Feedback and Suggestions

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  • This is something that’s bothered me for a while. First I’d like to start with inconsistent pricing. Prices in the Canadian Playstation store are 30-40% higher across all items (other than the base game) than Xbox and pc for Canadian stores. A dlc is 10.99 on the psn store and 7.99 on the Xbox, auric cells are 13.49 for 1100 on the psn and 9.99 on the Xbox. Fix these prices already. I’m not buying
    0 comments 12 views last activity
  • I think it would be a nice change if letting yourself die on hook wasn’t a option. As killer it’s really annoying when I hook someone and they kill themselves so the other survivor can get the hatch. Besides the struggle phase is just rapidly pressing one button and my rb button on my controller is already messed up from this game. Idk just a thought I think it would be a nice change
    21 comments 161 views last activity
  • If you play with killer at Ormond you will lose track of Survivor as you can not see footprints or bloodstains. If you play with Survivor at Ormond it is difficult to make your skill check succeed with FPS Drop. Please delete this map. Nobody wants to play with this map. If Dead by Daylight developers did not delete this map they have never played this map.
    2 comments 132 views last activity
  • Can we please get the original effective size of beartraps back? At least it should be possible to block a doorway with it. Most of the time the survivor can squeeze past the trap, but the killer can not and gets caught in his own trap. That might have been ok, when the game started, but that's why the Trapper dropped in effectiveness. The meta changed, but the trapper not so much. The Devs c
    7 comments 111 views last activity
  • I'd like to share with you a problem that I see when I'm at stake as a survivor, the concern being when a survivor has a decisive strike skill because I often see when the survivor is down the killer who picks him up and release him then pick him up and release him and that until the hook the survivor can never make his decisive strike. From this problem I would like to share with you an idea to
    5 comments 61 views last activity
  • Why do people say just push through the ruin and disregard the totem meanwhile other people say to break 5 totems to counter NOED? Which one is it? Should I hunt for totems instead of enduring the ruin since either way I need to counter NOED? I think one of these should be changed since it is kind of odd that the counter to both of these is the opposite of the other.
    6 comments 72 views last activity
  • remove scratch marks for survivors suffering from deep wounds, this way, the survivor only has to worry about the noise they emit, and line of sight, also meaning the legion can’t follow them backwards. This will promote the idea of seeking new targets as legion, and add a reason to use a normal attack with the knife if he wishes to track targets after the first hit, this May however, require hi
    3 comments 102 views last activity
  • Everyone knows that this combo is absurdly important on any M1 killer that has no anti-loop mechanics. You don't necessarily NEED it, but it addresses their main weakness to a massive degree. It honestly makes it very difficult to not use. Most games as the Pig/Wraith/etc you usually have this combo, Ruin (lets be real for a second,) and a detection "flex" perk (BBQ, Discordance, Nurses, etc)
    3 comments 411 views last activity
  • few weeks ago i sugested a small change to the rank system that would make matches more fair. it comes down to this: rank is split between how good someone is in chasing/evading. and the rest. a developer that i sugested this change to reply'd that the rank is already mainly looking at this. wich is not true. as is right now. rank is desided on the 4 emblems equally. meaning u can get a rank
    5 comments 281 views last activity
  • Every time I try to tombstone or kill someone, it most likely ends in me downing them instead, even at point blank - close range. I think an easy way to avoid that is to have Michael's "Kill" action bound to his power instead of his main attack button, which is right click by default. That would be reasonable, since the tombstone piece and Judith's tombstone both disable the ability to stalk. Dow
    2 comments 21 views last activity
  • Currently the game doesn't reward players for gaining ranks (apart from the matches becoming on average more difficult for killers as they rank up and survivors tend to have more competent teammates). To fix this, I think rank should give bonuses that scale up the higher your rank, maxing out at Rank 1. I'd prefer a stacking BP buff, but maybe a small XP buff would be neat too. For this to
    0 comments 12 views last activity
  • Yesterday I played a few hours, and I don't know if it's because of the rank reset, or something else but I played against WAY too many toxic Cannibals. I didn't understand what's happening. I played 3 toxic Cannibal in a row, and even more before that. It's okay if it happens sometimes, but last night all in all I had 5-6 toxic Cannibals, and it was very mood ruining... My idea would be for
    5 comments 41 views last activity
  • This is a suggestion not sure, was thinking to make a yt video of this might want the community suggestion first: this is ALL self opinon What if: Hitting Rank 1 gives you like a cosmetic just 1/3 parts end of the month, doesn't have to be a good cosmetic, just a symbol of Rank 1 of that month. When you are in rank 1, you CANNOT de-rank out of it. Which people that has a decision of eit
    1 comments 21 views last activity
  • I feel like these 3 Killer could use some buffs, i chose these 3 because i feel like small changes for those 3 would make them a LOT better. Trapper: -Starts with 2 Bear Traps, one Bear Trap is removed from the map to compensate.(Buff) -The ability to quickly reset disarmed Traps on the ground. (QoL) -Escaping Traps is now a fixed channel, affected by perks and addons. (QoL, i think that aff
    21 comments 261 views last activity
  • The Doctor is among my top 3 killers and I find very annoying the propentity to tunnel of most Doctor players. The reason they can keep up despite playing horribly is just one: survivors who just got unhooked are still in Madness 3 and are very easy to find. I think if unhooked survivors had their Madness regressed to tier 2 good Doctors wouldn't be affected at all. I know I wouldn't. Also, i
    53 comments 432 views last activity
  • If the changes to Legion in the PTB are going through, missed frenzy attacks should consume a part of the meter.
    9 comments 92 views last activity
  • my friend is going deaf and she has been really depressed about it, and she also loves to play this game. I’ve made a build for her to compensate as legion, but it’s not enough upon playtesting with no volume. A deaf mode in the options menu that REMOVES ALL in game audio in exchange for additional visual aid would be really nice. She loves this game, and I don’t want her to feel bad because she
    Mod
    8 comments 461 views last activity
  • please do music menu choose or/and character music to choose. You can do inport your own music, or do signature music for all characters and classic survivors music and killer music only in lobby. Example Legion his Chapter theme forever. (like Clown and Spirit) and new themes for the others.
    0 comments 11 views last activity
  • Im kind of sick playing the RNG grind game of getting perks. No one uses the Tier 1 & 2's anyway. Just give us the full Perk and let us move on.
    9 comments 151 views last activity
  • In the devstream it was said that nobody seemed to notice Susie's mask was meant to be enamel held together by braces, like teeth. I feel it'd be a lot clearer if, instead of the Y-shaped cracks in the mask, we got one that would have the top half of the mask with eye holes, (possibly with braces) and then a smile shaped gap between the bottom half held on by a zigzagging smile of braces. Excu
    1 comments 61 views last activity
  • How cool would it be if the original 4 survivors turned into Legion as a new cosmetic
    1 comments 21 views last activity
  • I think that as a community we need to re-evaluate the power of the memento mori's and Michael's tombstone add ons. Even as a killer main, I have only once used either of them.(except for rituals sadly). Memento mori is an extremely powerful tool, that killers shouldn't have, unless it's the last survivor seeing as that has little to no effect on the game.
    4 comments 71 views last activity
  • PS4. I would like to request the elimination of the visual effect that occurs when Bloodlust kicks in. It adds nothing of value and just causes a massive fps drop and freezes the screen in the worst moment possible, making the killer lose sight of the survivor or miss the weapon swing.
    0 comments 11 views last activity
  • Hide killers' perks and add-ons in end game tally screen until killer leaves the entire match. The minute one players dies our leaves a match all that information is passed to everyone in the match, but we all know that. I'm repeating something that's been asked before. And it's not a great advantage for killers.
    33 comments 321 views last activity
  • Specifically surgical mask Feng. I would like to see different hair colours available please! Edit: Grammatical error.
    0 comments 11 views last activity
  • I love Dead by Daylight. It’s very hard for me to find a game that’ll keep playing. Most of the time I’ll start a game and play through it a bit and stop. I want to see Dead by Daylight reach great heights. I’m deaf in both ears and I have a coaclear implant on my left side. I’ve noticed there are things I’m supposed to be hear that I cannot hear. Such as the terror radius of the killer or the foo
    5 comments 41 views last activity
  • Can you guys make a school uniform for the Spirit complete with a magical girl transformation? Maybe a piece of toast hanging out of her mouth?
    2 comments 31 views last activity
  • When I bring up face camping there's a few things people complain about, so before I bring up my idea let's just get this out of the way: Face camping/extreme camping. Well, first off if you're here to tell me face camping isn't an issue anymore because swivel hook- I'm describing their actions. If they're in your face and they're sitting there. They're face camping or whatever you want to c
    35 comments 211 views last activity
  • Self care is the same button as vaults and dropping pallets. Let us assign self care to a custom button, like left or right on d-pad. Why does the same button is used to perform completely different actions??
    0 comments 2 views last activity
  • When a killer rages and dc, why do survivors still lose the items they bring into the match? It's a dub for the survivor, so they should keep the gear.
    3 comments 21 views last activity
  • Is there anyway we can have KB/M work on Xbox One because I don’t want to have to buy and adapter, and Microsoft has said that only the game developers need to enable this for console, I have many people telling me that it’s easier for them but they have an adapter. Can we please get Keyboard and Mouse support on Xbox One, and if PS4 wants it they can have it too, it would be a very good quality o
    0 comments 1 views last activity
  • I think is kind of pointless to have a perk leveling sistem when on highier ranks all perks are T3 either way, so... WHAT IF you could customize your build more with a Tier distribution sistem? So pals, it works like dis: the Tier of all your perks total must be equal or less than 8. the common configuration would be 1 T3 perk; 2 T2 perks; and 1 T1 perk. So even if you're running the sa
    0 comments 21 views last activity
  • A hex totem that triggers non-stop skill checks for healing and gen repairing but allows wider great skill areas. Survivors may keep totems up because more blood points, giving more life to lullaby and devour hope.
    1 comments 11 views last activity
  • Problem: There is not enough variety of killers at higher
 levels of play as it is mostly dominated by Nurse and Hillbilly. 
 
 Causes: The core mechanics—while the initial learning curve
 may be a hurdle—of these killers ultimately lead to more secure success over
 using other killers*. As a result, they
 are more streamlined and thus perceived as more viable against ef
    93 comments 774 views last activity
  • Her crouching movement speed would be 105% and her charge up timer would have to be reduced to 1.5 seconds. The roar effect happens when you hit a survivor and increase the dash speed or increase how long the dash lasts by a couple seconds. But seriously the crouching movement speed needs a buff it literally slower than the nurse walking speed...
    7 comments 31 views last activity
  • Can we get statistics on the amount of players currently in each rank (from 20-1)? And perhaps, how this changes over a rank-season period? This per platform and if not available, all together) Thanks!
    0 comments 21 views last activity
  • How I would rework legion For anyone interested on why I think Legion's current state is bad for dead by daylight, I've included a detailed description on my thoughts on the killer later in this post. I assume most people are here to read the rework idea and, for lack of better words, could care less what I think about Legion. My proposed rework Deep Wound Rework I believe many of
    1 comments 21 views last activity
  • I have no clue if this has been brought up before. I really like the launch trailer and artwork. It has got me thinking, how cool would it be if they added them to the game as cosmetics for their corasponding or similar character. That or see them as actual survivors. Kind of like they have been here all this time and we just never ran into them until now.
    0 comments 11 views last activity
  • Wake Up at the moment is really underwhelming. A whole perk slot dedicated to 3 seconds of time saving at the end of the game isn't good. My proposal. Wake Up will remain as a team support perk, giving distant teammates the ability to see each other and "recover" and group up (as Quentin's character description says) after being separated. Wake Up: There is no time to stop and rest - you kn
    14 comments 111 views last activity
  • Ok devs, do you see this? This is the crap I am talking about. Free rank ups because killers don't care and more skilled teammates who carry me to the next rank. I am afraid when I actually do get to the red ranks the only reason I will survive is because of better teammates, the killer doesn't care, or just takes pitty on me and gives me the hatch. So basically (if the killer takes it seriously a
    0 comments 22 views last activity
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    0 comments 11 views last activity
  • I think there should be a loot chest of sorts for the killer. Perhaps the add-ons wouldn't be useable in the match, but would be given after match is done if given a "winning" end screen. If preferred, add-ons could also be reworked to have a usage meter and be something activated with E for instance (the dead hard button), that way killers may save them if they would like to. Of course the add-
    8 comments 81 views last activity
  • When doing generators or healing someone, we usually just use the item till about 5% of it's charges because we wan't to save the item in case we end up surviving, but there is an average chance of every time we are just about to let go of the M2 (button to interact with item) a skill check pops up and then we just cannot stop pressing or we are going to miss the skill check and alert the killer,
    2 comments 21 views last activity
  • We all enter sometimes matches where the game breaks and we are unable to load, or we load and the killer for whatever reason instaquits, and then we lose our offering without being able to actually use it, the devs should come up with an implementation to make sure offerings are only burnt when we actually enter the match and play some seconds of it, it also should work with killers too, the gam
    1 comments 22 views last activity
  • Survivors can get items with add-ons while searching in chest. How about give Killers something similar. When they hook someone, they get a chance to get a goodie (either an add-on or an offering). Since Ultra Rares are coming with the next patch for SV in chests, Killers should get the same. We have 4 SV, so the Killer has 4 chances to get something at least once. And no, not every SV will dr
    0 comments 1 views last activity
  • To my knowledge, all 4 body types for Legion already have their faces designed. And making a head cosmetic that is literally nothing should be ridiculously easy. It would take a matter of minutes, make a lot of Legion players happy, and bring in a little revenue for people that buy with auric cells. Seems like a yellow rarity cosmetic.
    4 comments 31 views last activity
  • Ever since Curtain Call, new survivors have stopped getting alternate outfits. They only get a recolor of their original shirt if you buy the DLC. I know they get a ton of cosmetics in the shop but I wold really like to alternate outfits come back!
    4 comments 51 views last activity
  • How we don't have these already implemented in the game is beyond me. I've been wanting this feature for so long. :'( I hope my very rough draft of what I want it to look like makes you feel the same way too.
    3 comments 31 views last activity
  • I promise it makes sense when i say it will mostly affect the groups that work on gens mostly seperatly. I think the simple solution is to simply massively increase gen regression. Atleast twice the speed it currently loses charges (which is a pathetic 0,25 c/s) and have survivors take like 2 seconds to reactivate it instead of a simple tap. If the survivors split up and basicly make one corner
    2 comments 101 views last activity
  • I know it's a bit of opening the floodgates, but it's an idea to entertain. As evidenced by a another thread, tier i and ii perks feel a little unnecessary as it only reflects time/points drained into a survivor rather than strategic value. So why not have perks on a tier system for the load out? Like let's say that players can run six perks—hold on, don't freak out yet—such that two are tier iii
    10 comments 51 views last activity