Sharmarko
Sharmarko
About
- Username
- Sharmarko
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Comments
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This is a terrible idea because instead of fixing the issue, you've decided it would be good if we just ignored it.
RNG is an issue. Badham had a balance and has been fixed. Let's just fix all the maps instead of never playing on a select few maps ever again.
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Y'all are babies.
Nurse has counterplay. Nurse takes some level of skill and awareness to 4k. The issue isn't Nurse, it's her addons.
Spirit is a coinflip at unsafe pallets. And you need 2 heads to win a chase.
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After getting feedback from reddit, I've decided that the perk should have the following line included:
"Does not affect curses or effects from killer abilities".
This means Vigil will be a perk to counter regular non-hex perks, and addons.
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I've not been hit by it since it got changed.
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no just no
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yeee the forum is the worst
reddit is mostly memes so its alright
steam is full of actual children so they aren't mentally capable of reasoning yet
but this forum caters to people who genuinely have an interest in DBD and want to voice their opinions, thus the average forum user will be more passionate for their side
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/399048#Comment_399048
No, but the killer is better at winning chases than the survivor who lost the chase, by definition.
But how can the killer be better than the survivor at chases?
For a killer, the way to win a chase is to hit them twice. For a survivor, the way to win a chase is to not be hit twice.
If it takes 10 years for the killer to reach his goal, then how in the world can you say he is better than the survivor? The survivor doesn't have a goal to reach, they just have to last as long as they can against the killer.
If they managed to last 10 years against the killer, then how can you say they are not exponentially better than them?
If I loop you for 10 years right now in KYF match, nobody would say you are better at chases than me. I've seen stupid killer and survivor mains before, but this level of Killer extremism is scary.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/399012#Comment_399012
Your question is unspecific. Bad at what? Bad at eating corn chips? Bad at breaking wooden boards with a single punch? Bad at basketball? Even just taking into account aspects of DbD, the game is more than just looping, believe it or not, so "bad" doesn't really say much. That's why I specified what is demonstrably true that you're bad at - winning the chase.
Okay let me reverse the question to expose your clear bias.
If it takes 10 years for a killer to catch a survivor who is looping him, but at the end of 10 literal years of looping, the killer downs the survivor, is the killer good at winning chases?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/399012#Comment_399012
Your question is unspecific. Bad at what? Bad at eating corn chips? Bad at breaking wooden boards with a single punch? Bad at basketball? Even just taking into account aspects of DbD, the game is more than just looping, believe it or not, so "bad" doesn't really say much. That's why I specified what is demonstrably true that you're bad at - winning the chase.
Okay let me reverse the question to expose your bias.
Is the killer good at winning chases if he downs someone after being looped for 5 gens?
Your logic against my first question would answer yes to my second question, which specifies what is demonstrably true; you're bad at winning chases.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/398989#Comment_398989
If they rely on this perk, chances are they don't make it to high ranks anyway.
Can't speak for other survivors, there are definitely some boosted noobs at high ranks who rely on DS (I've been paired up with many Claudettes), but I got to R1 without actually having DS unlocked. I only got it from the shrine a few weeks ago when I saw the rework and I love it. It's a huge ######### you to tunnelers.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/399002#Comment_399002
Why are you pretending you didn't read the "at winning the chase" bit? Do you think it makes your argument stronger or even valid if you pretend I didn't specify which part you're bad at?
I've ignored it because my original question didn't include it.
If I loop you for 5 ENTIRE GENS then I get knocked down, am I bad or you?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/398975#Comment_398975
You are bad at winning the chase, yes, which is why you end up on the hook and come here to complain that your crutch doesn't let you get off scot free.
Sorry, just to verify this because I can't believe what I am seeing.
If I was to end up in your lobby, and I manage to loop you for 5 gens then go down at the end, am I the bad player?
Or you?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/398949#Comment_398949
Winning the chase means actually escaping the killer. If you're on the hook, you already lost. If you're being chased for that long, then you're bad at winning chases. Survivors have a ######### ton of leeway in chases. It takes two mistakes for you to go down. A single mistake by the killer can pile on so much chase time that he loses.
So if I make two mistakes in 5 gens worth of progress, then in your eyes I am a bad player and not the killer who couldn't catch me for 5 gens? Okay mate.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/398929#Comment_398929
People who complain about tunneling are just bad. They should learn how to win chases and stealth better.
How do I win a chase if the killer never leaves the hook? How do I win a chase if the killer is only ever chasing me? In the 5 gens I run the killer around and only make a mistake twice, am I the bad player or the killer?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/398913#Comment_398913
I didn't say it wasn't playing smart. I'm pointing out the hypocrisy in pretending that tunneling survivors is reprehensible, while happily tunneling away generators.
No hypocrisy here because you compared two different issues.
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@Orion said:
Going after the easier target is playing smart, no matter how many times you try to shame killers for doing so.
Stop tunneling gens if you think tunneling survivors is so bad.
Tunneling is a choice of playstyle - DS punishes tunneling.
Gen rushing is a problem of mechanics because there is literally nothing else to ######### do as a survivor. I'm not going to wait around and have a picnic in the killer shack while I wait for you. Gen rushing is a problem, yes, so we need another objective. Tunneling is just a tactic players use to secure a kill, which can now be countered.
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Its not invulnerability because you can still pick up and hook people.
It only activates after you tunnel, so if you hate DS so much because you go against it so many times, then chances are you wouldn't get any kills anyway as a tunneler.
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/398694#Comment_398694
And endgame, what do you do? Just let them get the hook escape once the gates are powered?
Hit the unhooker during the unhook animation, then chase them down. Easy. Why is not tunneling hard for you?
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This whole place is just a killer circlejerk. I came here when the site just opened, but left because it was dead. I come back months later and its even worse. At least reddit has some good memes.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/370013#Comment_370013
Correcting grammar is not a form of ad hominem, FFS. Ad hominem is about attacking the person instead of the argument. RSB simply chose to step down from the argument. There's a big difference.
English is an extremely easy language to pick up, so don't make it look like it's a big deal. Oh, and it's not RSB's native language either, so your ad hominem rings hollow (well, more so than a generic ad hominem).
Its is an ad hominem because he is ignoring the argument and instead is mocking his grammar. Perfect example of how to dodge debates - he has been in Arroz's shoes and is mocking him as if he was anyway special or different. If its not RSB's first language, then he of all people should know how hard it is to learn new languages. Is English your first language?
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Hey buddy, just stop.
Correcting others grammar is a form of ad hominem. It is not a counterargument and just portrays that you cannot think of a defence.
I'm assuming you only know 1 language, and you're not even a literary expert in it. Do you write books? Are you a renowned author?
The average person in this world speaks more than one language. Do you know the time, skill, and effort it takes to do this? @Arroz speaks Spanish AND English, maybe even something else. What do you speak? Just English? And you have the audacity to say he can't speak properly? The ignorance here is incredible. You literally cannot complain about his grammar when he knows more about language than you. This is not an opinion but a simple fact.
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@BillyIII said:
https://forum.deadbydaylight.com/en/discussion/comment/369983#Comment_369983
You could remove the aura effect and replace it with something less oppressive. For example: "After you look at the killer for 5/4/3 seconds, they are stunned for 3/4/5 seconds".
Whats the cooldown on that? If the cooldown is too long, its useless, if its too short thats means the killer can never win a chase against the user.
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/368986#Comment_368986
When you moonwalk you are breaking sight of the survivor. It's not hard for them to loop back around you. and pick up the chase again.
It's not a good tactic against decent players.
I like how you are ignoring my comments now instead of just parts of it.
1.) This comment shows you don't know how to moonwalk
2.) Legion limits chase time to less than 30 seconds. The timer means a survivor cannot chase for more than it lasts. Addons make it shorter.
3.) Chase is the most fun part of the game, for both sides. Legion doesn't have a chase, just a ticking clock that will always end in the killer's favour.
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/368975#Comment_368975
That was good.
He can't come up with a valid response so he makes jokes in an attempt to refute the standing point. Legion is bad.
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Add me on steam, get your best SWF group. If I play Legion against you, you will all die.
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@Plu said:
I agree with most of your points, i do think people are just over reacting to legion and burried themselves deep into an echo chamber created unintentionally created by streamers when legion first came out and now won't bother even trying to find a counterplay to him and just say what everyone says without even searching if it's true or not.
What counterplay? People like you say "Oh you guys don't bother to learn counterplay for legion" BRO WHAT COUNTERPLAY? GIVE ME AN EXAMPLE
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https://www.youtube.com/watch?time_continue=185&v=mvfn3PQIGL4
@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/368932#Comment_368932
Yes, his power is to jump pallets and windows. Not ignore them.
Hit him with a pallet sometime. It's a lot easier to hit a frenzying legion with a pallet, then a blinking nurse. (And more useful, since she can blink right after, and legion wont be able to frenzy for a few. And if he does it to early, you can refatigue him)
It's really not handholding. You know you can mend right?
You can mend while looping him. You can mend when he runs after someone else, you can mend right before it puts you down.
Remember, you can mend.
I feel like people complaining about legion are the same people that go down to borrowed time.
3:05
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No. Legion is bad.
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/368900#Comment_368900
It is intended. It's not intended to moonwalk to your kill, sure. But if you cant juke a moonwalker, you got other problems.
It is completely intended to take bloodhound and follow the blood trail. This is, however, a losing way to play.
If you play legion and can't even do the mindless task of moonwalking then there is no hope for you.
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How the ######### is susie cute?
She has a creepy ass smile, scars all over her face, ugly shoes, and has blood on her clothes. What part of that is cute?
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@inutilem said:
Anyone who complains about facing up against Legion should go play something else. I personally never have a problem facing a Legion. And almost always all 4 us make it out alive(unless the Legion was running a mori). The killer DOES have counter play. Those of you who say he don't, have you even bothered to try before dc'ing? It so ez to waste this killer's time a caveman could do it. And even if they catch you, its not like you insta die on your first hook. Grow up, or go home kids.
What counters. Tell me a counter. I have window juked, faked, walked back after the killer vaults, used diversion, used iron will, faked the fake, literally anything you could think of. The issue is simple, and I remember a video I watched from Tru3 where its shown clearly.
https://www.youtube.com/watch?time_continue=185&v=mvfn3PQIGL4
Go to 3:05
Legion can spam M1 and is not punished for it. Tell me what other killer in the entirety of DBD with any addon/perks is not punished for missing attacks. You can mindgame Nurse because she is severely punished - she gets stunned. Every other killer gets a small punishment of the regular cooldown. Legion has no ######### cooldown.
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/368880#Comment_368880
You mean following a blood trail and letting someone bleed out? Sure, if you want a chase that lasts at least 1 gen, if not 2, you can do this cheesy move. And if you face camp you might even get 1 kill that game. You are complaining about a killer using a bad mechanic that takes to long.
As for cheesing mechanics designed to hinder her: Nurse ignores all game mechanics pretty much. So your argument here, is invalid. She has no mechanic meant to hinder her past her short fatigue after blinks and a 95% move speed.
https://forum.deadbydaylight.com/en/discussion/comment/368821#Comment_368821
point 4 wasn't sidestepped. In fact, if any half decent killer tunnels you, you are dead. If you are upset about tunneling, this is the wrong post for it.
You ever tried to escape a clown that tunneled you, or a hag? How about a Leatherface or Billy? C'mon man, stop thinking with your emotions.
I love it when a billy tunnels me. They have to stop at every pallet and window unlike Legion. Hag is slow as ######### so goodluck with my loops. Clowns are hard to escape, because the best thing he does is ending chases, so that is a fair shout. But I can still window and pallet stun him.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/368805#Comment_368805
- You know what counters that counter? Being a halfway decent Nurse. The “counterplay” is irrelevant when it can be voided so easily.
- Frenzy spamming takes no skill. Legion at base takes no skill. But if you want to actually do well with Legion at high ranks and get consistent kills across the board, good luck. Using his power to its full effectiveness to create stall and pressure while actually learning to be a 110 M1 Killer (something that, ironically, will end chases much faster and more efficiently than Frenzy spam when mastered) is no easy feat. Regardless of how “uncounterable” it is in a chase, Legion’s Power in terms of actual effectiveness is undertuned to the point of being garbage, and you’re gonna need to take some time learning how to do well with it.
- Being “easy” is not synonymous with being good. Legion is one of the worst Killers in the game, if not the worst if you don’t know how to effectively end chases as a 110 speed Killer. You’re making it out like Legion is an unstoppable force when he abuses Deep Wound when that couldn’t be further from the truth; literally just do gens while he’s taking 15 years to get that 4-hit down he needs to win with Frenzy. It’s not that hard.
Good job at attempting to evade point number 4, the strongest one. If a legion is tunneling you, you will not escape that match. As soon as the deep wounds timer is on you, you are marked for death.
As for point 1, its rare for me to ever match up against a Nurse I cannot mindgame. Since it hardly ever happens, I feel like there are barely that many good nurses. Decent ones yes, but they don't end up killing me even if they wanted me dead.
Legion at base takes no skill. Thats the ######### issue. Why would anyone bother learning cool trickshots and tips when they can just spam M1 with no cooldown at 1000% movement speed and get an easy 4k. If you play legion and genuinely dont get a 3k (Hatches dont really count) then you are just bad at pressing M1.
Nobody plays legion without addons. If he's playing naked, then maybe 1 or 2 people will get out. If he is using any half-decent addons then just stop acting like it takes 15 years to down someone when I can do it in 15 seconds.
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1.) Nurse has counterplay, Legion does not. Legion can miss as many hits as he wants in frenzy mode and not be punished. If a nurse misses her swing, she suffers from an inbuilt stun kit. So point 1 is just wrong.
2.) This is true - do not group up when playing legion.
3.) Legion doesn't take skill. All you have to do is activate frenzy, hold w and spam M1 until everyone is dead. 'Cause remember, you don't get punished for missing attacks or getting mindgamed.
4.) If legion wants you, he does indeed get you. You cannot escape a tunneling legion. They are way faster than you, can go through pallets and windows, and of course can spam M1 so no 360s and no mindgames.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/368402#Comment_368402
But the killer plays versus 4 people.
That mean he should have better perks.
Or not?
No, because their perks work on 4 people. They work 4x as much. And really, survivor and killer perks are so different its hard to compare them. How did you compare empathy and brutal strength? They do nothing in common. Did you just see one had a small number so you went "hurr durr survivor op".
What about "Wake Up!"? It makes you open the exit gates 15% faster, so lets make Blood Warden last 15 seconds so its fair.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/368400#Comment_368400
That's not the point. A single survivor is potentially worth at least 2500 points, not including the chase. When they DC, the killer gets a quarter of that. If all survivors DC, it's not even enough to cover the costs for a single common add-on.
On the other hand, a killer DCing (which is the same as giving up) awards survivors what they should get - the escape bonus.
You need to start playing both sides of the game.
If a survivor DCs and its a 3v1, then the killer will get loads of easy points because guess what - its a 3v1. Match will be over in less than 10 minutes and will end in a 3k.
If a killer DCs, the game is done.
If a survivor DCs, the game continues and is now heavily in the killer's favour, allowing them to take advantage of this and get loads of easy points and a free pip.
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Damn this place is actually full of killer circlejerking.
The reason why the killers perks tend to have lower numbers is because it works on 4 times as many people. Like for ######### sake its simple balancing.
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It's almost as if the devs intended that 625 * 4 = 2500
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@Orion said:
Let's do the math here. I'm going to completely disregard the BP from the chase because that varies wildly:
400 (survivor found) + 1000 (two hits) + 1100 (hook+sacrifice) = 2500 BP. Instead, killers get 625. That's 25% of the value of a survivor. If all survivors DC, killers get the same BP that a single survivor is worth. Again, does that seem fair to you?
You're forgetting that there is literally 25% less people to pressure you. Less people on gens, more time for you to get an easy 3k as most 3v1s go. Your issue is that you need to play both sides of the game.
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@Orion said:
5000, actually. Welcome to DbD, where it's considered balanced that the numbers role gets better ######### than the power role.
@Orion that's because if the killer DC's, the survivors have lost all potential points they could ever get in that match. If the survivor DCs then that just means an easy 3k for the killer, giving them more points. I've seen your posts alot around here and tbh you just look like the most biased killer main ever.
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The issue with this entire post is the simplification.
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Adrenaline is fine. Survivors have to fix 5 gens and survive to the end game using 3 perks, since Adrenaline only works once.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/367966#Comment_367966
I re-read the thread, but I can't seem to find how your comment is relevant to whether or not Adrenaline is OP.
@Orion you can completely counter Adrenaline by just killing survivors before 5 gens pop, easy.
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@Orion said:
If the devs are in the process of negotiating this, giving many details other than "we're looking into it" could present an issue for said negotiations.
It's been so long. ;( Those jake skins are looking tempting, but I don't want to splash out on a new survivor if Quentin's cosmetics are confirmed.
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Thats because healing and holding M1 is so boring. The Thanata buff would just annoy 3/5th of the playerbase.
I want killers to have more time in trials by giving survivors more objectives, not just holding M1. And I don't mean more skillchecks either, I mean actual objectives like collecting gas or picking up parts of broken generator machinery and carrying it around.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/366875#Comment_366875
Sorry, but it is completely reversed.
NOED requires the trial to reach the end game AND have at least 1 dull totem on the map.
Adrenaline - you could just creep around the perimeter of the map the entire trial while the other 3 get the 5 gens done, and WHOOPEE, you get your speed boost (and heal if injured)
NOED always makes it to the end game, killers can't die like survivors. Your argument is invalid.
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@Dwight_Fairfield said:
Quentin should not even have been the survivor for Freddy. Nancy should have. She is the equivalent to Freddy of what Laurie is to Michael in terms of survivor against him.
I really like Quentin. The movie was "meh" in general but Quentin seemed cool.
@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/366030#Comment_366030
But Nancy is a useless character in the movie. Quentin did far more than her while she went "Oh no, Mr Freddy, dont look up my school girl uniform skirt! 😫".
Not to mention Quentin filled one very needed "Survivor type" we were missing, the "male teen". Dwight is the young adult, Jake is the Asian-ish man, Ace the old guy. Even after his release, we still lack another one like him.
That's probably why I subconsciously picked Quentin - he is the most similar to me being a male teen.
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@Kaelum said:
@Sharmarko the devs never said any such thing. What they have said many times is, it is very unlikely that they will ever add another licensed character, but not impossible. Licensing fees are very significant, and usually mean a net loss, or break even at best.
I think you are confused. I'm not talking about new licenses, I'm talking about adding to current licenses which the Devs did say they were potentially doing last November.
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@AshleyWB said:
@Shad03 I want something really light and delicate, for example eyeliner or a little mascara for jake. It would honestly make me relate a little more as a homosexual (also Ashley is a male name in the UK before you assume otherwise😃).
Just a few rainbows and backing of different backgrounds I would approve of in cosmetics. Maybe a LGBT+ rainbow necklace for a hippie Kate outfit.
If a character is gay for the sake of just being gay, then it's not a good character. They shouldn't be known as the "Gay character" token, they should be known as just a character, who also might be gay but who cares. I really hate token characters, makes them seem 2D.