Gore_Nargai
Gore_Nargai
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- Gore_Nargai
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2304160#Comment_2304160
How does sprint burst or dead hard reward skill exactly?
I wrote and quote:
"This Hex should work like other perks in a way that rewards skills"
I've never said that all the perks in the game reward skills, there's plenty of killer/survivors perks that are straight up base improvements, so I don't get the purpose of the question.
But about those two perks. They don't, and that's the whole point, is an ability style perk, to make survivors last longer. And being this a Hunter/Prey game on where the prey needs to have alternatives, is more than necessary. In this case Dead hard and Sprint burst exist to give a chance to survivors. Other wise bloodlust will end all persecutions eventually, especially on certain maps on where loops suck.
Now, just trying to interpret here, so tell me if I'm wrong, but with the question that you just made, it almost seems like self pityness because you are having a hard time with people calling you out for using NOED, just don't fall for that.
It's a perk, if it is in the game, then, use it, play the way you want. With the salt aside, at the end of the day, nobody cares about it, the perk will keep being the way it is.
In my last 40 survivors matches in red ranks, I haven't encountered a single NOED, and as killer main, the answers is more than obvious, it doesn't worth it. If you get trashed and yo do a comeback at the end because of NOED, even killing everyone, will most of the time not give you a pip in rank 2-1. So the perk is bad, and if someone does a magical comeback with it after getting trashed, then survivors are as bad as the killer using it for not cleaning bones. Just a bad mechanic overall, nothing more nothing less, most people want to change it to make it fun for both parties, because is just one of "those" perks, not because it's unfair.
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@Reinami said:
Against most survivors, and even at the high level play team Oracle for example, everyone agrees that a killer MUST have some sort of game delay, or gen regression perk. Well, let's look at all of those perks that are classified as game delay/gen defense:
- Corrupt Intervention (Plague)
- Dead Man's Switch (Deathslinger) *also a bad perk
- Dying Light (Myers) *also a bad perk
- Eruption (Nemesis)
- Hex: Huntress Lullaby (Huntress) *also a bad perk
- Hex: Ruin (Hag)
- Oppression (Twins) *also a bad perk
- Overcharge (Doctor) *also a bad perk
- Pop Goes the Weasel (Clown)
- Surge (Demogorgon)
Now, if we only look at the good perks, you basically have:
- Corrupt Interention
- Eruption (Usually has to be paired with something else)
- Hex: Ruin
- Pop Goes the Weasel
- Demogorgon
Do you see anything in common with all of these perks? They are all teachables. With the exception of Hex: Huntress Lullaby, which is an extremely terrible perk mind you. The rest of them require you to spend shards or money to access a killer. Then you must level that killer to 40, to get their teachables, then level the killer of your choice to get the perk you want.
There are no gen regression/defense/slowdown perks that exist as baseline perks. NOED is basically your only other option if you don't take some sort of gen defense.
Thus, if you want to nerf/change Hex: NOED, you first need to give a VIABLE gen defense perk as a baseline non-teachable to give people some sort of alternative.
"There are no gen regression/defense/slowdown perks that exist as baseline perks. NOED is basically your only other option if you don't take some sort of gen defense."
The main option on defending gens is your own skills playing the game, not perks. NOED is a perk that rewards killers that are being trashed by survivors, in a normal MMR game on where you get trashed by your opponent, you de-rank, period, you don't get a magical "life savior" to make a comeback out of nowhere, like this Hex.
This Hex should work like other perks in a way that rewards skills, the most basic way should be that the totem only lights up when certain conditions or objectives are met by the killer, example:
-Hook x amount of survivors.
-Successfully hit survivors x amount of times.
-Chase survivors x amount seconds.
The list on how devs could make this perk better goes on and on. Right now the perk is only good for making new killers get less frustrated with their first matches and that's it. If you get survivors that do bones, the Hex will be off in seconds after the match starts, so you'll get way more value out of other vanilla perks that come with the game by default.
But honestly this is a well known topic, that is constantly popping in this forum, meanwhile most killer/survivors mains that don't complain about this kind of stuff, only hope that the new upcoming MMR system fix the inconsistency on skills.
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/1889431#Comment_1889431
When I play killer, I don't really have trouble keeping track of perks. There are only a handful that are used anyway and the lot are irrelevant, so it's never been like a struggle to keep track of them for me. I also see less variety in playstyles of survivors compared to killers, because it's basically to be looped or to not be looped (stealth). And the former only changes based on the quality of how you looped. In pub games it's even more consistent because of how dysfunctional the organisation is, so I never really have a problem.
That's also a point I was saying to others. Like watching survivor streamers commentate what they're doing in chase, it's pretty impossible to learn from that because it's all variable. Map RNG on top of pallet RNG on top of killer RNG on top of the RNG of the quality of the player behind the killer. On top of the fact that the areas you saw that streamer loop, even if you're on the same map, you may be in a totally different area, or particularly a dead zone. Nothing is the same. Unless your last sentence was referring to bloodlust, I don't disagree with what you're saying. But my point is that it's much more rewarding and successful (being able to win games) being a mediocre killer than as a mediocre survivor. And I can also apply that to being a team of four mediocre survivors versus a mediocre killer. Your DS and unbreakable won't mean much to, say, a tinkerer, surveillance, undying, and ruin freddy or spirit that's mediocre in terms of skill.
https://forum.deadbydaylight.com/en/discussion/comment/1889432#Comment_1889432
If I really wanted to, I can just stealth out a game and be more successful, but I find that boring. I find fun in survivor in being chased at least for a decent bit. Just hiding and doing generators is boring, and becomes frustrating when you get downed so easily if the killer finds you.
Pacing is something I do, but it's all variable. As survivor I find it much harder to predict what someone is trying to do as killer typically other than very obvious ones, like killers walking through a pallet while chasing a survivor around a loop even if there was another entrance way that made more sense to go through.
Custom games can be fun, but I only pretty much play with the people who introduced me to the game. Tried playing with some people in the DBD discord and some were nice but I'm a pretty shy person as well so it's not so easy for me to make friends in this game
https://forum.deadbydaylight.com/en/discussion/comment/1889666#Comment_1889666
Yikes, the incredulity from you is obnoxious. Gonna be a no from me in continuing this conversation, but since I was asked and I'm also interested, I'll throw up screenshots from steam achievements
https://i.imgur.com/59rgLSl.png
That was before the most recent rank reset like a week or two ago, am rank 4 in survivor and 3 in killer since I haven't been playing as much. Rank 1 survivor was much more difficult to achieve than rank 1 killer. Almost gave up on trying to do it but luckily had some farming matches when I was rank 2.
https://forum.deadbydaylight.com/en/discussion/comment/1891835#Comment_1891835
I have a similar experience. When I play killer it's normally really chill, and if I anticipate some sort of toxicity I can just disable comments. You can say the same for playing survivor, but survivors can't really do the same sort of in-game toxicity as killers can. Like there's nothing a survivor can do that ruins the killer's game that's equivalent to facecamping for example.
It's also rare for me to go against rude survivors, but it's very common to go against extremely rude killers, either in game and/or in end game chat. I also don't experience SWFs even that often, let alone really good ones. It's mostly pub games which are easy to win.
I can play DBD for hours if I'm with friends but after a few games of solo queue I'm done and I've had enough. I'm not surprised the really good survivors seclude themselves to SWFs because solo queue is just too much to deal with and is almost designed for you to fail.
https://forum.deadbydaylight.com/en/discussion/comment/1891896#Comment_1891896
I understand that, and I've heard that comment as well. It's just that, from what I've noticed, it's much easier to be successful at winning as killer than as survivor in pub games (exception would be a good swf, since swf doesn't automatically equal being good). Like I have probably less than 100 hours in killer but it was significantly easier for me to get rank 1 in killer than in survivor, and I struggled immensely to get rank 1 and it was so frustrating that I vow to never intentionally commit to doing it again. Whereas I can get it anytime with little to no sweat while playing killer if I so chose.
For me, the fun of survivor, other than playing with friends, is the chases. I like knowing that I did decent in a chase. Like sometimes I'm being chased and I run out of resources and I just die, and that's ok, but many times I know I could have done better.
https://forum.deadbydaylight.com/en/discussion/comment/1892298#Comment_1892298
The survivor tricks I don't find easy to emulate at all, since I think to have a better understanding of it is to be very experienced as both a survivor and killer. For me when I play killer I'm not experienced in that, neither survivor, but I find it MUCH easier to apply those tricks I find survivor content creates doing when I play killer as opposed to when I play survivor. Like if LOS at a gym is broken, the survivor is likely to kind of linger around until they see me coming, or go the other way. When I play survivor this isn't really helpful because it's just a variety of things you can do as killer and it's only coincidentally that it works out, and often times I fail at it. As killer it just "clicks" more if that makes sense. Also another thing I have difficulty with is grasping the perspective of a killer when playing survivor, like in third person. That's perhaps one reason why I couldn't 360 well. Whereas when i'm playing killer it's so much easier to imagine what I look like or would look like on their screen.
I do notice some patterns, like what you said about a huntress. But her hatchet hitbox is questionable, and I've had too many questionable hits with her hatchets. In situations like that I will often just walk through a pallet if I hear her raise her hatchet, and I will pre drop it when I have a chance to loop around it. Similar situation for Executioner. Deathslinger on the other hand...I truly believe doesn't really have a counter. Unlike a Huntress, there is no sound notification as to when he's about to shoot you, and his fake is identical to when he's actually about to shoot you. On top of that, trying to look back and forth constantly makes me prone to running into objects as I'm trying to both look at where I'm going and what a Deathslinger is doing. I try to just break LOS and crouch sometimes or go near objects but there's no interaction between a survivor and a Slinger. His only counter I find is to don't let him get near you, which is pretty boring.
I use Windows all the time and it's one of my favourite perks, and but it doesn't help enough to alleviate the problem, especially against certain killers like a Deathslinger.
https://forum.deadbydaylight.com/en/discussion/comment/1892366#Comment_1892366
It doesn't seem as easy as you claim. I think if it was that easy the survivors you go against, especially in red rank, wouldn't be so easy to beat at the very minimum 3 out of 4 times.
https://forum.deadbydaylight.com/en/discussion/comment/1892379#Comment_1892379
He came into the thread not wanting to contribute to the actual topic, misrepresented what I said, and put words in my mouth, hence he got ignored. Overall he wanted to be a waste of space, much like you, but you seem like enough of a lapdog to want to stick around to give my thread more views and attention. Enjoy your stay, muppet.
https://forum.deadbydaylight.com/en/discussion/comment/1892412#Comment_1892412
If you find the topic uninteresting you can always leave it. The point wasn't about my feeling good about my skills, it's that I don't, that's the point. Not really a set standard as it's variable, but I basically defined it I believe in my OP as going down with little to no fight, or very quickly. 30 seconds on a basic M1 killer from healthy to hooked is not very good in my books.
https://forum.deadbydaylight.com/en/discussion/comment/1892438#Comment_1892438
I find immersion boring though. The only killers I feel like I need to do that on are Oni in demon mode or deathslinger because of how uncounterable they can be/their snowball effect with their power.
I can sympathise with those killer mains because it's a lot more difficult IME to apply what you see as killer when playing survivor than the inverse. When I started actively playing killer I kind of unconsciously absorbed the mind games I saw with killers I versued and so I never really "sucked" at that point, I was able to hold my ground on average. I still go against good survivors when I play killer but as I was saying before, i think it also is very dependent on an understanding of the perspective of your opponent. When I play killer it's easy to imagine what I look like on their screen, but much harder to imagine precisely what it looks like on a killer's screen when I'm playing survivor. Stuff seems more zoomed in and in your face because of the first person camera playing killer.
https://forum.deadbydaylight.com/en/discussion/comment/1892727#Comment_1892727
https://forum.deadbydaylight.com/en/discussion/comment/1892746#Comment_1892746
I only agree survivor is easier if you're in a swf, particularly one with at least some good players. In solo queue, it most definitely is not easier, so I cannot agree with that. And specifically I am talking about looping as survivor. You can say it's easier if you have stealthy survivors sure.
I think to get good at looping, definitely more skill is needed. Playing killer you are not required in any instance to play other killers. There are many people who have the majority of their overall playtime in the game in one or two killers for example, and not relatively evenly distributed between all 23. You can specialise when you play killer and the practice is linear, but this is not so for survivor. To be a good survivor particularly at looping, you need to know very intimately the nuances and counters to all 23 killers or at least the majority of the popular ones. When playing killer the game isn't going to punish you in emblems for only playing one killer or tell you that you're not doing enough. The game mandates you play against different killers as survivor, but you are not required to play different killers in the slightest
@GodDamn_Angela I also think your example is poor. You're making assumptions (I'd bet that for a long time their games were a worse experience while learning her than your games learning to play Survivor) and you seemed to have picked the hardest killer for some weird ass reason. I'm actually confused how you thought that was a good point -- "I bet X is like this because I said so even though I actually have no way to objectively say X person had a worse time learning than Y person." I don't tend to say this but that point was very ######### to read. Not going to bother to argue with your hypotheticals considering the quality of that argument, but feel free to linger around the thread to adds views or to give your final comeback or whatever.
Sorry your excellency for needing proof to believe such a bland statement, idk in what world you live on but that's how arguing works, i quote:
"give reasons or cite evidence in support of an idea, action, or theory, typically with the aim of persuading others to share one's view."
that's straight from the dictionary. There's nothing wrong on being doubtful of others.
Specially when that person has an opinion that almost nobody shares.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1879759#Comment_1879759
“Almost every killer perk requires thought and skill”
Yep they do:
Whispers : literally walk around and do nothing.
Corrupt Intervention: literally spawn into a map.
No Ed: Apparently this one requires so much skill you need the survivors to complete THEIR objective to show how much skill it requires. Phew.
Ruin/Undying: Yup you guessed it 👍 spawn on the map again.
I could go on. Listen, if you are gonna call out a perk which has a timer and KNOWINGLY you pick the survivor up. You kind of deserve to get stunned. It means you weren’t paying attention.
I love that you HAD to bring up a different scenario than the one presented in the video I was referring to because you know that is the truth. He should have kept going for Claud and downed her. Or slug for the DS.
End of story.
Survivors with DS going into lockers for avoiding getting downed say "hi"...
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@KingFrost said:
How are you going to enforce it exactly?
Making not able to modify the files of the game.
right now is incredible easy to do so, that's why the people who cheats have this stupidly powerful abilities of flying and throwing axes at the speed of light
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@Withered8 said:
I've never seen any other game where ppl have considered bans for increasing ur lighting or changing it up. Just why?
Cause this is a horror game, darkness is part of the game mechanics, it helps to hide survivors, killers, items, etc.
making use of an in-game brightness control is totally fine, but going into the files of the game and messing with the gamma is a complete different thing.
The single fact that you are editing the game to give you an advantage in a game that in the practice is competitive, is sad and makes you a cheater.
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I can't believe that a rank 1 fellow killer and survivor is crying about the game being survivor sided.
The game has a great skill celling for many characters, including killer.
Being a trapper rank 1 is hard, being a wraith rank 1 is hard.
Clown? come on.
Nobody plays Hag because of how difficult the mind game is.
Each side has their problems and obstacles, is part of the game, the game do have RNG?, no i don't think so, i smore related to practice and being able to anticipate to the play.
So i could be wrong, but i refuse to believe that you are rank 1 in both killer and survivor.
i can believe the 800 hours tho.
So could you throw in a picture of your rank, to actually believe that this rant is coming from an experienced player and not someone whos just bashing in the game out of frustration?
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I always get send to swamp by bully type survivors, since i play Hag, the moment i hook one or two, they dc.
But usually if none survivors throw offering, the game sends me to Coldwind farm.
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So far, 2.
They were both a meme tho and i don't think the purpose was to actually get an advantage to win the game, it was, i believe to ruin the experience for everyone and laugh about it.
Killer running around throwing hatchets at the speed of sound. Games was over in 1 min.
The second was an incredible fast Pyramid Head, was running like blight.
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No wonder the state of the game.
Instead of creating post asking for even more paid content, ask for BHVR to fix all the problems the game has.
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Around 8 of 10 games.
But that's because i mostly play Killer, and when you win (4k), it happens.
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Damn this bait posts.
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You can't, Hag doesn't even need addons, is not a mechanically hard killer, but knowing how to control the map and time traps it is indeed super hard. That's why a lot of people don't play her.
A lot of the comments in this sections give u advices on how to counter a bad hag, the kind that commit mistakes. If you encounter a good Hag rank 1, either u have a good team on voicechat or you are done.
A good flashlight is a good idea, but knowing how to place traps as a Hag helps a lot, so learn that to understand the good spot on where to encounter traps so u can avoid them.
Avoid also to lose time on doing white bones, chest and unnecessary thing, Hag is a time killer, don't give away your time and just gen rush. Forget about bullying her cause u can't you are going to end up losing.
Watch out for Devour of Hope and Make Your Choice, those are two strong perks that can win the late game.
Thanatophobia is another perk you should be care of, it slows the game a lot if everyone gets hurt.
Aside from that, the typical, Ruin, Undying, Agitation.
Learn to counter the perks that Hag usually use and you might have a chance.
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@Deadlock said:
https://forum.deadbydaylight.com/en/discussion/comment/1888262#Comment_1888262
I dont understand why people are so against a fnaf chapter, honestly. I can understand wanting another chapter more, but the amount of hate that idea gets is way too extreme.
First of all it's a franchise that came out as a meme and social trending.
It has a lot of entries, being all the same, just a way to printing money, the developer has never done a single good game aside from the same formula of point an click, is garbage.
Its main audience are kids.
It's like asking slenderman to come to DBD.
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I'll give you some of the other points tho, the game need some serious work.
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The Rework ones, open area no pallets, trash map made for when the killers don't have bloodlust, i've never lost a match in the ones with the cars.
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H A G
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Please no, keep RE away from this game, right now everything is better than that ######### franchise.
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We will get:
-More skins
-More DLC's
-More Rifts
-More skins
-Reworks for maps that will make them worse than before.
-Tweaks and fixes to broken perks that will make them even worse than before.
-More skins
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The problem with DS is not the perk per se, is actually the conditions to trigger it, let's put the next situation for example, you downed survivor A, hooked him and went for another one (survivor B), A is recued by C, and when u get there A body block u so u don't hit C, so u hit A again but it has BT, C gets away so u chase A, you down him, again. While this happens survivor D recues B, meanwhile u have 2 choices, pick up A and eat the DS or leave A and he will either pick up by someone else or use unbreakable.
The problem with all this i that it makes the chase futile, cause you lose time as a killer, and in this game times is everything. The fact that u can get DS on second or third hook is the problem, not DS as a perk.
Playing as a survivor, and being good at it, especially if you are playing with a team on VC, gives you the skill to bully with DS, cause u know no matter either the killer down you or not u can get away with it, u will either be saved by someone or picked up by the killer and use DS.
So yeah i think DS needs a rework, not a nerf.
You will not find too many comments supporting your opinion tho, there's some childish behavior related to what needs to be nerfed and what doesn't.
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Doctor running around with some big scissor would be great.
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Honestly i would love to have a game mode on where u need to solve puzzles and traps while avoiding and hiding from the killer.
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Ruvik? nah i would love the guys with the safebox in the head tho
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Hahahaha bro, i thought you were talking serious until i saw the last part about the "Fnaf chapter", you got me not gonna lie, glad you are enjoying the game.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/1802707#Comment_1802707
I work at Domino's. Please don't be that guy that puts in an order literally 1 minute before we close lmao
I worked at pizza hut to pay my college, and when customers did that, i gladly prepared their order, cause it was my job, i don't understand people that get all angry with last time calls/orders. If u don't like it u can always quit and seek another job.
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Second post regarding LGBT of today so i'll just copy my comment.
While i'm part of the movement, i can't understand the mania of some people to be acknowledge on everything, every single character can be part of the movement, it doesn't get more importance because it's written on their bio.
This is one of the reasons why society is the way it is, because instead of normalizing something that is indeed normal, movements try to force everything into.
So when it happens i hope it does because of time and not because of post like this, peace <3
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@Sec3Op41514 said:
https://forum.deadbydaylight.com/en/discussion/comment/1802745#Comment_1802745
This file doesn't exist. Is this a solution for steam users? Mine is installed via windows store
Yep this is for steam users, for Microsoft would be %LOCALAPPDATA% \Packages\BehaviourInteractive.DeadbyDaylight
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C:\Users\"your user"\AppData\Local\DeadByDaylight
Delete the folder, then verify your files.
If u want to go 100% sure that it will work tho, delete the folder and then re-install.
This fixes the problem, good luck
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OMG Richard Trager, i can imagine him hunting survivors with his scissors.
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While i'm part of the movement, i can't understand the mania of some people to be acknowledge on everything, every single character can be part of the movement, it doesn't get more importance because it's written on their bio.
This is one of the reasons why society is the way it is, because instead of normalizing something that is indeed normal, movements try to force everything into.
So when it happens i hope it does because of time and not because of post like this, peace <3
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@MikaKim said:
1k to 3k survivor scores.
You camped and tunneled, then come here to whine about about how people don't like camping and tunneling.
Next.
If he won by camping and tunneling, it means the survivors were really bad, learning how to deal with camping tunneling and slugging are the 3 first thing that u learn when reaching purple ranks.
So no excuse for the survivors to be mad, they need to get better at the game, chill and learn how to behave.
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But they gave 345k the first day, and 1K or shards, + 1k more this week and more skins.
Why people needs to complain about not getting free stuff, play the game and get your own bp.
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Sounds like u need to get good
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Tag
When u get hit by the killer, its aura will be showed to the rest of survivors until it hits a different person.
after being hit your suffer from broken status for 120 sec
You can't trigger the perk again until you get fully healed.
It would be a really cool perk
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U basically want to delete the twins hahaha.
I think a good nerf to change how people play the twins, would be to allow survivors to help each other removing Victor out of their backs.
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Camping, slugging and tunneling.
I don't think u need to do any of those things to be a good killer, i reached rank 1 after around 90 hours of gameplay with Wraith, and never did something as Face camping or slugging 3 survivors to get all of them in the ground and win the match, it takes the fun out of my game, and as a killer i want the survivors to have a good time but also respect me as the villain.
I do believe tho, that in this game a lot of people get punished by their mistakes and sometimes some people are too blind to see it.
If i just hooked a survivor and you take it of the hook in front of me, that's not tunneling, that's just you being stupid and a bad partner.
If u got unhooked and instead of running away, you run towards me or you hide close to the hook and i find you randomly, that's not tunneling, that's you being stupid.
If i'm going to hook the third survivor, the fourth show up, body blocks me so its friend can escape, but instead of that i kill both, that's not slugging, that's just you acting moronic.
And so on... If u play killer a lot, u can come up with so many situations on where as a killer u can be called out as a camper, tunneler, slugger or whatever, but in reality a lot of those occasions , the problem is survivors being dumb.
Bu then you have BHVR releasing a killer that promote slugging in the bad way, i have played matches on were a Twins killer doesn't hook on the entire match, just because they want to kill all the survivors at the same time.
I think a good nerf to make the killer more in line with how the game works right now, is to allow survivors to take the baby out of the back of your friends by helping them to "shake it off"
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Yeah i like the idea, but it would be hard to have a big killer because of how the structures of the maps are.
i always thought of a leprechaun sort of creature that could track the aura of survivors by leaving things around the map, tiny, fast, but simple.
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They are not sexist or racist, so points for that.
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BHVR will never do something that could affect the sweet milking process.
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Kindred and BT + if the killer does this, he/she don't rank up because of the low amount of points that he/she will get.
Aside from that, ideally a gen should be down for the first hook, so during the hook time of that survivor the others 3 should be able to repair the others, if u lose against a face camper killer, either you or your teammates are really bad.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1795275#Comment_1795275
Plague did absolutely nothing wrong.
Was talking about his list, not the entire roster.
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I agree on Wraith and Death slinger. They look more human than the other killers.
The rest in my opinion, are pure evil.
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Nerfing? you are joking right?
The reworks of some maps suck ass so bad, the areas are so big and empty, barely a few places to loop or use pallets.
Devs are clowns, instead of doing a rework to all maps and disabling bloodlust for the killers, they do a "test" and fix a few map, they are only making the game more unbalance of what already is.
Death slinger has always been ok, huntress too, the only thing that it needs to go is the pink hatchet addon, is a joke how many u can get for leveling the huntress, i got 16 from lv 0 to 50. that's some serious bullshit.
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Devs don't give a flying ######### about issues like this, they just care about releasing characters and content that they can get money from, like that. they can milk that sweet sweet currency.
So they will always tweak certain things and put little band-aids to cover faults in the game balance
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That's really cool and interesting, but it's not a Mandela effect if you say that "he got added instead of Oni" cause those are to happenings occurring at the same time.
Is more like you lived on two realities or some sort of crazy Sci-fi thing
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Jesus, is this really a problem? It looks like a ######### baby, it sounds like a ######### baby, and it even goes inside charlotte like a freaking baby kangaroo, so why people cannot call it a baby or a kid? It's a video game, doesn't represent reality, is like people complaining for violence against animals on GTA V.
It's a videogame, and does not promote any sort of violence against kids in real life.
If anyone think that it does, then that person and/or entity is plain stupid.
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Meh, in my opinion while it could be cool with some killers, it wouldn't work with others. I see some of the killers as entities more than regular humans or creatures.
If u do it with killers like huntress, nurse, trapper, it would work.
How do u do it with Myers or Blight, what about Wraith or Hag? Are u just going to add or remove the breast depending of the sex? don't think so.
So yeah, i would love to see it, but someone needs to think it through to make it look cool.
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In my opinion, quitters are the worst kind of gamer over the whole internet.
If you press play, then you play, if something goes wrong, well, u endure whatever you are going through, but you never disconnect, it ruins the experience for the rest of the members in the session, so if you do, it means you are selfish and self centered.
U may say, "but dude, it's the internet" In my opinion, your persona online is a direct image of how you are in person.
So how i see it, you quit, you suck.
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I don't have too much things to say about general balance that hasn't been said already.
I don't use moris, in my opinion they ruin the survivor experience and they don't even reward me with enough points.
I like to use keys, they are powerful and u can use them in many ways, rarely i use them to scape through the hatch tho, (weird isn't?)
When i play survivor i don't think there too many different ways to play, cause u have a few straight forward objectives, and not too many variations on how to commit to them.
When i play killer, my strategy and how i elaborate, depends completely on how i feel about the survivors i am facing.
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Another post that writes an opinion as a fact.
There's maps that need to be reworked again, cause they still have a lot of problems. And some of the old killers need to be reworked as well, when all of that get addressed, in my opinion, bloodlust will not be needed anymore, until then, everything is subjective.