Will we have a DS nerf someday ?

https://www.youtube.com/watch?v=Q6dRlVjJBjk&feature=youtu.be


https://www.youtube.com/watch?v=BsDYo9QPVXM&feature=youtu.be

Same game 2 DS at 56-58 seconds, not even tunnel, hooked someone else in 2 clips

And i still get punished for that. Can dev for once, nerf something out of survivors kit ?

"you run ruin undying, deserved", try play at rank 1 vs swf without meta perks without mental breaking


Any thoughts ?

Tagged: Dev

Comments

  • People are calling the second clip tunneling as if the killer did something wrong?

    Their teammate made an awful save without BT in front of the killer, then the hooked person somehow went down immediately at the bus after Sprint Burst. Then the unhooker for whatever reason made no distance even though they were injured and went down immediately. And then the DS user went down immediately again after getting picked up off the ground. But, uh, tunneling I guess. This is why we can't have nice things like actual balance.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885067#Comment_1885067

    Omg would you just shut up your not getting banned for discussion stuff they never finished or is being worked on your only going to get banned if you harass and insult people or break the rules your not breaking any rules

    It was a joke regarding Almo's recent upload and him being tired of hearing about Colorblind issues.

    Try not to take clearly hyperbolic statements too seriously. You will wear yourself out.

  • @Sluzzy said:

    It's already been heavily nerfed five times. A decisive strike should not be on a timer and it should not be decided by the killer. It was already overnerfed.

    Do you play killer much? And do you run DS+UB?

  • SInce there is so much complaints about tunneling, im asking myself if some survivors intentionally don´t use ds when they are not being tunneled, but instead did a gen or got caught somewhere else...

    i mean you want killers not to tunnel you, so i guess you only use it when you actually are tunneled, right?

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878821#Comment_1878821

    A killer sweating profusely to finish the objective as quickly as possible.

    If a killer is able to down someone, return and tunnel the previous person all within a minute, that killer can be slowed down without remorse. No different than killers loaded down to the gills with PGTW, Tinkerer, Ruin, Undying, and completely stalling the game.

    Well PGTW and Undying didn't last long.

  • @Moxie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885135#Comment_1885135

    It was a joke regarding Almo's recent upload and him being tired of hearing about Colorblind issues.

    Try not to take clearly hyperbolic statements too seriously. You will wear yourself out.

    I try not to but sometimes this community gets me so angry I can’t tell if it’s a joke or being serious

  • @DetailedDetriment said:

    The devs will probably come out and say "DS is not a terribly effective perk."

    Dev: "UUUHHHHH according to the spreadsheet/stats I have here.... at higher levels of play, DS doesn't actually do anything! Killers tend to leave anyone they hit who's just been hooked in the last minute on the ground and not even pick them up whether they have DS or not! Since Survivors dont even get to USE DS, we should BUFF it if anything."

  • Sorry that you feel bullied. I don't think that's the intention of most in this thread, though I can only speak for myself. I'm clearly frustrated at the direction you're taking in a lot of things and that frustration will sometimes manifest in a snarky/sarcastic post - as evidenced by above - but that isn't meant to be directed at anyone in particular or hurt anyone's feelings.

    That said, I think there's a general level of concern over a game all of us here are - hopefully - passionate about. And I'm genuinely wondering how much longer the Survivor queue needs to get before you acknowledge there's something wrong with playing Killer in this game. A horror game where 4 people have to survive against a literal killer... and not enough people want to be the killer to keep things in a healthy place? What? How?

    And I only say that because I genuinely believe that's the only metric that will make you sit up a little straighter at this point. It seems the only thing that gets you to take action is if the survivor experience is impacted... such as killer being so boring that not enough people play it, making survivor queues too long.

  • @Souplet said:

    https://www.youtube.com/watch?v=Q6dRlVjJBjk&feature=youtu.be

    https://www.youtube.com/watch?v=BsDYo9QPVXM&feature=youtu.be

    Same game 2 DS at 56-58 seconds, not even tunnel, hooked someone else in 2 clips

    And i still get punished for that. Can dev for once, nerf something out of survivors kit ?

    "you run ruin undying, deserved", try play at rank 1 vs swf without meta perks without mental breaking

    Any thoughts ?

    Uhhhhh no. Absolutely not. They wouldn't dare upsetting their survivor community.

  • @Sraifer said:

    https://forum.deadbydaylight.com/en/discussion/220047/will-we-have-a-ds-nerf-someday

    Uhhhhh no. Absolutely not. They wouldn't dare upsetting their survivor community.

    They upsetted them when they nerfed exhaustion, insta heals, brand new parts and god loops and balanced landing

  • Can you give us hints of what's coming next chapter?

  • And showing outright contempt towards your player base will?

  • @DeceptivePastry said:

    This may be a weird thing for a killer main to say, but I think DS is somewhat essential and wouldn't be opposed to it being base. But at the tradeoff of a slight nerf, either in duration (down to 45-50 seconds) or it should go back on cooldown conditionally such as when you work on a gen for more than 5 seconds as if you are free to work on a gen for a period of time then you aren't being tunneled. The way killers tend to play when there is no obsession, easily tunneling players out of the game, just goes to show how important it is. I've seen it said that the devs claim it isn't supposed to be an anti-tunneling perk, but I think it's healthier for it to be that than it is for it to be 60 seconds of survivors feeling invincible and acting completely unafraid of the killer.

    Agreed. It is fairly obvious that i am biased towards killer, but even i know that DS is a requirement in this game if you want to spend more than 2 seconds off the hook.

    The problem i have is that it punishes killers that are not tunnelling and allows survivors to advance their objective while denying killers to advance their own.

    DS needs to be pure anti tunnel. This means if you touch a generator, ds goes on cooldown.

  • @Almo U said before when nerf pop that killers do nothing and go damage gens 60 sec :D ahahahahaha but survivors play as sapper with DS...only see sweat on their faces :D

  • Of course he won't,why should he? lol

    That's up to the marketing team

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/220047/will-we-have-a-ds-nerf-someday

    You mean like these?.. How many times are you guys going to cry for a nerf? Simple solution is "Don't tunnel". DS/Unbreakable isn't even overpowered; it means you tunneled and had 1 player out of the game for 40+ seconds. They still have to recover, they have to heal, they aren't doing gens.

    https://us.v-cdn.net/6030815/uploads/WV63TXXA66MK/image.png

    Gonna be blunt..The 1.4.0 version was the most balance verson.

  • @Sluzzy said:

    It's already been heavily nerfed five times. A decisive strike should not be on a timer and it should not be decided by the killer. It was already overnerfed.

    I thought they reworked it once? It still needs to be buffed for anti tunnelling and nerfed as an anti momentum perk anyway

  • @Almo Regarding this clip, it really does feel like one of those "one day in the coming year or years it will be changed." Understandable to a degree (marketing) but I do wish there was a better connection to the playerbase of this long-running video game. It's a work of art in many respects, but also has so many glaring problems. Decisive Strike is an anti-tunneling perk. Is that all it is? Well, no. But it should be. Right now it is used in conjunction with other perks to create extended spans of invincibility. It's used to bait the killers (lockers, end-gates, running straight into them). It erases not only a players mistake far after a "tunneling" period... but it can completely erase mistakes of other players.

    One DS stun can literally take 20-40 seconds of a killers time to recover from the moment. You are left with odd alternatives... Strange ones that create very clunky and unpleasant gameplay. I love playing both sides (survivor maybe a little more) but also a good bit of killer. I see what my friends do with it and I also clown them for being less-skilled players relying on abusing this perk because a killer outplayed them. I see how it grooms other players to play the game as more of a "gotcha" moment than a dance with the killer. It does feel these days you are fighting against perks and not players.

    I'm sure your team has 10 iterations of the perk laid out by now. The wording in this clip is a tiny bit disingenuous to the many skilled "top level" players that work very hard against full-stacked SWF to even just random good survivors paired with multiple DS everywhere. This perk needs to be changed in a way that allows it to have more longevity depending on scenarios, and less if player is left alone. I don't feel it should be used as bait anymore (or offensively, which causes players to forget the game in general and just abuse the perk because it leaves the killers without much options.)

    Anyways. I did enjoy Scott's idea to have this perk timer cut down to 30seconds and the timer stops if being actively chased off hook. I'd love to see it disable in lockers/end-gate area (as much as I would LOVE to see Hag traps disable around unhooked survivors). I think it's time to really start redesigning anything in this game that "allows and encourages" players to treat the killer like it's not a killer.

  • Really devs ;D and after this video u think that is horror? :D its comedy for survivors :D soon i delete this game from account :D and will not recommend this

  • i remember devs answer me "we not wanna punish people who wanna play together" :D but more players not wanna that ur sweety survivors not use VOICE DISCORD OR TEAMSPEAK becuase its unfair advantage and u must be idiots if u not understand this :D Will be cool if devs show how they get rank 1 on killers :D

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878835#Comment_1878835

    That's an interesting theory. I think Bloodlust is more than enough of a hand hold on its own, already. You literally fail to hit the survivor for like 15 seconds and you become faster for it, every 15 secs. Or you abuse that by refusing to destroy pallets. And well, then we have perks like Nurse's Calling, BBQ, Ruin+Undying, Spirit's Fury, Infectious Fright. I could go on, but I figure you got the point. Those are all perks, to different degrees, that do the work the killer should be doing himself, in his stead. You don't have to kick gens, because they do so themselves, you don't have to put much effort into finding survivors, because Nurse's and BBQ find them for you. Infectious requires you to be downing them, at least, so you are doing something. Yeah, SWF is majorly busted, or solos are not really like they should be, and there is some work to be done on survivors as well, of course. But going from one side to the completely oppsite, saying that only survivors have got things that make the game much easier? That has to be a joke. And to be fair, as much as I can get frustrated because of DS myself, at times, the OP just proved, with his post and video-proof, that many killers just call it upon themselves. If you know you're not good enough to react to a 5 sec stun and can't come back from eating it and REMOVING it from the match, you slug. Or if you don't want to take the risk, anyway. If you go after the same survivor after he has just been unhooked, you can't really come here and cry "Boo-hoo, DS OP". It's like saying that you know you are allergic to almonds, but you go around eating Almond-Joys... Devs wouldn't have put names (and soon ICONS) of those survivors into the HUD, if they didn't want killers to use them as info as well. So you see that xXDark-ShAdoWzXx was just unhooked and is now injured. You run into him and down him. If you know enough about the game, you'll slug him at that point. If you don't, and get a DS for it, it was on you. And to be fair, with the amount of killers who just straight out tunnel you to death or chase you forever, sometimes I feel like DS should be made even stronger, or token and chase based (the more you get chased, the more tokens and uses you get for it). But yeah, I get the feeling of it being not so healthy for killers who don't tunnel (as few as they might be) or those who ACT like they didn't. But until Bloodlust and tunneling are a thing, DS needs to stay. As much as BT needs to stay until we don't have camping anymore.

    Both sides have got their noob things and their healthy things. But a survivor can't prevent you from playing or moving, for instance, while killers can.

    No one’s whining about Kindred, which lets survivors’ see the killer’s aura. Just because you know where the survivors are, the perk doesn’t kill them for you. There’s a difference between information and second chance perks

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/220047/will-we-have-a-ds-nerf-someday

    You mean like these?.. How many times are you guys going to cry for a nerf? Simple solution is "Don't tunnel". DS/Unbreakable isn't even overpowered; it means you tunneled and had 1 player out of the game for 40+ seconds. They still have to recover, they have to heal, they aren't doing gens.

    https://us.v-cdn.net/6030815/uploads/WV63TXXA66MK/image.png

    It’s a lot more complicated that “Don’t tunnel”. That’s like me saying “Don’t do gens” if you dislike NOED. I personally never use NOED, but the point still stands

  • Ok so i've read all the posts on this topic and i'm still amazed how can i be caleld a tunneler on both clips when i got hitted by a 56 and 58 secs ds hooking someone in between both times. Seriously it amazes me, so many survivor mains who cant see how THIS particular events make killer stop playing.


    Then they will cry about 15 mins queue to play against a rank 10 killer while they are rank 1, but whatever.


    I truly hope that the dev clip that has been posted earlier isn't some kind of "yes maybe, you know, maybe, we are looking to change that in 2 years", but an actual reflection and acknowledgement on why this perk is used and abused so often.


    ANd for the people who says "it doesnt happen THAT often", trust me, it is happening quite a lot. I'm not even mentionning ds abuse when doors are opened. Playing killer feels so harmless that it's actually sad.

  • Aha saying stuff you (the Developer) don't like to hear equals bullying.

  • @scenekiller said:

    Just as an aside, I'm a survivor main and agree with almost any proposed change to DS I've seen, except one:

    The whole "deactivates when someone else is hooked" idea needs to be thrown in the garbage. This would be beyond abuse-able and just tilt the toxicity to the side of the killer.

    For example, an injured survivor safely removes someone from a hook, DS activates for 30 seconds in this proposed changed. A Spirit immediately teleports back, hooks the injured survivor, then tunnels the first one who just got off - but wait, they don't have DS anymore, and this happened in 10-15 seconds.

    That's still tunneling, and needs to be accounted for.

    An alternative that is player controlled is to disable DS when the survivor touches an objective, starts healing another survivor, or they heal over 10%. They have protection for 60s as long as they don't progress the game. If killer chases them, they can jump in a locker to force a grab or waste a hell of a lot of the killers time.

    Basically, it counters tunneling, but at the cost that you aren't helping the team as well.

  • It's nice seeing that not only does BHVR actually recognize it needs changing, but also is finally looking at it from the killers point of view.

  • That clip just sounds to me like they're saying what they've always said about DS: "The community calls it an anti-tunneling perk, which it is totalllly not designed as, and therefore it is fine"

    Old DS wasn't designed for anti-tunnel, but the redesign specifically designed it as such. Just because you want to pretend it isn't something doesn't mean that it isn't only viewed as it, but also used as such.

  • @Aven_Fallen said:

    Well, for the second Clip, you even tunneled the Laurie. That you did not pick her up immediatly does not mean that you did not tunnel. So...

    Regarding the first Clip, why exactly did you turn around? I dont see any reason to do so, you gave the Claudette free distance by doing that, even if you would have been able to hook the Nea, the Claudette would have probably opened an Exit at this point and would have been able to escape.

    how did he tunnel her, she obviously has DS and mostlikely even unbreakable therefore she has 1 minute of immortality, by putting her into dying state you save yourself some time by not letting her do a gen for all those 60 seconds where you cant do anything to her, like why should he just let her leave? insane how this is considered tunneling

  • @Moxie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885055#Comment_1885055

    I wonder if it's being dumped into the same shallow grave as console optimization, Blight PoV and colorblind options.

    Opps I said the forbidden word "colorblind" pls don't ban :(

    F

    Shouldn't of said it.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878574#Comment_1878574

    how did he tunnel her, she obviously has DS and mostlikely even unbreakable therefore she has 1 minute of immortality, by putting her into dying state you save yourself some time by not letting her do a gen for all those 60 seconds where you cant do anything to her, like why should he just let her leave? insane how this is considered tunneling

    He even waited for the I-frames to end... Of course he tunneled her. But I can see if Killers dont see this as tunneling, how they think they got hit by DS by "not tunneling".

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878756#Comment_1878756

    I saw nothing wrong with that video. It's only a one-time use perk. Killers have slowdown perks gallore, if DS slows a killrush killer down, it is serving the purpose of a perk :)

    sorry but the nea was doing a gen in the killer face ( knowing she still had DS) to get that 1 last gen done and we all know ds is broken in the end game

    also note he hook one other before downing nea now how that fair?

    that 2nd clip that something else but I'm talking the first clip.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878784#Comment_1878784

    sorry but the nea was doing a gen in the killer face ( knowing she still had DS) to get that 1 last gen done and we all know ds is broken in the end game

    also note he hook one other before downing nea now how that fair?

    that 2nd clip that something else but I'm talking the first clip.

    That should be of no business to you of whether they are doing a gen or not. You can do a gen with sprint burst ready too. Dead Hard as well. You think those are unfair too? How is it fair for the killer to use the perks they do, which btw none are only one time use. Explain how it is fair for me to do a gen and you are told I almost have it done so you can hide your terror radius for a surprise attack to stop it, regress it? Let me guess...you think that is fair. But let me remind you, it is not even a 1-time use perk.

    Killers need to grow a pair and stop being like step-children with the devs and asking them to give you free kills. The game is already entirely too easy for killers.

  • @[Deleted User] said:

    Just because it wasn't fun for you doesn't mean it's not fun for survivors. 4 out of 5 people in that game found the perk fun/useful, sorry bud but you're outvoted.

    funny you say that because with out the kill( the killer) the 4 can't play but keep on talking you may hit on something..

  • @Malum_Midnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878991#Comment_1878991

    No one’s whining about Kindred, which lets survivors’ see the killer’s aura. Just because you know where the survivors are, the perk doesn’t kill them for you. There’s a difference between information and second chance perks

    Yes, indeed, but there is a difference between the two perks. Kindred lets other survivors see where the killer is IF he stands close to the hook (camping, mostly) and doesn't really give you any additional information about the killer that you would not be getting was he to come for you (eg TR). BBQ and Nurse's, on the other hand, let you see the auras of survivors that you still didn't find on your own, and that you could possibly not even be hearing (because of distance or Iron Will). I mean, there is a reason why one of the scoring points for a killer is "Survivor found" and not "You could already see the survivor, now start chasing him". As much as the Hunter emblem isn't called "Dora's adventure". As a killer, you are firstly tasked with FINDING a survivor. And again, killers have Bloodlust, which isn't really far from DS anyway. You call DS a second chance perk, I call Bloodlust a failure rewarding thing (wish I could call Bloodlust a perk, but no, killers get it for free).

  • @DeceptivePastry said:

    This may be a weird thing for a killer main to say, but I think DS is somewhat essential and wouldn't be opposed to it being base. But at the tradeoff of a slight nerf, either in duration (down to 45-50 seconds) or it should go back on cooldown conditionally such as when you work on a gen for more than 5 seconds as if you are free to work on a gen for a period of time then you aren't being tunneled. The way killers tend to play when there is no obsession, easily tunneling players out of the game, just goes to show how important it is. I've seen it said that the devs claim it isn't supposed to be an anti-tunneling perk, but I think it's healthier for it to be that than it is for it to be 60 seconds of survivors feeling invincible and acting completely unafraid of the killer.

    this is true but there need to be a change to the perk in some way but I do feel like there should be obsession in every match no matter if there a obsession perk in play or not so make some killers think before picking up because when there no obsession kill will easyly tunnel anyone with no fear.

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886369#Comment_1886369

    Yes, indeed, but there is a difference between the two perks. Kindred lets other survivors see where the killer is IF he stands close to the hook (camping, mostly) and doesn't really give you any additional information about the killer that you would not be getting was he to come for you (eg TR). BBQ and Nurse's, on the other hand, let you see the auras of survivors that you still didn't find on your own, and that you could possibly not even be hearing (because of distance or Iron Will). I mean, there is a reason why one of the scoring points for a killer is "Survivor found" and not "You could already see the survivor, now start chasing him". As much as the Hunter emblem isn't called "Dora's adventure". As a killer, you are firstly tasked with FINDING a survivor. And again, killers have Bloodlust, which isn't really far from DS anyway. You call DS a second chance perk, I call Bloodlust a failure rewarding thing (wish I could call Bloodlust a perk, but no, killers get it for free).

    Indeed, I agree Bloodlust is a second chance mechanic. Now that you’ve had me look at it in another light, it is weird that Killer’s have lots of aura perks, yet the survivor version, Object, is always being the topic of nerfs

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886809#Comment_1886809

    That should be of no business to you of whether they are doing a gen or not. You can do a gen with sprint burst ready too. Dead Hard as well. You think those are unfair too? How is it fair for the killer to use the perks they do, which btw none are only one time use. Explain how it is fair for me to do a gen and you are told I almost have it done so you can hide your terror radius for a surprise attack to stop it, regress it? Let me guess...you think that is fair. But let me remind you, it is not even a 1-time use perk.

    Killers need to grow a pair and stop being like step-children with the devs and asking them to give you free kills. The game is already entirely too easy for killers.

    sprint burst and Dead Hard are nothing like ds,ds is overpowered most survivors know it when survivor are doing a gen fresh off the hook hurt(not healing) knowing nothing can hurt them that OP and bad for the game killer don't have any perk close as Op as DS only thing close is ruin undying that's two perks together and that getting nerf.

    I bet you don't play killer at all before you say I don't play survivor I do I play both side and solo with out DS still get out most of my match survivor mode is easy mode nothing hard about it.

    I repeat I do feel like there should be obsession in every match no matter if there a obsession perk in play or not because of tunneling but don't say DS not Op because your fooling yourself.

    ds need to be changed so it can't be abused.

    @Malum_Midnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886997#Comment_1886997

    Indeed, I agree Bloodlust is a second chance mechanic. Now that you’ve had me look at it in another light, it is weird that Killer’s have lots of aura perks, yet the survivor version, Object, is always being the topic of nerfs

    that's mostly because it can be abused by SWF the one using OoO can easyly tell his/her teams where the killer is what they doing and where they set a trap.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886877#Comment_1886877

    sprint burst and Dead Hard are nothing like ds,ds is overpowered most survivors know it when survivor are doing a gen fresh off the hook hurt(not healing) knowing nothing can hurt them that OP and bad for the game killer don't have any perk close as Op as DS only thing close is ruin undying that's two perks together and that getting nerf.

    I bet you don't play killer at all before you say I don't play survivor I do I play both side and solo with out DS still get out most of my match survivor mode is easy mode nothing hard about it.

    I repeat I do feel like there should be obsession in every match no matter if there a obsession perk in play or not because of tunneling but don't say DS not Op because your fooling yourself.

    ds need to be changed so it can't be abused.

    https://forum.deadbydaylight.com/en/discussion/comment/1887050#Comment_1887050

    that's mostly because it can be abused by SWF the one using OoO can easyly tell his/her teams where the killer is what they doing and where they set a trap.

    Sprint burst all the way to a safe looping area multiple times, how is that not actually better than DS which is one time only? That's simply you rambling that you don't like the perk and wants survivor to always be totally defenseless. You are disingenuous because killer perks are all stronger than DS. Are you telling me that a killer camping and tunneling and then using NOED to down a few more is ok then? He is totally not abusing his mechanics and perks to win. Not at all. Thing is here, DS doesn't guarantee a win like a killer can do. A killer can easily down them instantly again and even finish tunneling them out of a match. Killer perks are all game changing and for the most part wins their game. Undying wasn't even nerfed enough. Killers have a "second chance" at keeping their very powerful hex perk in the game to guarantee their win with Devour Hope or Ruin.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1887084#Comment_1887084

    Sprint burst all the way to a safe looping area multiple times, how is that not actually better than DS which is one time only? That's simply you rambling that you don't like the perk and wants survivor to always be totally defenseless. You are disingenuous because killer perks are all stronger than DS. Are you telling me that a killer camping and tunneling and then using NOED to down a few more is ok then? He is totally not abusing his mechanics and perks to win. Not at all. Thing is here, DS doesn't guarantee a win like a killer can do. A killer can easily down them instantly again and even finish tunneling them out of a match. Killer perks are all game changing and for the most part wins their game. Undying wasn't even nerfed enough. Killers have a "second chance" at keeping their very powerful hex perk in the game to guarantee their win with Devour Hope or Ruin.

    there no talking to you you don't play killer and survivors never been defenseless I play survivor and I don't use Sprint burst dead hard DS BT or any of the meta perks and still get out so don't give me survivors are defenseless crap.

    DS does guarantee a win if they save it for egc which most do,a lot of killer perk have drawback or the have to do something get it started all survivor have to do get ds is get hooked after using it no drawback for using it.

    I feel unless you play play both side of a game you shouldn't give input on game balance.

  • @UMCorian said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885114#Comment_1885114

    Dev: "UUUHHHHH according to the spreadsheet/stats I have here.... at higher levels of play, DS doesn't actually do anything! Killers tend to leave anyone they hit who's just been hooked in the last minute on the ground and not even pick them up whether they have DS or not! Since Survivors dont even get to USE DS, we should BUFF it if anything."

    Killers: "It's so powerful that even if no one has it and there is still an obsession, we have to play like they do have it.

    Dev: "I don't remember granting you permission to speak."

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1887223#Comment_1887223

    there no talking to you you don't play killer and survivors never been defenseless I play survivor and I don't use Sprint burst dead hard DS BT or any of the meta perks and still get out so don't give me survivors are defenseless crap.

    First of all, I've played both sides since August 2016 when it first came out. When the game came out, killers had to earn their kills the hard way. No slow down perks and hardly any aura perks and all four survivors could have decisive before they were hooked if they so chose to have it equipped. Maps had a lot more pallets too. If killers made it then and still got kills, I know you can get kills now with a perk that can totally be denied by not tunneling for 60 seconds, there is 3 other survivors in the match. Stop tunneling and if they kept their perk until EGC, well that's good, because killers have plenty of endgame perks.

  • Devs will NEVER nerf DS. Survivors are their cash cows. Get it through your head already

  • @Malum_Midnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886997#Comment_1886997

    Indeed, I agree Bloodlust is a second chance mechanic. Now that you’ve had me look at it in another light, it is weird that Killer’s have lots of aura perks, yet the survivor version, Object, is always being the topic of nerfs

    Don't know if you are being sarcastic or not, but yeah, I forgot about OoO since I never used it outside of Adept Laurie. That perk doesn't really make much sense, either. It acts as a direct counter to diverse killers, possibly completely erasing a Trapper or a Wraith. Anyway, if you were being sarcastic, I never implied those aura reading killer perks should be getting a nerf. I only said that killers have lots of tools at their disposal, doing a lot of the work for them. On the other side, survivors don't really have a way to have gens repair themselves.

  • @TrevorLahey93 said:

    Devs will NEVER nerf DS. Survivors are their cash cows. Get it through your head already

    Then why did they nerf almost all of what survivors had for the past 4 years. They nerfed exhaustion, god loops, insta heals,BNP, old DS balanced land and BT. Also did I mention they nerfed DS 5 times what is it going to take to get it through these thick skulls there not survivor biased they literally announced there changing DS

  • I just don't understand why pop got nerfed to 45 seconds because it's "too long" or w/e when DS is 60 seconds for a 5 second stun, times 4 if all the survivors run it. They have way too much time to do stuff if we talkin about it lol

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886809#Comment_1886809

    That should be of no business to you of whether they are doing a gen or not. You can do a gen with sprint burst ready too. Dead Hard as well. You think those are unfair too? How is it fair for the killer to use the perks they do, which btw none are only one time use. Explain how it is fair for me to do a gen and you are told I almost have it done so you can hide your terror radius for a surprise attack to stop it, regress it? Let me guess...you think that is fair. But let me remind you, it is not even a 1-time use perk.

    Killers need to grow a pair and stop being like step-children with the devs and asking them to give you free kills. The game is already entirely too easy for killers.

    All those other perks can be outplayed by a smart enough, and can even be blocked if the killer really doesnt like it (mindbreaker). Also, we may not have one use only perks, but we do have hex perks that usually disappear before you find a survivor, especially now their only decent protection got nerfed. A survivor can chose to save DS, a killer cant chose when a totem lights or even where.

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