Feedback and Suggestions

Our team will be happy to read these!
  • D/C
    I think all those survivors that d/c because they got knocked down once should either be banned or at the very least dropped in rank by 5 or so ranks. What do u think?
    10 comments 51 views last activity
  • So imagine this. You're terrified out of your mind and you're trying to fix a freaking diesel generator. You probably don't know how to fix things to begin with. And then you get somebody else who runs up and starts trying to fix the generator. They might redo a wire that you did correctly the first time, or they're using your tools, or they get in your way! When multiple survivors work on a g
    39 comments 1,341 views last activity
  • Partying up with mates is unmotivating when you get separated after every game, fixing this will definitley make people want to play more. There’s just a few things you guys could fix to make the game better, you might have already received ideas or problems like this but hear me out. All Killers should be available to everyone or at least cheaper, getting the same killer in my game most of the ti
    0 comments 11 views last activity
  • Allowing players to choose the color of their auras would help significantly increase accessibility for severely colorblind users like myself with severe colorblindness. The deep red of Killer auras (for generators/totems/survivors marked by BBQ or Nurses Calling, etc) blends in really easily with surroundings on most maps, therefor putting players who cannot see that shade of red properly at a d
    0 comments 11 views last activity
  • KILLER: The Doll (Tiffany) PERKS: Barbie Eat Your Heart Out Hollywood Bride's Rage ADD-ONS: Black Lipstick Tiff's Necklace Chucky Tattoo Doll Brush Glenda's Pink Ribbon Bride's Veil Voodoo for Dummies Textbook. SURVIVOR: Jeniffer Tilly MAP: An old abandoned theatre or movie set. COSMETICS: She comes in her classic Bride's gown and black leather jacket but a cool cosmetic w
    3 comments 211 views last activity
  • A long request feature, but for good reason. There's a reason why Killer mains are a lot more excited for new chapters / characters than Survivor mains. Survivors get new perks, Killers get a new character that plays differently than other characters in addition to new perks. There's just more to look forward to. Now, the entire game doesn't have to be revamped; this should have been a thing
    14 comments 102 views last activity
  • < rant >I am sick of ass clowns standing by the exit teabagging like 12 year olds waiting for me to hit them and when I do they just crawl out because they fell beyond the barrier. Whose side are you on anyway Mr. Entity? </ rant > Ok all that aside, I would love to see fear on the part of the survivors again. Since the down animation flings players a full body length, I would love
    4 comments 21 views last activity
  • Increases the maximum range of an ambush attack. Uncommon and rare quality
    0 comments 11 views last activity
  • hello, As you all have probably noticed there is 2 common complaints in the current meta from both killers and survivors side. _The first one is the difficulty for survivors to achieve a respectable bloodpoints amount even if they performed quite well. _ the second one is the generush meta and thus the prevalence of tunneling strat, frustrating flash game and very oriented meta perks.
    0 comments 11 views last activity
  • Please change Ace stance at the campfire, he is almost hiding items behind his back. Especially keys are very hard to see.
    17 comments 131 views last activity
  • Chat box cannot see text in some language ? Official please fix it. I want to communicate with all world people. It should be a basic for game.....
    0 comments 41 views last activity
  • So this is a game that just happened, but its something that happens frequently... - Do 3 gens solo - don't get seen or hit all game - 1 hit down to NOED Everyone then runs out the exit so im left to die Only just get black pip Does that sound fair to you devs? That by playing stealthy and doing my objective I don't get anything?
    3 comments 11 views last activity
  • A very few people run Left Behind: the last survivor often looks for the hatch, and an unused perk is a waste of game programming. I suggest the following buff. LEFT BEHIND You'll get the job done ... No matter the cost. If you are the last Survivor remaining in the trial, for each Generator that needs to be completed, gain a 19/22/25% bonus to Repair speed ​​and the Killer cannot see
    8 comments 62 views last activity
  • I am pretty new to this game but I have managed to get my killer character up to level 46. I have noticed though that the game gets totally out of balance in these higher levels. Not long after entering a game I generally get generator repaired notifications 1 after another because players have become fast at repairing them and so the rounds don't last very long at all... In fact if I'm fortun
    5 comments 42 views last activity
  • What if DS would work like it works now, but survivor who use it would have bleed out timer like in Borrowed Time. If survivor doesn't heal her-/himself in that time, she/he would go back dying state. After all, survivor was in dying state before killer pick her/him up.
    1 comments 11 views last activity
  • Hex (Remember Me): You'll become obsessed with a survivor. Every time you attack a survivor, receive a token towards Remember Me. Every token will increase the opening time of the exit gates by 2/3/4 seconds. Remember Me will affect all survivors but when cleansed, ONLY the obsession will be freed from Remember Me's effects. Hex's effects will continue to affect the obsession until destroyed.
    21 comments 122 views last activity
  • Yes please. I downloaded YouTube on my Switch and watched some DbD videos and saw it great. I know it can look with worst graphics but we have games like Skyrim or Doom so I think we can have this game too. I don't know if devs talked about this so let me know. Thanks.
    4 comments 751 views last activity
  • I think you should make the killer having a normal falling on the roof while carrying bodies
    6 comments 51 views last activity
  • A BNP needs to be less costly - very rare and 7000 BP is bit much considering how much you nerfed it. At the very least, if you're going to charge 7000 BP, lighten up on the insane skill checks and/or allow wrenches to widen the skill check zones.
    12 comments 271 views last activity
  • As I've played I have noticed a tactic that Survivors will employ, namely swerving on the spot and bouncing back toward the Killer and past them. While I think this to be a killer and risky move to make that should be rewarded I also think that it's somewhat flawed for the following reason; When my Killers attack they perform a swipe, that is to say a right to left motion. In most games this woul
    6 comments 61 views last activity
  • So i know totems are still spawned next to gens and alot of obvious places. Can i ask, Why do they never spawn on the perimeter of the map or map corners?
    4 comments 582 views last activity
  • Nurse and Huntress main here. Something that I think would be good, or a major improvement to the state of killers on console would be to increase the sensitivity for killers. I know there is a cap to the sensitivity which a killer can have, but the sensitivity on consoles is just too limiting. Killers like huntress and nurse (who already struggle enough because of frames on console, which I heard
    0 comments 11 views last activity
  • First I will start by saying that I'm unsure of if this thread belongs in the Balance area or some other area, but as it will be dealing a ton with game mechanics I chose to post it here. But I know what you're thinking, another Wraith thread by me? Yes, yes indeed, but rest assured this isn't just a copy and paste of the last one (Which you can find here! https://forum.deadbydaylight.com/en/d
    4 comments 31 views last activity
  • The hatch now works for killers as well. When down to the last survivor, with sufficient gens (survivor plus one) done, the killer can find the hatch, and enter it as it opens same as ever. This causes the last survivor to be sacrificed as the pocket dimension the trial is held in collapses. Other than that the hatch mechanics stay the same. No more standing around to see who will screw up fir
    6 comments 61 views last activity
  • To keep this short and awful, SWF, what is it? Where did it come from? How can we erase it from this Earth? Worry not, for it isn't the demon we all consider it to be, it's just friends being friends and wanting to play together. I for one am part of the group who consider it to be rather game breaking however as facing four randoms at rank 1 vs facing a 4-man SWF at rank 1 is extremely day and n
    6 comments 122 views last activity
  • In my experience one of the biggest issues with SWF groups is that they communicate the location of the killer in a game that was not intended to have that level of communication. This removes the killers ability to hunt effectively a lot of the time, as advanced knowledge of where the killer is or where they're headed makes it really easy for the survivors to evade, rescue, or be secure in si
    8 comments 91 views last activity
  • Addons. First let's figure out what they are. From the wiki; So, to summarize, Addons are items that Survivors and Killers use to enhance their gameplay that are obtained via the Bloodweb. Survivors use them in conjunction with items to increase that item's power in various ways, while Killer's use them to enhance their abilities or give themselves different effects. Survivors can keep t
    3 comments 32 views last activity
  • Devs, you ever get in a match with some bonified morons on your team that are either trying to farm or don't know how to play? An option to kick away some dude trying to go for a bad save would really help with that.
    2 comments 31 views last activity
  • Hello, so I was maybe suggesting something to the team, could we have an option to change back to the old music themes in the main menu? Or when you purchase the soundtrack DLC have this feature? All I suggest is for the old theme music to return (especially the killer theme), having a feature in the options to choose whether or not you want the old themes back. Please make this happen!
    6 comments 61 views last activity
  • I just played a game where I brought in Pharmacy, Botany Knowledge, and Self Care, and I thought that this would make the Medkit last to serve me well. I wasn't able to heal even 3 full times without addons. With self-care alone, I could have had infinite, but the rare medkit gives me only two self heals? I think this should not be and that either this Medkit receive more charges or increase the
    1 comments 41 views last activity
  • These are my personal favorite types of perks because it means that there's more diversity between trials. I beseech the devs to add a perk that grants the ability to see the landing point of the Nurse's blink (with a black or red circle perhaps?) as a survivor. The perk wouldn't have to do that all of the time (restrictions would be necessary), but it would only do that—nothing else. My low r
    2 comments 22 views last activity
  • Not sure if this is a popular or unpopular opinion but I believe the hag right now is horrible to play against. The problem is she's unbearable without Urban Evasion. Everyone knows most hags put down around 5 traps per hooked survivor. Its not just one next to the hook, they're spread about all around the hook in about a 15-20m area. It can take forever to crouch walk towards the hook but outsi
    40 comments 1,021 views last activity
  • How would the game change if everyone in the game would be able to see how many totems are left? It doesn't have to be shown all the time, but maybe you get a notification how many totems are left when you break one. As a solo survivor its very hard to be sure that all the totems are gone, swf players have a huge advantage when it comes to countering noed. As a solo survivor you waste a lot of ti
    68 comments 1,352 views last activity
  • Just got done watching youtube videos on how to use the flashlight. Have been able to use it occasionally able to use it correctly. I started a game with a few new friends and equipped a flashlight to help them. I used the best purple flashlight with rare perks. I cant believe how easy it is for a killer to just look away and look back and avoid flashlight blinds! OH MY LYANTA! If you are going t
    7 comments 91 views last activity
  • This is a perk that most people see on their bloodweb and get annoyed because they have to waste that webs perk. i was thinking about all the complaints about camping, and I always justify camping because the killer has the option to interupt the survivor so it’s funtion is actually integrated in the design of the game. my suggestion is to add to slippery meat the inability to interupt survivors
    7 comments 51 views last activity
  • I really don't understand why there's a 5 second wait time on the hatch when the 3rd player dies.
    26 comments 121 views last activity
  • One common complaint is that there really isn't much to work toward aside from the bloodpoint grind and hitting rank 1, and even once you've done that there's really nothing to show for it aside from being a bit better than everyone else at lower ranks. But what if there was a title system? A title would be something that displays by your survivor name in the lobby(not sure where you would
    1 comments 2 views last activity
  • I am a killer main but i also play a lot of survivor, and gens get done way too fast. Even as a survivor 3-4 gens are done in 3 minutes even with the killer going to every gen. Gen rushing make a game that would take 10 minutes into a 4 minute game with 0 kils. It's so infuriating as a killer and boring as a survivor. Gens should take twice as long, especially since survivors have perks and toolb
    22 comments 261 views last activity
  • so i don’t know the actual statistics of yellow Mori, but I imagine that it just doesn’t get used, ever. may I suggest that instead of killing the last person, it only kills the obsession? This woukd mean that like the Green Mori it kills just 1 person, but it won’t always be the first person you find. It would also make dying light l slightly more useful. Just a thought. On that note: make
    0 comments 11 views last activity
  • Leave no scratch marks when running. Even with this buff, the Survivor can still be 1-shot; still requires breaking line of sight during a chase to get away; and can still be tracked with Stridor . Without it means being tracked by scratch marks, and being tunneled to death once found. Dead Hard , which is almost always run with this perk, still won't make it game-breaking, as th
    20 comments 182 views last activity
  • Me and all my friends are experiencing a problem when in a lobby. Near all the time we stay in the lobby watching Japanese players who connects and leave continously and when we play as killer those players comes with a 300-400ms ping and is unplayable. Any chance to see a region filter in lobby?
    3 comments 21 views last activity
  • I'm refering to the bug that made LF completely immune to pallets with while swinging the chainsaw with Spirit Fury + Enduring. He is already a Billy with no mobility so atleast let us have that, please.
    0 comments 21 views last activity
  • The sensitivity of the killer now is insufficient to hit the survivor even if set to max. Because Pad killers are vulnerable to 360 dancing of survivors. Especially for nurses, the problem stands out. She's been having a lot of trouble with the console version since the patch that removed auto aim earlier this year. In addition to her, the killers in the console version are very uncomf
    0 comments 151 views last activity
  • Its not even pure 360s. Where talking about that little sidedash Claudettes do. You take a lunge, they pull out a quick spin, and suddenly they buy themselves just enough time to make it to a pallet. "Just get close and tap M1!!" i hear you cry. I shouldnt ######### have to because the craptastic auto-aim of the game gets exploited so easily. Its not as bad on good killers but when you use a lo
    15 comments 101 views last activity
  • This will be rather short compared to my typical threads, but simply put the FoV that Killers have at default is too damn narrow. 87° is uncomfortable to play at and the looping Survivors do, no not window and pallet looping, just the looping in front of me in tight circles as I lunged to hit them for them to suddenly wrap around me and cause me to lose sight of them completely as they disappear
    18 comments 221 views last activity
  • The game is out for over two years and yet this simple, but very useful feature, is not implemented? Well, it's about time that we get a server/lobby browser. It would help so much to get into games faster. Let the user or host of friend group search for custom game, so only lobbies with the amount needed slots are shown. Also filter by region, so we wont have to play with/against far away pla
    0 comments 11 views last activity
  • 5% more movement speed for 10 seconds after 10 seconds after a hook: It's close to nothing. And while i'm not saying you should already be able to 1-hit or kill for earning just 2 Tokens, it's still 2 Tokens you got without the Hex Totem being cleansed. I think the reward should be higher than what it currently is. So, what do i want? Honestly: I got no concrete ideas, i'd rather just see t
    7 comments 61 views last activity
  • I love the game and you made it fun to play every time. 
 But here is still one thing that maybe many want: 
 A new game mode. 
 I know that would be a lot of work and hard to program. 
 So here's an idea: 
 It just have to be able to set everything in kill your friends. 
 - How many perks the survivor(s) can take, so if only 1,2,3,4,5 or even 6 
 - How many perk
    0 comments 11 views last activity
  • Attached are some ideas of how to improve Wraith, namely its perks and addons, as currently it lacks in the fun department once you start playing against higher ranked survivors (At least in my short three week experience with the game). With the perks I simply attempted to make them less of pure tracking abilities that give no actual bonus mechanics to the player and change them into tracking an
    2 comments 62 views last activity
  • Rank 1 is achieved through playing, not through skill. Rank resets have no reward for progression, and mixes red rank players with all others. It would be better to stop rank reset until there is a better ranking system in place, withbsome sort of rank reward in place (leaderboard or item)
    1 comments 21 views last activity