Freddy nerf when?

Most of us miss old Freddy, for balance and fun and unique gameplay purposes. Name any other killer with anywhere near this number of powers in one kit/add-ons:

  1. Teleporting to any incomplete gen, being able to fake the power for only a small cost of it
  2. Traps that cannot be avoided by crouching over them, disarming, etc., and immediately trigger if standing upon them while falling asleep; as well as no casting penalty/cooldown
  3. A power that passively works against survivors, along with actively applying it with a successful attack
  4. Constant oblivious status affect on survivors, except for the few minutes they're able to be awake during the match (negating the ability to safe hook rescue with Borrowed Time)
  5. Fake pallets that penalize the survivor for removing them, except for the common variant (aura revealed; any other killer with add-ons that reveal auras are rare or higher quality as well, whereas Freddy has an uncommon variant)
  6. Permanent slowdown add-ons of relatively low rarity (compare to Hillbilly's old slowdown add-ons/Huntress's Begrimed Head)

Here are some proposed fixes for each point:

  1. Force Freddy to commit to teleporting to gens, not attach it to a very rare add-on
  2. Allow survivors to avoid puddles by crouch walking over them, and not trigger by simply falling asleep passively; and, slow Freddy down while casting puddles
  3. Remove the passive falling asleep, and allow survivors to go to more than one alarm clock on the map to wake up
  4. Remove Oblivious from Freddy's basekit, or fix Borrowed Time to trigger based on a killer's proximity to the hook
  5. Don't let fake pallet tokens regenerate if the fake pallet is dropped by a survivor, or remove the aura reading affect from the add-ons
  6. Increase the rarity of the slowdown add-ons

Comments

  • The only thing people miss about "the meme" is the ultimate chance to bully... old Freddy was awful.

  • Then 2 of you should go for the rescue anyway the killer can have save the best for last so 2 survivor going for the unhook is a safe play. Worst case you do gen and escape

  • If I were to nerf him I'd simply change it to where a survivor can wake up from any clock that's about it really

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635409#Comment_1635409

    According to those stats, nurse is also the weakest killer in the game.

    For general player use, sure. But at red ranks clown takes the spot of the weakest?

    Nurse is pretty bad currently, and I say that as someone who started the game off maining her. She is still very strong, but it is such a slog to play her. You would basically need to 1 trick her at this point to figure out all the strange interactions with the map objects. And even then it's just awful.

    You can 4k with Nurse and it still feels horrible because of the constant self-stuns and waiting for the blinks to recharge.

  • Most of us miss old Freddy?

    Excuse me?

    EXCUSE ME?

  • @Kingpaulmathers said:

    Why is it always survivor mains who have to cry like a bunch of babies until they get what they want ?

    @Kingpaulmathers said:

    Nerf Freddy, nerf NOED, nerf undying, nerf this nerf that. Stop complaining and just play the game.

    There's more killer mains on the forums and boy do they cry... its funny too because they just got major buffs... why can't they just play the game?

  • He should have already been heavily nerfed. He is the pay to win dlc.

  • Solution: Buy Freddy (he's not expensive), play him, learn him so you know how best to counter him.

    Or don't, you could also choose not to adapt and just continue to complain.

  • @BaldursGate2 said:

    Or buff every killer to freddy level so the survivors have to actually sweat their ass off for a win like killers do most of the time?

    Where is the downvote button?

    I mean a killer win is 2 kills. If your not getting two kills something is seriously wrong with how you play. Just take Devour Hope like I do.

  • Freddys overrated imo. Just play safe and and rush gens. Deny him the early hook before he gets his pop/bbq combo and it can really hurt him.

    I’d like to see some changes to his terror radius/lullaby though to make him better to play as and against.

    Firstly he shouldn’t counter Borrowed Time just by existing. The survivor shouldnt have to run across the map for an alarm clock before they can go for a save against a camping Freddy. Dont say “find someone else” because it might be hard to find other survivors at the time, they might all be asleep etc and failing skill checks is dumb and inconsistent, if you arent injured you cant fail a healing skillcheck, and you could sit on a gen 5 seconds before you get a skillcheck or you could sit on a gen for 50 seconds before you get a skillcheck. Freddy shouldn’t have free license to camp.

    Secondly Object of obsession destroys him. If takes the mindgame out of every single pallet in the entire game. Dont say bring blindness add ons because you have no idea if you’re going against OoO or not.

  • @GoshJosh said:

    Most of us miss old Freddy, for balance and fun and unique gameplay purposes. Name any other killer with anywhere near this number of powers in one kit/add-ons:

    1. Teleporting to any incomplete gen, being able to fake the power for only a small cost of it
    2. Traps that cannot be avoided by crouching over them, disarming, etc., and immediately trigger if standing upon them while falling asleep; as well as no casting penalty/cooldown
    3. A power that passively works against survivors, along with actively applying it with a successful attack
    4. Constant oblivious status affect on survivors, except for the few minutes they're able to be awake during the match (negating the ability to safe hook rescue with Borrowed Time)
    5. Fake pallets that penalize the survivor for removing them, except for the common variant (aura revealed; any other killer with add-ons that reveal auras are rare or higher quality as well, whereas Freddy has an uncommon variant)
    6. Permanent slowdown add-ons of relatively low rarity (compare to Hillbilly's old slowdown add-ons/Huntress's Begrimed Head)

    Here are some proposed fixes for each point:

    1. Force Freddy to commit to teleporting to gens, not attach it to a very rare add-on
    2. Allow survivors to avoid puddles by crouch walking over them, and not trigger by simply falling asleep passively; and, slow Freddy down while casting puddles
    3. Remove the passive falling asleep, and allow survivors to go to more than one alarm clock on the map to wake up
    4. Remove Oblivious from Freddy's basekit, or fix Borrowed Time to trigger based on a killer's proximity to the hook
    5. Don't let fake pallet tokens regenerate if the fake pallet is dropped by a survivor, or remove the aura reading affect from the add-ons
    6. Increase the rarity of the slowdown add-ons

    DS Nerf when

  • @BaldursGate2 said:

    Or buff every killer to freddy level so the survivors have to actually sweat their ass off for a win like killers do most of the time?

    Where is the downvote button?

    Exactly like nerf DS too

  • @Aven_Fallen said:

    Yeah, Freddy is overbuffed. I see quite a bunch of people saying they miss Old Freddy, and while he was not good, changing his Kit might have worked out. But instead they gave new Freddy everything.

    Some notes to your point:

    1. Allow survivors to avoid puddles by crouch walking over them, and not trigger by simply falling asleep passively; and, slow Freddy down while casting puddles

    Crouching does not really make a difference, when he is spamming it in a chase. Not triggering while falling asleep passively would be nice, I just hate it that I give away my position just because I fell asleep on a Snare (nothing can be done about that). Slowing down would be a thing, I dont know why he is not slowed down while placing the Snares.

    1. Remove the passive falling asleep, and allow survivors to go to more than one alarm clock on the map to wake up

    Removing the Micro-Sleep is not a good idea. The current mechanic is not great that he either just has to hit you or to wait until you fall asleep. However, I feel that is the best possible, because otherwise, Freddy might not get to use his power. More than one alarm clock would also not be necessary, but letting it be random instead of the furthest away might work out. (Personally, I would not have any problems when it would be any Alarm Clock on the Map, but this might make the sleep too weak)

    1. Remove Oblivious from Freddy's basekit, or fix Borrowed Time to trigger based on a killer's proximity to the hook

    100% yes. No reason to give him the ability to ignore BT.

    No it good reason give him the ability to avoid bt and there should be one for ds too.

  • First off, fake pallets are weaker then his snares and are manageable if you pay at least SOME attention. Also no do not give him a slow down to using his snares, why do you think they buffed clown to not slowdown throwing bottles? Because the slowdown made his power horrible in chase, which is why Freddy isnt slowing down. Is Freddy annoying to go against sure! But is he OP? No not really at all. Survivors just seem to want to knock hum back to being one of the worst killers when instead we should buff all the other killers to his level

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635053#Comment_1635053

    ^ This guy knows what's up.

    Developers already have said multiple times, Freddy is fine. He is unique that some of the other killers so you have to play differently and smarter to beat him. Sorry OP, but you're not going to get your game of just easy m1 killers to bully all day.

    The devs have never said Freddy is fine. They have acknowledged that he's doing better than intended but have not made any further comments. Most likely to avoid pissing off the people that were waiting for a Freddy buff. However its been a year and he's still overperforming. It's time for Freddy to get nerfed.

  • Everyone who says to nerf a killer, means that they don't know how to go against that killer.

  • Some of the changes I'd wanna see are

    Removing passing sleeping, make it a purple add-on, you can only pass into the dream world if Freddy hits you, can no longer wake up via skill checks or being hooked.

    Remove the oblivious effect. Not only because it counters BT with little effort, but also so someone with object doesn't get LITERAL PERMANENT WALLHACKS ON HIM. Who thought this was a good idea?

    And idk that's it. His passive sleep mechanic is the dumbest thing about him. He can have a good chase power like he does but he should have to earn it by getting the first hit. Might actually give him some kind of skill barrier and skill ceiling Instead of being so insultingly easy to play as.

    Also maybe give him some add-ons that are actually fun, or the option to use dream pallets without an add-on and have it be a toggleable option in his perk screen instead

  • @Tricks said:

    Solution: Buy Freddy (he's not expensive), play him, learn him so you know how best to counter him.

    Or don't, you could also choose not to adapt and just continue to complain.

    100% correct 👍

  • @BaldursGate2 said:

    Or buff every killer to freddy level so the survivors have to actually sweat their ass off for a win like killers do most of the time?

    Where is the downvote button?

    IMG_20200922_175827.jpg

    This is clearly a biased reply.

  • Dude. Freddy was the worst killer in the game when he got here. He stayed that was for almost 2 years. Now he is viable at end game. Why do you want to mess with that?

  • No. Why nerf a balanced killer?

    All killers should be on Freddy's level.

    Stop asking for easy games.

  • Something that's not brought up a ton in terms of balance is how good a killer should be for how easy they are to play. This is where Freddy is broken in my opinion. Is Nurse stronger than Freddy, yes. But she is very hard to play.

    In terms of power, Freddy is very similar to Oni, the difference in skill required to play cannot be put into words. Oni requires much more skill than Freddy.

    Freddy is "balanced" in terms of potential, it's just that someone who is new to Freddy isn't going to be much worse than someone who has really invested time into Freddy.

    Basically Freddy is too good for how noob friendly he is.

  • @EvilJoshy said:

    Dude. Freddy was the worst killer in the game when he got here. He stayed that was for almost 2 years. Now he is viable at end game. Why do you want to mess with that?

    Because he has tunnel vision. He only sees, what freddy does better than other killers and thinks, nerfing is the right thing instead of making the other killers an actual threat where you have to play smart to achieve a win


  • @BaldursGate2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1637362#Comment_1637362

    Because he has tunnel vision. He only sees, what freddy does better than other killers and thinks, nerfing is the right thing instead of making the other killers an actual threat where you have to play smart to achieve a win

    That doesn't sound like a problem with Freddy. It sounds like a problem with the person playing him and tunneling+camping is an issue that's plagued this game since it's release. I remember when Freddy had to put you to sleep and wait 7 secs before he could harm you. The new Freddy is a much needed upgrade. His snares help with chases. His dream pallets are a breath of fresh air from the ordinary. When I'm looping most other killers if I get to a pallet I'm thinking "I'm safe". Against a Freddy I have to actually remember which pallets I used when looping him. Last his teleport gives this M1 killer some desperately needed map pressure. I don't feel nerfing him is the solution nor do I think he is the problem. The issue is there is too much incentive for killers to tunnel someone to death. Against SWFs and coordinated real red survivors, the killer needs to do everything possible to take someone out asap. Freddy is not the cause, the problem is game balance. It's far better to treat the disease than the symptoms.

    Also if you nerf Freddy that just means more people playing spirit. When 1 viable killer is nerfed to crap tier those players don't continue to play that killer. They jump to another meta killer. We've seen this happen time and again.

  • Freddy nerf...why?

  • Just cuz you don’t know how to counter a killer doesn’t mean it needs nerfed

    Freddy is a pretty easy killer to counter just stay awake most of his stuff doesn’t effect you now

  • @BioX said:

    "Most of us miss old Freddy"

    I mean I do sure, but where did you get the information for such a claim....

    I actually preferred the old freddy. But original post is stupid

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635057#Comment_1635057

    Thats not how the alarm clocks work. You can wake up at any of them, but only the farthest one is highlighted.

    Okay, so I can easily wake up at any one of the numerous alarm clocks on the map. Right?

    @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635294#Comment_1635294

    Wrong. You can only wake up at the highlighted clock.

    Or not... I haven't been able to wake myself up at any alarm clock other than the highlighted one (which is almost always too far away to justify going for it). The other clocks just tick, and no prompt appears. Did this change recently?

  • @ Antares2332 said:

    No. Why nerf a balanced killer?

    All killers should be on Freddy's level.

    Stop asking for easy games.

    I think killers should stop expecting ez 4Ks. A 4K should not be a balancing metric.

  • That the survivor's role. If you have a half competent team. When me and my friends gen rush rank 1s their still so helpless even when they make consistent reads and good plays. Why shouldn't killer be the power role?

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635057#Comment_1635057

    Thats not how the alarm clocks work. You can wake up at any of them, but only the farthest one is highlighted.

    What, what, what?

    Is this true?

    I need to test this.

  • I feel like the op part of Freddy is the snares. Make him lose speed when placing a snare.

  • Freddy doesn't need a nerf. He's not overpowered. Get better at looping.

    @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635406#Comment_1635406

    And when the killer is simply camping/the hooked survivor is not being hookbombed? BT has one function, and it shouldn't be denied its only use if it's going to take up a perk slot.

    Then wake up before you go save that person. There, your borrowed time will work.


    My god, the amount of entitlement in this thread. It's so easy to pick out the survivors i see in solo queue who always go down in the first 10 seconds when they ask for a Freddy nerf.

    LOL

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1637431#Comment_1637431

    I think killers should stop expecting ez 4Ks. A 4K should not be a balancing metric.

    I think survivors should stop expecting ez escape. A escape should not be a balancing metric.

    #FreddyTheMostBalancedKiller

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638259#Comment_1638259

    I think survivors should stop expecting ez escape. A escape should not be a balancing metric.

    #FreddyTheMostBalancedKiller

    Teleporting with BBQ and dropping snares everywhere for an ez oppressive win is not really balanced imo.

    #FreddyMostBoringKiller

  • freddy is not unbalanced and does not need a nerf at all. He just strong on shutting down long loops with the snares and the pallets means you have to remeber where pallets are and which one you use. so in a sense freddy power is based on survivors keeping a eye on the map and using their heads to know what is the most likely places that snares can be placed and which pallets are real also it is up to the survivor if they want to stay in the dream world and deal with his traps and add ons or get out the dreamworld asap.

    I would argue the reason why people hate him so much is in part they try to treat him as a normal M1 killer and believe they can loop him for several loops. Best counter to him is when he setting up snares on loop move away from it cause he cant attack when he charging the snare there a chance for you to get away. If you stay there you will get hit or downed then that is survivors fault not freddy. Also you cant get affected by the snares if you are awake so if you are awake then yes loop him normally but if you are in dreamworld DONT treat him like a M1 killer cause he will shut down any loops if he place his snare correctly.

    If you try and treat him like a normal M1 killer you going to end up on the hook simple that is what he counting on, so play differently keep him guessing make it hard for him to read your movement predict his most likely snare placements and keep track on pallets if he running pallets. Hes a killer that actually forces you to play differently which is needed for this game different killers that forces you to play differently not the same old loop to pallet and loop again that is boring i want killers to be able to force you to play differently like Spirit, PH , Doctor, Nurse etc only thing freddy need is the block add on (especially the purple block) to be reworked.

    Also the vast majority of his power is based around how survivors play so use it to your advantage he has counters use them will it be easy nope he a strong killer but he is not unbeatable just requires survivors to be smart and play to his weakness keeping awake and being unpredictable.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638805#Comment_1638805

    Teleporting with BBQ and dropping snares everywhere for an ez oppressive win is not really balanced imo.

    #FreddyMostBoringKiller

    Oppressive, as all killers should be.

    #FreddyTheMostBoringButTheMostBalancedKiller

    Edit: Nerfing a killer just for being "boring" is a very sad excuse.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635406#Comment_1635406

    And when the killer is simply camping/the hooked survivor is not being hookbombed? BT has one function, and it shouldn't be denied its only use if it's going to take up a perk slot.

    So make sure you're awake when you're unhooking and you won't be oblivious. It has counterplay, it just requires some planning.

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638917#Comment_1638917

    Oppressive, as all killers should be.

    #FreddyTheMostBoringButTheMostBalancedKiller

    Edit: Nerfing a killer just for being "boring" is a very sad excuse.

    Give survivors the ability to teleport around the map to unhook survivors, repair gens, and then we can talk about that "oppressive" fairness you think he somehow is entitled to have.

  • The devs made a new Freddy just as loathed as the previous one, completely butchering the one job they had, which was the entire reason (we assume?) the change happened: make him not despised and uninteresting.

    Ya really wonder how they managed to do that given their track record /s

    @ElementDoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635260#Comment_1635260

    The old dream world mechanics were so unique. I wish they had tried buffing him at least once before tossing everything good about his design in the garbage.

    I really wanted to see a version of Freddy where neither the killer nor the survivors could see each other if the survivors were awake. The only clues each side would have to go on would be sounds like generator repairs or the ambient sound of Freddy's claws twitching.

    I also really liked the idea that a survivor could wake up just before Freddy struck a devastating blow and avoid death for the time being.

  • I find it funny that you think it's ok for killers to be constantly on hard mode while survivors have ez mode. Sorry but it's as simple as this. SURVIVOR is the power role of this game.

  • @ElementDoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635260#Comment_1635260

    The old dream world mechanics were so unique. I wish they had tried buffing him at least once before tossing everything good about his design in the garbage.

    There was nothing fun about old freddy. Can't see why people think having a power that can be completely manipulated by the survivors is a good way to design killers.

  • After the swf nerf.

  • @adamn40 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635424#Comment_1635424

    There was nothing fun about old freddy. Can't see why people think having a power that can be completely manipulated by the survivors is a good way to design killers.

    I agree that Freddy was plagued with gameplay issues but his design was an excellent implementation of two tropes.

    1: Mirror dimension

    Whether it was walking behind a Claudette hiding behind the wrong side of a tree or phasing right through a clueless survivor trying to body block the old Freddy totally sold the idea that the dream world was a separate place from the trial And not just a grey filter with a minor debuff like it is now. This was also convincing from the survivors pov such as when a Freddy lunging at you would disappear in an instant after failing a skillcheck.

    2: Demons

    Typically demons are portrayed as beings that when allowed to will reek havoc on those around them. This is almost always offset by the demon having some extreme weakness that if known about makes them powerless. Sometimes the demon can't hurt you unless you make a deal with it. Other times its true name would render it powerless and in really old stories evil spirits could be stopped by something as mundane as a circle of salt.

    Freddy's weakness in the movies was being ignored/not believed in. This would come up in gameplay pretty often such as when a survivor cleansed a totem in front of you or stuck to a gen while falling asleep only to get a skillcheck buying them another 7 seconds. While this was frustrating it was an accurate portrayal of the characters canon weakness being exploited.

    To compensate for his massive weaknesses old Freddy has some of the strongest pro's in the game. Total invisibility at all times,massive slowdown that could be applied in a half second at a decent range, the best tracking in the game by a landslide (not counting class photo which was sleeper op).

    His old gameplay mechanics were both several times more interesting than what they were replaced with and several times more accurate to what Freddy is in his movies. The gameplay concepts could've worked if any effort whatsoever had been put into him. Instead they just tossed all of it in the trash and replaced them with a red circle that you spam on the ground.

    TL;DR: Dream demon >puddle man

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1639364#Comment_1639364

    Give survivors the ability to teleport around the map to unhook survivors, repair gens, and then we can talk about that "oppressive" fairness you think he somehow is entitled to have.

    You literally forgot that this is a 1 vs 4 game.

  • @JordanMalicious said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635415#Comment_1635415

    So make sure you're awake when you're unhooking and you won't be oblivious. It has counterplay, it just requires some planning.

    Again, a camping Freddy negates this argument, as even if you approach the hook while healthy and awake, it's either taking a hit while unhooking or being grabbed trying.

  • @GoshJosh said:

    Most of us miss old Freddy, for balance and fun and unique gameplay purposes. Name any other killer with anywhere near this number of powers in one kit/add-ons:

    1. Teleporting to any incomplete gen, being able to fake the power for only a small cost of it
    2. Traps that cannot be avoided by crouching over them, disarming, etc., and immediately trigger if standing upon them while falling asleep; as well as no casting penalty/cooldown
    3. A power that passively works against survivors, along with actively applying it with a successful attack
    4. Constant oblivious status affect on survivors, except for the few minutes they're able to be awake during the match (negating the ability to safe hook rescue with Borrowed Time)
    5. Fake pallets that penalize the survivor for removing them, except for the common variant (aura revealed; any other killer with add-ons that reveal auras are rare or higher quality as well, whereas Freddy has an uncommon variant)
    6. Permanent slowdown add-ons of relatively low rarity (compare to Hillbilly's old slowdown add-ons/Huntress's Begrimed Head)

    Here are some proposed fixes for each point:

    1. Force Freddy to commit to teleporting to gens, not attach it to a very rare add-on
    2. Allow survivors to avoid puddles by crouch walking over them, and not trigger by simply falling asleep passively; and, slow Freddy down while casting puddles
    3. Remove the passive falling asleep, and allow survivors to go to more than one alarm clock on the map to wake up
    4. Remove Oblivious from Freddy's basekit, or fix Borrowed Time to trigger based on a killer's proximity to the hook
    5. Don't let fake pallet tokens regenerate if the fake pallet is dropped by a survivor, or remove the aura reading affect from the add-ons
    6. Increase the rarity of the slowdown add-ons

    Yeah, let's just neuter Freddy when he's a good killer.

    Like, he's not even OP man lol. He's just a solid killer. Not too strong, but not weak. Decent chase, good map pressure, nice passives. Nothing AT ALL about that is too strong.

    Killer having strengths should NOT mean the killer should be nerfed. I also like how you list off the pallets as if they're even strong against anyone who can pay attention.

    His addons are baaaaaad too. Status effect, skill checks, bad dream pallets, and stacked 12% slowdown which are his best. You have to show some understanding of the 1v4 game before calling something too strong. Judging by your comments, you don't have much, and I suggest you learn more AND play both sides against good killers and survivors.


    Now, do I dearly miss old Freddy? Absolutely. They went the ez route with completely removing him instead of making his slowdown gameplay on the other side more dynamic and interesting (slowdown in the form of going to another dimension or something of the sort), and buffing and fleshing out the mindgamey hit-and-run playstyle he was good at. I'd rather learn knitting than play new Freddy. I will agree with bringing that back, but new Freddy being too oppressive? No. Not at all.

  • I had a game where I mind gamed Freddy at end game only survivor left Freddy had already trapped both gates I didn't have a key, all survivors dead except me I had to walk over Freddies trap to open the gate he instantly teleported and killed me now can anybody explain how I could have survived that, while people always complain about the killers being to weak, or is getting out once you've done everything to survive, fixed gens and unhooked survivors and to be told you can open up the gate to leave but the killer knows where both gates are because this balanced game tells him were the gates are at all times, and bout time you get 75% progressed on the gate here comes the heartbeat and you're dead how fun

  • I'll be soooo happy when he is nerfed.

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