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SvetiOtacSava

SvetiOtacSava

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SvetiOtacSava
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  • @megahexen said:

    I can’t find any info related to this status effect. What does it do to me and what should I do to get rid of it? I can never find the totem to cleanse to get rid of this?

    https://us.v-cdn.net/6030815/uploads/KS7BPZTB7JI0/img-3800.jpeg

    https://us.v-cdn.net/6030815/uploads/VPIS6KCYZANY/img-3800.jpeg

    Blud wasnt looking very hard DX

  • Killer should be supposed to look for a hatch while trying to defend doors at the same time.

  • @Tamo said:

    I've made a few posts in the forums lately & I've brought up this particular topic a little & have made a post in the past. I'm quite active on dbd at the moment. Tonight's session has seen two killers who are expert tunnelers, a Freddy & a Nemesis. Edit (I don't mean these killer characters are good at tunneling I mean the players I was against)

    Here's where this topic already gets people mad, "entitled survivor" hates "playstyle" & the "only option" for killers. I'm not trying to get a rise, this isn't bait (usual conclusion people come to onk their own).

    I play my portion of both sides, of course play survivor more I'll be honest, that said I'm not ABSOLUTELY INCREDIBLE AMAZE BALLS at either, I have my moments with each. That said, both are still relative, you can have silly survivor teammates or troll teammates. Survivor also seems to be full of teammates quitting, either on first hook (maybe a bad session) or because a killer is tunneling most notably.

    The arguments are always "get good" & "it's only a game" or as already mentioned "it's a playstyle" & "it's our only option as killers" again we're not talking about SWF being too OP we're talking about solo q or just no comms teams against killers that tunnel people out from the start. I've seen loads about it recently, many great points as well, here's my take (not that anyone asked).

    Camping has been given counters & can be countered if the team was smart enough anyway, strong perks are strong perks, how you use them & how annoying they may be is the state of the meta the combos/synergy & even who's using them, while we could argue the state of survivor perks that's not the issue. Both sides have their priority perks as it were. Slug-ing is annoying but is completely on the killer to get to to pay off for them, it's tough to go against but much like camping it is relatively counterable. Tunneling however is the major & greatest issue in dbd. Both as an in game threat & an actual player base threat.

    I say it a lot but getting tunneled back to back to back is infuriating & isn't a case of get better at the game, "suck less" & isn't a case of "find your own fun in dbd then" you paid to play a game & spend most of your time not playing & in the lobby. That's not fun & will make plenty wish for a refund if they're new. That's where the biggest issue lies, the new players will be joining dbd at the worst state of it. Tunneling from every killer every game, no chance at escape & could just keep happening. The player base already in the game is leaving & quitting due to these & other issues, new players won't even want to bother. It's a shame it really is & is something over all that needs addressing, I thought maybe it'd be an idea to make an in game penalty to BP for immediately downing & hooking a survivor you just did. But maybe there's a better actual way of preventing it entirely, granted I don't know what & don't know if that's healthy but that's because I see both sides. I get why you need to sometimes, not right out the gate, start of the game there's no need. If the game isn't going the way you need for the win, at that point of course I get it. At the end of the day survivors are the players the killer goes after, if we destroy the player base & make it impossible for survivors & keep causing them to just not play & tunnel them out game after game eventually you could say we'd lose the only reason the killers are able to play. Yes okay bots exist now but a full lobby of bots, really? The survivors not being there means there's no game to play realistically.

    I honestly don't know what else I can say. It's just genuinely the most damaging problem to dbd as a whole I fear. Good luck in the fog everyone.

    One day you will get in high mmr as killer and you will see that game is not fun for killers also it looks fun when you watch it on yt but thats just cause streamers use vpn to get in the lobbies with players who are new.

  • Yeap it looks like bhvr site is buggy im trying to contact support for like 3 days and every time i submit ticket i get error saying page wasnt found .

  • @lindechene said:

    Three players are dead on hook. The hatch is closed.

    And still some Killers finds it necessary to let the last survivor bleed out on the floor.

    Arguments for slugging:

    • The last Survivor could still somehow manage to get free, and find the hatch.
    • The last Survivor could still somehow manage to get out of sight, escape the chase and open an exit gate.

    If the last Survivor manages to do that is that not somewhat a "skill issue" of the Killer?

    The facts:

    An injured player on the floor waiting to bleed out has one of the most unfun experiences in Dead by Daylight.

    After three Survivors are dead, the hatch is closed and the last survivor is injured and laying on the floor the game should be over. All the Killer has to do is to pick up the last Survivor and carry him to a hook.

    But no, Killers are able to extend the game and the suffering of the last Survivor. This is not a healthy game mechanic but purely sadistic real-life conduct of human beings - completely unnecessary.

    If players are not able to conduct themselves in a fair way it is the responsibility of the game developers to intervene.

    In this case the intervention can happen in form of the entity.

    1. Endgame mechanic - Saved by the Entity

    "During the End Game Collapse a Survivor who is in the dying state lying on the floor and fully recovered is Saved by the Entity and escapes."

    Reasoning

    If the Killer fails to hook inured Survivors during the Endgame Collapse before they fully recover themselves they have missed their chance. The Survivor escapes automatically after fully recovering.

    2. Anti Slugging mechanic - Healed by the Entity

    Killers can still let the last survivor bleed out as long as the hatch is not closed. In that situation the Endgame Collapse is also not triggered. This situation is equally unfun for Survivors and calls for the Entity to intervene.

    "The last remaining Survivor who is in the dying state lying on the floor and fully recovered is automatically Healed by the Entity to an injured state after 120 seconds."

    Reasoning

    Killers have 120 seconds to find the last remaining Survivor. If the Killer fails to do that because of his own neglect to actually hook a downed Survivor it is a fair gameplay mechanic that the entity intervenes to give the Survivor a reasonable chance to escape.

    Test Options for the Public Test Realm

    Saved by the Entity should work as intended if it can be implemented.

    Healed by the Entity may need some testing to find a reasonable timeframe until the Entity intervenes.

    Maybe the entity could intervene already after 60 seconds…

    ...because lying on the floor crawling around is no fun at all.

    Thats why we soon getting finishing mori's so there wont be slugging at the end game collapse survivors will instantly die and game will be finished. Honestly rare W for killers.

  • @AzimRx said:

    Plain and Simple, bro should not be able to teleport directly you as many time as he wants in a chase and avoid breaking every pallet on the map by just teleporting on you as soon as you drop it.

    Nerf gens that they take 180 seconds to be done and you can nerf him he is C tier killer at best anyway.

  • @MrMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781225#Comment_3781225

    Nah, it's for killers too. I'd appreciate the killer instinct if survivors were just hiding all game, as well as the ability to leave the match using the basement glyph if survivors are just waiting at gates.

    I appreciated devs adding feature that hatch doesnt spawn after all gens are done and i kill 3 survivors but it aint gonna happen cause devs dont care that much about killers.

  • You need 8 survivors and 2 killers thats why queue time is long for killers.Not to mention that nobody wants to play killer as they are weak and gens take 120 seconds to be done

  • Tunelling aint the issue litle man . Gens taking 120 sec do be done is. They should increase gen time to 180 in 2v8

  • "Idea to make game less frustrating for survivors" should be the title.

  • No thanks that would be really bad for killer having to use meh perks while swf could easily bring meta perks.