Feedback and Suggestions

Our team will be happy to read these!
  • - Highlights Totems and Boon totems in Yellow - Grants ability to destroy Booned and Normal Totems - Destroying a Totem reveals the auras of ALL Survivors for 6/7/8 seconds. - Destroyed Totem doesnt leave remnant. (Booned does) Shattered Hope is useless because Boons are not used as much. Giving new players ability to destroy totems to give them information would be good, si
    0 comments 21 views last activity
  • Tell me again why we nerfed EMP's? Why can survivors infect each other when it's brain dead easy to reinfect someone in chase? Why are pods not removed when shocked with the EMP when they are again, brain dead easy to replace (like hag)? Why are there so few printers that can also be easily trapped with a nearby pod? His chase power is too strong to be so strict in countering. Despite all the f
    104 comments 2,250 views last activity
  • Why were so many of his add-ons nerfed in the recent 9.0.2 bugfix? Bonnie's Guitar Strings I can at least understand but the others make no sense to nerf, in my opinion. But Bonnie's Guitar Strings are just problematic anyway, they shouldn't even be a Rare add-on. I say revert the effects back to the PTB release (no penalty on the undetectable duration), or at least reduce the penalty significa
    3 comments 261 views last activity
  • So, it's safe to say this solution didn't end up very good. Many people disliked it, and in the end, it pretty much equals to nothing. In this post, I have decided to give my thoughts on how it would work. Huge thanks to @Coffeecrashing who compiled all the rules , explaining them very well. As to the changes... First things first, a big problem with the mechanic is that it tries to solve
    13 comments 241 views last activity
  • BHVR, you need to introduce a way for Killers to see if players are in a SWF, through either making a new icon indicating their party count or by changing the color of their names. This has no downside whatsoever, if Killer doesn't want to play against a SWF, they get to wait for another match. There are some players who want to play against SWF to challenge themselves.
    13 comments 132 views last activity
  • I've been playing Houndmaster and I like her a lot (when her bugs don't happen…). But she has a few things that could be improved (I'm not talking about balance or buffs or nerfs) about how the player mechanically plays her. 1. I'd really love to have a toggle so the search command has two options: a free indicator (what she currently has) and a mode or a toggle button that you hold down so the
    0 comments 11 views last activity
  • I was thinking about adding different modes like a 1 versus 1 mode on maps exclusively for it with the same pallet/window spawn for each trial they go (different on different trials). But there are plenty of other gamemodes that could be added without messing with the queue times and maybe even keeping more people on the game
    1 comments 11 views last activity
  • Kaneki needs a massive nerf or a rework, he is super unfun to go against. It feels there is no positive interactions to his power from the survivor side, his first attack with his power feels cheap and undeserving almost all the time then his follow up with the ability to catch up to you as quick as someone like blight or nurse it just feels like you might as well give up when he finds you. Mos
    48 comments 1,822 views last activity
  • I’ve been running the Resident Evil 4 outfit on my Leon and my friend asked if Ashley was in the game, which got me wondering if that was possible in the future? Maybe a legendary skin for Rebecca Chambers? Or if they ever added the Winters a skin for Rosemary?
    2 comments 701 views last activity
  • Ok this may never be fixed but Xenomorph Can't reach the Left side of a tractor Loop where theres a Window vault that drops down and theres one very small Haybal. I was playing against Bots and downed them on that side and when I tried to Vault he completely missed the Haybal meaning he can't pick survivors up on that haybal if they where downed there. I think this was by passed because no one us
    1 comments 11 views last activity
  • The only one that maybe needed a nerf was Bonnie's Guitar Strings. But nerfing things like Security Badge and Party hat is just ?????????? And then you turn around and buff Foxy's Hook which is a very problematic addon that rewards just throwing your axe on the ground and getting free Haste? Wasn't one of the main complaints about SM Haste Differential and now Springtrap has an addon that is jus
    8 comments 231 views last activity
  • It would really help with inputs on console if you could toggle the crouch to just a button press to enter and exit crouch instead of having to hold it. Can we get that option on the settings. Or can you already do this and am i not aware? Pls, i would really like for this to be adressed inputs on console can be really frustrating with some killers or objects
    2 comments 381 views last activity
  • play with your food is beyond silly at this point. If I’m the obsession myers, yes myers farms me for 3 stacks then kills my whole team and moris me for fun at the end of it all and if I’m not the obsession I’m being chased by a ridiculously fast killer with insta down with little to no counter play leaving me mad at the obsession or mad at the game because as the obsession am I supposed to just
    4 comments 51 views last activity
  • so when a survivor abandons the game it doesn't count as a kill. well if the bot that is left behind is killed it should definitly count as a kill in the stats for the killer at least. i don't care if it counts as a death for the survivor or not. that's irrelevant. but on my merchant i have maintained a 80% or higher kill percentage which i am extremely proud of since i kept it up even after they
    15 comments 231 views last activity
  • Making it slower but the dash is faster Ones you scamper you can't basic attack Manual scamper into a slice and dice Hard hat effect Making it an add-on Ones you hit a survivor they go into deep wonned only when you hit under a pallet or over a window The G.O.A.T scamper
    4 comments 51 views last activity
  • I have the feeling that the addons that got nerfed didn't really deserve it and the addons that got buffed could create a very uninteractive/frustrating playstyle The combo most used, because it was effective was Security Guard's Badge and Bonnie's Guitar Strings, nerfing them both this much feels very bad and basically completely guts the stealth part of the character. Springtrap is already
    2 comments 121 views last activity
  • Survivors should be able to try to unhook theirselves when all survivors are downed or hooked. There is no chance to recover the game if everyone is downed or hooked when it is not possible to self unhook. Sometimes a 4% could change the game's progress. Also, if the game gives disconnect penality to survivors who kills theirselves on the hook when there are only two survivors left in the trial,
    1 comments 91 views last activity
  • The addon changes for Springtrap that came with the hotfix today are, in all honesty, very questionable to say the least. Springtrap already isn't a very strong Killer and doesn't really warrant nerfing, so the basis for the changes alone is strange. But the changes themselves, at least from what I've seen and played so far, actually punishes people for trying to create interesting builds with th
    5 comments 242 views last activity
  • hi guys i would just like to point out that since they buffed the amount of points you get for rescuing someone from the hook, which is now 1000 altruism points and a safe hook rescue is 1250 points extra compared to only 550 boldness points for rescuing someone from a cage against pyramid head and then only 500 altruism points for a safe cage rescue. i was wondering if it could be buffed to the
    0 comments 31 views last activity
  • 2v8
    Would be awesome to see 2v8 return!
    2 comments 41 views last activity
  • Hey, so the movement speed modifier applied to Springtrap whenever he carries a survivor got reduced to x0.8 when it used to be x0.83636 prior to the 9.0.2 hotfix. Normally this is only meant for killers moving at 4.6 m/s, and that's not the case for Springtrap when he has his axe equipped, this change practically makes him move slower than every other killer in the game while carrying survivors
    5 comments 211 views last activity
  • The whole point of map offerings was to go to a specific realm, whether you thought it gave you a benefit or you were just tired of getting the same five maps in rotation. Now you can use a map offering (with no one else using one or a sacrificial ward) and still end up on a totally different map. I've seen this happen multiple times. So if map offerings don't really work anymore, why have them i
    11 comments 1,061 views last activity
  • When moving you gain AFK points at 25% of the speed and it takes 180 seconds to get enough for 3 crows while not moving. So now, by just moving, it takes 720 seconds or 12 minutes to get 3 crows. At that amount of time you can just abandon if the survivors are "extreme hiding" You've shifted too far in the opposite direction now.
    5 comments 71 views last activity
  • Could you please enable self-unhooking ability (4%, 1st hook stage only) in Endgame? Specifically, when the exit gates are powered. At this point, it could be very valuable, especially in cases with NOED. At this point, you're not "going next and ruining the game for others". Instead, you have the ability to add more to the endgame by raising the stakes. Other survivors can open the exit gates an
    0 comments 21 views last activity
  • So Vigil seems to be making the rounds recently, and I wanted to start off by saying, I don't think Vigil is overpowered and in need of a nerf... but with that said, I do feel a good change for opening avenues of game balance might be: TLDR Vigil (as a keeping watch through the night perk) now: - Affects Exhaustion. Affects Exposed. All other status effects are removed from the list. Gai
    12 comments 572 views last activity
  • I love DBD, been playing it for 6+ years. My currently laptop is getting old therefore sometimes has problems processing the game so it tends to crash fairly often now but I can't afford anything to replace it just yet. I was wondering if anyone knows of the possibility of BHVR implementing a system to recognise the difference between someone intentionally disconnecting to go next in game, and so
    4 comments 71 views last activity
  • In Chaos Shuffle Game Modifer, players should be able to see which perks they've got during the loading screen. Because looking at the perk descriptions at the start of the game wastes so much time and those who doesn't look them will be more advantaged.
    0 comments 11 views last activity
  • about 18 hours ago i played against a guy who ran into me, t'bagged literally in my face. then off'ed themselfes on hook (brought in a luck offering). RIGHT NOW i played against the same dude doing the same thing again. so yeah i feel very confinced that the systems punishement doesnt work.
    5 comments 71 views last activity
  • the perk is bugged right now. i had a stealth build with calm spirit and distortion and even if i don't scream i still lose a distortion token to block the aura reading. this should not happen.
    3 comments 81 views last activity
  • Returning player here. I noticed there's now an option to auto-spend Bloodpoints, which is great. However, I was thinking it would be really useful if we could set priority preferences for each character on what gets purchased automatically. For example, I'm currently experimenting with The Onryo and I want to prioritize getting more Bloody Fingernails . But when I use the auto-spend featu
    0 comments 71 views last activity
  • With all the newer killers that have high mobility, I think it is realistic to bring back the bigger map sizes. Four-Five years ago we had bigger maps and less killers with mobility and the game was much more fun. That's all. Thanks for coming to my Ted-talk.
    1 comments 21 views last activity
  • I'm a French player, but on Steam, I see "Afghanistan" as my country. I play all kinds of games, competitive or not, but this is the first time I've felt any discomfort. This is the only game where players, unhappy about winning or losing, go to my Steam profile and spew countless extremely racist insults about Afghanistan.Honestly, I find the moderation of this game makes no sense. I have
    5 comments 111 views last activity
  • Judith's Tombstone and Tombstone Piece should not be able to Kill Survivors until they are death Hook. Actually I would rework these add-ons and make Tombstoning Survivors base kit like Pyramid Head with Final Judgement. Just get into Tier 3 while Chasing a Survivor on death Hook to Mori them. Also because of this change rework the Achievement/Trophy You could make the add-ons give haste, f
    9 comments 152 views last activity
  • I've had this issue for the longest time and it bugs me to my core. On pc at least every single element that is clickable has a hover over animation. It might be my OCD but I really wish there would be an option to switch it to showing the extra information when pressed. Every. Single. Item has a hover and it's really distracting especially when I know what I want to do but just putting the mouse
    0 comments 1 views last activity
  • Remove exit gates notification bubbles in EGC for killer, they do nothing but obstruct vision, nodoby asked for them to stick even longer.
    6 comments 51 views last activity
  • I've done the calculations, there are; —29 role-specific Blood point Offerings —1 Non-role-specific Blood Point Offering --6 Luck Offerings —20 Chest, Shroud, Fog, Hook, and Basement/Hatch Offerings —2 Mori Offerings —3 Ward Offerings —21 Map Offerings All of these different offerings combined equates to a MASSIVE total of 82 Offerings. Just the role-specific category offerings hover a
    3 comments 72 views last activity
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  • I’ve seen a lot of suggestions for making Kaneki’s base movement speed 110% instead of 115% I want to say I disagree with this. (Partially) I want to suggest that he is 110% while NOT enraged. This will do a few things. First of all force the kaneki to use his power more then he is already, which may give survivors more time and allow for more of a ‘Stay Injured’ playstyle. Second of all it will
    0 comments 72 views last activity
  • Springtrap's Security Badge addon got what I and some others believe to be an unnecessary nerf as a result of Bonnie's Guitar Strings being nerfed with this patch. With this new change Security Badge only gives you an extra 5 seconds of undetectable while before it was 10, previously this made this addon very fun to run for a more stealthy playstyle while with the new change it feels so minimal i
    0 comments 82 views last activity
  • Im quite forgetful so it always feels bad when my item is replaced with one that is way worse or outright worthless(green keys and maps) i think showing where the item is dropped will be helpful for a lot of people
    1 comments 11 views last activity
  • Thinking that in order to bring this killer into a better position he needs some new additions to his kit not just minor buffs as he is arguably the worst killer in the game. I think a darkness effect like dredge's darkness event while in night shroud would add way more to his stealth factor and help him on open maps. I think he should get a small "teleport" where he can appear behind certain
    1 comments 31 views last activity
  • Hi Behaviour team & DBD community, I’ve been gently (and not-so-gently) requesting a Catboy Jake Park skin for the past two years. I’m not here to start a fight—I’m just a girl who wants her main man to have cute little ears, a tail, and maybe a hoodie with pawprints on it. Is that so wrong? Let’s break it down: Jake deserves more than camo pants and sad beanies. I main him. I love him.
    1 comments 61 views last activity
  • There's multiple websites that let you randomize your perks, items, add-ons and characters. But there's literally nothing in game or online that takes into account the cosmetics and charms you own and gives you the ability to randomize your cosmestics and charms along with things characters, perks, items, add-ons and offerings. An all in one tool that let's you control what you want to randomize
    1 comments 1 views last activity
  • Hey everyone, just wanted to share some thoughts after playing Dead by Daylight for around 2000 hours.One thing that really stands out to me is how unfriendly the game is for new players . It's honestly kind of brutal. I’ve invited several friends to try it out, and pretty much every time they quit after 2 or 3 matches. They die fast, don’t really get what they’re supposed to do, and just fee
    49 comments 1,323 views last activity
  • This DC penalty thing is ridiculous. Especially when you have no power to control it. We have a heat wave going on and in the last 24 hours my power has gone out four times. I have no control over that and I’m being punished by the game for power going out. The last one just happened five minutes ago and I was on my favorite map, and things were going well. I didn’t disconnect because I wanted to
    8 comments 121 views last activity
  • The Purple Guy Poster Add-on is a worse I'm All Ears, I think It'd be fitting if instead of revealing the aura survivors who vault with the axe imbedded in them. Have it be it reveals the aura of survivors that in the axe's radius and have persist for 3 seconds
    0 comments 1 views last activity
  • please add icon indicators to players who've been banned(not reported) for using exploits. that would be nice to be able to avoid those match's.
    0 comments 11 views last activity
  • Core Idea: Implement a separate, killer-specific rating system called Adaptive Generator Repair (AGR) . This system dynamically adjusts generator repair speeds for Survivors based on the player's recent performance with that specific Killer , decoupling it from overall MMR. The goal is to balance matches around individual Killer strengths/weaknesses and player skill, reducing frustration w
    8 comments 101 views last activity
  • Core Idea: A global system called KGR (Kill Rate-based Generator Repair) . Shared among all players using the same Killer (not per-player). Based on BHVR’s official "Kill Rate" (KR) for that Killer. Goal: Standardize gen speeds based on Killer strength, while allowing skilled players to dominate even with weak Killers. How It Works: Base Stat: Each Killer has an official KR
    0 comments 21 views last activity
  • Hello, im a survivor main 100% and I tried to play killer and 5 minutes into the game every generator pops and they escape. As a survivor main, survivor is way too easy to win because of how fast the generators complete. It would be great for the community and for killers struggling to win to increase the time it takes for generators to complete because the generators complete way to fast. Also s
    5 comments 81 views last activity
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