Have Resilience Affect Madness Recovery

Comments

  • I agree. Resilience should affect all actions: if you play injured, you face a remarkable risk and deserve a powerful perk.

  • It does, but only for the Snap Out Of It skill check part. No matter what though playing injured is a bad move, the extra hit is just far too useful for looping and body blocking than a 9% bonus is on various things. That's why No Mither is a joke perk that ends with the person rage quitting 9/10 when they've been hit once. Building around being injured will always be a bad idea unless they buff the moves slightly and make them persist after healing for a short duration.

  • Aerys said:

    It does, but only for the Snap Out Of It skill check part. No matter what though playing injured is a bad move, the extra hit is just far too useful for looping and body blocking than a 9% bonus is on various things. That's why No Mither is a joke perk that ends with the person rage quitting 9/10 when they've been hit once. Building around being injured will always be a bad idea unless they buff the moves slightly and make them persist after healing for a short duration.

    True but if you dc during a match with no mither....they don't have a right to gettin mad afterwards cause they brought it on themselves.