[Balance Proposal] KGR System (Kill Rate-based Generator Repair) - Unified Killer Balance

Core Idea:
A global system called KGR (Kill Rate-based Generator Repair).

  • Shared among all players using the same Killer (not per-player).
  • Based on BHVR’s official "Kill Rate" (KR) for that Killer.
  • Goal: Standardize gen speeds based on Killer strength, while allowing skilled players to dominate even with weak Killers.

How It Works:

  1. Base Stat:
    • Each Killer has an official KR (e.g., Nurse KR = 65%, Trapper KR = 42%).
    • Fixed value calculated by BHVR from global player data.
  2. Gen Speed Adjustments:
    • If Killer’s KR > 55% (strong) ➜ Generators repair faster for Survivors (+% based on deviation).
    • If Killer’s KR < 45% (weak) ➜ Generators repair slower (-% same logic).
    • If KR is 45–55% ➜ Gen speed = 100% (normal).
  3. Why Is This Fair?
    • Pro with a weak Killer (e.g., Trapper):
      • Trapper’s KR = 42% ➜ Gens are slower in all matches.
      • Despite the Killer’s weakness, slower gens let skilled players secure wins.
    • Playing a strong Killer (e.g., Nurse):
      • High KR (65%) ➜ Gens faster ➜ Prevents easy stomps even for experts.

Prevents Exploitation:

  • Unified system (all Trapper players share the same gen speeds) ➜ No individual exploitation.
  • Uses BHVR’s official stats (not personal performance) ➜ Transparent & objective.

Improves Balance & Competition:

  • Weak Killers:
    Slower gens compensate for weak powers ➜ Pros can win, newbies aren’t doomed.
  • Strong Killers:
    Faster gens add challenge ➜ Even experts need strategy.
  • Result:
    No "unwinnable" or "auto-win" Killers ➜ Healthier matches & diverse metas.

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