Funkerlied
Funkerlied
About
- Username
- Funkerlied
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Comments
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1919595#Comment_1919595
you wanted the perk to deactivate when going into lockers that was what this whole thing was about and they said themselves that the interaction was fine. i suggested the only change it needed was to deactivate on gens as that was the main problem the devs just added more deactivations that's all so it still falls in line with my argument.
Also jesus did you hold a grudge this entire time this discussion was ages ago.
Nah, just logged back in for the first time when I saw they were changing a bunch of stuff.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1788796#Comment_1788796
have you considered the fact that for bt to activate you have to be near the hook in which case you can just go for the other survivor?
i already addressed all your bs in a previous reply, again and again and again tunnel much? I go against these guys daily and because i am a good killer it's not hard to find the other survivor. At best the ds user is a minor nuisance wasting his time at worst i slug them or take the stun if i feel it's fine i think you just don't know how to deal with them.
as for doing a gen with ds i agree that it's bs which is why i suggested that ds be deactivated if they work on a gen for a total of 3 seconds, this is a balance thread after all. However your main complaints are not about that and those complaints have a simple solution which is to go after other survivors, slug them, or take the stun early so its out of the way.
your literally complaining that you can't tunnel because this perk prevents it, all you did was sugar coat it by complaining about its interaction with lockers and perks.
https://forum.deadbydaylight.com/en/discussion/223949/ds-changes-coming-with-next-chapter
Yep, because it wasn't exploitable at all. Go eat a dick while you read up on these changes.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1768402#Comment_1768402
the only argument you have brought is the one where you refuse to face reality and have resulted to insulting people. That happens to stubborn people when their original argument gets ripped to shreds.
I addressed and disproved your claims and all you have spounted so far is BS, it's been days i didn't know bad killers tunneled these kind of posts so hard, maybe it's because you have gotten rekt in every argument and want that sweat last word but even that was pathetic.
Facts =\= insults. You have given no factual evidence, just generalist and anecdotal textual diarrhea. I'll make it SUPER simple: DS is invulnerability from a hook for another 60s based on the FACT that lockers, slugging, and doing gens are a thing. Combined with BORROWED TIME (still with me?) The said survivor can get up scott-free and still have their DS because you didn't pick them up guaranteeing an escape from at least 1 hook. It is an anti-tunnel perk, that is correct, but when most survivors use it as a period to buy time in a chase and hop in a locker when they're about to lose to the killer or simply do an action that can't go ignored such as the main objective without consequence is bullshit.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1752272#Comment_1752272
achaoticprince that's my xbox gamertag look up my stats
7,690 kills 801 escapes
don't try that bs because you don't have a sound argument you biased boy.
edit: maybe you just suck at killer XD like i said can't win without tunneling?
The argument is there, you're just too stupid to understand the issue. The game is balanced around unfortunately balanced by the perks, not your individual stats that nobody asked for. Maybe you can't win a survivor game without DS + Unbreakable?
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1744978#Comment_1744978
shouldn't have went after them, it's a perk meant to hinder the killer if they go after you when you just got unhooked.
either make them waste it if they are either only on 1st hook or if it's early in game or just ignore them. actually you might as well make them use it unless they are on last hook if you don't see another survivor because they are safe anyway. The only way to force DS is to go in a locker and it's not invincible without UB, if it's EGC you should have went for the savior it's extremely easy to hit them and hit them again as they are stuck in animation after unhooking a survivor.
im done arguing on this i dont even know why you responded nothing you say will change my opinion and since you can't even provide a better change to the perk that still works to stop tunneling you have no chance to change my mind. The only thing i think this perk needs is a better timer and to deactivate if you work on a gen and maybe if you recover from the dying state to hinder UB, everything else about the perk is fine you just don't want to accept the fact that you can't tunnel as you please when this perk is used and too bad maybe don't suck to the point where you need to tunnel someone out to win.
Closed minded, it's quite sad. It's very obvious you've never played killer, or are very good at killer to witness people to abuse these perks when the DS survivor can get safe unhooks and work on generators without any harm. Alas, you said yourself your a stubborn brick wall so your "opinion" remains the same even when you repeat the same facts.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1738619#Comment_1738619
that's what perks do, deal with it and dont tunnel. Like it's doing what it's supposed to do which is halt momentum if the killer tries to cut corners and kill someone early. If you want to complain provide a better solution that still does what current DS does and before you comment no lockers are fine get good.
if a survivor is trying to force it it is very easy to just ignore them. Don't act like they can't be caught off guard or they always have some way to avoid you punishing them, even with unbreakable if you downed them say 40 seconds after they got unhooked waiting 20 or so seconds isn't hard and no im not saying that DS+UB is fine just DS by itself.
So, you're saying that it's 100% okay to be an invincible distraction for 60 seconds and then hop in a locker when you know your #########? Perks are suppose to make the game feel flexible and tailor the game the way you like to play, not end up being band-aids and crutches to poor mechanics. DS is good when it's used in your far-fetched utopian way you explained, but most people abuse that you can either force DS or UB.
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@AChaoticKiller said:
DS is fine just. dont. tunnel. however it is a problem when combined with unbreakable because there is no way for the killer to benefit.
Head on is also fine, it makes it safer to hide in lockers and can be combined with other perks for a certain play style.
Dead Hard is probably the best exhaustion perk however it can still be baited out and without a pallet or vault to get to when your about to be hit it does nothing. I would say this perk is the closest one to being OP while still being balanced, it's just good.
also they all are being used as intended even DS, the survivor went into a locker? shouldn't have gone after them.
Pretty hard not to tunnel when rat ass survivors like to force DS. I agree with the post, you shouldn't be invulnerable to another hooking because you happen to spend $5 and pump blood points into Laurie.
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@catnip18 said:
https://forum.deadbydaylight.com/en/discussion/comment/1598029#Comment_1598029
Its not my twitch account, I dont stream, learn to read. Was essentially asking to see if its worth while continuing to play with this friend if their streaming or not. Noone was mad, its just less fun when its less fair.
Also multiple large corporations do a great job policing stream snipers, its not a hard thing to do. But i dont believe it violates the ToS for dbd so it wouldn't matter if BHVR could or not. Them policing it also wasn't my question.
It's YOUR post, so of course I'm going to address you. Additionally, not everyone who plays like an ######### is a stream sniper, which is why it would be especially hard to pinpoint it in DbD. Also, you did ask if it was common and it was an open-ended question. So next time instead of trying to be an #########, actually have a discussion.
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It's funny seeing twitchies get angry over it. If you don't want it to happen either don't stream or understand that you have a higher chance of being targeted. Behvaior nor Twitch can police if someone's stream sniping you or just targeting you for no reason.
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Sorry to burst your bubble, but SWF should never and probably will never be changed due to player count. If someone's forced not to play with their friends, kiss the game goodbye at that point.
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RBT RNG is a ######### and that's why. Neither fun for the survivors not the pig.
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I can agree with that, after playing mainly killer then switching to survivor, I can understand why people use second chance perks. It's annoying being face camped and tunneled right after.
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Then there would be no need to buy any DLC at all, you could just level up and get everything for free or get a 150k bloodpoints without actually playing the game. I'd rather it this way so that DLC is relatively cheap and people actually know the perks they're actually buying than just buying ones that are "good for noobs".
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@Splinterverse said:
OP, no, no, no.
Keys have already received a counter with Franklin's.
Moris have not been touched!
Moris skip many steps in the game (2 hooks per survivor). Keys only skip exit gate. It's already balanced in your favor, so move along now . . .
Killer's can't open chests and get a free win.
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@gofu said:
Killers, I know you're harder to play than survivor, and sometimes stressful. But please, if you finally kill that last tbagging scumbag, rather than nod aggressively and shut hatch in his face, give hatch.
And i know it sounds ridiculous, but that's the challenge behind it. You show that toxicity doesn't affect you really, and trust me you'll be the winner in the end when you're surprised by a thank you from someone you would have never thought said it. You'll feel good and like a man in control rather than following instincts.
I know a lot out there are just scared of having hard games and have the habit of tunneling someone out of the game at 3 gens, please don't let it be the baby Meg or Dwight queued with the clearly superior players. Try going for someone who at least knows fundamentals of looping. Or better not do it at all unless you clearly have to (4 survivors 2 gens etc..)
Survivors, I know sometimes you tbag at pallets and click clack to get the killers attention making time for your team.
But especially with visibily green/yellow rank killers, please don't. Think of the many unfun matches they had to play before yours due to the broken matchmaking.
You could try crouching and nodding, it looks cuter and funnier, and certainly not as annoying and dishumilating as tbagging. You don't want him or her camping you at the end of the day.
I'm hoping one day we all get along and ditch the DS/NOED arguments because of one bad match we had.
Why would I give a hatch when the goal of the game is to kill all the survivors?
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@Throwaway123 said:
That's not true, there is only one room accessible by Killer only and stuff like alarm clocks or pig's machines can't spawn there.
The map sucks for sure, but it doesn't have that problem.
The room adjacent to here was blocked by 2 breakable doors both upstairs and down.
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@Dead_by_Gadfly said:
So is OoO on that map.
?
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@Mr_Gr00vy said:
https://forum.deadbydaylight.com/en/discussion/comment/1430658#Comment_1430658
Having a fnaf chapter wouldn't be bad.
Also this is a "IDEA". Like what other people would hope or think the next killer would be.
People who complain over this. Isn't really viewing the aspect as a whole.
Yeah, I understand everyone who says that my opinion is Invalid/ Wrong.
As Stated By: FlyGuy115
But just think about it. He's not bad, his lore is fantastic and etc.. And actually I agree with someone on here.
You just dislike the Franchise or think Springtrap is Complete Dogshit and seems stupid.
Having a FNaF chapter literally brings nothing but jumpscare horror to Dbd. FNaF doesn't have a legacy as strong as Friday the 13th or Candyman to get in. Either way, I'd rather an original killer because those killers tend to have more creative powers.
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I'll take a damn rabbit from Pet Sematary 2 as a killer over a FNaF chapter.
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Unless he can teleport to lockers, there's really no point. The phone is his signature intro from the first movie, so I'm surprised they didn't do anything with phones. That said, it isn't Billy Loomis or any of the killers from the Scream series, it's just the mask that Dbd has the rights to, not then people themselves. Honestly, he has the potential to get a tome/archive in the future.
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Wouldn't mind it doing the opposite of BBQ and Chili, everyone being able to see the killer for the duration of BBQ.
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@HP150 said:
https://forum.deadbydaylight.com/en/discussion/comment/1404830#Comment_1404830
So... a core part of PH's kit of which the majority of his addons are based on is extremely situational, and you see no issue in this? And you think that the survivors knowing that the PH can't realistically guard his cages because he can't see them doesn't have any affect on his overall map pressure, regardless of if he actually intended to tunnel / camp or not?
This x100. What's the point of caging if I know they're going to get sent across the map just to get healed and back to what they were doing? Cages were only ever good to get more pressure, especially at the end of a game, but now it seems that that's the only benefit of it is at the end.
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Being not able to see where the survivor is caged is the biggest nerf, making the pressure WAY less than using an actual hook. It's basically a free heal and a free un-torment, unless you have other survivors tormented and can chase them down and down them quickly.
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@NuclearBurrito said:
For the record, they've been doing that. Every single new Killer since Demogorgon has had unique chase music and a unique terror radius.
Oni has one
Deathslinger has one
Pyramid Head has one
New Doctor has one
Even the new Freddy has the lullaby, effectively as a unique terror radius.
That's every Killer they've touched in a major way since Demo. So they are 100% already doing this and it's great.
Never noticed DS and Oni had unique chase music.
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@Tricks said:
Although unique killer music is cool and needed for variety. Music / effects which replaces the heartbeat of the killers approach is OP because survivors have had years of learning the ranges and nuances of the standard heartbeat. It gives especially premium killers an unfair edge.
Not every killer has the same terror radius, so I don't think that's the problem. As someone stated above, they've already started doing this which is great, but I hope they update the older killers. The only killer who has an advantage with their chase music is Freddy, which is intentional, and he still has a heartbeat when not in dream-state.
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I agree. Map is aesthetically incredible, but for both sides it's a terrible map to navigate around.
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I've had 3 games in a row with rank 20 killers one being a smurf. However, me and my buddy are purple/red rank and it gets progessively worse when it jump to a rank 1-3 killer. It's almost like you either get matched with red ranks or brown ranks, no in between.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1398505#Comment_1398505
Keys already exist.
Bare minimum is someone has to die first, along with 3 gens done. Mori takes less effort and rewards you for just playing the game.
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An extra hook offering. Killers have Mori's to ruin the game, survivors should have the same.
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@CyanideBlaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1396918#Comment_1396918
I don't care about losing, I care about being able to play the game.
If I get camped first hook until I die, I spend that entire duration unable to do anything at all.
It's literally from first hook through struggle time wasted after waiting to get into a match. It's not fun, it's not simply "Awww, I lost sadface" it's a waste of the time spent waiting for that match AND the time spent going through to struggle then death.
This x1000
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Been sitting and waiting to play as killer for 15 mins.
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I want at the very least a James Sunderland legendary skin for whoever. SH2 literally has no connection with Cheryl, PH is the manifestation of James.
