Ashkan
Ashkan
About
- Username
- Ashkan
- Joined
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Comments
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@PolarBear said:
I would rather just have more cosmetics than have cosmetics with blood on them.
Besides, how can I enjoy my new cosmetics if they are already covered in blood? >:(it's not covered in blood , that was a on/off mode and u could just make it off if u wouldn't like it , however @Peanits answer covered all of it's efforts and costs.
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@Peanits said:
Ashkan said:@Iceman said:
Ashkan said:
@Cetren said: Then they'd have to go and make a bloody version of every single skin. why not ? we are paying for skins.
Too much work and is unnecessary. What they can do is just release cosmetics that has blood on them.
it's a popular and growing game and i think it's not a hard work to just make a bloody theme for released skins , if you can't have bloody theme on your skins so what is the point of buying skins for your main character ?
It's a lot more complicated than it seems. When you're dealing with 3D models, you can't just slap a texture on it. In order to texture it, you have to "unwrap" the model and get a 2D version of it. Then you can make your texture, rewrap it, and you're done. (Very simplified version, there's a ton of other maps that give it texture- cloth, leather, etc.- and tell the game how shiny it should be, for example.)
But in order to use less memory and keep file sizes down, the texture is cut into bits and rotated around so it can fit into a smaller image. The left and right arms could be rotated and stuffed at the top of the texture file.
Example here: https://www.google.com/amp/s/111426studio.wordpress.com/2015/11/17/game-character-unwrap-and-base-texture/amp/
Note how the hands are shifted around and not where you'd expect them. Trying to preserve position is tricky because you're trying to view a 3D object in 2D, and if you try to keep them in roughly the same spot, you have to increase the file size of your textures and waste a lot of disk space on empty space.
This is why giving all cosmetics a bloody overlay is tricky. If you just slap the same bloody texture over all cosmetics, the texture will not line up. You'll have seams all over. Imagine there's a big blood splotch around your shoulder. If that blood splotch spills over the edge of your torso, it probably won't line up with where the shoulder is in the texture file. This will cause a very sharp edge and look awful.
In order to do it right, you would have to go through and manually bloody each cosmetic. While it's definitely possible, the time spent doing this is time that could be spent making other completely new cosmetics.
wow! the most complete answer , thank you for your time and brief and technical answer , it was really good to know what is the process of making objects in 3D models , so the last thing i can prefer is giving players something special for their prestige levels like "sport wristbands" that written the level of their prestige on it or something like that so they can wear it instead of another wearings.
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it's a popular and growing game and i think it's not a hard work to just make a bloody theme for released skins , if you can't have bloody theme on your skins so what is the point of buying skins for your main character ?
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@Cetren said:
Then they'd have to go and make a bloody version of every single skin.why not ? we are paying for skins.
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it's not just about messaging , u can also add the survivor and make a voice chat after getting friends , in ongiong-match u cannot see killer steam profile , the only way u can see killer's steam profile is the lobby at the end of match. (in PC's Version)
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@slipttees said:
Do you have plans to launch an update focused solely on performance and optimization?
that's really need to be happened , i'm still getting fps drop for skill checks when doctor is the killer and skill check shows up shaky and booom , i got fps drops too xD
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@tt_ivi_99 said:
Ok, I get why a survivor would want an offering to make the dark mist thicker. If they crouch and there is enough distance from the killer they can hide without the need of cover.But what about the killer? What's the point of having a thicker mist? It doesnt benefit him in anything.
I really think those kind of offerings for the killers side should be changed to do the exact opposite. Change them in the way that we have the "uncommon" and "very rare" version of the "Clear Reagent". Either that or just remove them from the killers bloodwebs.
I have hundreds of those kind of offerings which are just laughing at me cuz I spent BP on them knowing I'll never use them.
yeah! also there is an unusable perk for survivors too , i mean "lessen mist" is not usable for survivors too.
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@Master said:
@Ashkan said:
Steam accounts visibility to killer:As a killer, the steam accounts of the survivors are visible in the lobby before starting the match. This can be dramatic since sometimes the killer can be bound to a specific survivor by texting them and trying to kill the others only. I believe they should only be available after the game in any cases.Survivors can message killers too.
Its the nature of the steam platform that you can message/invite players you are playing with.
Survivors Cannot see The killer Before the game starts ,they can see him after the game.
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@powerbats said:
True, but it's costs versus benefits analysis at the moment how often does it happen versus what it'd cost and then you have consoles where they can see it still.
That said with dedicated servers hosting the info it probably won't be visible beyond just names anyways so no profile clicking.
yup that's another point and if it get fixed by dedicated servers i think that's just fine.
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@powerbats said:
Most of the time it's rare to get farmed and more likely to do farming for double bps etc and usually they check it to see if you're a premade or have gotten achievements done.farming in any condition harms the balance so the condition doesn't matter if someone is farming , there is just one condition that can't be undone that killer is ordering you to do something and you are the last man standing xD.
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@se05239 said:
That chance is so low though. I've only been part of it once or twice during the last months, and that is including the halloween event.
True! but if you are seeking a perfection in a game , you need to fix every single hole that may cause a problem!
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@Lodosslight said:
I've been going up against high ranking players as a Rank 13 Killer and I do not understand why I get put up against terrible players that enjoys humiliating me in the end. So, is it possible for Rank players to meet the equivalent of the same Rank against the other players? I just think this is needed if a new player gets put up against a high level/ranking Survivors or vice-versa. Above all, I know it is a Asymmetrical-Multiplayer Horror game and it is not meant to be competitive ,although it does not make things enjoyable for someone new to go up against an experienced player that has high tier perks and add-ons.if you join a game with another survivor that you/him invited each other , the killer rank that you will face is mostly based on you and your friend's ranking so if your friend has a rank of 6 and you are at 17 , it's likely that the killer will be at ~14.
and another point is to know "when you are matchmaking". sometimes there are not enough online players to join a lobby or not enough killers hosting a game. so the question is : "limitations would be still more important or that you could play ?"re important or this that you can play ? -
@se05239 said:
It happens on occasion but mostly if the killer and survivor per chance knew each-other in-beforehand.yes but there is a chance that they Realize the language used on their profiles and they find that they are in the same country and try to add each other and farm!