is the saltiest game hands down. A game like R6S people will be salty they lost but they won't be on the forums crying about getting shot lmfao

    R6S is one of the most toxic community's too. Maybe a but less then For Honor. But yeah DbD is up there too.

  • @Wendygo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874429#Comment_2874429

    R6S is one of the most toxic community's too. Maybe a but less then For Honor. But yeah DbD is up there too.

    Nothing like teammates spawnkilling you, because you got more kills or your teammates starting a vote kick, when you are the only player left against 4.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874175#Comment_2874175

    Pallet Stunned

    Well get your ass out from under them\

    Flashlight Stunned

    You'd rather get clicked?

    Looped

    I forgot I'm supposed to run into ur weapon srry :(

    Gen Rushed

    This is the only game where ppl complain about survivors doing the game

    Booned

    As opposed to what? Survs never using them?

    Body Blocked

    Hit the guy, it's not complicated

    I know how to play the game. If none of that ever happens to you against high mmr swf.

    Sorry you are lying.

  • @TheGrimQueefer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874175#Comment_2874175

    Survivors going out of their way to run away from you in a chase & do generators.

    How very dare they!!

    Killers wanting to kill you. How dare they.

  • Killers dont give cuddles.

    A good swf will often counter camping and tunneling.

    Near Impossible to counter good comms though. It shouldnt exist.

    This isnt an army game were comms would be normal. Besides it being 4 vs 1.

    Just take the game for what it is. Have a rough game move on.

    Only thing that makes me overly annoyed is hackers.

    Not talking about blatant so much.

    You know the ones. You play ring a roses and no mind games work. You wait for bloodlust and should get a hit in before pallet drop but no they got bloodlust too and gain that all important foot.

  • @Mileena_Kahn said:

    Literally every match I’ve played today the killers has just babysat the first person they’ve hooked and go after them when they get unhooked, despite having borrowed time. And for the cherry on top they shake their heads, hit on hook, and BM everyone. But then you 4 escape them and then they have nothing to say in end game chat. And that’s not even showing the builds they run, you can guess a few already… DMS, NOED, RUIN, UNDYING, and SCOURGE. People claim all survivors play the same way but at this point it goes both ways, maybe even more so on the killers end. It’s sad.

    Yes,you can thank boons and gen speeds being out of control for that and the fact survivors can abuse swf.

  • @Pulsar said:

    I don't like it but it's hard to blame people.

    It's incredibly difficult to spread pressure with Circle of Healing removing it in no time at all.

    Ergo, it makes sense that people want to eliminate one Survivor as fast as humanely possible. It was always the best strategy, but it was never the most fun. The only reason people didn't camp and tunnel EVERY match in the past was because there were alternatives that were much more fun for the Killer.

    I agree,coh pretty much denied any kind of other good ways of playing killer,hit and run for example.

  • @Sluzzy said:

    It is the lazy way to win.

    Kinda like holding m1 on a gen?

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874575#Comment_2874575

    So survivors have to be good at looping (to half-way counter something) but you can just Camp, right?

    You just proved my point.

    Do you often find yourself starting matches on the hook without ever being chased? Or do you think in these instances the survivors hopped up there themselves and the killer just watched? Because I gotta say, even to camp, you still have to be good enough at the chase to win 2 back to back before you can even hook someone. Also, as they long ago fixed hooks to where killers can't actually afk facecamp, you can, through working with your team, save someone. And no, it doesn't take comms, just common sense.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874175#Comment_2874175

    Pallet Stunned

    Well get your ass out from under them\

    Flashlight Stunned

    You'd rather get clicked?

    Looped

    I forgot I'm supposed to run into ur weapon srry :(

    Gen Rushed

    This is the only game where ppl complain about survivors doing the game

    Booned

    As opposed to what? Survs never using them?

    Body Blocked

    Hit the guy, it's not complicated

    never have i ever seen someone so equally toxic and salty my goodness

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/316459/is-camping-and-tunneling-now-staple-in-killer-matches

    Yeah about that "nothing to say in chat".

    How often do you give killers positive feedback after a match? Even when no one escaped.

    My endgame chats can be boiled down to "gg ez" when someone escaped (coming often from a survivor who did the least). Or dead silence when no one escaped. Hell I don't even get a "thank you" after giving hatch anymore.

    When killers always receive negative feedback, independently how they play. What playstyle do you think will stick with then?

    feel that hard, ive given hatches over a hundred times and only ever recieved a thank you one time. rough stuff

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874575#Comment_2874575

    So survivors have to be good at looping (to half-way counter something) but you can just Camp, right?

    You just proved my point.

    Camping won't get more than 1 Kill unless Survivors throw.

    And yes, Survivors should be able to be good to counter tunneling. It's 1v4, countering the Killer as a Survivor should be hard

  • @CheesyBabyBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874273#Comment_2874273

    never have i ever seen someone so equally toxic and salty my goodness

    24AE27C3-1B08-4E35-B8ED-BB94CE524942.jpeg

    Sorry :( have cat burrito

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874624#Comment_2874624

    Nothing like teammates spawnkilling you, because you got more kills or your teammates starting a vote kick, when you are the only player left against 4.

    Would even happen in ranked even Plat and up. Never did hit diamond, but specifically only played ranked and people would still TK and throw fits. You 1v4? Awesome here is a TK from your team mate next round lol.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874620#Comment_2874620

    Camping won't get more than 1 Kill unless Survivors throw.

    And yes, Survivors should be able to be good to counter tunneling. It's 1v4, countering the Killer as a Survivor should be hard

    Oh it won’t? So why do people bring Deadlock /Noed/NWO to further extend their time.

    Sorry but the whole “camping only guarantees 1 kill” is outdated now.

    Also, saying countering a killer as survivor should be hard is hypocritical when your whole scheme or “strat” is to use a game’s unbalanced playstyle by simply standing there.

    You are clearly bias about one side.

  • @Pulsar said:

    I don't like it but it's hard to blame people.

    It's incredibly difficult to spread pressure with Circle of Healing removing it in no time at all.

    Ergo, it makes sense that people want to eliminate one Survivor as fast as humanely possible. It was always the best strategy, but it was never the most fun. The only reason people didn't camp and tunnel EVERY match in the past was because there were alternatives that were much more fun for the Killer.

    but whats the excuse for people camping when theres no CoH in play :|

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874780#Comment_2874780

    Oh it won’t? So why do people bring Deadlock /Noed/NWO to further extend their time.

    Sorry but the whole “camping only guarantees 1 kill” is outdated now.

    Also, saying countering a killer as survivor should be hard is hypocritical when your whole scheme or “strat” is to use a game’s unbalanced playstyle by simply standing there.

    You are clearly bias about one side.

    Deadlock only works if Survivors don't split up on gens.

    NWO will only get 1 Stack if you camp which isn't much.

    NOED will only get you 1-2 downs tops if Survivors don't find the Totem, which isn't hard.

    Camping isn't unbalanced. Keep telling yourself that and maybe once the devs introduce a Perk that halts all Generator progress if the Killer is within 12 Meters of a hooked Survivor, you will be correct

  • @remoirel said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874129#Comment_2874129

    but whats the excuse for people camping when theres no CoH in play :|

    They can't possibly know who has CoH and who doesn't.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874488#Comment_2874488

    You're just trolling at this point.

    Tell me, how is Trapper supposed to get more than 3-4 Hooks? He can't Hit N Run to apply pressure thanks to CoH and he can't chase, nor use his Power thanks to DH. He can't protect gens thanks so splitting up on gens and no amount of slowdown is going to save an M1 Killer

    Trapper is my main and he will get more kills than Demogorgon on average. He's a better designed killer than Demogorgon. Demogorgon is completely helpless in loops, while a Trapper can shut down a loop instantly. Plus Trapper can snowball way-way harder than Demogorgon any day of the week. I hate it when people say Trapper is weak, he's actually a pretty good killer.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874574#Comment_2874574

    Trapper is my main and he will get more kills than Demogorgon on average. He's a better designed killer than Demogorgon. Demogorgon is completely helpless in loops, while a Trapper can shut down a loop instantly. Plus Trapper can snowball way-way harder than Demogorgon any day of the week. I hate it when people say Trapper is weak, he's actually a pretty good killer.

    Will Trapper get more kills on average? Yes, but only because he comes with the game, is the face of the game and is generally easier to play. Demogorgon isn't even available anymore, nor is he even that easy to play.

    Demogorgon is not even close to being helpless in loops. His Shred deals with almost every non-junk loop in the game without needing set-up or anything.

    The only way Trapper will snowball is if Survivors throw.

    Trapper is weak. He is an M1 Killer that gets his Power countered by every Survivor meta Perk

  • What else are survivors supposed to do? there's only 3 chests by default yknow.. stupid analogy kek

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874734#Comment_2874734

    What else are survivors supposed to do? there's only 3 chests by default yknow.. stupid analogy kek

    Camping and tunneling results in killer getting kills.

    Repairing generators results in survivors escaping.

    Its stupid if you only see it from 1 side.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874175#Comment_2874175

    Pallet Stunned

    Well get your ass out from under them\

    Flashlight Stunned

    You'd rather get clicked?

    Looped

    I forgot I'm supposed to run into ur weapon srry :(

    Gen Rushed

    This is the only game where ppl complain about survivors doing the game

    Booned

    As opposed to what? Survs never using them?

    Body Blocked

    Hit the guy, it's not complicated

    Well I mean if you are getting camped and tunneled, it means you got downed/caught.


    Just don't get downed lmao kekw

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875578#Comment_2875578

    Camping and tunneling results in killer getting kills.

    Repairing generators results in survivors escaping.

    Its stupid if you only see it from 1 side.

    For the above, are those methods the only way to achieve the objective?

    Wouldn't camping and tunneling just mean bypassing the main gameplay loop to reach the objective as fast as possible?

    So basically for survivors it would be like having keys around the map and the hatch spawning at the start. You bypass the main objective for an easier one to get faster results.

  • @Sluzzy said:

    It is the lazy way to win.

    and im sure survivors are sweating their literal bums off with high iq plays such as holding m1 on a gen and looping. Mom gotta give the nea main a towel for all the sweat on their forehead. These gens ain't gonna do themselves! *wipes forehead*.

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874734#Comment_2874734

    What else are survivors supposed to do? there's only 3 chests by default yknow.. stupid analogy kek

    By that logic what else should killers do except camp and tunnel? They don't even get to open chests

  • @Sylhiri said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875589#Comment_2875589

    For the above, are those methods the only way to achieve the objective?

    Wouldn't camping and tunneling just mean bypassing the main gameplay loop to reach the objective as fast as possible?

    So basically for survivors it would be like having keys around the map and the hatch spawning at the start. You bypass the main objective for an easier one to get faster results.

    That analogy only works in a world where survivors put themselves on hooks.

    "Bypassing the main gameplay loop" I'm guessing you mean chasing? Which, to be clear, it's absolutely impossible to camp anyone without catching them first, i.e. taking part in the main gameplay loop.

    So no, it's not bypassing anything, it's just making sure one objective is completely finished before moving to the next one. Just like survivors do with gens. You don't run around making sure every gen is at 75% before finishing one, why would a killer try to make sure every survivor is at 2 hook states before killing one? Especially when they can't even see hook states in game, and would have to manually keep track outside of the game.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875386#Comment_2875386

    Deadlock only works if Survivors don't split up on gens.

    NWO will only get 1 Stack if you camp which isn't much.

    NOED will only get you 1-2 downs tops if Survivors don't find the Totem, which isn't hard.

    Camping isn't unbalanced. Keep telling yourself that and maybe once the devs introduce a Perk that halts all Generator progress if the Killer is within 12 Meters of a hooked Survivor, you will be correct

    "Deadlock only works if survivors don't split up on gens"

    What? Are you even playing the same game? If survivors don't split up gens the likeability that the killer will get another kill, becomes higher because you can't finish all 5 gens in the amount of time (120 seconds) it takes for someone to die from the hook.

    I will keep telling myself that because it isn't a secret that Camping is unbalanced atm. Hence why the devs are going to change it.

    So maybe while you rely heavily on hook camping (which sounds like you do with how much you defend it) others like myself will continue to push for a change on balance with concurrent information rather than with outdated one.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875638#Comment_2875638

    That analogy only works in a world where survivors put themselves on hooks.

    "Bypassing the main gameplay loop" I'm guessing you mean chasing? Which, to be clear, it's absolutely impossible to camp anyone without catching them first, i.e. taking part in the main gameplay loop.

    So no, it's not bypassing anything, it's just making sure one objective is completely finished before moving to the next one. Just like survivors do with gens. You don't run around making sure every gen is at 75% before finishing one, why would a killer try to make sure every survivor is at 2 hook states before killing one? Especially when they can't even see hook states in game, and would have to manually keep track outside of the game.

    You'd still need to get the keys. It's also not like survivors crowd one generator, complete it and all of them move to the next generator.

    The killer is the main part of the gameplay loop, if the killer targets one survivor then the only thing that have to do is complete generators. It's not like they are going to scare themselves off generators.

    If this is the intended gameplay then you can pretty easily replace the killer with an NPC.

  • @Sylhiri said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875857#Comment_2875857

    You'd still need to get the keys. It's also not like survivors crowd one generator, complete it and all of them move to the next generator.

    The killer is the main part of the gameplay loop, if the killer targets one survivor then the only thing that have to do is complete generators. It's not like they are going to scare themselves off generators.

    If this is the intended gameplay then you can pretty easily replace the killer with an NPC.

    1. Are keys known for running away and trying to stun survivors who chase them?

    2. Replace with an npc? DbD mobile does that. It's still not the same, because the ai lacks judgement and nuance. You don't always camp, just when it works. Ditto for tunneling.

    3. Yes, the killer can only interact with 1 survivor at a time, that's life. Until they start a 4v4 mode that's just the way it works. Doesn't matter if they are tunneling or not.

  • Blame BHVR. Their design decisions keep pushing killer players towards tunneling/camping and away from 12-hooks playstyle.

  • The idea I thought I could come up with was a perk that punishes camping at the beginning of the game, what would it be like? for a time limit if you were put on the hook the killer camped the hook would burst and stun and blind the killer, but the way i think the perk would be kind of like a "corrupt intervention" to prevent a survivor from being prevented from not be able to play right at the beginning of the match

    For example: the perk is active for 70 seconds from the beginning of the trial, during this time the killer cannot camp a surv, like, I agree that the camp is necessary during the game, but at the beginning of the game it doesn't make much sense a killer campar, if he's doing well at the beginning of the game

  • @remoirel said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874129#Comment_2874129

    but whats the excuse for people camping when theres no CoH in play :|

    COH is not the reason killers camp. Camping started to increase when MMR was introduced but it has always been complained about. Also, many streamers feature some form of proxy camping or promote getting one survivor out of the game immediately. Monkey see, monkey do.

  • Is Dead Hard/Unbreakable/CoH now a staple in survivor matches?

    Spoiler: On bad survivor players, yes.

  • @remoirel said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874129#Comment_2874129

    but whats the excuse for people camping when theres no CoH in play :|

    Remember unlike survivors killers don't get to see the other side's totem perks.

    Aka a killer CAN'T know if CoH is in the game unless they see MULTIPLE survivors self healing near a boon as Self care/med kits exists.

    Its one of the main issues with boons in general(Not just CoH) is that the killer is left in the dark about them and have to assume the worst if they hear one being placed.

  • I really enjoy camping/tunneling toxic people out of the game, particularly if they're in an SWF.

    Once the toxic person is dead with minimal points, I suddenly become very bad at the game. I'll eat every pallet, make motions that they can stun me for free, stand still for blinds, just can't seem to make it to any hook after a down, etc.

    I guess I just lose my bloodlust :(

    The toxic player gets to sit there while every pallet on the map is used, their friends get tons of points (usually near the cap), and it's just a general good time with lots of interaction and silliness.

    1k/3e is good enough for me :)

  • @JimbusCrimbus said:

    Is Dead Hard/Unbreakable/CoH now a staple in survivor matches?

    Spoiler: On bad survivor players, yes.

    Sure bud. Whatever helps you pat yourself on the back.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875475#Comment_2875475

    "Deadlock only works if survivors don't split up on gens"

    What? Are you even playing the same game? If survivors don't split up gens the likeability that the killer will get another kill, becomes higher because you can't finish all 5 gens in the amount of time (120 seconds) it takes for someone to die from the hook.

    I will keep telling myself that because it isn't a secret that Camping is unbalanced atm. Hence why the devs are going to change it.

    So maybe while you rely heavily on hook camping (which sounds like you do with how much you defend it) others like myself will continue to push for a change on balance with concurrent information rather than with outdated one.

    Splitting up on gens is the fastest way to finish Generators. It sounds to me like you just don't know how to play efficiently

  • @VirtuaTyKing said:

    It's funny Survivors often go out of their way to make the game as unpleasant as possible. Yet when a killer does it its not alright. Lol

    Its such fun getting looped, pallet stunned, flashlight stunned, body blocked, booned and gen rushed.

    ...I hate to break it to you, but the the first like... four things you listed here are things you can usually easily play around and or can just get Survivors outright killed if they aren't playing well themselves. Like, looping is practically a core gameplay mechanic at this point (If I remember correctly, they teach you about throwing pallets at least in the tutorial nowadays). Pallet Stuns can be avoided depending on the Survivor and loop- like pallet camping can still sometimes get you a hit through the stun, respecting denies a stun, and baiting pallet saves is easy and can get free hits. Flashlight blinds don't effect what you can hear, and you can avoid saves by staring at walls or, again, baiting them out. Body blocks require coordination to get good value out of, and I'd argue that one depends on the scenario for counterplay. (In the same way I would argue that Gen Rushing is in a weird spot, because of the Killer's potential to snowball later in the match.)

    Plus, making the experience unfun for someone else doesn't change anything. If anything, it just increases the amount of people who start doing things like run all meta perks or holding W instead of actually looping, because they think if they don't, they're going to get camped/tunneled. Or they're going to just stop playing the game. (Like, no one wants to get facecamped/tunneled out at 5 gens left, in the same way no one wants to get harrassed in end-game chat.) Two wrongs don't make a right, and encouraging the continuation of the playstyle isn't good for either Killers or Survivors.

  • @VirtuaTyKing said:

    It's funny Survivors often go out of their way to make the game as unpleasant as possible. Yet when a killer does it its not alright. Lol

    Its such fun getting looped, pallet stunned, flashlight stunned, body blocked, booned and gen rushed.

    I get complaining about body blocking, but loops and pallet stuns? What do you want, for survivors to just keel over and die the moment you spot them?

  • @t0007319 said:

    Pretty much every game, then you get dcs and then you’ve wasted 15mins of waiting to get in a game, loading, and doing a few gens, massive waste of time

    This game overall started to be a waste off time. Sad...

  • @Rivyn said:

    With CoH, yes.

    Dude, CoH is not a problem, but people in game!!! Yezzz. Many times I have playing against tunnelers and campers and were no CoH at all. So perk is not guilty but huge amount off new come noobs aka new players here. People are the main reason why this game going to hell

  • @Count_Dooki said:

    DBD has always had camping and tunneling. No amount of nerfing or complaining is going to make it disappear. Its a annoying strategy for sure but its to be expected. Especially if the killer is losing the match very fast.

    If u loose, just God damn accept! It works also!

  • @Nikatara69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874335#Comment_2874335

    Dude, CoH is not a problem, but people in game!!! Yezzz. Many times I have playing against tunnelers and campers and were no CoH at all. So perk is not guilty but huge amount off new come noobs aka new players here. People are the main reason why this game going to hell

    The devs are why the game is going to pot. Players can only do what the devs allow. Camping/tunneling are good strategies in the lower ranks, because they work. As soon as survivors gain some map and loop knowledge, both lose effectiveness. Input a perk that forces it, however, and it just brings it back among all ranks.

  • there's a way to eliminate camping and tunneling but devs won't care about this: make those 2 strategies ineffective and gave more bonuses/incentives for people who do mixed hooks (for example every time that you hook someone that wasn't the last hooked survivor, generators will freeze for a certain amount of time, while people who camp will have their hook teleported elsewhere). in the same manner survivors shouldn't be allowed to keep working on generators when the killer is just straight up behind them or they are chasing in that zone ("tunneling" generators). before someone will say that this is different, well, it isn't. think about it: both sides have goals that must accomplish, if you complain about tunneling you cannot complain about genrush and vice versa

  • Sometimes Survivors do it to themselfs.

    I had a match with a Nurse (Not my favorite killer btw, I am not good with her), I want to hook a Survivor and leave for a new one. These guys started to swarm my hooks, running around me while I carry someone, while I am trying to leave, etc. Like 2+ people around me and all I want is to just leave...

  • @unluckycombo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874175#Comment_2874175

    ...I hate to break it to you, but the the first like... four things you listed here are things you can usually easily play around and or can just get Survivors outright killed if they aren't playing well themselves. Like, looping is practically a core gameplay mechanic at this point (If I remember correctly, they teach you about throwing pallets at least in the tutorial nowadays). Pallet Stuns can be avoided depending on the Survivor and loop- like pallet camping can still sometimes get you a hit through the stun, respecting denies a stun, and baiting pallet saves is easy and can get free hits. Flashlight blinds don't effect what you can hear, and you can avoid saves by staring at walls or, again, baiting them out. Body blocks require coordination to get good value out of, and I'd argue that one depends on the scenario for counterplay. (In the same way I would argue that Gen Rushing is in a weird spot, because of the Killer's potential to snowball later in the match.)

    Plus, making the experience unfun for someone else doesn't change anything. If anything, it just increases the amount of people who start doing things like run all meta perks or holding W instead of actually looping, because they think if they don't, they're going to get camped/tunneled. Or they're going to just stop playing the game. (Like, no one wants to get facecamped/tunneled out at 5 gens left, in the same way no one wants to get harrassed in end-game chat.) Two wrongs don't make a right, and encouraging the continuation of the playstyle isn't good for either Killers or Survivors.

    @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874175#Comment_2874175

    I get complaining about body blocking, but loops and pallet stuns? What do you want, for survivors to just keel over and die the moment you spot them?

    I'm not complaining about those things. I just think the survivor entitlement is funny.

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