Feedback and Suggestions
Our team will be happy to read these!
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there's legit 0 counterplay here6 comments 71 views last activity
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Solo queue is rough—especially when compared to SWF. The biggest issue? Lack of information. SWF players have voice chat to coordinate everything. Solo players have silence. A simple fix: make Kindred’s aura-sharing basekit. Why This Helps: - Shows who's saving and where the killer is during a hook. - Greatly improves team coordination without needing voice chat. - Frees up a perk slo18 comments 220 views last activity
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Hello Behaviour team, I’m still fairly new to Dead by Daylight (around 100 hours played), but I’ve really enjoyed the experience so far. What pulled me into the game, though, wasn’t just the gameplay — it was the dark, terrifying atmosphere I saw in old videos and trailers. After watching YouTube content from the earlier years of DBD, I realized how much more gritty, oppressive, and scary t6 comments 151 views last activity
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Making unbreakable base-kit for the last survivor can even out the playing field when everyone is slugged. Killers already have a mori on the last survivor, so why can't the survivors get an end-game buff?3 comments 41 views last activity
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The Issue Explained This is an issue affecting many killers including the newest killer Springtrap where chests and killer items use the same spawns and chests take priority when a map is generated. This means on certain maps where key locations on the map only have 1 chest spawn or when multiple chests are bei222 comments 9,416 views last activity
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Background on me, I have over 4000 hours on dbd split between killer and survivor. I use to play comp dbd. I value skill expression and balance a lot. With that said, I absolutely loathe playing against springtrap. Springtrap is the most braindead and skill-less killer in this game by a long shot. Overall i dont think Springtrap is very high on the tier list, top B maybe low A. Okay, lets sta14 comments 1,704 views last activity
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I really like the concept of the animatronic being 4.4 with his axe and 4.6 without. It's a fun way to balance a ranged Killer. However, I have one issue with this design. Recalling the axe is too easy. Recalling the axe takes 1.5 seconds and has, as far as I know, no penalty on movement speed, besides you moving at 4.4 now. This means there is no reason to ever move around with the axe. You c0 comments 31 views last activity
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why do we deserve a ruined rank system (now called Grade). now its a MMR System thats forbidden to show. and the hitbox is behind you sometimes (you get behind a wall and huntress somehow still gets your hitbox). some people weak minded about parts of the game, like why no dismemberment/gore in a Horror game. then they bring ANTI CAMP AND ANTI TUNNEL and ANTI SLUGGING? if thats what im thinki0 comments 11 views last activity
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Quiet Mode literally makes Spirit unplayable for the Anniversary. I don't know which one of you thought that this was a good idea, but they need to be fired.5 comments 61 views last activity
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when you die on 3rd hook, you can still get a dc penalty for dcing when ur alr dead, make it so you dont get punished if you disconnect at 3rd hook stage (dead and killed by the entity already)8 comments 61 views last activity
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Show my soloq teammates how much wiggle progress I have. It would support altruistic gameplay and encourage my soloq teammates to tank a hit if they think it would be worth it. On the other side it would also tell you when you shouldn’t take a hit, because the person carried isn‘t wiggling. Show the anti camp progress in the hud, but only every 20% of progress. Make it jump from 0 to 20 to 40 to2 comments 21 views last activity
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Maybe use a shadowy or smoky silhouette instead of solid black for characters in the lobby when they're in a match.0 comments 1 views last activity
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My bf and I love playing DBD, and we recently watched Candyman, and my bf asked "What if Candyman was in DBD?" and I thought it was a brilliant idea, but I worried about potential copyright issues. Is there any way in the future that Candyman could be a potential killer in the game?4 comments 21 views last activity
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I purchased a new character with the specific goal of having a completely fresh experience — no perks, no items, no add-ons, no Bloodweb progress. However, to my surprise, the character came with level 2, five med-kits, five toolboxes, and five add-ons already unlocked — all without my permission or any option to opt out. This completely defeats the purpose of why I bought the character in the f9 comments 111 views last activity
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As I understand, this expansion is based on the film universe and not the video game fnaf universe. So I'll leave that side of the debate be. I know it's probably a little late in the development cycle to change - but I don't fully understand why the Animatronic basically gets the Huntress's axe to throw as an ability. It doesn't seem very.. fnaf. You could have made a combination of the Knight6 comments 251 views last activity
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If I lose 1 more hit because of this terrible feature I'm actually going to lose it. The amount of times I have hit a pallet or a rock because you guys decided to put in the worst most intrusive feature to "Make the hits look better" is too many to count and it's genuinely starting to frustrate me. Turn it off already ffs.10 comments 101 views last activity
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I think it would be great if survivors who lost connection to the match could rejoin, taking the place of the bot that took their place when they disconnected. Here's how it would work: The survivor lost connection to the match, thus having a bot take over. During this period, the survivor who lost connection won't have a penalty yet, but cannot queue up for another match, instead, they are give0 comments 41 views last activity
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Honestly, it would be an awsome little feature if you could favourite characters so they would be moved to the top of you character selection menu, same for killers and perks. It would make it far better to navigate. I don't think it would be hard to script either. And then decorate it with the entity for design smth.0 comments 1 views last activity
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With Springtrap as new killer you added an achievement called "Jump Scared": "Playing as The Animatronic, interrupt a Survivor moving through the Security Office 15 times in public matches." In my opinion you overestimate how often survivors really would use the Security Office for traveling. I played a few matches today against Springtrap (like 6 or 7) and it doesn't happen once that a survivo12 comments 1,881 views last activity
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Content: Hello Behaviour Interactive team and fellow Dead by Daylight community, I would like to share a suggestion regarding the Obsession mechanic and the use of Mori in the game, which I believe can enhance both gameplay tension and strategic depth. Currently, the Obsession role in Dead by Daylight offers limited benefits beyond certain perks like “Hex: Ruin” or “Hex: Devour Hope,”3 comments 61 views last activity
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This is now the third time i'm typing this because of the webpage messing with me so forgive me if i sound impatient. I've been playing dredge with pentimento, devour, playing ie fortunes fool, & ruin, with the goal of pulling off a flush, or 5 rekindled totems. This is extremely difficult, because the instant aura of 16 meters on a rekindled totem is insanely large considering you need to2 comments 41 views last activity
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With all the generator perks such as hyperfocus and stakeout being so potent there really isn't much to do against certain loadouts aside from slugging. Survivors are unchecked by comparison to killers. Killers have received massive nerfs with no comparable such nerf to survivor known OP perks.2 comments 171 views last activity
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In the pre-game lobby Naughty Bear is holding a leaf to hide himself from the survivors, can you please make this into his main weapon? That would be amazing, thank you!2 comments 11 views last activity
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Don't remove the Chapters as a single unit by merging them into a larger package. Recently I went to purchase the Forged in Fog and Tools of Torment chapters, but they are unavailable separately on Steam. Asked on the Forums, and of course was pointed to the one Chapter "bundle" that contains them both. I am perfectly happy purchasing bundles of products, but I am not going to pay for content I0 comments 1 views last activity
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I'm sure BHVR has its own sales data that it uses to set the prices — this is just feedback from someone who likes to shop. For three-piece cosmetics (reg price 1200 auric cells), it's very rare for me to see a set where I like each of the pieces so much that I would pay 400 cells for them individually. Usually, there's one piece I really like, one piece I'm kind of okay with, and one piece I ei1 comments 11 views last activity
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I saw a lot of videos and am kinda of interested in your thoughts? Do you think killers become harder? Possible changes: → Faster healing makes snowball, tunnel and esentially some pressure slugs harder → Killers been comforting with current meta (Corrupt Intervention, Dead Man's Switch, Pain Resonance and fourth different perk) ignoring gens at all, commiting to long chases → Killers becomin19 comments 142 views last activity
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P100 bloodwebs make grinding event loot harder for your favorite characters. Instead of having every bloodweb be level 50 simply make it loop around like it did under the old prestige system. You level up your bloodweb from 1 to 50 and it just goes back to level 1 after you finish the level 50 web. I don't even care if they make us pay the 20k BP tax to go back to level 1. Getting cakes on my0 comments 21 views last activity
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After playing tons of back-to-back matches against ghoul I can no longer fathom how the devs felt it would be fair or necessary to give the ghoul the free hit mechanic. Why doesn't the hit scan attack just give the 3rd leap charge without injuring the survivor? Ghoul has, I would argue, perhaps the best mobility of any killer including teleporting killers. This mobility power (without the free9 comments 381 views last activity
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Instead of potentially nerfing Singu's biopods (I mean, I can get behind pods being destroyed by EMP's rather than just disabled, even if that would only happen once exitgates are powered), a rework that has a similar enough effect to the current perk, but doesnt make it impossible against someone like Singu: Mainly mechanically speaking too, because thats easier to implement than a vague conce19 comments 282 views last activity
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Hi!! I really loved the update where you could have a couple different perk layouts, and I think it’s so handy! I thought to myself, though, that it’d be really cool if players were able to favorite perks so that they’d appear first (before the alphabetical order) no matter what character loadout you’re in! That way your favorite loadout is easy to find!0 comments 1 views last activity
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It's only usable against completely new players, against players who learned to hit their Skill Checks it doesn't do anything, and for the ones who mastered their Skill Checks it even helps them! Unnerving Presence increases Skill Check trigger odds by 10%, there is a Perk from Alan Wake which increases it by the same amount with a heavy downside, so Unnerving Presence is technically better for1 comments 41 views last activity
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i have epilepsy and was thinking if u guys can add like a fov slider for survivor because i cant barely play survivor my eyes hurt and i get headaches i had my epilepsy for 6 years now every other game i have been playing has a good fov slider so my eyes dont hurt and dont get any problems in my head like annoying stuff. it would really be great if u guys added a fov slider for survivor. it3 comments 31 views last activity
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Just a thought: wouldn’t it make more sense if pipping was based on bloodpoints instead of how well you hit certain categories? Sometimes you 4K super fast and still don’t get a pip, which just feels off. What if it was more like a progress bar based on base bloodpoints only (no bonuses or offerings), and you need a certain amount to earn a pip? Like, Ash IV could need 50k BP per pip, and0 comments 1 views last activity
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I love Huntress, especially the Were-Elk skin! I have so many games where players shine their flashlights to the moon or just survivors staring at the moon with me, moments like that are just awesome! I would find it ultra cool if you could add a little easter-egg regarding the Were-Elk lore. If you stare at the moon for at least 3 seconds as the Were-Elk, if the map has one, huntress breaks out0 comments 11 views last activity
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I just lost a round due to the afk crows. It was a 1v2 situation with a player slugged on the ground by a Bubba and I couldn't hide due to the afk crows and was killed since the Bubba needed his 4k. I feel that afk crows should have a thing where it just shuts off when one person is up and the other is plugged on the ground because that was an unfair loss and I had to go to a gen to get them off3 comments 31 views last activity
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Please add this either to the From the Rift bundle or as a standalone legendary cosmetic.0 comments 11 views last activity
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Your matchmaking locks are a waste of time (and frankly your money) because we're still going to DC when we feel like it and anytime we're locked out is time not spent in your game (because I'm playing something else until the lock ends, I'm not shopping) so please just give us back the ability to wiggle off first hook or die quick on second hook - I'd rather play with a bot than a random who is0 comments 12 views last activity
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I have now played over 50 games and not once has the party pallet been useful. Running one perk allows killers to completely remove the point of party pallets. 0/10 would not recommend this event to anyone.2 comments 41 views last activity
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This change intention was great, and I'm pretty sure console players are happy to play with Oni without any restrictions, but he is WAY TOO SENSITIVE now. I have 5k DPI and really tried get used to new sensitivity, but it borderline impossible, if you flick slightly more than you need, Oni just makes completely random bonk. I barely touch mouse even to make 90 degree flick. Yeah, you may say6 comments 191 views last activity
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Most of his add-ons are in a great spot! However some might use a few adjustments. Party Hat Current Effect: Increases Fire Axe AOE by 150% (so to 250%) over 3 seconds, reduces AOE duration by 50%. Why does this add-on have a downside? Wouldn't it better to make the add-on a bit more simpler? New Effect: Increases Fire Axe AOE by 150% (so to 250%). You no longer need to wait for the effe0 comments 31 views last activity
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I love the new way of buying levels of Bloodweb. However, there is still an issue for me: I do not want to buy perks and cheapest things only from Bloodweb. Because of this, I do not use the new way of progressing after Level 30 (when good items and add-ons start appearing in Bloodweb). There are certain items I want to buy from Bloodweb. I am sure for a lot of people this would be the case as we1 comments 31 views last activity
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Boon: Illumination has a nice effect in theory of 10% faster bless time if the boon is already active. It saves 1.28 second off the 14s boon time, which is pretty poor, but the idea has potential. What if at base all boons could be relocated while active with a +50% bless speed. 14s base dull totem boon →9.33s 28s base hex totem boon → 18.67s 35s Hex: Thrill of the Hùnt dull totem boon →231 comments 21 views last activity
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Either two things need to happen with this perk for it to be even remotely viable because as it is currently, you'll never find value in it because missed skill checks almost never happen. If you go against survivors who haven't just freshly installed the game you'll almost never get tokens for it. The main suggestion that I think should happen regardless of which option is picked: Change it f3 comments 21 views last activity
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DBD Was running fine for me before the most recent patch, and now I'm experiencing FPS Drops and Stuttering in every game. I thought it was my computer but the settings are the exact same as before the update. I also know it can't be my computer since I was running Death Stranding on max settings quality at 240fps with zero fps drops or stuttering since I have a really beefy PC. If I can run2 comments 162 views last activity
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Hello, Discord overlay is suddenly not working. I've tried all the fixes discord says, uninstalled, restarted, reinstalled, running as administrator does anyone have a fix?1 comments 63 views last activity
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I know, it would go against the whole survivors vs killers mentality, but it would be a nice touch to show them some respect mid trial. Like for example high fiveing the trapper, letting the hag read your palm, sitting down and listening tonthe huntress singing or the deathslinger showing off his weapon. Some calm moments of peace, before the hunt begins again. No bonuses, no deficites, just1 comments 11 views last activity
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[Balance Suggestion] Adjustments for Chucky – Slice and Dice, Scamper, Hidey Ho! and General ImproveHello, community! I’d like to present a complete set of adjustments and light reworks for Chucky , with the goal of restoring his unique identity , offering greater skill expression , correcting current issues, and at the same time increasing survivor counterplay . This proposal covers all of the character’s abilities, as well as visual suggestions and optional tech buffs that can mak5 comments 181 views last activity
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As the 'Learn To Play' feature in the game is a solo experience and is there, as the name suggests, to allow people to learn, this feature should be expanded to allow people to use all killers without the requirement to unlocking them, to allow a try before you buy type scenario. It would give people an opportunity to try different builds if all perks were also unlocked, and possibly having an i4 comments 61 views last activity