Feedback and Suggestions
Our team will be happy to read these!
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The idea is that every time the survivor gets a skill-check and they succeed a skill-check, The skill-check dial speed is increased by 15%. The skill-check normal zone is smaller by 30% The skill-check chance for skill-check to occur is increased by 5%. The effect stacks for total of 3 times. When a skill-check is failed, All stacks are reset to 0. Currently, Skill-checks are too easy. r12 comments 162 views last activity
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I really want to see the native language in the game, but not only it, the number of localizations in the game is very limited, I think it is necessary to add several more different European languages.0 comments 11 views last activity
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The result of sbmm and mmr is getting the same boring matches over and over and never improve bc you encounter only pp of your level. I propose to remove it completely and add a system where player with less than n° of hour will only match themself until they reach the cap of h° and will get trow with everybody else.33 comments 813 views last activity
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Would a map ban feature be healthy for the game? I was thinking that if they were to hypothetically add this feature each Survivor would be allowed 1 map they could pick to ban before a round begins and the Killer would be allowed to either ban a whole realm altogether or 4 maps to compensate. The map bans trump map offerings meaning if someone did bring a map offering and that map was banned it'22 comments 421 views last activity
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Automatic purchase already focuses on acquiring perks by default, and this is fine. I just think there should be the option to select a couple add-ons, offerings or items that you would want the bloodweb to prioritise obtaining alongside or after perks, instead of having it target those that are just nearest the centre of the bloodweb. E.g. you want a specific pink add-on? Well you can just tell0 comments 1 views last activity
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I made a post about an entire progression overhaul before, but this time I want to focus just on Items and Add-Ons, and I did some mock-up images this time. The state of items and chests have come up a lot recently, partially due to the number of chest perks recently coming into the game. Several key issues have been brought up within these discussions: There aren't very many chests Chests ar3 comments 61 views last activity
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Idk if I'm just talking to the wind, but does anyone feel like the hit boxes for survivors are just too damn big? When you run too close to another survivor, the game starts skipping/lagging even though the survivors are really that close to each other. Also as far as getting hit by killers while vaulting, you could be nearly to the other side of the vault, they swipe and then you fall down in dy0 comments 31 views last activity
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ok the idea is basically either remove or massively shrink the terror radius on every killer now hear me out here 1.1: summary. dbd is a game where you should be paying attention to your surroundings in its nature but more oftern than not if it isn't a stealth killer im just sat on a gen waiting for the visual heart beat to pop up without really thinking about anything it doesn't really feel lik4 comments 171 views last activity
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I'm fairly new to this community and, relative to a lot of the other people around here, this game, so maybe I'll be missing the mark with this in some way that others can explain, and I don't expect this concept to be bulletproof against needing further tweaks/consideration to actually be balanced, but I have a bit of a lengthy suggestion for shaking up the killer perk meta. Some of the two mos0 comments 31 views last activity
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You are able to buy rift tiers past the max unlock (85) when you get the last deep rift cosmetic. I know it seems minor but allowing people to spend $1 for 5k bps is crazy, make the rewards more worth or just disable spending past rift completion. a warning. something. I have no idea why this is an option to do since more tiers are available for extra bps.4 comments 61 views last activity
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the title already says it all enough, who else agrees? Edit: y'all can stop saying how it's the point of the game mode, that I'm asking for survivor buffs, etc Because I aint asking for anything, I love the game mode itself; just situations like this are almost uncounterable, that's all10 comments 181 views last activity
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2V8 is super fun imo. the only thing in it that I really dislike is Nurse and also the bad queue times when wanting to play killer. Other than those 2 negatives the mode is fantastic and super duper fun. I really hope it becomes permanent. What are your opinions about the mode so far?7 comments 171 views last activity
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Just nerf WoO ?!?!?!? There, I've said it. I know, I know, everyone will come here and point out that it's just a perk for new survs trying to learn the maps. But no, you know it's not only that, I know it's not only that, you know everyone is spamming it, no matter if they have 20 hours of game time, or 5k hours. WoO is the most annoying thing a survivor can have when you're playing an M1 ki21 comments 242 views last activity
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I was reading another post about how broken Weave Attunement is, and I realized the argument of "Yeah it's easy to counter on paper, to drop the item to the other side of the map, but playing item baby sitter for the rest of your team isn't fun or effective." Is how I will summarize it. But for killer mains (I'm one too, but I've yet to bother trying to use Weave Attunement), it's just so simple25 comments 461 views last activity
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Hello there! Not trying to sound rude or something, but some of Sable's outfits' colors are very weirdly matched. For an example, her outfit "REBEL GRRRL" has a really weird color combination. The corset is very pretty, but the skirt doesn't match the slightest bit with it. My suggestion is to lighten up a bit ONLY the skirt's color, and keep the white highlights. The socks could be changed from0 comments 554 views last activity
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When in infection level 3 nemesis should be able to grab zombies and turn them into the parasite zombies from the RE3 remake. Nemesis tiers down back to 2 after this. The parasite zombies move much more quickly and have a higher detection radius than base zombies. They self destruct after four or so minutes. Subsequent nemesis skins could use crimson heads instead. That'd be cool.0 comments 11 views last activity
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It makes no sense to me, The trapper is the only weak killer singled out and forced to go collect his power(8 disarmed traps) Hag spawns with hers, so does freddy, and even SM. Just imagine pig having to collect her reversal bear traps. “area-controlled killer” stated in description - The trapper doesnt have enough traps,or time to go around the whole map and set up traps, hes area control so o7 comments 131 views last activity
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Right now, her hatchet throw takes no skill, aim in a direction and you'll hit 99% of your shots, even blindfolded. Before, it was awesome to see Huntress skill shots because, it took skill to hit, and you were massively rewarded for it. Hell you can even have it where she carries 12 hatchets before reloading if you just make hitting shots take more skill/aim.21 comments 321 views last activity
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Hi console player here (PS5) but wow the new UI is so bad. It legitimately makes the game unfun. I understand it for the store but for the switching between characters? The tinkering and balancing I do with different killers and Survivors is virtually impossible now. Why is customizations by the same tab that lets you pick your character? Why is their bio there? You can't just bounce between pick0 comments 1 views last activity
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Kinda a hot take but here we go. The endurance given to a survivor when they are unhooked is supposed to be for dissuading the killer from focusing on that survivor and ignoring the rest. However survivors use this mechanic recklessly to protect others, thus encouraging the behavior this feature is sought to fight against. There are perks that already work with protection hits so why not use tha38 comments 822 views last activity
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Power: "Voodoo Dolls" Description : The Enchanter can use Voodoo Dolls to curse survivors, disrupting their movement and actions. Cursed Survivors : When a survivor is cursed by a Voodoo Doll, every 10 seconds, they lose movement control for 10 seconds. During this time, their keyboard inputs are reversed (e.g., moving forward sends them backward, moving right sends them left, running ma0 comments 41 views last activity
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The Attraction(Killer) Special Ability: Welcome Children! Starting with sacrifice, animatronics are standing with off mode on random spots. If The Attraction uses Welcome Children, Animatronics are mode on and start roaming their area. But, Animatronics turned their mode off if they couldn’t detect survivors for 60sec. Animatronics Freddy Fazbear - When he detects survivors, he makes his0 comments 52 views last activity
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ok so the current problem with the perk ignoring travel times to get to gens is the simple fact of the gen you go to is never actualy going to be the next gen to pop cause you know your currently preasureing it so a possible change would be letting you select which gen you wanted to have the perk on after kicking the gen in the first place a bit like xenomorphs highlight this would make the per13 comments 132 views last activity
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As it is this perk is a solo que stomper but essentially worthless against a Swf. We should be trying to narrow that gap not increase it. Especially with how Killer sided the game has become recently.1 comments 41 views last activity
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With Billy being on the roadmap i know people as speculating a nerf and it makes sense. But i feel this is one of the addons that makes Billy so much better to play because it doesn't make him so straight and gives him a bit more control with how crazy the maps are now. Having 30% more turn rate and playing normal Billy just feels so different. I doubt they would go all the way to making Spiked9 comments 171 views last activity
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Right now there's an entire group of people that run Lightborn because the Blinding from a flashlight, blastmine, flashbang physically hurts them as it can cause a migraine, or worse threaten a seizure. I propose adding a Toggle to the Game that makes everything Dark for the Killer instead of Bright when they are blinded. That way they still lose visibility but aren't blinded in Real Life too.0 comments 11 views last activity
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Dear BHVR Devs and Game Balance Team—I come before you today as a die-hard Hag player. When I say I'm concerned, I don't just mean the gameplay mechanics of our beloved Lisa Sherwood but rather what she represents in this wide roster of killers. It has become apparent to me that the current trap-wiping mechanic is not much of counterplay to Hag power but more of an invalidation of her unique abil1 comments 84 views last activity
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A Ginger Snaps chapter with Bridgette as the survivor and Ginger as the killer… Maybe get Emily Perkins and Katharine Isabelle to record some voice lines!!0 comments 1 views last activity
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You should be able to access a list of every player you have blocked and be able to unblock them at will.0 comments 21 views last activity
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Summary: Chest based perks are becoming more common, but chests, and the item system in general, remains archaic and unsatisfying to use. This outdated item/chest system not only invokes disinterest and even disdain when interacting with these game elements, but also negatively affects the perception of otherwise new and unique perks. Problems: Some core item tiers feel messy and pointless:5 comments 171 views last activity
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Title says it all, Killer Queues no joke take upwards of 20 minutes. 20. MINUTES. 400% Survivor BP would help.1 comments 41 views last activity
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This time we're in Germany. I suggest based on the following video ( YouTube - Fichtl's Lied (Slowed + Reverb + Pitched down + Bass boosted) ) - no advertising, just a German Meme (but horror), to make a new chapter/killer what so ever. With that music and that kind of smile of the dude with the piano we could have a awesome time! Kind gegards, DeltaDameon (from Germany) 🇩🇪0 comments 12 views last activity
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Survivors are guaranteed to escape from Traps on their sixth attempt, but this isn't obvious and creates an often frustrating experience. I'd rather have a progress bar that I know I'm unlikely to escape before the Killer arrives, than to just keep trying to same action over and over and hoping it finally works. Perhaps an alternative could be that the interaction is instead like a generator, bu0 comments 11 views last activity
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This discussion has been moved .0 comments 1 views last activity
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When not using Tombstone, just regular moris, killing someone on the floor will result in the camera taking a third person perspective. Why was this changed after so many years? I really liked the first person perspective of Myers' Mori. It's definitely a downgrade in my eyes.4 comments 261 views last activity
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I'm sure there is a ton of feedback surrounding matchmaking, but as someone that quit the game years ago and only recently came back it still seems to be a glaring issue. Matchmaking seems heavily killer-sided. I play both roles equally and have noticed being placed against higher prestige, longer hours killers as survivor and having low-hour, low-prestige survivors fill the lobby when playing ki1 comments 41 views last activity
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I really hope we're not getting an incoming slug meta. That ptb was horrible, with or without basekit unbreakable. What i'd really like to see is the yellow mori basekit, but only working if there is one survivor left, which would hopefully discourage slugging the last two survivors. And, give base-kit unbreakable when there are two survivors left to further discourage slugging for the 4k. F51 comments 951 views last activity
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im pretty sure when i use the fov beta thing in the settings, it just doesnt work and it just stays the exact same0 comments 1 views last activity
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Make a perk that makes you 15% faster at doing gens but after 3 consecutive seconds your skill checks will be like merciless storm(they do not stop) until you finish it.If u fail one of the skill checks u get a massive 15% loss of your current progression on the generator. The idea behind this is: I personally find it boring doing gens, this perk would make me want to do gens more bec1 comments 31 views last activity
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Why does the survivor side have so many things that can enable hilarious plays, but the killer side doesn't? We have stuff like: Scene Partner, Bardic Inspiration, Plot Twist, Dramaturgy, Flashbangs, Bite the Bullet, Blastmine, Chemical Trap, Deception, ect. I can only think of three killer meme add-ons: Nurse - Anxious Gasp Trapper - Padded Jaws Clown - Party Bottles Why not add m6 comments 142 views last activity
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It'd be neat if you could select your 3 pieces of Bloody cosmetics with a single click via the 'Outfits' tab in the Customization section.0 comments 11 views last activity
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The Shape Power: Evil Within Activating Evil Within allows The Shape to see his prey clearly and build up more evil power by Stalking them. As the Trial progresses, The Shape becomes more powerful over time, and is granted the ability to kill a Survivor by his hand. Evil Within 1: While Evil Within 1 is active, The Shape is granted the Undetectable status effect and has a slightly d0 comments 54 views last activity
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Simple question, i wanna the frost trapper skin :(, its from the rift but never came back, as far as i know all rift skins should come back approximately 1 year after release, but some didn't come back, like this one, could someone from BHVR clarify? Here is the skin:5 comments 1,921 views last activity
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can we please take away banned time, not just I, but other people deserve to DC after being left on hook from 1st all the way until death. And then all of sudden your teammates finally realize to come get you as soon as your hook bar is a nano sec away from death. Either fix SBMM or the game.1 comments 51 views last activity
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Trying killer side out. I think I waited 3 times longer for a lobby. How is this fun for anyone?2 comments 22 views last activity
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I wonder how long took the Dracula UI various cooldown icons to program, big appreciation to the UI team! I wish there was a way to send my appreciation to them!1 comments 21 views last activity
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For TL;DR people, Vigil should not affect Hindered as it is now. I don't generally hate the concept of Vigil but I've noticed that its' ability to affect Hindered is a bit of an… Disproportional case. Other Status Effects that Vigil affects aren't applied by Killers that are also timed. For instance, Exposed from Marking is basically applying it as long as you are Marked. Vigil does not af1 comments 81 views last activity