Feedback and Suggestions

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  • I have a suggestion that can make the game more interesting! I urge you to read this message to the end, and it is desirable to give a detailed answer, so let's start. Not so long ago, the community was faced with the problem associated with the game for the survivors, they became very difficult to play corny, not to mention the fact that more or less experienced maniac consistently makes -4. I
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  • Its just facecamp after facecamp after facecamp at this time of month. I'm going to keep disconnecting because I dont have time for this #########. I want to enjoy myself. Not sit on a hook while some fatty like leatherface or clown stare at me. or hold M1 on a gen while someone else gets stared it.
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  • So, at Prestige 3 level 50 the bloodweb has 3 very rare, 6 rare, 9 (?) uncommon, and 12(?) common nodes. This is the same number of items that a Prestige 0 level 50 player gets. What I would like to see is common bloodweb nodes being replaced with rarer nodes with each prestige level. So, Prestige 1, level 50: One common bloodweb node is replaced by an uncommon node. Prestige 2, level 50
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  • Closer the killer is to the hook the slower the hook progression
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  • Going on 2 years now, DBD has made a lot of progress on fixing a lot of balance issues (removal of infinites, pallet changes, and so forth), but it still tolerates a lot of design imbalance and inconsistencies. Lets talk about killers. Specifically, lets talk about how indirect killers, those who should have more utility and x-factors over direct killers, are somehow given less. And it baffles me
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  • So this last event has given me a neat idea which could be fun for all parties, Bring back the blighted hooks and flowers. Let us fill vials just as a part of the default game but let the vials be traded in for add on/Offerings like 1vial = a common offering/Item/Add on 2vial =a uncommon offering/item/add on 3vial =a rare offering/item/add on 4 for very rare 5 for ultra rare. So more or les
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  • Why is the last survivor immediately sacrificed if hooked? It doesn't matter if they are hooked for the first time, if they have Slippery Meat, Deliverance o a big amount of luck: they are condemned to death without any appeal and they are not allowed to struggle and gain points. Last survivor should be treated as every survivor, without discriminations: in first phase, they can free themselves fr
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  • Whether its an tactic or not.being slugged is not fun. Give option to choose die.
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  • remove the hatch sound for the survivor. recolor the door so its not white. now its way harder to find. as for a hatch standoff goes. don't put yourself in that situation. standoffs are always the survivors fault honestly. survivors have 2 ways to escape and if they choose to do a hatch standoff then they're just punishing themselves as well as the killer. hatch standoffs should just stay in t
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  • Boil over in its current state is of dubious value, but any solution needs to avoid increasing the amount of unreachable blind spots for hooks. One semi-reliable method to give boil over value would be to invert the controls of the killer. The way it produces value is: -To experienced killers, inverted controls will not be a huge detriment -However, the first time a killer picks someone up
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  • Last night I'm chasing this rank 2 Tapp with the clown. I see him going for the hatch, hit him with a bottle, and he still gets the hatch with his key. Keep in mind, I'm not far behind him, just a little bit out of lunge range. So this guy has all this adrenaline from running for his life, is drunk, essentially, and he can shove a key into a keyhole at his feet in less then a second. I can'
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  • Lately i've noticed that the doctors shock treatment isn't quite as reliable as it used to be. It seems like if the survivor starts the animation before the shock hits, they get to continue it. ie: Shocked as they are vaulting, and they continue to vault ( Vid here, it happens at a pallet but it happens with windows ect) https://www.youtube.com/watch?v=IhaXnG3rtzU Or when the
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  • I get hit and downed 100% because of latency, which is another HUGE issue in this game, then get a reverse bear trap on my head. I go to all but one machines to get it of and get all great skill checks. By the time I get to the last one, I am out of time and I die. Either make the timer longer, make the skill check give a substantial success increase, or fix the RNG. These issues are str
    11 comments 421 views last activity
  • I'm surprised something like this is not implemented by now, but I would like to suggest a party system for the game! My friends and I find it slightly annoying that you are required to reinvite each other game after game to play together again as survivors, and a party system that keeps everyone grouped together would make for a great QOL change for the game. I hope the devs see this and conside
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  • Game needs more objectives on both sides. It has its moments, but losing interest
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  • With the rank reset just having happened, I find myself thinking about rank and ranking up. With the issue of deranking going on, I wonder if it wouldn't just be better to remove the safety pip from the equation all together, maybe even make it easier to actually depip in the game. Hell, even the double pip could go. People would definitely have to try a bit harder with rank then.
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  • it needs to happen. Just use her 2 regular braids and put a beanie on top of it, and bam. A cosmetic literally everyone will buy.
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  • Add an extra generator visually different from the regular once, directly linked to the hatch. Killers can no longer grab a survivor at the hatch, but in order for it to open that specific gen has to be completed(can still be opened with a key without completing a hatch generator). It won't affect the gates, hatch only. If 5 generators required to open the gate are completed the hatch gen will tu
    8 comments 61 views last activity
  • the even is no longer active for me on xbox and it said it was lasting until the 12th if you were going to end it today then ######### did you put to the 12th and not to the 11th come on i was planing on farming BP for the next survivor today but now i cant with the 1.5x boost great game guys great ######### game. also because of this you guys should extend it another day or two. https://yo
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  • It's absolutely fair that you lose rank pips for disconnecting/ragequitting because it's unsportsmanlike, but why are Survivors being punished for the Killer dc'ing on them? I lost two pip marks because a salty Killer decided that they will dc just right after the remaining survivors escaped. I'm not sure if the others lost theirs too. Is there a way for the game's algorithm to view the variables
    5 comments 51 views last activity
  • So lately everyone seems to be putting in their 2 cents about Decisive Strike. I guess it is time for me to share my input. Decisive Strike is essentially a free escape from the killers grasp while he or she takes you to a hook. Since this perk is an Obsession Perk (unlocked via leveling up Laurie Strode) you will be given a higher chance to become the killers obsession. If you are the obse
    11 comments 161 views last activity
  • The most recent changes to the Trapper's trap setting speed has been a welcomed change, as well as the alterations made to his add-ons. I would like to thank BHVR for implementing these changes. One thing that still remains problematic for the Trapper is the time he needs to "prep" areas of the map. Most if not all of the other killers have either their abilities available at any given point,
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  • Everybody knows: there are five maps for each original realm (MacMillan, Autohaven, Coldwind), but only one (Gideon, Haddonfield...) or two (Asylum, swamps...) in newer realms. It would be great and more balanced to have three or more maps in every realm!
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  • I'm gunna be dodging anything remotely looking like an SWF like Neo dodging bullets. And it seems like SWFs are going to be that damn common. Seems like it. Maybe they aren't? Maybe they just happened to pop in rapid fire? I mean it looks like an SWF, but what if it's not? I'd be more willing to try. Until then, I'll opt out. Don't care to gamble. I'm not interested in playing people tha
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  • 4 people SWF + 4 toolboxes + 2 minutes = 5 gens... Fix... It... Please...
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  • The devs have always wanted something else for survivors to do, aside from just doing gens, and I think that this would definitely fit the bill. If every game automatically applies the Exposed effect once the last gen is done, it would make the cleansing of all totems a priority. Rank 20-17 killers have 5 totems, 16-13 have 6 totems, 12-9 have 7 totems, 8-5 have 8 totems, and ranks 4-1 have 9 t
    7 comments 61 views last activity
  • Devs should have some fun temporary changes for April fools. Like, The Pig’s noises replaced by Peppa the Pig.
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  • We're aware that the devs are trying to bridge the information gap between Survivors who play solo and Survivors who play Survive With Friends while using voice chat. There is some information that can be displayed on the HUD to help Survivors, but, to keep balance, some Killers ask that said information cost a perk slot instead. I propose adding generally-shared SWF-communicated knowledge
    4 comments 22 views last activity
  • Let killers wave and point like survivors. I wanna be able to wave at people at the exit gates as micheal/doctor when i fail as a lighthearted send off after a good match against good survivors
    Mod
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  • Since the developers have done a faster pick up of the survivor from the ground for all the killers, then why not replace the parameter "Pick up / drop" to some other parameter? I think a faster recharge of a successful attack would fit in here perfectly. It would be more logical based on the description of the perk itself. And to make it so that he began to work with 1 of the generator, because
    12 comments 221 views last activity
  • Can Prove Thyself receive a buff? It is largely outclassed by Leader, as the mathematics will show a preference to it. How about when 1 survivor is nearby, you get the max bonus? 3/6/9% for tier 1, 2 and 3 respectively.
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  • I would like to see male characters carrying other males or females. I mean, this would be cool right?
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  • My idea is to put some images from: game or artworks etc, in loading screen to make more interesting, and more pleasant to wait. Tell me guys , is a bad idea ? Thanks for reading !
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  • It would be cool to see new key mappings for ps4, for example you can use the left and right dpad to turn left and right but still be able to use the joystick, similar to pc, where some people use q & e to control billy's chainsaw, and still use the mouse to look around. This would be really helpful. Pls bhvr!!
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  • This has been brought up multiple times by now i know that but i got an idea to reward Ranks that, as far as i am aware, noone had brought up in this way. The devs would need to make a new set of cosmetics but because they don't want to exlude anyone anymore(like they said on dev stream once) i came up with a special idea to unlock them over the shop. This items couldn't be purchased with real mo
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  • Why is it if I perform a Mori on last survivor and they dc it doesn't count for me and waste my offering
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  • Why is it if I perform a Mori on last survivor and they dc it doesn't count for me and waste my offering
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  • There should be a filter option in the game to weed out who you do and do not want to face as a killer
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  • Hello, I think that being a survivor is way harder than playing the killer. Especially when you are not wounded or down sometimes the killers can still see you behind walls and that's way to overpowered I think. And when you are hit you can barely escape. Maybe make parts on the map where there is a lot of sand so that the survivors can throw it in the killer's face and that they can't see for a
    9 comments 101 views last activity
  • Make it one stage long and be on the struggle but with skill checks that slowly go faster and faster no time limit. Hooking a good team 3 times each with second chance perks is no longer "fun".
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  • Can we have something like that PLEASE? I'm pretty sure no one wants to be put in lobbies of 200+ ping over and over. I'd gladly wait more than 5 seconds(that I usually do) for a lobby with a better ping.
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  • Ok.....so we have camping and we have hook rushers. BBQ was meant as an incentive to go away from hook, and to chase someone that you could see further away. The reality is, that if they dont see 3 other people, they will just stay at the hook. As a survivor this is annoying. But so are people who farm the people on the hook and do unsave rescues just because they can for points. So why not
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  • Why the f*** don't you make some temporary ban for people who disconnect? And why don't you make sure the game starts with 4 survivors? It's the fourth consecutive game I start with 3 survivors because someone leaves immediately before the loading... 30 minutes on loading to play 20 minutes... that's annoying.
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  • I won't drop a wall of text here. Everyone clicking the title knows the two perks, so I will give short summaries: BBQ: Has a very decent side effect that gives the killer a ton of information Scales off of something that, on average, will definitely happen each game. Getting stacks is almost a guaranteed natural thing. WGLF: Has no other effect than points Stacks off of situati
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  • OK, I have motion sickness, it plagues a lot of people when in first person perspective. Now I get the reasoning behind why the killers need to be that perspective it makes sense. What I find frustrating is being unable to do ANY daily rituals because I keep getting killer rituals, and can only delete one...which often ends up being another killer quest. I would like to have a way to chose su
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  • Squad family at DBD, please bring that end game chatbox for PS4. You gotta let us talk smack on a game like this!
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