Feedback and Suggestions

Our team will be happy to read these!
  • All it does is add More dodgers to Que times. I have played on ping of well over 500 before and there is no noticeable difference in game play ... Also fix Your Que algorithm, This whole 30 minute Que for killer is really Destroying this game for me. If I am waiting longer than 5 minutes in a Que you need to fix how this is handled
    22 comments 1,251 views last activity
  • Not like the weeping angels from doctor Who though. Just a normal fallen angel. (If you like this idea: Feel free to post some ideas for cosmetics, perks, weapons, game mechanics, etc if you got any. ^.^)
    3 comments 81 views last activity
  • Whats everyone’s opinions on them adding bloodpoints rewards to private matches? I think they should at 50%, like why not? There’s no risk to farming since the reward is halved, and it’ll make private matches more enjoyable and likely to happen since we’ll actually get rewarded for our time. My friends and I rarely ever do them since the grind is real, but they can be a lot of fun, and they open u
    9 comments 191 views last activity
  • I think it would be amazing if when you went to prestige, you could pick an equivalent amount of perks as the prestige level to keep. So if you were going to prestige one then you could pick one perk that you've unlocked that wouldn't reset. When you reach prestige two then you could pick two perks that you've unlocked that wouldn't reset. Etc. Call of Duty started doing this with one of thei
    8 comments 61 views last activity
  • Just asking because right the the clown and the huntresses abilitys are fun and can of her kill off abusive loops that survivors at high and low ranks do alot
    3 comments 21 views last activity
  • Hag: Holding the teleport key instantly teleports you to the next triggered trap (no more button mashing during chase) Trapper: Pickup vaccuum for grabbing traps increased. Leatherface: The chainsaw stops progress for half a second before you put it away (no more 99% cancels). Wraith: Uncloaking stops progress for half a second before canceling.
    5 comments 31 views last activity
  • Right now NOED feels extremely broken. Before the buff a few weeks ago you rarely saw NOED used. Most people had to invest a lot of time and BP into their characters to get NOED3. Almost no one used NOED1 and 2 since it didn't have the exposed effect, that's my guess why they felt the need to buff this crutch perk. Now literally every second to third killer I come across uses it and 90% of the ti
    76 comments 651 views last activity
  • Remove awake survivor from hit detection. Killer pick up of dying survivor should override survivor healing. His dream demon power should be an interrupt ability. 25% action speed penalty in dream transition. Slighty reduce the chance to get a skill check in the dream world (stacks with other add ons).
    18 comments 151 views last activity
  • Once per generator, per trial, allow killers to damage a generator once it's powered. When a powered generator has been damaged: A reset timer lasting 120 seconds begins. The generator glows red as if its overheating A green aura of that generator becomes visible to all survivors, and turns to yellow, then red depending on the time left before the generator resets. The aura is not visi
    5 comments 231 views last activity
  • This map is a pure nightmare to as Killer on it An entire huge cornfield, which gives perfect camo to survivors I thought swamp is bad, but this one tops it by a long shot
    10 comments 271 views last activity
  • While I have made a thread discussing how Totems and Hexes could be used as an additional objective and entire side mechanic to the game I have yet to discuss fixes for them in their current state. As of writing there are seven hexes that exist in the game, each varying in viability, but each sharing their extreme vulnerability and awful lifespan unless guarded with a passion. Some killers can do
    11 comments 101 views last activity
  • Can they ban for doing DC? Because I have a lot of time in the game, I've seen killers doing dc, I've seen survivors doing dc, I've disconnected and the last time I disconnected a player told me "I'll report you for doing dc" I remember when the players complained about the campers, the devs responded " Camps is a game style and we have an insidious perk " which makes me suppose, the game has
    2 comments 111 views last activity
  • 24+ hours in and I'm seeing some big issues already. I play with xbox 360 controller. -- Why is the select button set to invert the camera? We don't need this to be a quick access button. Set it and forget it in the settings menu. How about making it a map button? (more below) -- PLEASE add a button to switch to a rear facing camera for survivors. It's tricky with the controller to run an
    6 comments 42 views last activity
  • Since Russian subforum is almost dead, I want to ask here - after last patch I got a huge problem with hosting a lobby at killer side, cause there are a lot of Japan guys that comes to my host (East Syberia) with ping about 600-1000, so I cant really play as killer, people just come in, wait for 5 seconds and leave. Is there a chance to fix this problem?
    0 comments 11 views last activity
  • PERK You perform at your best when you are under extreme stress. Your chance to trigger Skill Checks is increased by 30/45/60% WHY THIS CHANGE Read the concept of the perk; "You perform at your best when you are under extreme stress." Since when is having an axe shoved in the back of your neck (Hurt State) the equivalence of Stress? Not only is the perk not even thematically cons
    6 comments 51 views last activity
  • I believe that soundtracks for different killers should be intense and actually scare you while playing... **FOR EXAMPLE** The chase music for the killer 'The Shape' is great! However it is also out dated in my very honest opinion... An alternative to make playing as/against the shape even more exciting for all of the Michael Myers fanatics , would be to update the chase music to the 2018 versio
    2 comments 41 views last activity
  • Hello, now that we have a second row of both Killers and Survivors, I feel it would be very nice to reduce the Portrait size, so that all the characters would fit on one page without scrolling! Thoughts?
    5 comments 31 views last activity
  • PERK Unlocks potential in one's Senses. When a survivor is staring at you, gain a visual notification. When they stare at you without breaking vision for over 9/7/5 seconds, reveal their aura to you until they break vision. "When you're all alone, but you know... you are being looked at." WHY THIS CHANCE? The previous territorial Imperative was so useless, as if someone would enter
    0 comments 22 views last activity
  • Survive with friends needs nothing more of a nerf than just marking the groups. Yes I am a survivor main let the hate roll in. I've noticed on a lot of these discussions it's either killers complaining about swf being overpowered or survivors complaining about killers being overpowered. If the dev's were to separate swf and solos or nerf swf then they would lose players. People would want to pl
    16 comments 181 views last activity
  • PERK An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within 12/24/36 metres of range. When Spine Chill is active, Skill Check trigger odds are increased by 20 % with success zones reduced by 20 % and your Healing Speed is increased by 50%. WHY THIS CHANGE? Previously, Spine Chill was only ever used fo
    0 comments 22 views last activity
  • I hate SWF, both as a Killer and as a Survivor. Killer side, you lose one of your greatest advantages in that Survivors can now know where you are or where your traps (If you use them) are. Survivor side, you can now get screwed by your own allies. I once got sandbagged and killed because I DIDN'T JOIN A PARTY INVITE! They wanted to "punish" me for not playing the way they wanted me to, that's le
    17 comments 231 views last activity
  • In what world would a killer ever take Surveillance over Overcharge, Ruin, or Pop Goes the Weasel? Its duration is too short, and it doesn't feel impactful like the other generator regression / time management perks. So here's a way to make it better: After kicking a generator, the Killer will see its aura glow white if a Survivor begins repairing it, and return to red if they stop working
    3 comments 72 views last activity
  • One important thing is missing statistics of assassins and survivors on the Playstation 4. Example: how many times it has escaped, number of sacrifices executed, number of deaths, etc. I know the game saves this information, just make it visible in the menu for each player.
    8 comments 131 views last activity
  • SWF should be restricted as anyone knows. My idea is that perk slots are reduced depending on their party size as below. I believe sharing information via VC deserve several perks in the game. Solo: 4 slots, 2PT: 3 slots, 3PT: 2 slots, 4PT: 1 slot
    24 comments 151 views last activity
  • We've all had ideas as to what can be done to extend the game time a bit so that Killers aren't being blasted away by SWF's and high level players in general, I had my totem idea, a lot of people have the gas can idea, but here's another for the books that the devs might like too. I've already explained it in another thread entirely, but this is just to solidify the idea and present it properly i
    1 comments 21 views last activity
  • Let me preface this by saying I'm at 152/250 for the achievement, and I have been solidly grinding it for about 3 months now. This is, without a doubt, the worst achievement I have ever had to grind for in a game for a number of reasons. For those who don't know, the achievement is "Take a hit near a hook in order to protect another survivor 250 times." It isn't as simple as that however, a
    2 comments 91 views last activity
  • Love to see the clerk worker uniform on dwight.
    3 comments 31 views last activity
  • trials are too short to has 4 decisive strikes in game, my idea is to give only 1 escape for the obsession, and non-obsessions must be helped by other survivors (flashlights, body block etc ...) Stun and paralyzed the killer 3 / 3½ / 4 seconds can be a valuable time lost for the killer. what do u think? Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. I
    1 comments 31 views last activity
  • With new animation of Clown constantly flicking it
    1 comments 51 views last activity
  • I think it would be an awesome idea if The Clown got a drunk and bloody mall Santa cosmetic for Christmas! Also breaking my fingers while crossing them in hopes that the next killer will be a werewolf of some sort after reading the lore entries during the Halloween event.
    3 comments 81 views last activity
  • Killers pick you out so fast that flashlight saves are not even possible anymore.
    16 comments 251 views last activity
  • STRANGER THINGS CHAPTER Map: Upside Down World Character: Chief Hopper Killer: Demogorgon.
    0 comments 21 views last activity
  • I play a round by Freddy and bring a Ebony Memento Mori. First, I kill 2 survivors and chase with last 2 survivors about 5 minutes. Finally I win difficultly and let both of them dying . I want to get achievement "Blood On Your Face" so I start to kill them(both of them have been hooked once) . But when I am killing the last Feng Min, she disconnects intentionally in my kill action and I can no
    1 comments 51 views last activity
  • I really really hate this map. It needs total overhaul or at least a size reduction. Seriously Devs, what where you thinking? Edit Certain Killers really struggle on this map for being super large and have a constant problem with the obstacles Freddy, Shape come into mind. Both struggle a lot with a constant break of line of sight. This of course is good for SV, which I feel this map re
    2 comments 21 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • It's time to remove the current bonus (depiping) for rage quitting/intentionally disconnecting and replace it with all the following penalties: Placing the player in a separate queue for 30 minutes with all the other people who rage quit or intentionally disconnected. Removing 10 000 bloodpoints from the player up to a minimum of minus 1 000 000. Adding a forced cosmetic to the player for
    2 comments 11 views last activity
  • As the discussion title says, I saw the amount of people who upvoted (On Reddit) combining the two perks together similar to how BBQ & Chili has a secondary function besides just giving you more bloodpoints. What does everyone else think? I personally really love this idea and it'd be more rewarding to do plays that save and heal people.
    3 comments 31 views last activity
  • So I'm not sure if this is latency related or not but sometimes if you perform a running vault and he hits you with shock it warps you back to his side of the vault. I get that he can stop people performing vaults thats fine. I get that if he hits you as you start vaulting then it cancels it. But all too often I vault, go to the other side of the window, then his shock hits and it teleports me
    9 comments 101 views last activity
  • So this thought has been on my mind now and I've been wondering if the Devs can make any changes to the killers without permission from whoever owns said killer. I remember a while ago when the devs said Freddy was their next priority in terms of buffs but since then we've gotten Trapper, Hag and Wraith buffs and even the release of a new killer but Freddy has yet to have any sort of change. This
    3 comments 82 views last activity
  • Firstly, it doesn't make much sense how Survivors can stick their hands into bear traps and disarm them, but can't kick dirt over some mud triangles. Secondly, the only ways to clear Hag traps is to run over them (which essentially gives the Hag a free hit on you), or to bring a flashlight, which has a finite amount of uses and is completely luck-based if you happen to both have one and be
    9 comments 793 views last activity
  • I find that every time I play survivor and I run self-care I always throw down a pallet when trying to heal or do some other action i don't want to which could be easily fixed if I could change the key binding from the RB on Xbox control that it is to like left or right on the d-pad or some other key to better help me. I also find that when I try to break a pallet as the killer and another surviv
    3 comments 41 views last activity
  • Let's make this short and sweet, unlike most of my posts. Nurse, she's a menace and overpowered, anyone that wants to disagree can see themselves through the wall and into some other thread please. Now, what is the issue at hand? Simply put it's her ability to blink whenever she wants and over vast distances. Don't get me wrong, this is the Nurse's power and I in no way think her ability to blink
    22 comments 101 views last activity
  • No, you just look at that-_-. Developers are really need to do something.
    3 comments 21 views last activity
  • Adrenaline Rush is the go-to end game life-saving perk. I'd never pick Hope over Adrenaline Rush, it just doesn't compare to the impact AR has on a game's result. I think changing its functionality a bit would give Hope it's own identity. Here's an idea to distinguish the two: You feel invigorated as you make progress towards your escape. Every time you help complete a generator, you gain
    1 comments 251 views last activity
  • How many survivors do you see running a map in your games? I'm gonna guess maybe 1 out of 20 games you'll find a person using the map, and if you ask them why, they'll probably admit they're just using it to get extra bloodpoints for discovering objectives. So here's a rework idea to actually make the map useful: Maps no longer reveal discovered objects on the map while holding M2 Maps i
    8 comments 51 views last activity
  • Increase the duration to a solid 15-20 seconds, and give it a timer. Perhaps even change it from completing generators to working the equivalent of one so its not lost when the Killer chases you away and someone else completes it.
    0 comments 11 views last activity
  • Hey there! I recently discovered the Nvidia Highlights on the game Hunt: Showdown and I believe it would be really really cool to have the same feature on Dead by Daylight. Have you ever considered adding it to the game?
    0 comments 91 views last activity
  • I have more more itens with surviver and killer, maybe can sell in the bloodweb! ;-)
    15 comments 161 views last activity
  • Half the killers in this game have a reduced terror radius making this perk almost useless, and even if you ran it on Doctor with his expanded radius add-ons, Survivors will just wait until you're gone to use their items. Also, Franklin's Demise solves the item problem immediately and feels more impactful than Overwhelming Presence. So here's a pretty radical rework idea: Survivors who sta
    3 comments 401 views last activity
  • Get rid of post game chat. whats the point anyway? I have a good game as killer: toxic survivor chat, I have a bad game as killer: toxic survivor chat, I have a good game as survivor: toxic killer chat and probably survivors too, I have a bad game as survivor: toxic killer and probably survivor too. Why even give the community the option to be so salty? If anything just have preset optio
    9 comments 71 views last activity