Feedback and Suggestions

Our team will be happy to read these!
  • I like this event, but as a killer I think searching for the vessel to destroy requires too much time, and since everyone tryies to rush gens to escape with them, killers don't have that time. So a little QoL change that would help killers a bit (which they need, since their ability to get 45 points relies on all survivors burning offerings, which is very rare) is to highlight the destroyable
    2 comments 32 views last activity
  • Survivor's Perks: Silent Will: You have a tendency to keep quite at opportune times. Whenever you're within the killer's terror radius while you're running, your scratch marks will be hidden for 10/15/20 seconds. This perk has a 60/50/40 second cool down after the perk effect expires. Final Stand: You have been through a lot during your stay in the Entity's realm. While on the hook, sacri
    3 comments 42 views last activity
  • We are getting more and more perks and it is pretty damn annoying playing thousands of hours and dont have all perks on all your favorite killers/survivors. So why not allow to get 2 perks in the level 50 bloodweb and let you choose of 3 or maybe 4 perks?
    1 comments 22 views last activity
  • ... if the killer simply spams the 'drop survivor' button. If something could be done about this, it'd be much appreciated. It's so easy to exploit, as long as the killer is spamming the drop button while it's picking up the survivors, neither the flashlight saves, nor pallets save work, since the dropping animation is uninterruptable. Fix this, pretty please?
    4 comments 62 views last activity
  • Sorry wrong forum.
    0 comments 22 views last activity
  • Hi everyone! I would like to say a couple of words about thanatophobia. It does not seem to you that there are not enough percent what they would influence something? Even 15 percent will give only a couple of seconds. Same Hex: Ruin copes with it better, and the same Sloppy Butcher. I think this perk needs a buff. It is possible to make different percent at different survivors of states: it is w
    2 comments 72 views last activity
  • Sometimes I want to get rid of a pile of offerings but forget to keep putting them up. Allow Killers/Survivors to "Lock" an offering in place so it keeps using them one after the other, please.
    0 comments 32 views last activity
  • Hi, so with P1 to P3, it is always a certain outfit or certain hairstyle. So if you have some custom outfits you can either chose to use them or your prestige. Why not make this an additional texture, a layer, that can be switched on or off and then applies on every outfit of that character?
    8 comments 92 views last activity
  • Seriously its so dumb seing shirtless david getting hit ON THE BACK, and not having a cut on the back. It would be so easy dude. Add cuts to killer's that slash Add bruises for the other ones. Done! It is also weird when the survivor gets hit on the back, and when self healing, i can't see him doing #########!, no bandages, no nothing! He don't even heal the right spot when self healing, h
    0 comments 22 views last activity
  • Hey, Is there a way you can make it so that we do not have to invite each other every game? Maybe invite 1 time and then stay in party untill you leave the party? It's pretty annoying to keep finding my friends in my steam list every single game.
    0 comments 23 views last activity
  • https://j.gifs.com/kZ9g4X.gif This mechanic is mostly meant to maker hiding survivor doubt their wills and choose to either run or trust their hiding spot. The mechanic works as follows: after the killer presses the 'action button' he transitions to the 'Menacing focus' state. while in Menacing focus: its terror radius is reduced to 13 meters and heart beat reduced to 3 meters. in
    3 comments 51 views last activity
  • There's just NO balance reason to hide auras from her power. Example for Nurse's Calling: You're in her terror radius, you shouldn't heal in the first place (basic rule against NC) You're outside her terror radius, you hear her huge vacuum cleaner sound as she goes nearby As for BBQ, she can't even reach 40 meters in one shot with her power, and BBQ aura stops before she fully uses her po
    18 comments 282 views last activity
  • Once Dedicated Servers Come out I hope BHVR Decides to add a feature system where Survivors who DC alot and Constantly Be Toxic , Have to play against a Toxic Killer Themselves . Having this will make The Good Killers Fight Among Good Survivors who are both Friendly and Respectful among others . Street Fighter has this system after it gained access to Dedicated Servers . @not_Queen
    6 comments 52 views last activity
  • C'mon behaivior, Plzzzzzzzz let us play dead by daylight with friends in LAN mode with internet and steam offline, how long should we wait for this and get nothing?? you keep saying that lan might be possible in the future , seriously !! when will this future you're talking about will come?? . is that so hard for you to do that , we dont want dlcs after dlcs , we just want a small update that ena
    5 comments 1,733 views last activity
  • In-game friend invitation: It is annoying not to be able to invite and also accept the friends' invitation inside the lobby since now you have to accept the invitation through steam message port which is very frustrating.
    2 comments 31 views last activity
  • Camping isn't fun for anyone. The killer waits around doing nothing, which is boring and not tense. The person being camped usually gets tunnelled til they're dead, spending all their time on a hook, which is frustrating, and not tense or scary. The people trying to get a safe unhook usually can't bait the killer away, so they either trade or safely do gens, which isn't tense or scary. Camping
    41 comments 252 views last activity
  • After hitting an injured survivors they are still able to go through the entire animation and finish the unhook. Hitting survivors with carter's spark doesn't interrupt the animation. And fix the i-frames. Survivors are supposed to have i-frames until they have control of their character, not for the 3 seconds after.
    7 comments 72 views last activity
  • Hello, I think people did this before me but I did a calculation of how many points do you need (and the played time so) to properly play the game survivors and killer side. Since "best" perks are purely subjective, I considered unlocky all perks. Since all survivors are the same, you don't need to lvl up all of them, just unlock perks and lvl up max one survivor, that takes me to 21.85M BP
    8 comments 132 views last activity
  • I would like to have description options for when I report someone, saying what they did specifically.
    0 comments 12 views last activity
  • The endless infinite loading bug needs to be addressed, it's just gotten so bad and I think it'll be even worse in 2.5. Why can't such a simple thing be addressed? I'm not even asking to make all loading screens work. I realize DCs and connection problems are real. But surely if the load fails after a set amount of pings the game can auto stop it and drop you back into the menu screen? Or b
    8 comments 142 views last activity
  • Slippery Meat- Original: You have developed an efficient way to get out of Bear Traps and Hooks. Grants up to 1/2/3 extra escape attempts on the Hook. The odds of freeing yourself from Bear Traps are increased by 15/20/25 % Rework: When you’re in the killer's grasp, your struggle bar progress starts at 20% / 15% / 10% and lose 5% of this progress every-time you leave the killer's grasp. You a
    4 comments 62 views last activity
  • It would be cool if: After unlocking a "canon" piece of clothing for Joey/Susie and if you prestiged to get the bloody version of that clothing (you bought Joey's outfit and you're P2) you get his bloody outfit
    1 comments 42 views last activity
  • The gates do not instantly get powered when the 5th gen is done. Either: 1: the gens take several minutes, say, 5, to charge the gates. The survivors must survive that time before they can open the gates. Or 2 Depending on how fast the gens get done 5 to one minute is the charge time. The -faster- the gens are done, the -longer- it takes to charge the gates as the systems in places are forced
    3 comments 42 views last activity
  • Rank 1: +45% med kit eff Rank 2: +35 med kit eff Rank 3: +25 med kit eff I mean if this is a buff why rank 1 and rank 2 gives more eff than rank 3? https://i.imgur.com/CJLdWqT.jpg https://i.imgur.com/qyd4LyA.jpg forgot to take a screen from rank 3 but i make you sure that is 25%
    5 comments 52 views last activity
  • There are 2 sides of the coin On the Left-Side: We have people who want survivors to have less information. They generally believe that less information brings more horror to the game and want certain available information removed. Things like Hex Notifications that would reveal you to have lullaby and so on. On the Right-Side: Here we have people who want to bring SWF's and Sol
    19 comments 291 views last activity
  • Killers have many advantages the blood stain left behind should be reduced by 15 percent to have a chance to be in game longer for already hooked survivors
    3 comments 22 views last activity
  • Holy crap, I get that rare items are cool to get--but the recent buff to them has been insane. Literally every match I have has one or two hatch keys in it now. I was just playing a match where I was actually doing really well and had everyone on their last hooks with two gens left--but YOU GUESSED IT. Hatch key! This keeps happening across matches and it's crazy demoralizing while playing killer
    4 comments 32 views last activity
  • On console, but not on PC, there is a dumb feature that if you’re the last survivor left in the game and you get hooked, you insta-die. Even if you’ve never been hooked. Guess what just happened to me? I had deliverance and the exit gates were powered and everyone else left. I got hooked. Guess what? I didn’t get a chance to use my deliverance. Wow! Great feature devs! Useless perk.
    9 comments 222 views last activity
  • Name: Precautionary Measures Description: Each time you destroy a pallet that has been pulled down, gain 1/2/3 tokens up to a maximum of 5. Consume 1 token and destroy a pallet that has not yet been pulled down. This is the general idea. I’m not opposed to suggestions for edits.
    5 comments 42 views last activity
  • Saw how people reacted to the ptb changes and randomly thought of a set of simpler set of changes that could make things better for both killer and survivor as a whole. Change Franks Mixtape to not allow self mending during the trial. Make Feral frenzy attack lose some power gauge of whiffed attacks and make the attacks hit box a bit more narrow. So juking can more of a thing. (Can also
    1 comments 12 views last activity
  • Thats quite a claim i know, but in contrast to how all other Hex perks this perk really lacks in effect and allows for more counterplay on top that the stronger Hex perks don't offer. Devour Hope can only be countered by destroying the Hex and offers instadowns and moris. Third Seal can only be countered by destroying the Hex perk and is a huge time waster that is brutal for solos and near meani
    8 comments 182 views last activity
  • 0 comments 12 views last activity
  • There are survs who prefer steakth and do gens, there are survs that like getting chased, sabotage etc. I myself really like plundering and looking for items and collecting them. The problem with the item searching tho is that it is time consuming and isnt that rewarding because the time it takes you to search everything the less peeps are on gens- the less peeps on gens means your chances of su
    0 comments 22 views last activity
  • Would you consider a rework on Thanatophobia so it stays active when a player dies, it would help this perk add pressure and it would stop the killer losing out on the full capabilities of this perk. I think this would be a great change for this perk.
    8 comments 212 views last activity
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    3 comments 41 views last activity
  • What if the killer was able to trap the trapdoor? Instead of closing it, they can place some kind of trap on the hatch, requiring the player to disarm it? The disarm time would be short to provide balance, but it would effectively reduce the frequency of a standoff substantially. This way if a survivor find it in a chase they will have to lose the killer instead of just running up to and stand
    8 comments 62 views last activity
  • . . . >>> Remember all Numbers are just Placeholders to give you a rough idea! <<< . . Weapon: a small one hand Sickle maybe . . Playstyle: The Killer has great mobilty if he manages to move out of Line of Sight of Survivors but if they keep looking arround he will not be able to use his insane mobility to directly approach em without risk of being heavi
    0 comments 32 views last activity
  • Devs, you wanted survivors to use lockers more, why don't you let lockers block Whispers? Don't leave the job half-done. It is impossible to hide in lockers if Killers have Whispers. Period. We will boycott lockers further until you fix this. Thank you.
    2 comments 102 views last activity
  • A 5 second cooldown is not enough of a punishment for taking the matchmaking into your own hands. Perhaps, for each dodge in a certain timespan (day, week, or month), the cooldown increases further. To max of 5 minutes, or, even, to a 1-day ban. Though really, it should probably be 5 minutes from the start, because there isn't any real reason why you would dodge a full lobby and then immedi
    9 comments 102 views last activity
  • This one is really simple, just grant 4 total tokens to use instead of 3, the odd number really bothers me but having another stack would just make it that little bit more helpful. Plus every killer perk that an aura can be seen has more than just 4 uses so it wouldn't completely negate their perks.
    11 comments 72 views last activity
  • Change to aura reading to show only healthy or dying survivors. Injured survivors have no chance to run or hide from the killers. I know you can counter it with lockers but most of the time you would be in an area where no lockers are nearby. It would also help newcomers who haven't got their hands on self care. What do you guys think?
    32 comments 1,702 views last activity
  • That's all really. I hope I'm not asking too much.
    0 comments 12 views last activity
  • Ok, so with the current state of Ruin, I basically just think of it a "noobstomper" type ability. IE basically something that works **insanely **well against newer/lower level players, but does next to nothing against higher level players (the doctors abilities are another example of this phenomenon). While most lower ranked players are 100% forced to find and break the totem, higher level pla
    2 comments 52 views last activity
  • Should be super easy to do. I don't get why solo queue needs to be punished for this SWF problem? We're not talking to anyone about the killer's build. As I am still learning a lot about this game I find it very helpful to be able to see the killer's build after he kills me, so I can figure out what happened and how he caught me, and adjust my play for the next time. I'm all for blocking the b
    8 comments 222 views last activity
  • Hello, May I sugest a gamplay modification for protecting players against face camp killers... for exemple: After hanging a survivor, can we imagine to freeze the sacrifice sequence when killer stay in a defined area around the hook ? Or some kind of points or perks penality ? Thank you for your consideration to cure this plague !
    4 comments 43 views last activity
  • All of us know that sometimes it happens that we stuck in a certain place. We don't want that, we cannot move, killer cannot hit us(or we are the Killer) and the game is done. Especially when you are a survivor and you or the killer have to disconnect. But what if we had a button? A magical button in the "Esc" - menu who would save us? So here is my idea: When you stuck in a place you simp
    0 comments 23 views last activity
  • The killer's power should basically match that of four efficient survivors, and so a killer perk should have four times the strength of the opposing perks of the survivors, meaning that all four survivors must equip a given perk to neutralize that of the killer. If we analyze BBQ and Chili, we notice that it offers up to a maximum of 2 * 4 * 3 = 24 Aura readings (provided that each survivor is
    58 comments 4,352 views last activity
  • Something needs to be done about Toxic DCs and their effect on the game. I have not had more than a handful of games did NOT feature a player dcing. Every other game people dc'd wrecking the game for both the killer and survivors. The fact they can quit and cripple the game is garbage. I was playing survivor and lost my pip due to some coward disconnecting from the game. When I am the killer and
    6 comments 72 views last activity
  • I think this is something that most players that play with friends wanted. Is it possible to when Killers close the room before start the match, survivors go back to SWF room and not Main Menu? Because, unfortunately, when the killers see survivors coming into their rooms together, sometimes they close the room (probably because they don't want swf), making someone invite everyone again and
    2 comments 52 views last activity
  • I really liked the lobby music we had before the 2.5.0 update.. It really slapped man. The default feels too calm now
    0 comments 12 views last activity