Will we have a DS nerf someday ?

https://www.youtube.com/watch?v=Q6dRlVjJBjk&feature=youtu.be


https://www.youtube.com/watch?v=BsDYo9QPVXM&feature=youtu.be

Same game 2 DS at 56-58 seconds, not even tunnel, hooked someone else in 2 clips

And i still get punished for that. Can dev for once, nerf something out of survivors kit ?

"you run ruin undying, deserved", try play at rank 1 vs swf without meta perks without mental breaking


Any thoughts ?

Tagged: Dev

Comments

  • The only change I ever want from DS is to make not work whenever survivors jump into lockers. I'd be happy with just that alone because it's incredibly dumb where they can get literal invincibility for 60 seconds if they hide in a locker.

  • Only after they finish nerfing anything threatining killers have. Then we might get a minor nerf to DS.

  • Killer "main" do me a favor and dont DUMP the Perk just remove its Duration if they touch a gen or get Full Heal. Thanks

    ps: i know its not a Anit Tunnel Perk BUUUUUUUT

    You're not being tunneled if you're on a generator.

  • Imagine the old DS, where you had no timer and you could just use it at any time you wanted once. What a nightmare this was.

  • @BaldursGate2 said:

    Imagine the old DS, where you had no timer and you could just use it at any time you wanted once. What a nightmare this was.

    Well, at least you could keep juggling the survivor and avoid the DS. Something that should return to the game.

  • Imma tell you something from survivors POV. We get tunneled and camped amd slugged a lot. Mostly tunneling. Survivors run it so they actually have a chance to play the game. Ds is fine its already been nerfed before. Don't complain about ds if you dont attempt to play around it. The survivors goal is to survive. I dont run ds myself because I feel as if there are better perks out there. I would just like to point out that when solo Q games get the repetitive with iri add-ons, moris and tunneling we kinda run what we need to at least let the game go on for a little bit

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888762#Comment_1888762

    Well, at least you could keep juggling the survivor and avoid the DS. Something that should return to the game.

    But the survivor just wasted a perk slot than right?

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886809#Comment_1886809

    That should be of no business to you of whether they are doing a gen or not. You can do a gen with sprint burst ready too. Dead Hard as well. You think those are unfair too? How is it fair for the killer to use the perks they do, which btw none are only one time use. Explain how it is fair for me to do a gen and you are told I almost have it done so you can hide your terror radius for a surprise attack to stop it, regress it? Let me guess...you think that is fair. But let me remind you, it is not even a 1-time use perk.

    Killers need to grow a pair and stop being like step-children with the devs and asking them to give you free kills. The game is already entirely too easy for killers.

    It's no business of the killers if the survivor is doing a gen. This is your brain on survivor

  • That is the point, my friend. You see, sometimes your Ruin or Lullaby gets cleansed at the very beggining of the trial, which means that, technically, you wasted a perk slot. I don't see a problem with survivors wasting one of theirs.

  • @UMCorian said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885055#Comment_1885055

    This doesn't really answer the question of how I can hook a survivor, spend about 1 minute chasing others while that first survivor gets unhooked, chase another for 30 seconds. Find the first survivor 20 seconds after that... down them, pick them up - nearly a full 2 minutes after I did anything to them - and get punished by an "Anti-Tunnel perk".

    I've literally left the moron alone for around 2 minutes! What more do you want from me?

    Funny too: literally the one good thing your new UI could do was let the killer know who has been hooked - y'know, to help remember crap like this - and you decide to not let the killer see that information and keep it Survivor-Side only. 🤣🤣🤣

    @UMCorian

    Because it is not strictly an anti tunnel perk. This has been stated a thousand times on the forums.

    You are not getting “punished” you are just not playing to counter the perk. So you eat the stun instead. That is a choice you made.

    Also your scenario doesn’t even make any sense. DS’ timer begins when the survivor is unhooked. So if we follow your own scenario, the first hooked survivor should have 10 seconds left of their DS timer. It only last 60 seconds not 120 like you are trying to claim.

    This is a problem that I hope you @Almo and your team are also keeping into consideration because there seems to be a big segment of players that just flat out refuse to learn how to counter the perk.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1879759#Comment_1879759

    “Almost every killer perk requires thought and skill”

    Yep they do:

    Whispers : literally walk around and do nothing.

    Corrupt Intervention: literally spawn into a map.

    No Ed: Apparently this one requires so much skill you need the survivors to complete THEIR objective to show how much skill it requires. Phew.

    Ruin/Undying: Yup you guessed it 👍 spawn on the map again.

    I could go on. Listen, if you are gonna call out a perk which has a timer and KNOWINGLY you pick the survivor up. You kind of deserve to get stunned. It means you weren’t paying attention.

    I love that you HAD to bring up a different scenario than the one presented in the video I was referring to because you know that is the truth. He should have kept going for Claud and downed her. Or slug for the DS.

    End of story.

    Survivors with DS going into lockers for avoiding getting downed say "hi"...

  • @Gore_Nargai said:

    https://forum.deadbydaylight.com/en/discussion/comment/1879765#Comment_1879765

    Survivors with DS going into lockers for avoiding getting downed say "hi"...

    @Gore_Nargai

    Killers who didn’t tunnel right from the survivor’s unhooked stage, and only waited for like 10 seconds while DS was depleted while they were in a locker say “hi”.

    Im guessing you didn’t bother to read the context of a response to another forum user. You just grabbed whatever response you read and responded to it.

  • @Malum_Midnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886997#Comment_1886997

    Indeed, I agree Bloodlust is a second chance mechanic. Now that you’ve had me look at it in another light, it is weird that Killer’s have lots of aura perks, yet the survivor version, Object, is always being the topic of nerfs

    Killer aura reading must be earned and have many many counters.

    Survivors get aura reading on demand without needing to earn it and it is more punishing to the killer being able to run early and extend the chase vs a killer knowing where you are and warning you with their terror radius while approaching.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1887444#Comment_1887444

    Then why did they nerf almost all of what survivors had for the past 4 years. They nerfed exhaustion, god loops, insta heals,BNP, old DS balanced land and BT. Also did I mention they nerfed DS 5 times what is it going to take to get it through these thick skulls there not survivor biased they literally announced there changing DS

    BT got nerfed yes, and then got buffed. And the logic was...welll "It was a chance to nerf legion and buff BT." Which isn't really logic. And yes, may things for survivors have been nerfed. Its not that they don't do things for killers. Though honestly I feel the new DS is worse then the 2nd iteration of DS for a variety of reasons. But coming back to why they are survivor sided. It took ages to get a true change to DS, and it was more powerful. Survivors had vacuum pallets, and those where buffed to sup[er vacuum pallets, and took forever to finally get rid of. Infinites where quashed relativaly quickly, but then survivor hitboxes where shrunk which created the problem of looping. Then there are things like Mori's getting nerfed twice while keys are still untouched. Hatch standoff was around for nearly 3 years before a fix. Undying was nerfed after 3 months, and the best we get on DS+Unbreakable is "It's being talked about." Freddy came out and was bad, and then got nerfed. It took over a year to get a rework for him. There are just so many of these stories that say to me they are survivor sided. Again, not survivor only minded, they just lean that way when they are looking to change things most often.

  • Just add the condition of DS deactivating after another survivor is put into the dying state. Not a permanent solution, but it would be good enough until they decide to make more in depth changes.

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