Feedback and Suggestions
Our team will be happy to read these!
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Let solo players see each other's builds in the lobby. This will not affect the killers in any way, because they are not affected at all. But it will allow survivors (who know how to use their brains for their intended purpose) to build a strategy for their behavior in the game already in the lobby. For example: not every player is sociable and not everyone wants to communicate in the lobby bef4 comments 71 views last activity
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Plunderer's Instinct says it considerably increases the odds of high rarity items. I don't really log stats or anything and this is purely observation from experience but I did several games with the perk, with purple coins and sometimes people using anniversary cake to add another chest and I noticed a great majority of the chests I opened were still brown items. Not sure if just bad RNG or co5 comments 151 views last activity
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On the Asian server, the awareness of repairing the generator is too high, and the repair of the generator is finished at the speed of light. If you don't think of other measures, such as slowing down the repair speed of the generator or giving other tasks to the survivors, it is extremely difficult to do a killer on the Asian server.11 comments 241 views last activity
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I am not sure how these things work on coding & development side of things, but I feel like there's a rather simple solution to just straight up remove the possibility of griefing tactic via permanently blocking off survivors in the corner somewhere. Killers are not really affected by it, as they can exit from any survivor-made blockade with a simple basic attack. Survivors, on the other hand2 comments 21 views last activity
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I would like the Tier 3 of Nemesis power to matter more, and that could simply be achieved to also apply the hindered effect survivors suffer from the initial contamination hit also to contaminated survivors when Nemesis reached Tier 3 and injures them with the tentacle strike. The hindered is anyway just slightly noticeable even after the recent buff in the PTB, so it would just give him a litt0 comments 11 views last activity
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Simple. Survivors have their profiles opened to the killers for… whatever reason? It's bizarre that information like that is allowed and has lead to fervent bming if the Killer deems the survivors worthy of toxicity or they'll dodge out of fear from the amount of hours a player has. Why is this even available information to the killer? Anonymous mode could be used, but a lot of people LIKE addin11 comments 241 views last activity
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I wanted to know why you can't spin and see the model of the xenomorph in lobby? Always wanted it to spin but it doesn't. I would love if I could spin the Xeno <32 comments 21 views last activity
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I dont know how to get hold of the team but YALL NEED TO MAKE 2V8 A PERMANENT THING19 comments 321 views last activity
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1 comments 41 views last activity
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Who else here loves getting a 24 hour disconnect ban in the middle of a match when the game itself decides to boot you out for no reason. Can't be a problem with my internet because I've had this happen intermittently on this game and this game ONLY for the last SEVEN YEARS. This hasn't happened in cod, Cs, Hunt, Ark, etc. It's this game that I've ever had an issue with and it's disheartening, di0 comments 42 views last activity
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It's INCREDIBLY boring to face the same strat over and over again, and it has no counter. Someone gets picked and its game over for them. Specially with ranged killers that can proxy camp freely like Plague (one of the most annoying and stupid gameplays imo), Huntress, whos hitbox we are not going to discuss today even thought it would seem like she is throwing a freaking refrigerator at you inst51 comments 961 views last activity
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On the official game rules page it is stated that "holding the game hostage" falls into "griefing" category and is subject to a temporary ban but the definition of "holding the game hostage" is provided nowhere on that page. Moreover, sometimes players refer to "bodyblocking" as "holding the game hostage" but "bodyblocking" falls into "do not report" category. https://forums.bhvr.com/dead-by-da11 comments 602 views last activity
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I used AI to create some examples of Hillbilly disguised as a spec ops and I thought these turned out really good. Let me know which one you all like the most. For me it's between top and bottom.1 comments 11 views last activity
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Well, this would be a HUGE change and probably will never be implemented, but what about setting equipment costs for perks? My thoughts are as follows. Killers and survivors can pack as many perks as they want up to their respective cost limits. It might be nice to pack in up to six perks. Perks can be equipped at levels 1, 2, or 3. Perks are allocated costs based on the strength of the per7 comments 82 views last activity
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Three players are dead on hook. The hatch is closed. And still some Killers finds it necessary to let the last survivor bleed out on the floor. Arguments for slugging: The last Survivor could still somehow manage to get free, and find the hatch. The last Survivor could still somehow manage to get out of sight, escape the chase and open an exit gate. If the last Survivor manage17 comments 221 views last activity
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I always thought a good idea to encourage perk variety is to give a bonus to non-meta perks. So, if you had tiers of perks from most used to least used, give those tiers different BP modifiers from 0% to 100% (or whatever). I think this can be implemented into Chaos Shuffle so that you can choose a crappy tier and get that 100% bonus.. OR you can just give a bonus to players that choose to shuf2 comments 72 views last activity
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I know that Survivors are gonna pitch a fit at me… but I'm not trying to ruin the SWF experience, so plz do hear me out first… My suggestion is: You may only take 1 of each perk throughout the whole pre-lobby team… For SoloQ, obviously anything goes, you take whatever you want, no limits… However, the more of you that are in a SWF, the more limitations you have… and limitations encourage buil24 comments 261 views last activity
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With more killers, more maps, basekit unbreakable from the start (so toxic killers can't slug for the heck of it), basekit kindred (to eliminate the bystander effect), as well as buffing the medic class.4 comments 41 views last activity
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I really really liked this map at the start but by now its just absolutely horrendous. So many survs sent u there with just full stealth builds and it comes down to you just searching for people for 80% of the match and just having a couple of chases. Especially on the dark version. I know stealth is a big part of DBD and Im fine with it but this map with the right build just hits way too hard. I5 comments 81 views last activity
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with the new update on the store and all the new things(well old but new again things), there isn’t a tab to clear all the new items without going thru and clicking every single one. i don’t mind myself and not complaining but honestly think there should be a clear all tab to make it easier for anyone to clear the item list and not be stuck with the red exclamation mark, would save loads of time0 comments 1 views last activity
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'sarkata'' from stree 2 movie. It would fit really nice as killer and also opens opportunity for partnering with maddock films0 comments 11 views last activity
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Has a player from La Réunion island i'm far away from the servers and it happens that the game disconnect while playing... apparently it counts as a DC and i end up not being able to play. Ridiculous. Please please remove the DC penalty. It makes absolutely no sense to have them et this game anyway. + nobody wants it either... So ones and for all remove it.4 comments 81 views last activity
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Since it's a hassle to set up the same set of amulets for all characters, can we get an option to copy them to others?2 comments 61 views last activity
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Its been awhile since we got any news on items/ status effects and they have so much potential, secondary items just got implemented and there are so many opportunities for variants of the current items that could be used to help with more playstyles rather then generator repairs and movement speed. And the same logic applies to status effects, good or bad; having more status effects rather th8 comments 81 views last activity
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I REALLY wish if survivors can be more than just different skins. The best idea I think would be if every survivor had their own "abilitie", Kinda like how every killer has their own "power". Every survivor will have their own abilitie that is not tied to their perks. The sooner the dev team starts working on this, the sooner they will be able to come up with ideas and push it out, the more they16 comments 271 views last activity
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I don't know for how long the 2V8 mode will last, but there are some ridiculous problems with it! For starters ANYTHING that gives a survivor %150 Haste for any duration needs to go, a good survivor with that cannot be killed. The toxicity is just irritating, there should be a penalty for staying in the trial after the end game collapse for too long, I cannot express how maddening it is to lose p9 comments 101 views last activity
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The fact this mode is limited for now is fine, since we have only 5 killers. But if we want this mode to be permanent, we need more killers for a wider variety of pairing them, otherwise this mode is sentenced to end up in a bin. Note: All killers are treated as the ones after the upcoming update (like doctor or dredge) Here are some of my suggestions for original killers and their abilities,0 comments 21 views last activity
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For context, I have roughly 4,000 hours across Steam, Playstation 5 and Epic Games Store, playing mainly survivor. I only play killer for grade rewards, rituals. matchmaking incentive and tome challenges. I find killer boring and stressful to play, so while I an above average survivor, my killer skills are average. Ever since they nerfed basically every single slowdown perk, I found myself strug4 comments 81 views last activity
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1 comments 31 views last activity
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A Couple of days ago me and my friend were playing Dead By Daylight as killers and sharing our screens , in his match a survivor hid all game until he found hatch and started looking for the survivor in endgame collapse . When he found the survivor he did the afformentioned behaviour because he was mad about the hiding ( basically taking the game hostage ) then afterwards he got a message from th3 comments 973 views last activity
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Tunnelers already keep track of their target, but killers who want to 8 hook can end up accidentally killing someone.10 comments 182 views last activity
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If you had the chance to choose between all the ones we had before, which would you choose? Or the ones we didn't have, but you want them to be added? Personally, of course, 2v8 is the win for me7 comments 71 views last activity
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you cant go lower then your rank and its hard to lose a pip as a survivor and killer if you lose and it feels too easy to rank up these days. What im suggesting is to work on the (Grade) rank System to make it harder to get a higher rank. and i want to be able to show my rank to players at the end of the game *like you could a while back* . and i want to be able to see the MMR Number Points. I W29 comments 721 views last activity
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I'm sure everyone is familiar with the slugging strategy. It's cheap, it's a poor strategy, it's effective, blah blah blah. But when Killers slug everyone, and then start teabagging, or mimicking lewd actions over downed survivors, that's when it's toxic. So my idea for fixing that: Survivors are allowed to get up when the Killer is being toxic. Here's how I see it working: Normally, Survivors7 comments 101 views last activity
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Mikaela would look nice with a Chucky inspired cosmetic like these (Also cause the fact I'm a big Chucky fan so would be cool to main this outfit on Mikaela (or even Meg?): And Meg would look nice as Pippi Longstocking on a count of her hair in My Little Oni xD0 comments 11 views last activity
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Hello there, I'm a new player and have got an idea if you guys are interested. Why don't we add John Wick as a killer in DBD? I know it sounds a bit bizarre given that he doesn't originate from the horror genre but hear me out. Weapon: 1-Pistol - hinders and damages. However, it cannot down a survivor - Cooldown 15 seconds after each shot 2- Knife - Slash attacks with the potential of insta-d4 comments 211 views last activity
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after lets say 3 minutes of not doing anything, reveal the aura of survivor to the killer to end the match faster, and not rely on whispers.2 comments 41 views last activity
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The hatch system gives survivors a final chance to escape, but it is very luck-based, forcing killers looking for 4K to take a more reliable approach: slugging one of the last two survivors. However, it's not a good idea to give the hatch to the survivors so easily, as there are achievements in the game that require 4K. Above all, the killer will not be happy about it. So, to solve these proble7 comments 179 views last activity
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When a survivor gets sent to a cage, they scream, and they are put someplace across the map that is roughly predictable. This is quite problematic with billy players (rare as they are) who zoom across the map with an uncanny sense of where these cages are, and get more free, easy hits, or force the cages to teleport once again. It's honestly pretty ridiculous. There needs to be more variation t0 comments 11 views last activity
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Reposting this old post from a year ago because it kinda flopped. what if we had "quick messages" during a game as a survivor? there'd be just a single button for it. for example, when a survivor team is in a match, they can simply send each other "messages" that already exist, but they'd be useful, such as "focus on repairing", "keep repairing, i'm going for the save!", "help me!", "the kille2 comments 21 views last activity
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I knew when the hook respawn thing was implemented it would be a bad idea on multiple levels, After running both sides, yeah it was a dumb idea. Bare in mind, this is all coming from a killer main's pov. Making hooks respawn removes strategy for the killer. As it ws for eight years you had to calculate where you hook a survivor to avoid reaching another later imposible. Now you just wait a bit9 comments 144 views last activity
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0 comments 21 views last activity
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There's been a wave of weird accounts spamming the forums for weeks now. There's barely any decent discussion going on. It's just troll bait and hideously inarticulate complaints. Almost all of this is coming from unconfirmed accounts. Based on how these people communicate, it's not hard to imagine that they have been banned before and have just signed up again. My suggestion is to make it so u5 comments 81 views last activity
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When is this coming? The FAQ says "The update will be delayed on Windows Store. Crossplay will be unavailable to Windows Store players until the update goes live on the platform." Okay. What update? Like which one? There have been updates since this this. Clarification please. Give me an excuse to cancel gamepass.0 comments 12 views last activity
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I'm a survior main and I haven't touched daily rituals in months because all I have is killer challenges. I dont even bother touch them. Here some my ideas: -3 daily killer and 3 survivor challenges at all times. -Shuffle through challenges. If u don't like a challenge, u can click on it and shuffle through 3 options and choose the one u want. -24hr physical countdown on each challenge. If u0 comments 11 views last activity
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Hey DBD Team, I wanted to bring up a suggestion for the next player survey, especially considering some recent discussions within the community. A lot of us have been talking about the licensed chapters, and there’s a growing sentiment that some of them might not be as faithful to the source material as we’d hoped, or that they may be lacking in gameplay elements. I believe it’s important for y0 comments 41 views last activity
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can we make the killers slower than killers. I play this game in a squad and have 100 hours in. I’m not new and I’ve put time in but damn I’m burned out. Killers should have lots of power that’s why it’s scary but when I don’t have a chance to get away other than squatting in some bushes and getting lucky that sucks. This can be a phenomenal game please balance it.7 comments 171 views last activity
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The idea is that every time the survivor gets a skill-check and they succeed a skill-check, The skill-check dial speed is increased by 15%. The skill-check normal zone is smaller by 30% The skill-check chance for skill-check to occur is increased by 5%. The effect stacks for total of 3 times. When a skill-check is failed, All stacks are reset to 0. Currently, Skill-checks are too easy. r12 comments 162 views last activity
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I really want to see the native language in the game, but not only it, the number of localizations in the game is very limited, I think it is necessary to add several more different European languages.0 comments 11 views last activity
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The result of sbmm and mmr is getting the same boring matches over and over and never improve bc you encounter only pp of your level. I propose to remove it completely and add a system where player with less than n° of hour will only match themself until they reach the cap of h° and will get trow with everybody else.33 comments 813 views last activity