Feedback and Suggestions

Our team will be happy to read these!
  • please add a mechanic when the gates are opened, survivors who tbag and just stand around the exit lose health rapidly and get automatically transported to a hook if they don't leave or get back on the map at least 10-20 meters away from the gates.
    1 comments 21 views last activity
  • When any other Survivor is unhooked, Houndsense abruptly ends early for all Survivors. I've experienced this many times playing as Houndmaster so I wanted to document it. She's been my most played killer recently and I have 2.5k hours split between killer and survivor. The bug usually happens once or twice a match. Houndmaster is so deserving of a tune up. She is so unique and thematic and skill
    0 comments 59 views last activity
  • I have been playing dbd for over 5 years now. Lately I’ve become increasingly frustrated with various maps in the game, as well as mechanics revolving around maps. This became much more apparent after the last update that basically destroyed map offerings. Since then map rotation just does not exist anymore. If I play 10-15 matches in a day as an example, I get the same map roughly 7-8 times. I
    2 comments 113 views last activity
  • Currently, the #1 downside of spreading out hook stages over tunneling, is that hook stages have practically no effect right up until the survivor dies on the 3rd hook. Thus it's much more efficient to tunnel survivors out 1 by 1 instead of trying to get everyone on two stages and then kill them off. So how do you encourage killers to chase survivors more evenly? perks like No Way Out, Pain Re
    16 comments 181 views last activity
  • With how many iconic IPs that are in Dead by Daylight these days with things like Resident Evil, Silent Hill, Halloween and more, I'm still surprised that the world of Bioshock hasn't made it into the fog yet. I honestly think that Rapture would make for a really amazing and unique map and you could also have a Big Daddy as the killer with a legendary skin for Subject Delta and have 1 or 2 survi
    1 comments 21 views last activity
  • When can we get a Batman Who Laughs killer and Gotham survivors to thwart the maniac? ;) *Cheesy please grin.
    1 comments 11 views last activity
  • I actually think removing the DC penalty has drastically improved the game. As killer, I've only had one match out of the last two dozen or so where people DCed early when the game was still "winnable," and that might have just been because it was on Hawkins which is a pretty universally despised map. I won every match except two, but they're all relatively close; most had only one generator le
    0 comments 71 views last activity
  • Now, before I delve into the ideas I have, I do want to mention that this is more a series of changes intended to adjust the more annoying parts of boons (from either side) and boost the more interesting parts to bring some more attention to the archetype. I'm not trying to lift them out of the gutter and into the light, because they're not in the gutter to begin with. That said, there's always
    2 comments 61 views last activity
  • Chest‑based survivor perks are basically dead on arrival, rare survivor will sacrifice 25% of their build for a chest related perk. Moreover if choosing between this category, there are way more useful ones. Current perk desc states: After unlocking or rummaging through 2 chests, press Ability Button 1 for 8 seconds next to a broken pallet to build a fragile pallet. What if we change it to?:
    12 comments 291 views last activity
  • This addon in its current state injures a healthy surv who disarms a trap. All well and good, except that it does nothing to stop someone from following Trapper and disarming every trap he puts down. It's a similar situation to Ghostface where a smart team can just devote one guy and leave him with no power. Thus I suggest a simple change: instead of injuring full health survs and doing nothing
    2 comments 61 views last activity
  • I want more skins for her but the ability to choose which dog I want. Would love more options for dogs as well. :) Somedays I wanna give snug a break and choose a different dog 🐕 to help me sniff out these pesky survivors.
    9 comments 161 views last activity
  • Had the thought. Release a killer without any notice. Wanna see the game pop? Start a new killer that no one knows. Only devs play as or certain people that won't ruin it. Starts gossip about a new killer type in game. Makes the game scary for veteran players. Imagine how scary that would be. A match with a complete new and unknown enemy.
    1 comments 31 views last activity
  • Just pitching some ideas for new killers Ogre/yeti/Sasquatch Shadowman/slenderman? Scarecrow Devil/goat man Jack in the box Laughing jack (creepypasta) Amalgamation/chimera Bloody Mary Wolfman Faye Spider monster/half person half spider Davey jones Tar monster Plant monster Cthulhu Magician Golemn Gargoyle Mothman The entity itself
    0 comments 11 views last activity
  • There has been too many games where I'm being healed while down and as soon as I'm healed I get downed again because the killer is returning to us. Most people aren't running buckle up, soul guard, we're going to live forever. Fix: Add buckle-up and we're going to live together (minus the healing speed for balance) when healing a downed team mate to the base kit of survivors.
    9 comments 141 views last activity
  • I'm killer main, and I was hard defending the urge to put on pressure when the game is not going in your favor. But as there is ongoing event and I swapped to survivor role, mainly due to queue times I must say that I never ever suffered such a frustration playing survivor. I don't mind killers bringing meta perks (dms, pain res, corrupt, surge…) those are competitive perks but everyone wants to
    17 comments 362 views last activity
  • Security Doors: The most flawed part of The Animatronics kit for many reasons, from the Jumpscare mechanic being obsolete, to the Doors favoring Survivors more than the Killer, to an abundance of design flaws. Most can probably agree that the Doors add more to the Survivor-side than the Killer side. For Survivors they add Cameras, 4 Different Jumpsc
    5 comments 673 views last activity
  • I'm sorry, but this map is absolutely ridiculous. Not only is it absolutely massive, but it has THREE main buildings, and all of them are very strong. And a shack. And a strong pallet loop every few feet, with all of them low enough that you can't even mindgame any of them. It's to the point that I just don't even want to try on this map anymore, because I know I'm just going to lose. I feel
    75 comments 1,181 views last activity
  • I think having items add ons and offerings shared across all survivors would be nice, and it would encourage more survivor variety. This might be harder for killers because their add ons are all different but I think offerings should at least be shared.
    2 comments 41 views last activity
  • I was super happy to see the Ace and Aro flags join the charms, but I don't know if the devs know there is a third flag that is used by people who are both Aro and Ace. It's a really pretty one, and the colors look kind of like a sunrise (Orange, yellow, white, medium blue, and dark blue) I know it seems like a small thing, but it would mean so much to have our flag added along with everyone else
    1 comments 71 views last activity
  • it needs to be significantly harder to reach Iridescent ranking. It’s so easy to get any skill level can basically acquire iridescent ranking and that just ignored the whole point of ranks if anyone of any skill level can reach the top. Needs to be way harder, rewarding for reaching such ranks
    1 comments 11 views last activity
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  • I have been wondering why when playing against Springtrap and if you use his door cameras the leave button is the crouch button and not space that you use to get into the cameras in the first place. Logically the button to end the interaction should be the same you start it so you should exit the cameras with pressing space like with lockers but currently it causes you to go to another door thro
    0 comments 11 views last activity
  • I already said how I would, and even with valid changes like fixing weskers hit boxes or reworking acid blood addon so its not useless, people still disagree/downvoted without giving their opinion, except for a select few, so Instead, let's hear YOUR ideas Characters in question: Knight Dredge Wesker Xenomorph Demogorgon Sadako Springtrap Ghoul Blight Huntress Legion Nemesis
    14 comments 211 views last activity
  • How is my post that adheres to the template as much as possible gets declined for not using it and other posts that blatantly don't use it properly get asked for more info instead of getting decline for not using it? Tell us what is missing and allow us to add or at least know what we need to do for next time or if it's because of my platform just tell me. I was asked for logs when I said under
    0 comments 21 views last activity
  • Basically the title, im curious to know what killers yall would like to get the same rework treatment that pyramid head got For me, it'd be legion, xenomorph & demogorgon, I would like to say ghoul & springtrap but they are too new & recently added to deserve a rework rn This can be any part of said killer, like Perks, powers, addons, map, moris, etc
    20 comments 181 views last activity
  • Rename to Rituals. That's it.
    4 comments 31 views last activity
  • Hey everyone, I’ve been thinking about what changes most of us might agree the game needs—whether it's map reworks, balance tweaks, or quality-of-life improvements. I’ll share some of my thoughts below, and I’d love to hear what you all think. Map Reworks Backwater Swamp This map is frustrating to play on for both sides. It was introduced back when the Hag was added, and hones
    17 comments 371 views last activity
  • Regarding tunneling, what I would do is implement a system where each unique survivor gives the killer a unique card (like the Trick Cards from the event). You hook the first survivor? You get a random buff (for example, 5% faster recovery after a basic attack). You hook the same survivor again? You get nothing**. But if you hook a different survivor, you get another card (like 3% extra dam
    30 comments 441 views last activity
  • Think about it, you could use a flood form as a killer perhaps the tank Add Sergeant Johnson or someone not too OP of the sort as a survivor You could add skins for other survivors and killers for example an Elite/Sangheili for the Demogorgon Captain Keyes or Dr Halsey as skins for survivors there are a lot of directions you could go with this and it seems 343 are just collaborating with
    4 comments 72 views last activity
  • Hooks should be a different colour when picking up a survivor for accessibility reasons. It can be hard to distinguish hooks from gens if both are in front or behind one another. Another suggestion to alleviate the former would be color-blind settings. Inclusivity can make or break a game.
    0 comments 11 views last activity
  • I'll leave my 4 ideas and look forward to yours. Invocation: Mending Wolves - After completing 60s ritual there will spawn ritual symbol within basement. Stepping on it will passively heal any survivor within course of 24s. The invocator is penalized with 20 % debuff to healing. (This will be high risk perk that technically gives anyone passive Strenght in shadows for a price that you have to
    0 comments 21 views last activity
  • I woke up today thinking about the Prestige (great movie) and it lead me to this perk idea: Entering a locker highlights it in yellow for you and any hooked survivor. Performing an unhook teleports the unhooked survivor to the highlighted locker. If it's overpowered, which it may very well be, it can be compensated with the same way other perks area such as De-activates after its first use
    3 comments 41 views last activity
  • So, some time ago, I proposed some changes that the devs could do to Houndmaster to make her a better killer. I'd like to redo them in this post. Constructive feedback is appreciated. Here they are: Chase Command: • Make Snug's pull cycles faster. In short, this makes Snug have more pull strength. Search Command: • Polish it up so it snaps to stuff better. This is my only wish.
    111 comments 1,457 views last activity
  • in the recent PTB the owned icon on characters has been changed to saying unlocked same for cosmetics, I don’t know why they would change this specifically, but this genuinely makes me fear that we no longer own the characters that we purchase.
    2 comments 142 views last activity
  • Hey everyone, I’m writing this post to share my experience and raise awareness about a critical issue with the current Cross-Progression policy—one that I believe needs serious reconsideration. Some time ago, my email account was hacked and ultimately lost due to Microsoft's account closure policies. Unfortunately, that email was linked to my primary Behaviour account, where I had synced my Xbo
    0 comments 431 views last activity
  • bhvr, can you please give us the option to have 2 different buttons to pick up or search the locker? Let me give you an example. i played against 4 survivors with 4 flashlights i don't have any issues with flashlights at all… but but when i downed one of them, i couldn't pick the survivor up because she was facing the locker, but if this QoL was in th
    6 comments 71 views last activity
  • This is happening almost every match as Trevor Belmont, it really saddens me, it's irritating and hard to ignore and disappointing considering these are premium cosmetics.
    2 comments 41 views last activity
  • Basically, someone made a translation error, or they used Google Translate. When someone leaves in the lobby or after a match, it should be "X se fue" rather than "X restantes". The current translation simply means "X remains", which I'm thinking either might be because there was not enough information for the translator or just simple Google Translate buffonery. Thanks.
    2 comments 21 views last activity
  • Survey's if you don't know can be found in your In game mail box if you want to do them! All the survey's are important but this one really was an important one. I spent extra time filling it out and making sure I was being as honest as possible so BHVR could get the best amount of Feedback possible for the team. The part's that stood out to me the most that was the most reflective was "Truly h
    14 comments 201 views last activity
  • A suggestion: Please add an option (could be a button or something) in the Quests UI (which displays the quest sections Part1, Part2, etc., and the individual quests) that minimizes completed quest sections (Part1, Part2) and also hides individual completed quests. Currently, you have to scroll a lot to get an overview of which quests are still open and which ones have already been completed.
    0 comments 1 views last activity
  • I hope you consider adding the Korean yokai ‘Gumiho’ as a killer. She’s a female spirit known for her mysterious charm, and I think she’d make a very compelling addition. I believe the Dead by Daylight developers would really like her too. The Gumiho is a fox spirit with nine tails from Korean folklore. She is known for seducing people and then devouring their livers. In Dead by Daylight, she c
    6 comments 62 views last activity
  • I hope this is not a duplicate of an already asked question, but i couldn't find anything in a pinch. In my opinion, it would be great if the yellow rabbit cosmetic would have two versions. One without the head piece, like it is now, and one with the headpiece, as seen in the movie. It would give that particular cosmetic a little more flavor and make it look a bit more scary. It would also give
    0 comments 11 views last activity
  • "When you are injured, you retain the movement speed bonus for 2 seconds longer." Overcome only works when you're healthy, and does not activate with the speed boost you get from Deep Wound / Endurance. That should probably be added to the blurb to make it a bit more clear: "When injured from the healthy state, you retain the movement speed bonus for 2 seconds longer."
    0 comments 21 views last activity
  • If you're playing as Survivor, and one of your teammates brings in an offering that's labled as "Secret", why can't it at least be shown to their teammates? It makes sense for the Killer to be unable to see what this particular player is trying to do, but why hide potentially crucial information from the others?
    1 comments 41 views last activity
  • It felt great in 2v8. It doesn't need to be the 10% it was there, 2-3% would do. Just give Ghostface this one thing, then having to Reveal him would make sense as a counter and not just hinder him. He doesn't have any sort of mobility or anything, this would give him some. It's not even a big change or a hard thing to code, the code already exists. Do this one change and maybe a few addon tweaks
    5 comments 61 views last activity
  • I think that Dead By Daylight should make a Katseye or a BlackPink pack.
    0 comments 1 views last activity
  • I see that Myers use tombstones 24/7 and every game i go against Myers they have tombstone piece add on If it's so popular, it might easily become basekit. Myers is allowed to kill 4 survivors total, he used to be able to kill 2 max. So 3 tombstone kills basekit would be fine.
    4 comments 41 views last activity
  • it would be cool to be able to choose the background of the lobby to past ones, instead of just being stuck on the current chapter or event one.
    0 comments 11 views last activity
  • Ghoul: 1: remove the ability to cancel leaps or increase the input delay before giving back the ability to m1 again (like it has rn except ghouls would have to wait longer before being able to m1 again) 2: make the vaulting speed a bit slower for both base & enraged mode Xenomorph: 1: rework or buff acid blood, after some time, I realized the rework I suggested in the previous post is bas
    6 comments 111 views last activity
  • People do this to prevent crows and it needs to be stopped. You should detect it as part of the afk crow system and give them crows anyway. Also you need to rework the system it is now too long. This has been abused way to long. Also to anyone down voting this you are showing your true colours.
    10 comments 201 views last activity
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