[Balance Proposal] KGR System (Kill Rate-based Generator Repair) - Unified Killer Balance
Core Idea:
A global system called KGR (Kill Rate-based Generator Repair).
- Shared among all players using the same Killer (not per-player).
- Based on BHVR’s official "Kill Rate" (KR) for that Killer.
- Goal: Standardize gen speeds based on Killer strength, while allowing skilled players to dominate even with weak Killers.
How It Works:
- Base Stat:
- Each Killer has an official KR (e.g., Nurse KR = 65%, Trapper KR = 42%).
- Fixed value calculated by BHVR from global player data.
- Gen Speed Adjustments:
- If Killer’s KR > 55% (strong) ➜ Generators repair faster for Survivors (+% based on deviation).
- If Killer’s KR < 45% (weak) ➜ Generators repair slower (-% same logic).
- If KR is 45–55% ➜ Gen speed = 100% (normal).
- Why Is This Fair?
- Pro with a weak Killer (e.g., Trapper):
- Trapper’s KR = 42% ➜ Gens are slower in all matches.
- Despite the Killer’s weakness, slower gens let skilled players secure wins.
- Playing a strong Killer (e.g., Nurse):
- High KR (65%) ➜ Gens faster ➜ Prevents easy stomps even for experts.
- Pro with a weak Killer (e.g., Trapper):
Prevents Exploitation:
- Unified system (all Trapper players share the same gen speeds) ➜ No individual exploitation.
- Uses BHVR’s official stats (not personal performance) ➜ Transparent & objective.
Improves Balance & Competition:
- Weak Killers:
Slower gens compensate for weak powers ➜ Pros can win, newbies aren’t doomed. - Strong Killers:
Faster gens add challenge ➜ Even experts need strategy. - Result:
No "unwinnable" or "auto-win" Killers ➜ Healthier matches & diverse metas.
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