The Death Slinger is not a bad Huntress

Just look what you can do if you know how to quick shot... AMAZING KILLER, THANKS DEVS! Go to 01:40 and keep watching

https://www.youtube.com/watch?v=ar2PpBt8zRc

Comments

  • He needs to reel in way faster.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1125941#Comment_1125941

    You kinda miss what I was talking about in this quote.

    Regarding your point, I highly doubt that his reel in hits will count as basic attacks for too long. If they argue with consistency while removing Frenzy attacks synergy with Sloppy etc, then I'm pretty sure ranged almost-insta hits are not meant to trigger exposed effects either. Also that you get a free first hit on the obsession without losing a PWYF stack (and further: gain a stack if you shoot at your obsession) will probably also be changed until release or with the next hotfix. Bubba may not break pallets with his chainsaw without losing a stack but Deathslinger keeps the stack and Bleedout applied as bonus.

    And don't get me wrong, I would like this to stay, as I don't think he is the strongest killer and could use these little tweaks (just as Legion could use the Sloppy Butcher effect). I'm just pretty sure, as they argued on Legion, they will do the same to the Cowboy

    Regarding your point, I highly doubt that his reel in hits will count as basic attacks for too long.

    They have to, though, because he has an add-on that applies Exposed to someone only while harpooned. Said add-on would be non-functional if his reel-in into M1 did not count as a basic hit.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113676#Comment_1113676

    Care to explain? Just look at the vid man, 1st round only, if you learn to quick scope damn... I'd really like to hear your opinion. The Huntress needs to wind up the axe, this is an insta shot

    Good luck quick scoping on console.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1125976#Comment_1125976

    Frenzy could also be regarded as a sprint mainly, that applied Deep Wounds to your basic attack.

    If you chose to break the chain, nothing happens. They need to "wiggle" free. Still your "base attack" applies the Deep Wound when reeled in, same as Frenzy does. We can argue back and forth, it is up to them to decide if it is a basic attack or not. I just put my money on "they will change it"

    well then the game would simple quickly turn to reeling them in, breaking the chain yourself, aka no fatigue, then just M1ing them, same result but in a less smooth motion.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1125976#Comment_1125976

    Frenzy could also be regarded as a sprint mainly, that applied Deep Wounds to your basic attack.

    If you chose to break the chain, nothing happens. They need to "wiggle" free. Still your "base attack" applies the Deep Wound when reeled in, same as Frenzy does. We can argue back and forth, it is up to them to decide if it is a basic attack or not. I just put my money on "they will change it"

    The chain is what applies the deep wounds. Not the Basic attack. You can prove this by what happens if you break the chain with an M1 but hit someone other than the Speared Survivor. No deep wounds is applied, because the attack itself isn't the source.

    Legion Frenzy M1 has several special properties, not just deep wounds. For example it has no attack cooldown, refills his power bar, doesn't down Survivors (it's a set to injure, not a 1 health state damage) and activates a Killer instinct effect.

    In this case however, it's that hitting a Survivor with the gun applies the "speared" effect, and the effect has a property where if a speared survivor is hit with a basic attack they will receive the deep wounds status effect.

    All properties of a basic attack are included in the attack itself. It deals 1 health state of damage, and thus downs injured Survivors, it interacts with status effects like exposed and it has the standard basic attack cooldown.

  • The Kekslinger is not a bad Huntress. He's a 110% movement speed M1 killer.

  • I have to disagree. He is just as high a skill cap as huntress but with less reward. I can not fathom why I would choose to play him over huntress. Same movement speed but twice as long to down people and pallets screw you.

  • ehm no these builds can be meme builds but thats it.

  • Deathslinger:

    Aims

    Hits

    Cleans weapon and reloads (while slowed down)

    Gets one more try for a down


    Huntress:

    Aims

    Hits

    Gets four more tries for a down


    If a survivor is injured and drops a pallet against deathslinger, there’s nothing he can do unless it’s a really small loop. Huntress can punish that.

    Deathslinger’s gun has a length of 18 meters, Huntress has infinite meters.

    Huntess can chain hits with her power really quickly, Deathslinger just can’t.

    Deathslinger gets punished if his chain breaks when you successfully hit a survivor. Huntress does not have any punishment when hitting a survivor.


    While I do respect your decision he isn’t better then huntress at all. He’s a weaker huntress who gets punished if you don’t act quickly after successfully landing a hit on a survivor.

  • @Carlosylu said:

    Just look what you can do if you know how to quick shot... AMAZING KILLER, THANKS DEVS! Go to 01:40 and keep watching

    https://www.youtube.com/watch?v=ar2PpBt8zRc

    He's worse than huntress. Imagine if huntress had to stop between each hatchet and play a fishing minigame.....

  • @ZoneDymo said:

    I really dont know how often I have to tell you all this.... the difference is that the Deathslinger reels you in and applies M1, that makes him viable for so many more perks then the huntress.

    You mean M1 status effect perks they've nerfed already?

  • @Carlosylu said:

    Just look what you can do if you know how to quick shot... AMAZING KILLER, THANKS DEVS! Go to 01:40 and keep watching

    https://www.youtube.com/watch?v=ar2PpBt8zRc

    Oh YES NOSCOPE QUICKSHOT FOR THE WIN

    oH wAiT

    HiTbOxEs

    QAHEO2AJYWSH.png

    DBD is not a sHoOtEr GaMe 6hEaD

  • I just hate how like legion, he had so much potential but kinda fell flat. His addons are uninspiring and boring which add nothing to his playstyle unlike Hag. You could've had an addon that replaces the rail with an actual bullet but tremendously increase reload time. You could've had an addon that increases the range of the rail and give the gun a scope. You could've had an addon that decreases the range of the rail but has a bigger hitbox similar to a shotgun. However, none of these were taken into consideration and we have a low effort killer made like Bubba.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1125980#Comment_1125980

    The chain is what applies the deep wounds. Not the Basic attack. You can prove this by what happens if you break the chain with an M1 but hit someone other than the Speared Survivor. No deep wounds is applied, because the attack itself isn't the source.

    Legion Frenzy M1 has several special properties, not just deep wounds. For example it has no attack cooldown, refills his power bar, doesn't down Survivors (it's a set to injure, not a 1 health state damage) and activates a Killer instinct effect.

    In this case however, it's that hitting a Survivor with the gun applies the "speared" effect, and the effect has a property where if a speared survivor is hit with a basic attack they will receive the deep wounds status effect.

    All properties of a basic attack are included in the attack itself. It deals 1 health state of damage, and thus downs injured Survivors, it interacts with status effects like exposed and it has the standard basic attack cooldown.

    Can you tell me what happens to the one that is hooked at that moment? When you swing, you basically break the chain, the survivor would not even be injured when you swing too early or miss. I think you don't apply Deep Wounds to anyone in your scenario. So it should be the combination of M1 and gunshot. And your third paragraph explains exactly how Legion worked before the nerf. Frenzy "applies Deep Wounds to your basic attack", and Frenzy hits applied Mangled etc. through Sloppy Butcher. And then they changed it.

    @ZoneDymo @TAG @NuclearBurrito As I said, we can keep discussing, but they will change whatever is needed, if intended or not, when they argue with "consistency". The current state is PTB and most likely not the final version, maybe even buggy. Let's just see what happens. Noone wanted the Legion changes to let Frenzy hits not be basic attacks anymore because it simply removed a bunch of perks being useful. I think they will change this for the Deathslinger as well.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1126315#Comment_1126315

    Can you tell me what happens to the one that is hooked at that moment? When you swing, you basically break the chain, the survivor would not even be injured when you swing too early or miss. I think you don't apply Deep Wounds to anyone in your scenario. So it should be the combination of M1 and gunshot. And your third paragraph explains exactly how Legion worked before the nerf. Frenzy "applies Deep Wounds to your basic attack", and Frenzy hits applied Mangled etc. through Sloppy Butcher. And then they changed it.

    @ZoneDymo @TAG @NuclearBurrito As I said, we can keep discussing, but they will change whatever is needed, if intended or not, when they argue with "consistency". The current state is PTB and most likely not the final version, maybe even buggy. Let's just see what happens. Noone wanted the Legion changes to let Frenzy hits not be basic attacks anymore because it simply removed a bunch of perks being useful. I think they will change this for the Deathslinger as well.

    I mean, they flat-out wrote "Exposed" in Iridescent Coin. If they wanted to, they could have just instead written "Blah blah blah put into the Dying State" like with the wording on Iridescent Head. Seems pretty open and shut to me.

    Also, the Deathslinger's power applies a Status Condition when the Survivor is damaged by the basic attack under certain conditions (in this case, when the Survivor is at full health and hit by a basic attack while speared OR when the Survivor breaks the chain while speared). Legion's Feral Frenzy just always applies a Status Condition but deals no actual damage. The Status Condition in both cases is just one that happens to force the Survivor to be in the Injured State.

  • Why not having two types of ammunition:

    Chain harpoon: Hitting someone with it will apply deep wound.It can be quick shoted

    Hunt harpoon: It makes injured/down players but need a slight aiming time. Same as huntress.

    Huntress have add ons to inflict exhaustiin hemorrhage etc

    Deathslinger add ons will focus on these two kinds of ammunition and reloading aiming.

    The irisdicent Hellshire Iron apply down with hunt harpoin to healthy survivors.

    The iridiscent coin add on will make survivors with deep wound applied with chain harpoon broken for 90 secs.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1127218#Comment_1127218

    I mean, they flat-out wrote "Exposed" in Iridescent Coin. If they wanted to, they could have just instead written "Blah blah blah put into the Dying State" like with the wording on Iridescent Head. Seems pretty open and shut to me.

    Also, the Deathslinger's power applies a Status Condition when the Survivor is damaged by the basic attack under certain conditions (in this case, when the Survivor is at full health and hit by a basic attack while speared OR when the Survivor breaks the chain while speared). Legion's Feral Frenzy just always applies a Status Condition but deals no actual damage. The Status Condition in both cases is just one that happens to force the Survivor to be in the Injured State.

    Do you really think this wording explicitly negates any debates on mechanics of other perks? Like they never had bad wording before. If they figure out that they need to remove the synergy with perks, they can simply change the wording. Or forget about the wording and change it anyway. Or simply change it and introduce a bug that Iridiscent Coin doesn't work. Wouldn't be the first time something like that happens.

    And you can talk about how Legion works as much as you want, with status conditions or whatever. Try to explain how Legion works with the same logic before he was changed, when Frenzy hits applied Sloppy Butcher mangled status. The power hasn't changed, the description hasn't changed, they just removed that Frenzy applies the perk's effect. So if your logic is correct, how come that doesn't apply to pre-hotfix Legion? Then Sloppy never should have applied the mangled status on Frenzy hits. It is just BHVR decision to say "nope, consistency, let's remove it". There's no reason or arguing why this could not happen to Deathslinger as well.

    I think this is just too much interpretation on what we see or read, which does not have any definitive meaning. We can get an idea, we can be right with that idea, but we can also guess more than there is. Like two different wordings flashlight effects, meaning the same thing. Or knowing how efficiency actually works, just by defiing what efficiency means.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1127252#Comment_1127252

    Do you really think this wording explicitly negates any debates on mechanics of other perks? Like they never had bad wording before. If they figure out that they need to remove the synergy with perks, they can simply change the wording. Or forget about the wording and change it anyway. Or simply change it and introduce a bug that Iridiscent Coin doesn't work. Wouldn't be the first time something like that happens.

    And you can talk about how Legion works as much as you want, with status conditions or whatever. Try to explain how Legion works with the same logic before he was changed, when Frenzy hits applied Sloppy Butcher mangled status. The power hasn't changed, the description hasn't changed, they just removed that Frenzy applies the perk's effect. So if your logic is correct, how come that doesn't apply to pre-hotfix Legion? Then Sloppy never should have applied the mangled status on Frenzy hits. It is just BHVR decision to say "nope, consistency, let's remove it". There's no reason or arguing why this could not happen to Deathslinger as well.

    I think this is just too much interpretation on what we see or read, which does not have any definitive meaning. We can get an idea, we can be right with that idea, but we can also guess more than there is. Like two different wordings flashlight effects, meaning the same thing. Or knowing how efficiency actually works, just by defiing what efficiency means.

    Do you really think this wording explicitly negates any debates on mechanics of other perks?

    Yes, I do. Because in this case, the wording denotes a Status Condition applied to the Survivor (Exposed) that straight-up would not function unless M1ing the harpooned Survivor counts as a basic attack.

    Try to explain how Legion works with the same logic before he was changed, when Frenzy hits applied Sloppy Butcher mangled status.

    They changed their mind about what should apply these effects, obviously. The Deathslinger was designed at a time where they have already figured out what they want to count as a basic attack and what they don't. The Legion was not.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1126315#Comment_1126315

    Can you tell me what happens to the one that is hooked at that moment? When you swing, you basically break the chain, the survivor would not even be injured when you swing too early or miss. I think you don't apply Deep Wounds to anyone in your scenario. So it should be the combination of M1 and gunshot. And your third paragraph explains exactly how Legion worked before the nerf. Frenzy "applies Deep Wounds to your basic attack", and Frenzy hits applied Mangled etc. through Sloppy Butcher. And then they changed it.

    @ZoneDymo @TAG @NuclearBurrito As I said, we can keep discussing, but they will change whatever is needed, if intended or not, when they argue with "consistency". The current state is PTB and most likely not the final version, maybe even buggy. Let's just see what happens. Noone wanted the Legion changes to let Frenzy hits not be basic attacks anymore because it simply removed a bunch of perks being useful. I think they will change this for the Deathslinger as well.

    Legion attacks do not have the basic attack cooldown, do not apply 1 health state of damage and does not interact with exposed, nor did they ever.

    As for your question, the chain is indeed broken with no negative effects applied to the speared Survivor.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1127578#Comment_1127578

    Do you really think this wording explicitly negates any debates on mechanics of other perks?

    Yes, I do. Because in this case, the wording denotes a Status Condition applied to the Survivor (Exposed) that straight-up would not function unless M1ing the harpooned Survivor counts as a basic attack.

    Try to explain how Legion works with the same logic before he was changed, when Frenzy hits applied Sloppy Butcher mangled status.

    They changed their mind about what should apply these effects, obviously. The Deathslinger was designed at a time where they have already figured out what they want to count as a basic attack and what they don't. The Legion was not.

    So were they aware of how to change Legion to get rid of the moonwalk, to reinvent it with Nemesis, having to rework Deep Wounds just to keep how Nemesis works

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1127588#Comment_1127588

    So were they aware of how to change Legion to get rid of the moonwalk, to reinvent it with Nemesis, having to rework Deep Wounds just to keep how Nemesis works

    I'm not sure how that is relevant.

  • @Primalux135 said:

    Why not having two types of ammunition:

    Chain harpoon: Hitting someone with it will apply deep wound.It can be quick shoted

    Hunt harpoon: It makes injured/down players but need a slight aiming time. Same as huntress.

    Huntress have add ons to inflict exhaustiin hemorrhage etc

    Deathslinger add ons will focus on these two kinds of ammunition and reloading aiming.

    The irisdicent Hellshire Iron apply down with hunt harpoin to healthy survivors.

    The iridiscent coin add on will make survivors with deep wound applied with chain harpoon broken for 90 secs.

    I'm gonna take a bold one and call out @Peanits

    Good sir Peanits, I think this is an idea worth looking at. Hope it helps.

  • That means, they make mistakes. Not everything they implement is on long sight. They may have wording in their addons or mechanics that look like intention, but they change it afterwards. And that I think they will change several stuff on the Deathslinger for release or one of the next hotfixes.

    And again: we can keep discussing, but so far everything is very much based on our interpretation. The counter arguments brought up so far is interpretation on wording of addons and guessing on what his mechanic looks like, my arguments are based on what happened in the past.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1128030#Comment_1128030

    That means, they make mistakes. Not everything they implement is on long sight. They may have wording in their addons or mechanics that look like intention, but they change it afterwards. And that I think they will change several stuff on the Deathslinger for release or one of the next hotfixes.

    And again: we can keep discussing, but so far everything is very much based on our interpretation. The counter arguments brought up so far is interpretation on wording of addons and guessing on what his mechanic looks like, my arguments are based on what happened in the past.

    That doesn't mean that they made a mistake here. There is nothing about how they handled it here that is inconsistent with how they want things to be. You say that you are basing it on the past, but that doesn't do anything to support the idea that it might be a mistake.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129214#Comment_1129214

    That doesn't mean that they made a mistake here. There is nothing about how they handled it here that is inconsistent with how they want things to be. You say that you are basing it on the past, but that doesn't do anything to support the idea that it might be a mistake.

    I don't say they made a mistake. I just say it is possible, that this is not intended

  • Too early to judge. Lets wait for his release and watch how good he will be.

  • @NullEXE said:

    You want to know why everyone calls him a bad huntress? Because he is, Huntress can do what he can do but better, and faster.

    https://www.youtube.com/watch?v=knr_mNEFz1s

    Though I wouldn't make his shot into a down like many suggested, because then that would just make him just like huntress and not be unique. I would change him to be a 115% MS killer, and that may be the buff that balances him greatly.

    That’s Cuz You have not played huntress at red ranks if you play huntress at red ranks it would be a miracle if you managed to hit 1 single survivors huntress is horrible deaths linger is better

  • @Ghoste said:

    I'd like to remind you that Deathslinger cannot down a Survivor with his harpoon, but Huntress can. He cannot attack over 18m distance, but Huntress can. He has 1 shot, but Huntress has 5 without add-ons. C'mon son.

    Yeah but huntress sucks at red ranks I dare you to try out huntress at red ranks you will end up going crazy deathslinger is better

  • @keepcamping said:

    https://forum.deadbydaylight.com/en/discussion/comment/1125009#Comment_1125009

    Yeah but huntress sucks at red ranks I dare you to try out huntress at red ranks you will end up going crazy deathslinger is better

    This thread is like two months old.

    If you, incorrectly, think Huntress isn't a viable Killer why not make a new thread instead of necromancing this one?

  • @Dreamnomad said:

    Anyone who thinks a ranged killer should be 115% move speed doesn't understand game balance. I think there is merit to the argument that Deathslinger is a worse Huntress. But the solution isn't to increase his move speed. There are plenty of aspects to his kit that can be improved. Faster reload, faster reel speed, harder to break chains, maybe different disability debuffs depending on where the survivor is shot (30 seconds hindered for leg shot, 90 seconds repair debuff for arm shot, 90 second blindness for head shot, 90 seconds mangled for torso shot or whatever), make the long range shot give exposed part of base kit, etc, etc, etc. There is plenty of room to tweak this killer to give him more of a unique identity and still balanced compared to Huntress w/o increasing his move speed.

    Plague is a 115% Ms killer with a ranged attack, and she's not game breaking at all, even after her buff. Making Deathslinger 115% wouldn't be as bad as you think it is. I agree that it shouldn't be the first solution, but we shouldn't throw it off the table completely.

  • A good huntress applys more pressure than him during a chase since she actually injures survivors with her power, she also ends chases way faster than Death slinger. What makes a killer better than others is 3 things; How fast they can end a chase with their power, How much pressure they apply with their power by either the speed they can get to places or if their power hinders survivors, and lastly how good can the killer snowball with their power (down mulitple survivors over a short period of time). Huntress out preforms him in at least 2 of these categories and arguably all of them since she can injure mutiple survivors faster than death slinger to slow the game.

    There is also the issue of deathslinger getting punished for missing more than huntress and landing a shot can punish you if you can't hit the survivor because of the environment, hell sometimes you cant even hit a speared survivor through a window the thing he supposed to be good at. Compared to huntress when she runs out of hatchets all she has to do is refill at a locker preferably after a hook and since a good huntress will down someone in 5 hatchets, running out of them mid chase is uncommon.

    The only thing deathsling can do that huntress can is land some shots when huntress wouldn't be able to however that is simply offset by huntresses quick chases and snowball potential. A good deathslinger just cant compete with a good huntress.

  • @EmpireWinner said:

    Make him 115% and he'll be even better.

    that would be extremely overpowered.

    he is very much fine the way he is right now.

  • after playing this killer for quite some time, honestly he is a REALLY good killer when you figured out how to playh im efficiently.


    i definitely agree, people calling him a "weaker huntress" have no experience with him and just judged the book by its cover.

  • @keepcamping said:

    https://forum.deadbydaylight.com/en/discussion/comment/1125009#Comment_1125009

    Yeah but huntress sucks at red ranks I dare you to try out huntress at red ranks you will end up going crazy deathslinger is better

    Ummmm i think you just might suck at huntress, i can consistently hit shots with both of them and huntress just does way better in terms of being time effective and injuring/downing multiple survivors. If you have good aim on huntress you will do better than with deathslinger especially at rank 1 where deathslinger wastes too much time reloading and reeling a survivor in to be time effective.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260470#Comment_1260470

    Ummmm i think you just might suck at huntress, i can consistently hit shots with both of them and huntress just does way better in terms of being time effective and injuring/downing multiple survivors. If you have good aim on huntress you will do better than with deathslinger especially at rank 1 where deathslinger wastes too much time reloading and reeling a survivor in to be time effective.

    But what makes slinger better is that he does not have go to lockers to refill I’ve played huntress and I always lose survivors when refilling in lockers and in my opinion it’s much easier hit as deathslinger and have u played huntress at red ranks red rank constantly outsmart huntress and since huntress is slow as hell she gets gunrushed in my opionion deathslinger is better and has better potential at any ranks even red ranks....

  • @keepcamping said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260632#Comment_1260632

    But what makes slinger better is that he does not have go to lockers to refill I’ve played huntress and I always lose survivors when refilling in lockers and in my opinion it’s much easier hit as deathslinger and have u played huntress at red ranks red rank constantly outsmart huntress and since huntress is slow as hell she gets gunrushed in my opionion deathslinger is better and has better potential at any ranks even red ranks....

    A good huntress downs someone within 5 hatchets most of the time in just 2 or 3, they then reload after that chase and thus the cycle continues. Actually if you cant down someone with those 5 hatchets your definitely just bad since a good huntress does not miss at close to medium range. Also if literally every popular killee known for there skill agrees that huntress is better it probably is the case.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260762#Comment_1260762

    A good huntress downs someone within 5 hatchets most of the time in just 2 or 3, they then reload after that chase and thus the cycle continues. Actually if you cant down someone with those 5 hatchets your definitely just bad since a good huntress does not miss at close to medium range. Also if literally every popular killee known for there skill agrees that huntress is better it probably is the case.

    this is where we have to agree to disagree

  • He's not a bad Huntress at all; he's more of a nephew to The Huntress.

  • @Spooky13 said:

    I wouldn't say Deathslinger is a bad Huntress, but rather, Huntress is a better Deathslinger. Instead of reloading every shot and having to reel survivors in, Huntress just has 5 shots at instant damage and suffers from a smaller cooldown after every shot and can easily combo into an M1. Sure, you could theoretically do the same as Deathslinger with fast reloading addons and STBFL, but Huntress can do this perkless and addonless. Sure, Deathslinger can inflict Deep Wounds, but Deep Wounds doesn't mean anything other than an extra 12 seconds to heal. Not to mention that Deathslinger NEEDS to land an M1 to down, compared to Huntress who can easily down from a distance. I think the only department Deathslinger beats Huntress is Terror Radius, because Huntress has her humming, and his power counts as basic hits with his M1.

    People compare them just because they are ranged killers which is annoying. They both have pros and cons. The biggest pro for deathslinger right now is that he is really hard to loop because he can quickscope you and you're done.

  • the thing is, an extremely good deathslinger is insane in chase- he can easily down people if the killer player is good enough

    but, thats all he has. deathslinger has no sort of mobility or map control at all- and it can be extremely hard to snowball if the survivors split up (or the map has a lot of LoS blockers)

    still, with that i think hes in a pretty decent spot. making him 115% would be hell to go against as survivor- and would probably cause a lot of people to quit (like with old legion) so id rather not see a change like that.

  • @SambaSaw said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113849#Comment_1113849

    People compare them just because they are ranged killers which is annoying. They both have pros and cons. The biggest pro for deathslinger right now is that he is really hard to loop because he can quickscope you and you're done.

    Deathslinger is annoying because of the instashot which is impossible to react to unless you’re close to its max range. Like Huntress, he can end chases very fast if played correctly but his downside is that he can’t really snowball unless he has STBFL and everyone is in the same area.

    Like people have said, he has pros and cons that do no equal those of Huntress.

    I say Huntress is a better killer overall because of extended range and higher snowball potential (downing a survivor with a hatchet and immediately being able to throw another at someone else nearby). If you can’t snowball in this game consistently you will lose a lot, and in that regard Huntress wins hands down.

  • @Mew said:

    the thing is, an extremely good deathslinger is insane in chase- he can easily down people if the killer player is good enough

    but, thats all he has. deathslinger has no sort of mobility or map control at all- and it can be extremely hard to snowball if the survivors split up (or the map has a lot of LoS blockers)

    still, with that i think hes in a pretty decent spot. making him 115% would be hell to go against as survivor- and would probably cause a lot of people to quit (like with old legion) so id rather not see a change like that.

    I agree. Anyone who says he should he 115% either can't shoot or doesn't understand his power at all. He would be insane with 115.

  • The Legion is better

    5a4bcb2a6020626e2e39d8b9e3fef6b9.jpg


  • Yeah, Legion isnt better than a lot of killers, but hes better than Slinger.

  • @SambaSaw said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113849#Comment_1113849

    People compare them just because they are ranged killers which is annoying. They both have pros and cons. The biggest pro for deathslinger right now is that he is really hard to loop because he can quickscope you and you're done.

    Agreed

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