Caging is useless now.

You cage a survivor, he's insta saved but you don't even know where he is. You can lose all your momentum because of this lack of information. Thanks BHVR for making the new killer trash. At least give him a buff on another aspect of his power to compensate. It seems like he's just a weaker huntress now

Comments

  • Not useless, just not camp toxic anymore.

  • @EverflowingRiver said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404889#Comment_1404889

    This isn't a missed feature or a bug. They sat down at a drawing table and said, let's make a killer that did x, y, and z. They then either don't have enough experience to realize how players will use x,y, and z, or they knew going into it z was going to be nerfed after they made money on it

    This isn’t the first time bhvr sold a new dlc one way then waited a few weeks so folks could buy it and then change the core mechanic entirely. This has happened to survivor and killer. I could care less about PH as I purposefully waited to buy this expansion until bhvr made whatever change they always make (be that good or bad.) folks should really not buy dlc until seeing how it will be changed

  • It was necessary to be honest. There's nothing you can do if you get caged and camped. Pyramid Head does suck though and even while this is a good change overall for the game he is worse.

  • @OBX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404947#Comment_1404947

    This isn’t the first time bhvr sold a new dlc one way then waited a few weeks so folks could buy it and then change the core mechanic entirely. This has happened to survivor and killer. I could care less about PH as I purposefully waited to buy this expansion until bhvr made whatever change they always make (be that good or bad.) folks should really not buy dlc until seeing how it will be changed

    That's what I'm saying, it's no surprise at this point

  • @Voyager said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404921#Comment_1404921

    The counter is DS. That's what it's designed for and it's extremely powerful. People act like they have no tools against being tunneled when they have the most powerful perk in the game, on both sides, by far.

    HAHAHAHAHAHAHAHAHAHAHAHAHAHA

    AHAHAHAHAHAHAHAHAHA

    I'm sorry what? If you think DS is the strongest perk in the game on BOTH sides (Stronger than 4 people having adrenaline, NOED, PGTW, and at least 10 other perks that are much better than it), you must rely solely on tunneling people out of games. That is the most laughable statement ever.

    I bought the game when Freddy came out and the only times I used DS were to get my Laurie Adept, and when I have consecutive games getting tunneled and I'm irritated. And then I take it off again. There's plenty of perks I run before I even consider running DS

  • @Peanits said:

    Definitely wouldn't go that far. If you only used it to camp the cage and then tunnel them knowing full well that Borrowed Time or Decisive Strike wouldn't activate, then sure, it's going to be less appealing now (as it should be). Under normal circumstances, however, it still has benefits. Putting them in a cage sends them as far away from you as it can, so if you know all the other survivors are close, you can force them to go across the map to save them. It also allows you to completely avoid flashlight or pallet saves, and saves you the time you would spend picking them up and bringing them to a hook.

    Yeah, basically what you said. People immediately abused the mechanic to camp and tunnel the caged Survivor. Even I got face camped by a Pyramid Head who was standing in front of my cage and nobody couldn't do anything against it. I am glad this got fixed.

  • @Mew said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404974#Comment_1404974

    DS doesnt proc when getting pulled from a cage. so no, you dont have any counter to pyramid head if he wants to tunnel you from a cage

    btw, that post was solely about pyramid head and his cages

    So the obvious solution is making DS proc from a cage pull.

  • If you find a caged survivor, and see another survivor running towards it, and your nearby, you can camp the cage for a few seconds, and they will be sent across the map again, wasting the survivor's time. Just a tip.

  • @LetsPlayTogether said:

    Oh my god I cant tunnel survivors anymore, the killer must be trash now. - Killer mains, always.

    How about not playing like a scumbag?

    Why am I not surprised to see here?

  • To be honest, When i cage them and turn around they are already out of the cage so it doesn't really matter to be honest.....

  • @clem1710 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404371#Comment_1404371

    Because as a killer, you have to kill as soon as possible. Hooking everyone 2 times before killing is the worst tactic possible.

    Or you can git gud, whatever those killer mains say now-a-days.

  • @clem1710 said:

    You cage a survivor, he's insta saved but you don't even know where he is. You can lose all your momentum because of this lack of information. Thanks BHVR for making the new killer trash. At least give him a buff on another aspect of his power to compensate. It seems like he's just a weaker huntress now

    Why? Because you can't tunnel anymore?

  • @clem1710 said:

    You cage a survivor, he's insta saved but you don't even know where he is. You can lose all your momentum because of this lack of information. Thanks BHVR for making the new killer trash. At least give him a buff on another aspect of his power to compensate. It seems like he's just a weaker huntress now

    Hmmm you clearly don’t get how many perks the cage counters and how he basically has a built in mori and if you play it right you can get it off

  • I dont wanna be the killer main but maybe they could add like for 5 secs you can see the one who saved from cage to compensate.

  • @clem1710 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404371#Comment_1404371

    Because as a killer, you have to kill as soon as possible. Hooking everyone 2 times before killing is the worst tactic possible.

    That's a big time tunneler right here...

  • I love how toxic survivors are claiming everyone who has a problem with this is a camping/tunneling killer.

    I main survivor and I have a problem with PH not seeing cage auras. You may as well remove the auras of hooked survivors and gens while we're at it. This way more toxic survivors can say "gg ez" while playing a role that's already easy and is continuously being made easier.

  • @clem1710 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404468#Comment_1404468

    No it's trash, they introduce a killer who is designed for tunneling and now they make him bad at what he is supposed to do.

    He wasn’t designed for tunneling; he was designed to counter loopers by having aoes and area control mechanics. He was given a free instant hook and a free mori. The fact that he can’t see his own cages anymore to walk over, draw his bull down a hallway, and camp, doesn’t mean he is suddenly useless. Virtually any killer has the ability to put someone on a hook and just stand there to prevent a rescue. The fact that pyramid head was literally given the ability to see where to walk and stand wasn’t intentional, and came off as encouraging tunneling/camping. That’s why he was fixed. He’s still faster than Usain Bolt.

  • I'm not saying everyone who thinks the change is bad is a tunneling camper or whatever...

    Just, if that is your playstyle, might as well convert over to Bubba or Pig. IDK why people complained so much about PH camping when other killers can do it much more effectively without having to set up a trail.

    At least with these killers people can still camp and tunnel with little to no penalty (other than potentially losing the game, which is a given when somebody just camps all game) and we know BHVR won't change them since they haven't been touched in forever.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404974#Comment_1404974

    HAHAHAHAHAHAHAHAHAHAHAHAHAHA

    AHAHAHAHAHAHAHAHAHA

    I'm sorry what? If you think DS is the strongest perk in the game on BOTH sides (Stronger than 4 people having adrenaline, NOED, PGTW, and at least 10 other perks that are much better than it), you must rely solely on tunneling people out of games. That is the most laughable statement ever.

    I bought the game when Freddy came out and the only times I used DS were to get my Laurie Adept, and when I have consecutive games getting tunneled and I'm irritated. And then I take it off again. There's plenty of perks I run before I even consider running DS

    That's because DS is so powerful the killer will assume you have it and respect it even when it isn't there. The perk is so powerful you don't even need to use it to benefit from it.

  • @CurlyHair said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404371#Comment_1404371

    BECAUSE THAT'S WHAT MAKES HIM SPECIAL !! HE GETS PEOPLE OUT OF THE GAME QUICKY, WHAT IS WRONG WITH THIS COMMUNITY AND THEIR " MORAL OPINIONS " ??? IF THAT'S THE BEST & MOST EFFICIENT WAY TO PLAY HIM THEN WHY TF DO WE CARE ABOUT MORALITY? these " nerfs " were probably aimed to make versing him a better experience but this nerf does not CHANGE ANYTHING , he's still just as un-fun to play against and i'd still rather just kill myself on hook than play against this poorly designed killer - all this nerf has done is just make him more tideous to play as - pyramid head isn't and wasn't OP, he is strong, but not op. he's just badly designed. the biggest and most benificial purpose of caging is to tunnel, which is bad.it's not rocket science to find a cage anyways, its the furthest from you, the only problem is when you're in the middle of the map or something like that - it gives you a notification when the survivor is saved anyways .

    Imo they should just completely tweak both cages and his projectile - make his cages not be a tunnel tool but be a better & useful alternative to hooking . i still like the ideea of hook perks for both killer and survivor not to work on his cages, but that just makes him too much of a tunnel tool and it makes him a real pain to go against. i dont feel as if this nerf does anything . and his projectile is just a big cheese factory . press m2 survivor tries to juke , m1 , survivor vaults/drops pallet use punishment of the damned. and because it's so impossible to loop him because it's just a big cheese fest it makes his tunneling even worse. i know it's easier said than done to fix this killer but damn , he's just a mess right now.

    edit : i also can't wait to spam pyramid head right now and tunnel survivors asses off to show them that this nerf means nothing when you play against him.

    "i also can't wait to spam pyramid head right now and tunnel survivors asses off to show them that this nerf means nothing when you play against him."

    And you are exactly the proof why this community is toxic af, such irony and double standards.

  • @Respectfulnancymain said:

    How about you cage a survivor and then go patrol gens instead of going back to the cage to tunnel him?

    Bam! This 100%. Discussion over.

    I'm not even going to contribute because you single-handedly pointed out what the issue was.

  • @Huff said:

    I'm not saying everyone who thinks the change is bad is a tunneling camper or whatever...

    Just, if that is your playstyle, might as well convert over to Bubba or Pig. IDK why people complained so much about PH camping when other killers can do it much more effectively without having to set up a trail.

    At least with these killers people can still camp and tunnel with little to no penalty (other than potentially losing the game, which is a given when somebody just camps all game) and we know BHVR won't change them since they haven't been touched in forever.

    I agree there's better camping killers, i.e Freddy. The issue is that if you're tunneled by a pig or LF, you have the chance to use the perks you brought with you i.e DS or BT. Yeah, they can slug you for 60 seconds. But the perk still procs. PH cages had no counter to tunneling.

  • @Peanits said:

    Definitely wouldn't go that far. If you only used it to camp the cage and then tunnel them knowing full well that Borrowed Time or Decisive Strike wouldn't activate, then sure, it's going to be less appealing now (as it should be). Under normal circumstances, however, it still has benefits. Putting them in a cage sends them as far away from you as it can, so if you know all the other survivors are close, you can force them to go across the map to save them. It also allows you to completely avoid flashlight or pallet saves, and saves you the time you would spend picking them up and bringing them to a hook.

    Don't know who we have to thank for that, but please thank the Dev team.

    I'm an Avid Pyramid Head user and I agree with the changes. Caging shouldn't be a free win, it should also put the killer in a "should I hook, or cage" situation. High risk, high reward.

    Again, thank you.

  • You've gotta be kidding me. PH is becoming my main, and I've only caged people when it was strategically sound to do so. If this makes him 'trash' in anyone's opinion, it's because they were playing like trash, ie camping the cage. That's NOT what the ability is for- you use it to bypass things like ds, etc- of course, but primarily it's meant to get survivors off of gens and to disperse them from your area. At least it is when you're playing him efficiently. I've never understood why people cage without getting some benefit from it, it actually hurts you to do so bc that's 2 hard earned torments gone now, in most scenarios. Nobody who isn't tunnel camping scum thinks that this makes PH trash, we ultimately only lose info as to where survs are headed and if you're rushing to the cage then you're in the aforementioned group. Not a big deal, people are just butt sore that they can't take people out of the game super quickly anymore and nobody cares what people who play like that think.

  • @HP150 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404830#Comment_1404830

    So... a core part of PH's kit of which the majority of his addons are based on is extremely situational, and you see no issue in this? And you think that the survivors knowing that the PH can't realistically guard his cages because he can't see them doesn't have any affect on his overall map pressure, regardless of if he actually intended to tunnel / camp or not?

    This x100. What's the point of caging if I know they're going to get sent across the map just to get healed and back to what they were doing? Cages were only ever good to get more pressure, especially at the end of a game, but now it seems that that's the only benefit of it is at the end.

  • @EverflowingRiver said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404889#Comment_1404889

    This isn't a missed feature or a bug. They sat down at a drawing table and said, let's make a killer that did x, y, and z. They then either don't have enough experience to realize how players will use x,y, and z, or they knew going into it z was going to be nerfed after they made money on it

    Developers create games, characters, mechanics, concepts with certain things in mind. Anyone with even a passing knowledge of programming knows just how easy it is to come up with something, even with a think tank of a team, and end up coming up with ideas that they didn't think would be abused, implemented, or even be a problem in the first place.

    I'm not defending BHVR on their mistakes, lord knows they have a ton to work on, but at the same time, changing something like this isn't new to any developer, ever. I don't necessarily disagree with you, but this jump to conclusions, this extreme reaction to their choices, is something I will never understand, even if they destroyed Inner Strength(my favorite perk) to the ground.

  • Lmao I love how people are upset when this could've been prevented. He wouldn't have gotten nerfed if the players wouldn't have used his power to utilize tunneling so much.

  • My only issue with the cage mechanic is the fact that you basically get screwed out of sacrifice points. Please make it give the same amount of hook points as a hook, that is the only major issue in my opinion.

  • @Respectfulnancymain said:

    How about you cage a survivor and then go patrol gens instead of going back to the cage to tunnel him?

    I didn't want to comment can someone delete this

  • The only thing this thread proves is that survivors think that literally everything is "tunneling".

    Seriously, the first reply has 100+ upvotes for basically saying, "Don't chase survivors even if you know where they are, just go stand at gens while they all get healed and split up and get ready."

    Killers are never going to play the way you guys want, because the way you guys want is almost a guarantee of a loss against any competent survivors. You're never going to stop doing gens, or going to strong loops, or anything else. But you want killers to constantly just close their eyes and count to 50 whenever you feel like it's "fair" for you to get away and reset or whatever else.

    Absurd.

  • Survivors move fast and behavior moves just as fast in their favor. You can see them on hooks and camp those because the devs say it's a tactic and they do not see a problem with it. Turn them hooks into cages, then that's not fair. Lmao

  • @Sodahead said:

    Survivors move fast and behavior moves just as fast in their favor. You can see them on hooks and camp those because the devs say it's a tactic and they do not see a problem with it. Turn them hooks into cages, then that's not fair. Lmao

    mostly likely because cage don't work like hook you get less point no hook perks work on them killer or survivor.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1405780#Comment_1405780

    mostly likely because cage don't work like hook you get less point no hook perks work on them killer or survivor.

    Maybe, I don't really care to be honest. I don't play him. I just get fed up with bad survivors and bad killers dictating the game. Opening suggestions to a degree will kill this game eventually.

  • No, just not a delusional survivor main

  • @Bovinity said:

    The only thing this thread proves is that survivors think that literally everything is "tunneling".

    Seriously, the first reply has 100+ upvotes for basically saying, "Don't chase survivors even if you know where they are, just go stand at gens while they all get healed and split up and get ready."

    Killers are never going to play the way you guys want, because the way you guys want is almost a guarantee of a loss against any competent survivors. You're never going to stop doing gens, or going to strong loops, or anything else. But you want killers to constantly just close their eyes and count to 50 whenever you feel like it's "fair" for you to get away and reset or whatever else.

    Absurd.

    Thank you, finally a non biased player who understand how it works

  • @Seiji212 said:

    You've gotta be kidding me. PH is becoming my main, and I've only caged people when it was strategically sound to do so. If this makes him 'trash' in anyone's opinion, it's because they were playing like trash, ie camping the cage. That's NOT what the ability is for- you use it to bypass things like ds, etc- of course, but primarily it's meant to get survivors off of gens and to disperse them from your area. At least it is when you're playing him efficiently. I've never understood why people cage without getting some benefit from it, it actually hurts you to do so bc that's 2 hard earned torments gone now, in most scenarios. Nobody who isn't tunnel camping scum thinks that this makes PH trash, we ultimately only lose info as to where survs are headed and if you're rushing to the cage then you're in the aforementioned group. Not a big deal, people are just butt sore that they can't take people out of the game super quickly anymore and nobody cares what people who play like that think.

    I may have overreacted a bit BUT they can at least give a notification of where the survivor was saved. That was too much

  • Hey Devs! I fancy myself a PH main. Here are my thoughts.


    [ Feedback ]-> Now that cages cant be seen, PH can still march to the other side of the map look for a cage, and then make the cage appear somewhere else. This will take a minor amount of effort on PH part wich i have no problem with, there are perks than can help me find them, if that is the way I want to play at them time. Playing magical hot potato with the cage, I actually like this, it sounds fun to me! I wasn't much of a tunneler before but now that patrolling my cages has an in game effect, one that i can benefit from (but so can survivors, its a 50/50 imho i have to play with it more.) I find it quite more interesting to use the cages now, rather than just using normal hooks (I onlu sued the power for the mini mori honestly.) Properly harnessed, this can be a interesting slow down tactic. Very very cool IMHO.


    [ Opinion/Idea ]-> Since we lost the ability to see cages, perhaps one of the addons can be adjusted to make cages visible and slow down PH or make his blast shorter range.. Since PH addons are kinda weak. You could make it highest tier since its considered "OP."

  • IMO they should separate cages and hooks. Have cages be it's own thing but the survivors share the time or cage states between them. Makes his power a lot more interesting honestly.

  • Been gone almost a year. Survivors/killer arguing still hasnt changed. Smh.

  • @Bovinity said:

    The only thing this thread proves is that survivors think that literally everything is "tunneling".

    Seriously, the first reply has 100+ upvotes for basically saying, "Don't chase survivors even if you know where they are, just go stand at gens while they all get healed and split up and get ready."

    Killers are never going to play the way you guys want, because the way you guys want is almost a guarantee of a loss against any competent survivors. You're never going to stop doing gens, or going to strong loops, or anything else. But you want killers to constantly just close their eyes and count to 50 whenever you feel like it's "fair" for you to get away and reset or whatever else.

    Absurd.

    Umm thats not what i said tho?

    I said go patrol gens, Which is the best way to find survivors since you dont know where the cage is

  • @thesuicidefox said:

    IMO they should separate cages and hooks. Have cages be it's own thing but the survivors share the time or cage states between them. Makes his power a lot more interesting honestly.

    And unnecessarily double the time it takes PH to defeat Survivors? This would make cages have no real point in the end, there are enough deterrents now to avoid using the power without the right strategy. .. I'm sorry, I cant agree with you here. The current adjustment of the power is just the right touch tho.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1405755#Comment_1405755

    Umm thats not what i said tho?

    I said go patrol gens, Which is the best way to find survivors since you dont know where the cage is

    Now that the cages are nerfed, yeah, you don't know. That's the point of this thread.

  • @Primalux135 said:

    I dont wanna be the killer main but maybe they could add like for 5 secs you can see the one who saved from cage to compensate.

    Yeah, this thought occurred to me, too. Giving PH some sort of information to compensate would be nice. And/or the survivor making the uncage shouldn't lose Torment if they have it applied. I dunno, something. This basically just gives survivors a free rescue with little danger. I mean, I'm not necessarily against PH being unable to see the cage auras, because getting tunneled out as a survivor really does suck, but nothing was done to compensate for this large change to his kit. Information is sooo important when playing killer and caging a survivor now requires giving up a lot of info and for what, so two survivors can lose Torment with no way for the killer to intervene? At least before you had a chance to chase off any Tormented survivor and force an un-Tormented one to make the rescue, and that would give you three survivors not working on gens.

    Torment isn't easier to apply after this change, but it is easier for survivors to get rid of it since the killer can't see the cage aura. Torment only seems like a threat now if the killer foregoes caging and saves it for the mini-mori.

  • @clem1710 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406012#Comment_1406012

    Now that the cages are nerfed, yeah, you don't know. That's the point of this thread.

    im not gonna bother arguing with you since clearly we have completly diffrent opinions on how pyramid head should be played

  • @SilentChill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406001#Comment_1406001

    And unnecessarily double the time it takes PH to defeat Survivors? This would make cages have no real point in the end, there are enough deterrents now to avoid using the power without the right strategy. .. I'm sorry, I cant agree with you here. The current adjustment of the power is just the right touch tho.

    The point would be you can instantly kill them all. It's like a built in Devour Hope, only instead of needing hooks you do cages. Think of it like a universal RBT, where saving the guy from the cage is like removing an active RBT.

    What would happen is that you always want to have someone caged if you can, as the survivors are forced to make saves quickly to no lose time in the cage. It basically forces survivors to drop everything and save the guy, because if the guy dies in the cage then you can all be mori'd. In other words it can be massive pressure if he continuously cages survivors.

    Right now the only time I see PH use torment is after 2 hooks. Rarely do I see someone get sent to a cage. When there is less than 1 gen left to do, maybe. A change like this would encourage PH players to use it more often during a game.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406021#Comment_1406021

    im not gonna bother arguing with you since clearly we have completly diffrent opinions on how pyramid head should be played

    I'm not gonna argue with a survivor main who probably didn't played PH enough to understand his power.

  • Whats this? did PH get shadow nerfed in the hot fix? what happened lol

  • @clem1710 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406028#Comment_1406028

    I'm not gonna argue with a survivor main who probably didn't played PH enough to understand his power.

    save_11.png

    So because i have a diffrent opinion then you im a survivor main?

  • I've noticed recently when a caged survivor is rescued you get zero notification of this happening other than the white glow of the cage disappearing from the map. Is this the change that was snuck by us without any prior warning?

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