Feedback and Suggestions
Our team will be happy to read these!
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I'd suggest new offering for killers and survivors since we no longer have the moon bouquet and need more than just add and remove hooks and chests. ~ KILLER ~ -add 1/2 extra gens (rarity: very rare and ultra rare) -remove 1/2/3 pallets (rarity: rare, very rare and ultra rare) ~~SURVIVOR ~~ -remove 1/2 gen (rarity very rare and ultra rare -add1/2/3 pallets (rarity: rare, very rare and ultr6 comments 31 views last activity
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I am sure on PC it is not that big of a deal when you have a mouse to choose them, but can the buttons for Rate Match be bigger on consoles? They are a little harder to hit when you are using a controller and while it doesn't happen much, I do rank games wrong because it was off by JUST a bit and went either higher or lower.1 comments 11 views last activity
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Title. Wasn't sure if this goes here or under Bug Reports. Here's a clip, but I'm certain it's not helpful: https://xboxclips.com/Nos37/095e1b7d-d3b5-43bf-8a68-c0805ef9b2ea4 comments 51 views last activity
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BBQ is really 2 perks (aura and points). W'e're Going To Live Forever only awards points for survivor so why not split that BBQ into 2 perks? Or, remove the aura for those already hooked once. Also, when only survivors are left, it's a bit OP - possibly remove the aura at that point if the above isn't done. Most killers SAY they only run it for the points so splitting it, or removing the au37 comments 251 views last activity
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How could the game be balanced to make Killers more effective against SWF teams without overly punishing solo queue survivors? SWF teams strategically use the limitation that many killers do not have abilities that allow them to quickly deal with multiple targets running around them. This leads to situations in which solo survivors would simply run away but SWF team members can perform certain a0 comments 51 views last activity
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Seriously in a game where everyone complains gens get done too fast, here's an item + add ons which all increase repair speed moderately/considerably/tremendously. You have some games where you find someone quickly, down them in good time and a gen pops. Go find another guy, start a chase and two more pop. The only counter to early gen rush is ruin but not everybody has that. I only have it un7 comments 91 views last activity
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# Introduction This big thread is about all my perks ideas for both Survivors and Killers. My main objective is to imagine perks that change the playstyle of who use it. Finished perks will have a dedicated thread for in-depth debate. Suggestion notation list : 1. • Unknown = In wait for author's notation or community feedbacks. 2. • Rubbish = Definitively a bad idea that must be discarde0 comments 191 views last activity
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Now when the event is over and we can no longer burn the things, why not make them into budget Party Streamers or something so that we can get rid of the ones we have left? Like, change their name to "Withered Petals" and rarity. Give everyone 50% more bloodpoints if someone burns one. They're just gonna be gathering dust and we've no idea what'll happen next year.3 comments 41 views last activity
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Why "Gray out" the items..... literally a waste a inventory. I would really appreciate a BP refund on all the remaining items left i was unable to use.5 comments 71 views last activity
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Add a "Hardcore" game mode option that can be activated in the settings menu that removes the rank restrictions for matchmaking, but only for that player. As an example for a person playing as the killer; if a rank 10 killer activated hardcore mode, the survivors they would face in each trial would be near their rank, or as high as rank 1. As an example for the person playing as a survivor;3 comments 21 views last activity
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So there is SUPPOSEDLY better chances the more you rank up to getting better items and perks on the blood web. Just got one of mine to RK 3 and honestly the blood web is WORSE. I had better perks and items the prior ranks. Survivor is now level 40 and CRAPPY perks, flashlights items up the gazebo and just generally not worth ranking up survivors. You need to make it worth ranking up otherwise3 comments 51 views last activity
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Say yes to gameplay statistics, game history and replays. Say no to vertical videos .0 comments 11 views last activity
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I'de like for there to be a before game chat, where I, the killer, can say hello to the survivors. I think this is a good idea for a variety of reasons that include but are not limited to: It passes time: It can take a while to find a game. And it can take even longer if the survivors that join the lobby get board waiting for that last person, and then leave. Talking passes time. Reducti0 comments 11 views last activity
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And not only generator repair. Healing, self-healing, sabotage, totems, all of that produce sounds, although not ultra loud, a good killer can spot a survivor because of these. Technician, while being a sweet perk, lacks of use, and this buff would make it a nice alternative in high rank when every detail matters.12 comments 101 views last activity
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Young Alison Warvey is an ambitious actress.Finding hereself in a Macabre Vintage store she finds a Strange Mirror she fell in love with it imediatly remembering times spent playing Dressup with her now Deceased Mother.it reminded her boyfriend however of a much darker tail.The Candy Man an interdimensional demon that feeds on the blood of those who are unfortunate enough to call his name.his prim0 comments 11 views last activity
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I think that the bloodpoints a survivor gets for Protection should be revised, because there are a lot of types of protection. If you put your body before a mate to save them, 250 BP may be appropriate; if you do the same thing when you are hurt, you are trading your body with their, which deserves at least 500 BP; if you have already been hooked once, 750 BP; if you have already been hooked twice10 comments 62 views last activity
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Please for gods sake Devs fix this! Freddy needs the ability to pick downed survivor up even it they recieve healing from. I know, the other killer can't do that either, but non of the other killer has to wait for 7 seconds to smack the healer. This is just exploiting.13 comments 121 views last activity
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I'm rank 4, okay so I'm not that bad of a survivor. I escape 1 out of every 25 games. THIS GAME DOESNT UNDERSTAND BALANCE. sorry. I'm heated. Because all I get from killer mains is that I'm bad. Because they ######### downed me threw a pallet or a window. This game is infuriating. This event is Garbage. Killers get they objectives while survivors are off with their finger up their ass milking canc14 comments 191 views last activity
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I'll begin by pointing out I'm focusing more towards rank 1 play as it's where most of my experience is. Firstly, I try lots of builds on Hag as she's quite flexible and can test perks out, but I enjoy my hex builds. I tried Thrill of the Hunt with a 4-hex build in a match as Hag on the Badham Preschool map. Within approximately 3 seconds of the match starting, 2 visual noise identifiers we5 comments 42 views last activity
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will there ever be new modes like custom in the game like in other games without rating?0 comments 11 views last activity
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Young Alison Warvey is an ambitious actress.Finding hereself in a Macabre Vintage store she finds a Strange Mirror she fell in love with it imediatly remembering times spent playing Dressup with her Deceased Mother.it reminded her boyfriend however of a much darker tail.The Candy Man an interdimensional demon that feeds on the blood of those who are unfortunate enough to call his name.his primary0 comments 1 views last activity
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Young Alison Warvey is an ambitious actress.Finding hereself in a Macabre Vintage store she finds a Strange Mirror she fell in love with it imediatly remembering times spent playing Dressup with her Deceased Mother.it reminded her boyfriend however of a much darker tail.The Candy Man an interdimensional demon that feeds on the blood of those who are unfortunate enough to call his name.his primary0 comments 1 views last activity
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I have like 20 rare flashlights with a ghost on one character but I want to take the 3rd prestige on him, but I don't wanna lose them. So I have to give them one by one to my friend in the game, and take the items, one by one, in a different game. And as you realize, you can easily die in any of those games. CAN YOU COME UP WITH A MECHANIC ALOWING TO SWITCH ITEMS BETWEEN THE CHARACTERS? OR a6 comments 31 views last activity
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I would really appreciate it if they changed the way event offerings worked in the future so they went into a killer pool and survivor pool. By that I mean if I were to purchase an event offering with one killer, I could spend it on another. The biggest problem for me on these events is that I will want to work toward a specific goal. In this case, I was trying to max out The Nightmare. The p8 comments 81 views last activity
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General: Hook and generator spawns and how they congregate in some areas while being non-existent in other areas of maps Specifically: The hospital map has way too many vaults, not enough doorways, and a significant lack of hooks reachable form the interior area of the map. The swamp map has that one raised building with two windows on the same wall with a hole in the floor underneath them an4 comments 62 views last activity
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I have two idea for balancing these sides of the game. Both of these look like rather easy fixes, codedly. And shouldn't need much in the way of manhours to put in. Hatch: I play some survivor. i can understand why this exists, sorta. Your three teamates end up not being reliable and you barely do 2 gens yourself so you can leave. Sure. Except that the target isn't hard to hit, in fact in g11 comments 71 views last activity
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My wish list of the game is for more Leather-face and Texas Chain Saw Massacre content, as all that came with the Leather-face DLC was him as a killer, there was no map or survivor like there was with the other License DLCs'. It would be great to see a map based on the location of the original film, which includes; the house of the Sawyers (Leather-face and family) on one end, the Hardesty Famil5 comments 71 views last activity
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While the Coxcombed Clapper is a really cool add-on, I feel as though the fact that your footsteps still being audible while invisible and using the add-on kind of defeats the purpose. I'd therefore like to suggest adding: "-While cloaked, renders your footsteps compleatly silent. " to it's effects. I don't quite know the powerlevel of adding this effect to the add-on, however I highly doubt12 comments 212 views last activity
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Awhile back I was musing about a new objective for Survivors to follow that might help with some of the balance issues this game has. Obviously the answer to some issues can't be just something simple like "increase Gen times". I've seen some people suggest something like a breaker, and that was an idea that I played with. After some time, this is what I came up with. This is obviously not int24 comments 292 views last activity
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I don't want any straight up buffs for him, but I feel like his copy paste billy add-ons don't reflect his playstyle or help him win games except for movement speed with his chainsaw and cooldown reduction. He's the worst case of feast or famine of any of the killers imo and I feel like it's due to his limited options from add ons.1 comments 21 views last activity
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I'm sure this has come up before but I can't help wanting to bring it up anyways. Prestige seems to be nothing more than bloody rags and bragging rights. It doesn't really seem to give better items on the blood web. I've had regular level 50 characters get just about the same. I still get more yellow flash lights than green and purple ones. More yellow tool boxes than it's better versions as well3 comments 31 views last activity
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Right now with new cosmetics coming in, I feel there isn't as much reward to prestieging your killer/survivor as they used to (there was very little insentive before). This isn't a huge change though I feel it is just something nice that some people would enjoy. Every time you prestige you can get a new option as a name for your killer you see at the top right on the character select screens that0 comments 11 views last activity
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With the success of the Halloween event with the flowers, why not put a similar objective permanently where you could farm Shards. In low amounts, but it can push survivors to do that instead of gens if the game is going fast (get as much as you can while surviving). To not push players to only do that and suicide, we could kill the farmed shards if you don't survive. Overall this could help0 comments 11 views last activity
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The built in WS is pointless, and his new speed uncloaking is basicly standing still. Good job with some add-ons but you actually made his base kit substantially worse.35 comments 611 views last activity
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Adjust Whispers so it doesn't detect hooked Survivors. That's it. It no longer makes killers paranoid that there are altruists by the hook. If there are none, they are more tempted to leave. This reduces camping some. It won't kill camping, though.8 comments 91 views last activity
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Instead of gaining tokens after a hook how about instead every failed skill check gains a token. If it was like this then this perk could become really useful with ruin and overcharge. Thoughts?2 comments 11 views last activity
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He could set traps in certain areas, for example a tripwire at the end of a narrow passage, that once triggered both injure the survivor and notify him of their position. Another trap can be set inside of one of the chests, similar to how he uses them in the movies. The Collector could also have some type of device he could activate that lets out a high pitch that temporarily deafens you so6 comments 1,481 views last activity
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This is going to be a very big comment. So if you do not like reading large comments you might not want to read this lol. But please take a look at it all and tell me what you guys think. I would really love to see what any of the DBD staff has to say about these ideas/suggestions. This is something that has been bugging me ever since the cosmetics first popped up. The hatchets ( Huntre1 comments 91 views last activity
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Just give players back 3000 BP for each event offering we could not use, or at least, 1500 BP, after the event is ended.7 comments 92 views last activity
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I quite enjoy playing him as a change up from the norm but at the moment he desperately needs a small amount of changes to make him enjoyable. His base kit needs tuning up so that you can either go slightly further with the chainsaw or reach slightly further. At the moment even literally bumping your nose on the survivor as you chase doesn't guarantee a chainsaw hit if they go around an objec7 comments 41 views last activity
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Upon reaching level 50 with a character 3 perks instead of 2 will start to appear in bloodweb, upon buying one the entity will take the other 22 comments 42 views last activity
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Hello. In this post I will be going over Lockers, why they are currently underutilized, and how to fix this issue while also expanding on their use. The Current State Lockers are supposed to be hiding places for survivors that muffle their noise and allow them to escape the killer's notice before being detected. As far as this use goes it works rather well, to an extent. If a survivor not4 comments 61 views last activity
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Down the line, when the game is properly balanced, then and only then BHVR should nerf Nurse and Hillbilly. They are the only two competent Killers in higher-ranked play, and for good reason. But down the line, for Hillbilly's nerf in particular, I'd rather we try to discuss ideas so BHVR don't completely neuter him like they did to Freddy. Only idea I have is a movement speed change - when rev17 comments 191 views last activity
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Something that's annoys me a little bit: if you look at the stairway sign in the screenshot below, you can see that the actual stairs don't go in the same direction as the direction on the sign. https://steamuserimages-a.akamaihd.net/ugc/961976091944873339/78A8A5D407287A4E88D3267B2F88E864BAE138B9/ Is it possible to make them point in the right direction so I don't run the wrong way? It ca1 comments 31 views last activity
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Hello, I'm from Brazil, I'm sorry for the English errors, I really like the game, but lately I lost interest in the game, and friends too, because it's very difficult to advance in the game playing as a survivor, ps4 game, but I challenge anyone who likes the game, play on ps4 and say that it's ok, the klillers are very fast, I seriously confused hillbilly with flash these days, playing 10 games,8 comments 91 views last activity
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I still don't understand why WGLF only gives you 100% more BP but BBQ does that AND reveals the aura of survivors when hooking someone. If BBQ didn't give BP it would still be a crazy good perk. But I'm not here to suggest nerfing BBQ since it doesn't need one, just add an additional feature to WGLF. Maybe revealing the killers aura to you and the rescued survivor for 4 seconds so you can tell14 comments 151 views last activity
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Bond - reveal your aura across the map to all allies in an infinite radius instead of viewing your allies in a limited radius around you. Prove thyself - after being in contact with someone, keep the 3% buff ideffinately, but require meeting up with all other players to get full 9% bonus. Diversion - have it be able to gain 3 tokens, throwing a pebble uses a token. allows people to stock up o7 comments 83 views last activity
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First time using the forum. Had Dead By Daylight for about 2 years now, I think. Figured I'd use this time now to come up with some new perks. Here we go. Killers: Poisoned Blade (Very Rare): Upon striking a survivor, the survivor is inflicted is a random status effect for 40/50/60 seconds. Does not include exposed. Hex: Lock and Key (Very Rare): As long as this totem is active, any ite3 comments 52 views last activity
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Someone else made a thread similar to this one a while ago, but I feel like the discussion got lost. The concept is pretty simple, when you reach Prestige I, the first perk slot becomes a boosted perk slot. What this boosted perk slot does, is it grants that perk a selected bonus. Each perk will have 3 bonuses to choose from: reaching Prestige I allows you to choose 1 bonus, reaching Prestige II9 comments 61 views last activity