Feedback and Suggestions
Our team will be happy to read these!
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As solo survivor I like to have the option against getting tunneled or hook farmed. It should not just depend on the person who saves me but also I like to have some kind of helping perk. They rush to save you without borrowed time no matter where the killer is and you end up on the hook again. Personally I would carry a perk like that just avoid frustrations like these.33 comments 132 views last activity
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You are fuelled by your hate for progress. When you overcharge a generator, the damage regression is applied to all generators on the map. (Does not apply to fixed gens and when the survivor is working on it.) The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult skill check. Failing the Skill Check results in an additional 5 % Generat1 comments 32 views last activity
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If We're Gonna Live Forever gives points for being altruistic, and Prove Thyself for being focused on gens, then No Mither should give bonus bloodpoints for being bold. Just my 2 cents, so that every kind of gameplay can be rewarded ^.^ Especially since No Mither is such a dangerous perk to run!1 comments 52 views last activity
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Hi, I would love to see a chat on console versions like it is on PC. It actually doesn't have to be a full blown keyboard chat. Without a hardware keyboard it is a pain in the *** to actually chat. But what about a minichat like OnRush has it? With the D-Pad you decide the category like "happy", "sad", "angry" or whatsoever and in there, while holding the according direction on the D-Pad,0 comments 12 views last activity
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It was a bug I honestly enjoyed a lot as survivor . Not being able to see where the Doctor is most of the time contributed to the atmosphere of uncertainty a good Doc can give and made him just a little bit more competitive in a pleasant way (plus hearing constant screaming in the distance without knowing precisely from where was thrilling).1 comments 32 views last activity
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Can we have the option to hide our auras from other survivors and disable other survivors from spectating us? Survivors in a SWF group with Bond worked with the killer to get others killed. I hid in a locker to hide my aura from bond, and they still found me and trolled me because one of them had died, was spectating me, and had told the other where I was. Reporting does nothing.0 comments 12 views last activity
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The Whispers perk sounds unpleasant when it's active. It also makes it harder to hear other noises in the environment. Unlike the Terror Radius, Whispers doesn't get louder or quieter to signify how close your are to a survivor, so the sound effect is unnecessary. I think Whispers would be better if it only had the perk icon light up. Or at least let players have the option to turn its sound o2 comments 133 views last activity
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I would love the option to turn off the in match music. Sometimes it's so loud you may miss a survivor's footsteps or the sound of them breathing. Or hearing the heartbeat better before it's right on top of you. My hearing isn't the best and the music, or terror soundtrack (lol), really bothers me sometimes. I don't want it removed, just the opinion to turn it down or completely off. 😁4 comments 32 views last activity
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Just so I wrote it once: The game design of DBD was a grade F in 2016. So far the Devs have worked their way up to a D or a C. But it's still a shame to make so much money with this game. Don't you see the many obvious game design mistakes? I just played Survivor and could only survive longer than 5 minutes with an Instaheal. Then played a fair killer with a Tryhard setup and got only toxic Su10 comments 112 views last activity
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Please allow me to disable "auto aim" or whatever you want to call it on consoles. Enough said.4 comments 122 views last activity
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Hi everyone! With the game a couple years out and the game not having a huge player pop and people being upset with the lack of transparency with developers and players feeling like their feedback isn’t being received what is everyone’s thoughts on another use for Auric Cells where people can pay REAL MONEY for Bloodpoints ( 100$=1million). With things like randomized loot boxes8 comments 541 views last activity
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I would love more ways to hide. Under a bed, in a dumpster, in a closet, in cars, and all the basic places one can hide in horror movies. Only having lockers cuts down on a full immersed environment. Obviously set these new hiding places to specific maps. For example, beds in Haddonfield, dumpsters in Springfield, cars for both, beds at Lery's maybe, inside crates at the Meat Packing Plant, a holl1 comments 32 views last activity
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I have idea of 5 rounds. Every round survivor change killer and killer become survivor, at the end player with best score winner. It could have more rules to become more intrigue to the end. I think with competitive mode this game could become popular on e-sports.4 comments 32 views last activity
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I feel that Legion is fundamentally a killer that is not fun to play or play against. Here is my idea on how to salvage them. I think the biggest improvement is to remove this concept of Feral Frenzy being a static strength power. It needs to have some skill to it. It needs to gain strength to give the killer some momentum and power curve. The power needs to create incentive to try to hit mult1 comments 62 views last activity
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How about we have it so that as a survivor is transitioning into the dream world, Freddy can hit the survivor, but it gives deep wound state instead of a normal hit?5 comments 102 views last activity
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I get the numbers are better but isn't anybody else annoyed as hell that the devs seperated an already good perk into two parts? The ONLY reason I used Leader was to get the 9% on BOTH HEALING AND GENS because those were the only two actions were I found benefit. Now, I have to use 2 perks that was once one. I get the numbers are better, but I feel scammed out on these changes. Why could0 comments 52 views last activity
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Hi everyone! Your matchmaking system is not working. You can play on 15 ranks and all will ideally play and it will be visible that players skilled. And you can play on 1 ranks and players will be inept and badly playing. This system from 20 to 1 ranks does not work. A game does not understand how many you played, because the ranks are dropped every month. The player for the first time can come i9 comments 62 views last activity
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Right now the game is locked at 60fps. There are plenty of monitors and systems that can display/handle 98hz/fps 120hz/fps 144hz/fps or even 240hz/fps. It would be a welcome addition to add the option to change your fps cap and Vsync on/off option in the Options Menu.1 comments 123 views last activity
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I find that I usually never run into those one version maps and always the maps with the three different versions so I thought of a fix. what if the system first picked one of the versions of a map so say for cold wind farm it would only pick one version of it but for like the game map since its the only one there is it would be put in at default and then randomly pick a map so that every map var25 comments 222 views last activity
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So you get gen rushed because nobody healed. Not that big of an issue, right? Everyone's injured, you can just try to slug for at least 1 or 2 kills before they open an exit gate? Adrenaline. Not only do you lose a chase due to a 5-second Haste effect, but everyone who was injured is fully healed, or everyone downed is running around again. This perk has ruined all momentum any killer can get bef61 comments 1,141 views last activity
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One of the main complaints people have against this game are SWF Groups. Since BHVR is not taking out SWF groups these complaints go unanswered. Here is my proposal on how to fix this. The problem isn't one of balance. Many 4-Man SWF Squads get 4K'd by killers. The problem is matchmaking. Rank 1 killers are not created equal. Some are outstanding. Godlike. And most... aren't. And it's those o2 comments 22 views last activity
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While I understand the idea behind these cosmetics - why can't the rest of us equally devoted players show off our dedication? As someone unfortunate enough to start playing the game after the event took place in 2016, who has gotten every killer and survivor to prestige 3, along with every single perk - I've reached the end. I would have loved an even more long-term goal to work towards. Reac7 comments 62 views last activity
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Can we have an option so that we not have to smash the space button in the second state of the hook? Just not pressing the button or holding it with the consequence of not getting any bloodpoints while on the hook.1 comments 32 views last activity
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For Monitors over 1080p the HUD shrinks a lot. At 4k its nearly impossible to see player names or Ability Charge. It would be welcome to add the option for HUD Scaling in the Options Menu. Maybe even configurable so that players can choose their Hud Size.0 comments 12 views last activity
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I think it would be good to be able to test combinations and variations of outfits in the store,like see if i would like a head cosmetic in a body cosmetic,right now we can't because it reverts back to your original outfit once you change to another page of cosmetics..2 comments 22 views last activity
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I think everyone here thought once if a mode with 2 killers and 8 survivors would work, and if it worked, how it would be balanced. Well, I have an idea of how a mode like this could work. Hide and Seek In this mode there will be 2 killers and 8 survivors. The catch is, there will be no generators for the survivors, instead they will just need to hide from the killer for a certain amount of6 comments 382 views last activity
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-Thanatophobia (currently he is weak I think he needs small changes) Their courage fades in the face of their undeniable mortality. All Survivors receive penalties to Repair, Healing and Sabotage speeds for each Injured , Dying or hooked Survivor. 1 Injured, Dying or hooked Survivor: 6 % reduced action speed. 2 Injured, Dying or hooked Survivors: 9 % reduced action speed. 3 Injured, Dyi7 comments 262 views last activity
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Greetings people of the fog! Today, I have an idea for a Freddy rework to make him WAY more viable, for those willing, please take the time to read it and feel free to leave your opinions or suggestions in the comments below. New additions/changes to Dream Demon: Freddy may teleport to any uncompleted generator within 60 meters once every 25 seconds If Freddy is in a chase, the cooldown2 comments 52 views last activity
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I understand Jeff's back story, but it would be cool to see him a little more biker-esque. Leather vest, bandana/do-rag, fingerless gloves, maybe some sunglasses and especially a bald head w/beard. Take my money!1 comments 42 views last activity
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Greetings! Only been playing for about a week, but already have a wish. I noticed that players often sprint up and unhook survivors when the killer is nearby, often causing that person just to die faster by being re-hooked. Can we get an option to hold down the right mouse button to prevent us from being unhooked when we don't want to be? Our survivor could kick them away, wave their hands, s6 comments 71 views last activity
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Deleted topic as I discovered it is intended behavior0 comments 22 views last activity
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No Mither is a perk useful only to make number, ignored by all survivors because it always imposes a huge sacrifice and offers a purely situational advantage, indeed only hypothetical, since the current mechanics makes it clear to the killer that the survivor owns it, and therefore they will NEVER leave that opponent to bleed to the ground. By eliminating a state of health permanently, it helps h35 comments 291 views last activity
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I think it would be a good idea to slightly buff no mither so that you start the trial in the healthy state, but once in the injured state cant go higher, as well as hide the no healing icon from killers. No Mither is a great perk for a solo player like me who works both alone and altruisticly, but it's problem is it's too obvious. If a killer sees you go down, 9 times out of 10 they'll just igno4 comments 42 views last activity
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Its not fair to play with your 3 boyfriends while the killer plays solo. Not to mention the people from rank 2 and 3 that plays with friends with ranks way lower just because they cant handle the killer of their own ranks. Is frustrating to play with survivor friends both as a killer and as survivor. Unless the other side agrees, real gamers play solo.84 comments 1,312 views last activity
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Hello there fellow Survivors of the Fog and the Trusty Killers of the Fog! today i decided to do this post because i feel as though some perks aren't as useful as much as they should or that they just need a few tweakings. Lets get started: (NEW) Thanatophobia Their courage fade in the face of their undeniable morality. All survivors receive penalties Repair, Healing and Sabotage Speeds for ea7 comments 83 views last activity
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The Spirit before the latest update used to be fine and can deal with toxic survivors but not anymore. -She is slow -She is easy to lose in phase due to the sound being not accurate. -The launch is short and suck -While Phasing she is super slow but you need to use an addon that rarely showed in the bloodweb. listen DBD developers I know you give the survivors the power so people can sta6 comments 102 views last activity
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Hello players and developers! Sorry if the category isn't apropiate for my request. All I want is a option to deal 0 DMG in kill your friends as the killer. This would make it so much easier an less time consuming to practice running from the killer. Idealy it would be to give the hit mark, but don't deal any actual damage to the survivors. Thank you in advance!1 comments 32 views last activity
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When I go to vault a pallet, the game registers it too slow and the killer hits me. Is this a bug or the fact we don't have dedicated servers? Happens to me a lot. I will hit the button and then .5 seconds later I vault it and I get hit.3 comments 33 views last activity
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Soooo I saw already that there are many people trying to figure out how to balance the Bloodpoint inbalance between Killer & Survivor. I mean in some way it makes sense that Killer get more Bloodpoints but if you compare BBQ and We are gonna live forever we get many problems. To begin with most of the time to get 4 stacks with BBQ is extremely "easy". I mean sometimes you won't get it but tha1 comments 42 views last activity
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Just as a refresher, distortion does the following; You start the trial with 3 tokens. When your aura would be shown to the killer, the perk activates and a token is activated. For the next 10 seconds while the perk is activated, your aura and scratch marks will not be shown to the killer. Currently, tokens are consumed when; Barbecue & Chili activates Nurse0 comments 392 views last activity
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I counted each Pallet I broke on that map: 15 pallets and there were still a couple left. I'm sorry, but that's just too many. The Survivors didn't even have to think where they were running to, there was always a pallet in reach. I would prefer it if the number gets lowered and the map gets made darker, more akin to something you'd actually see in a SAW movie, to make stealth and LOS jukes44 comments 832 views last activity
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Hello Folks, Been playing casually for the past few months however simply can't invest enough time to get 'ahead' with the current ranking system. Invested 330+ hours overall so have a good feel for the game. Went from rank 15 to 9 this month. Reset removed almost all progress putting me back to rank 14. Its ridiculous. A system where 90% of the casual player base cant make meaningful5 comments 62 views last activity
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I have had this idea for a while and it really wants to come out. Looking at the background of survivors, all their personalities without exception paint a likeable picture. Sure, there are the scoundrel types (Ace, Nea, possibly David), but even they are relatively decent folks. Guys I'd gladly hang out with. And then there's those everyday hero types like Meg or Francis. Now, one of the asp3 comments 61 views last activity
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https://youtu.be/UfRH5VzNOhI Yes, no Ruin, and yes, no stall or chase perks, but 4 gens in 2.5 minutes? How is this possible? And it'll get worse with Prove Thyself being buffed. Why is this never addressed in any patch?4 comments 162 views last activity
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Now i figured that Wishlist is the place where this should've been posted in the first place, so enjoy! (and sorry for the language errors.) This is a Game mechanic idea to prevent Exit camping in a fun and terrifying way, and it works as follows: The first exit gate to be open is contested by a physical manifestation in some sort of tough, spiky bush like a rose's pedicel, made to cause3 comments 42 views last activity
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Title says it all. Offerings are not unique in and of themselves. The only distinguishable difference is if we are talking killers or survivors. I feel instead of offerings being tied to each character they should be split into two collective pools. All offering that you buy on any bloodweb for that particular side can be used across all characters of that side. For example I have something like9 comments 72 views last activity
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Remove killer ability to grab a survivor jumping in the hatch and instead give killer blood lust 3, and insta- kill whenever a hatch is open.4 comments 62 views last activity
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Let me start off, I love Kate and she’s my main survivor. I have to say I’m surprised she doesn’t have a “Daisy Duke” cosmetic.0 comments 22 views last activity
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Although this may be a unoriginal proposal, I haven't seen any discussion of it as of yet. My idea is that only a maximum of 2 generators may be completed per 1 minute. If another generator has reached 100% whilst the 1 minute timer is active, the gen stays at that progress until the timer has been activated. This way, if the killer finds the gen in that time, they have the opportunity to regress1 comments 42 views last activity
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Developers are does not make cosmetics due licence, but graphics can be retexture is that right? I think some killers and survivors can make retexture especially Freddy, Shape, Pig(hair), Quentin(specially hair & hands) and Laurie .. and It is ridiculous, when we drop pallets our legs are not moving after the last update. Sorry my english is not good1 comments 172 views last activity