Feedback and Suggestions
Our team will be happy to read these!
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I know there's a lot of deception going on at the moment. MMR clearly does not exist and has been gone for a long while unless you play at times when no one else is playing. I understand that you want faster matchmaking times but being stuck with bad teammates who refuse to do generators or don't even know what a tile is, no matter how many base kit features you add, that will never fix anything2 comments 61 views last activity
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hello again! its me bnork once again id like to have a discussion about kaneki, after the QNA today it was mentioned that kaneki is indeed on the horizon for an update after more feedback is gathered, which is perfect! and we really appreciate you not rushing this one. and because of this id like to once again post my kaneki update suggestion, after talking to several kaneki players, especially t45 comments 1,372 views last activity
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I was focusing on a lot of people arguing why they don't like the SM rework and I offer an rework idea. What people don't like: → dash attack with drone not suiting the identity → range attack being on a lot of other killers, removing her identity → removing her stealth side With all that my idea of possible rework is: Skull Merchant has 6 drones and she can swap between their function. Dr0 comments 21 views last activity
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Add the ability to choose amount of generators Add the ability to choose the amount of chests and totems Add the ability to choose seeds Add the ability to choose gen multiplication speed, as well for healing, opening chests, cleansing/blessing totems and so on (It could be from a 0.1x to a 2x, allowing you the ability to nerf or buff these speeds so it makes balancing easier) Smoothen the t0 comments 2 views last activity
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Genuinely having a rough time as killer atm. The start of the game is always slow, and one or two gens pop before I can even find someone. By the time I find and down someone, the exit gates are basically ready. It's gotten to the point where I just give up mid-match (still want BP), and this obviously lowers my MMR, so I then get a 4k, and then the cycle continues. I'm just not sure what to do w14 comments 171 views last activity
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• The good guy (Base kit) • Hide Ho 14 seconds (was 12 seconds) [Change] Lullaby 20 meter only in power • Footfalls colour change to red (was) white (Power) • Slice and Dice 9 (mps) (was) 10 (mps) • Charge time 1.4 seconds (was 1.3 seconds) [Change] Scamper Chucky can scamper now without using a slice and dice attack [Change] when chucky scampers he exits (Hide Ho mode) (dose not effect7 comments 81 views last activity
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This map has been out for awhile, and didn't & still doesn't have a map offering, although I may understand why, due to it having its own matchmaking specifically for that map itself but the fnaf map doesn't have an offering which, as far as I'm aware is the first time this has happened and curious as to why2 comments 232 views last activity
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Both Swamp maps are unacceptable, they have always been in an unacceptable state. They are abusable by both sides, they make some killers like Pinhead or Artist or Houndmaster borderline unplayable, and on the other hand they have the most absurd 3 gen potential in the game. They are too big, the structures are too strong, the list goes and on and on. These maps must be reworked. From the ground14 comments 251 views last activity
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First of all, PLEASE upvote this if you are even remotely impacted by the things I mention below, we need visibility on this issue! As a survivor, currently this game is unplayable. I will outline the problem and all straightforward solutions in this post. My perspective exists as a game developer myself, a person with a Master's in Computer Science, and an expert in game networking. The problem21 comments 1,031 views last activity
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TLDR at the bottom. Every trial has the same basic mechanics. Pallets, vaults, generators, hooks, terror radius, etc. And in the almost 9 years DBD has been released, very few of these have options to make it more player accessible. A toggle to hold or only touch gens, heals, totems, etc. Was great! And when the option first released, I hoped that we would quickly get an option to toggle spri2 comments 312 views last activity
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This entire thread in the dbd subreddit AMA points out something went very wrong recently. People are noticing, which means things are in really bad shape. Somewhere between the FNAF chapter and the masquerade event it came back. Hits from extra far, through every window and pallet, and even when the game is at1 comments 124 views last activity
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It's been happening for so long now that my list of friends I've made on DBD keeps getting quieter because they all leave. They leave because of the bad changes in DBD. One thing that keeps getting brought up is how much we all miss the old days. The CLASSIC days where keys would open hatch before end game, large maps, hatch would be located all over the22 comments 361 views last activity
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Balance Suggestion: Prevent Speed Perks from Stacking My suggestion is simple but could solve many current survivor meta issues: Instead of nerfing individual perks like Made for This, why not prevent speed-increasing perks from stacking? 🧠 How it would work: The game allows only 1 active speed buff at a time. If multiple speed perks are active (like Made for This, Hope, Adrenaline, Over3 comments 51 views last activity
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Its too strong in now live server. surviver's plays is very well, Particularly chasing. Now, the UI display allows any survivor to take the best action at any given time. Therefore, the killer's chances of winning depend on how quickly he can end the chase. However, FOG VIAL has too great an effect on special attacks that have a large gap. For example, Nurse's blink attack and Bright's charge a3 comments 71 views last activity
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just buff anti heal perks, and also buff the mangled and hemorrhage status effects Thats it, what do u think?23 comments 422 views last activity
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Respectfully, a 40 year old, broken down, 7 feet tall Animatronic made of medal shouldn't be able to walk the same speed as The Huntress, a killer 2x smaller.3 comments 61 views last activity
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Greetings, friends of the Fog! I hope this thread finds you doing well. As you may know or may not know, the Skull Merchant recently surpassed Freddy and became my favorite killer in Dead By Daylight. I am having more fun with her than I did with Old Freddy, and considering how much I loved Old Freddy, that is saying something. The problem, however, is that this fun has, possibly, an expiration19 comments 242 views last activity
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I love having some 180 ping subhuman carry around my teammate (that has gone afk to avoid the dc penalty) in order to avoid allowing them to bleed out, so that they may patrol the gens until I INEVITABLY have to complete gen progress to prevent crows from accumulating. 2 players left on 3 gens, and I am expected not to play for hatch as the other player is down. Not only do I have to deal with th0 comments 31 views last activity
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literally any killer match I’ve been playing recently has been nothing but miserable three gens get popped before I get one hook, I keep losing all of my games, I run Meta, non meta and every single game just ends up being a four to three man out. Unless I have an actual good reason to, I’m not playing the killer role anymore. It’s been nothing but stress.4 comments 71 views last activity
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I know might be too much these are the killers that I think need reworks September 2025 Chucky November 2025 Trapper January 2026 Skullmerchant March 2026 Trickster August 2026 Ghost face0 comments 81 views last activity
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The person carrying the perk Head On - the locker will now be highlighted in Yellow for all survivors. I think this would be really cool because you can get more stuns on the killer to help out other survivors in chase. You have no way to communicate this in SOLOQ, so this would fix that. :)19 comments 261 views last activity
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I think the 50% repair penalty should be reduced to 30% OR the 30 seconds bumped down to 20? One or the other. The penalties for using this perk comes at a high price.12 comments 313 views last activity
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So, you want to take a step and decide it was a good idea to disableing going next but not try to attempt being tunneled out or having poor matchmaking with team mates. This needs a big fix if you actually want to keep anybody playing. The only reason this game was even saved was the spring trap and everyone is a big fan of it, after everyone gets bored of it this game will become very stale agai3 comments 62 views last activity
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From recent reddit QnA we know what kind of p100 rewards we will have in future, but! What if make it a bit more interesting? In game we have killers who can change your appearence by leaving some kind of substence on u, so… P100 reward should give u new type of cosmetic "effects" or "paint" that would work like Nemesis virus, but! Instead of paint your character blue it would paint in blood. So.0 comments 21 views last activity
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I don’t know why it got switched. https://youtu.be/bahwHUnrJV0?si=kPnCycx04w9_ZQaR5 comments 81 views last activity
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He could body hop survivors and sow a nice bit of chaos amongst survivors before manifesting and going in for the kill. Other killer suggestions would be The Corinthian from Sandman, Beta or Negan from Walking Dead, Alex Mercer from Prototype (a James Heller legendary skin aswell, naturally), maybe Pelonquin from Nightbreed/Cabal, classic Freddy Kruegar (Mr England, come on down), and (bear with0 comments 1 views last activity
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Title says it all. With his passing, I feel it's only right that the prince of darkness has his place in the fog. Whether it's simply shirts for survivors like the Iron Maiden ones, or giving him his own legendary skin (Jeff would obviously be most fitting to get it) his legacy deserves to be in dead by daylight.2 comments 41 views last activity
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And yes, it needs a time reduction, 50 seconds is so long30 comments 251 views last activity
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these are just suggestions that I think would make the animatronic a lot smoother to play while also trying to make him fair on both sides (keyword being try) reduce the time it takes to retrieve the axe from the environment to 5 seconds (was 7) Increase the grab range to 4 meters (was 3) Increase grab detection to 48° (was 45°) Increase the survivor axe detection range to 1 meter (was 0.55)5 comments 91 views last activity
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Map or maps where parts of the layout change during a match. Lore wise, you could say it's places in the fog where The Entity's control is weakest so everyone's thoughts keep influencing the map. Then there's a sound to let you know the shift is about to happen. They would have to program a 'deadzone' around the players, gens, and hooks though to keep the new stuff from spawning on top of them0 comments 1 views last activity
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this is exactly what it says. she doesn't need a rework. she needs her current kit buffed back into viability. the fans of her (me included) aren't playing her because she's strong or effective. we are playing her because we enjoy her playstyle and her power. a rework now after this long of us playing her like this is just a spit in the face of those that enjoy her. if the rework keeps her curr23 comments 271 views last activity
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can u guys please make nancy and steves lobby music the same as demogorgons cus its so good and id love to hear it more as a survivor since i mostly play survivor and mostly play jonathan and nancy1 comments 11 views last activity
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The thing would be pretty cool as a killer if we could get the licensing hear me out they could have an ability that allows them to mimic one of the players and could hide in vents around the map go vent to vent, you could also try going for an among us imposter skin and give survivors could get one skin as the crewmate but multiple color choices for it so there's variety and a map based off the1 comments 1 views last activity
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I had a thought (shut up) about a potential idea for an event. Something akin to a return to classic DbD. Obviously not literally,but basically a limited mode where the only available killers and survivors are from the original line-up. Either the original PC version line-up or up through what was available when the game came to consoles. Likewise, the only available perks and items would be from0 comments 11 views last activity
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There wasn't an issue with map offerings and yet there was a change to it. I'm trying to play scratched mirror Myers and i've used around 7 offerings with no survivors trying to change the map and it's to no avail. Please stop sucking the fun out of the game by making unnecessary changes and revert the map offerings back to the way they were. People can simple use the rejection map offering thing2 comments 11 views last activity
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I couldn't attempt an unhooking when one person was dead and the other two were slugged and then subsequently hooked. Why was it even removed? So what if people do that to go to another game, let people have some freedom, this is supposed to be an asymmetric game after all.5 comments 71 views last activity
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I have mixed feelings about the possibility of seeing other people's perks in the loading lobby. On the one hand, I'm always looking for ways to be a better teammate. And knowing what other play styles other people are going to be using would help me to better understand them in the match. It would also give me a better idea of the tone of the match going in. Or I could equip a perk like botany i13 comments 363 views last activity
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I like the new UI with the Rift and he new Quest system but I do have one minor grievance. The Quest/Rift rewards block the page arrow for the Rift. If I want to change the page, I have to sit on this page and press the right arrow repeatedly. If you could add a tiny X instead of the arrow so we can just skip the animation or move the rift page arrows to above the premium track. It's super in0 comments 1 views last activity
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Face front it seems like it wouldn't change anything, if you don't like it you could just not play it, but then again, the queues are already pretty bad, a permanent gamemode could compromise it even more, so what would the majority think about this?18 comments 241 views last activity
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I don't know if BHVR would be willing to share this data for one reason or another but I would LOVE to know my escape and kill rates on certain maps. That would be very illuminating for me to know what my best maps are and my worst maps.0 comments 11 views last activity
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Not sure if this'll go anywhere but I thought of an idea for an original chapter and I couldn't not submit it somewhere. There is one survivor and one killer. The survivor is a cultist (similar to Taurie), and the perks are all based around the worshipping of the entity. The killer is another cultist who, after seeing the survivor get taken, went crazy because the entity didn't choose them. Th0 comments 11 views last activity
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Alright first off please be respectful even if you hate it (i just know you will). So my thinking was how could we implement and represent more niche themes and niche fandoms into dbd so i came up with a chapter that has a strong fantasy/darkfantasy and also anthromorph character theme because since we got furry skins for killers why dont do a chapter? So first of heres my killer concept: s3 comments 81 views last activity
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About 70% of the maps are big or down right huge, making them quite a hassle traverse for both sides. Making the maps smaller would over all be a healthier as it encourages interactions with The Killer and Survivors5 comments 121 views last activity
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Welcome my build enthusiasts! As you may know, many people, maybe including yourself have fallen in love with this game and their ability to create their own perk builds to have fun with, which is absolutely great! As DBD has grown, new perk ideas have been added and some of the perks have become increasingly niche, which is understandable since the game only has so many elements to base gamepl4 comments 191 views last activity
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Dracula doesn't need a full addon pass, but his two iris and at least one purple needs serious work.I think that Dracula has to have one of the worst set of two iri addons in the entire game (after PH gets his addons reworked). The good thing is that he doesnt need a "Pyramid Head level" addon pass, as most of them are pretty decent, but his two iridescent addons (Alucard Shield and Vlad's Ring) are absolutely terrible. I would also add his purple addon Cube of Zoe. Cube of Zoe: Creates pill0 comments 111 views last activity
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Please do something with the servers (I live in Blagoveshchensk, across the river from China), it's impossible to play DBD as a maniac against Chinese survivors. Please, if possible, configure the servers so that it's at least possible to play.0 comments 11 views last activity
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If I would be dev and in charge of buffing perks, that would be the result. I tried to change the perks in a way that I would want to start using them. Killer Alien instinct All other survivors become oblivious for 30 seconds after hooking someone. (New) Batteries included The haste you get is based on how much progress the generator has. [Completed gens=5% haste; 10% progress=0,5%6 comments 161 views last activity
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Mechanically just: Whenever someone gets unhooked from a scourge hook, the unhooked survivor will recieve a healthstate. The unhooking survivor will lose a healthstate(or get deepwounded), be broken for 120 seconds and have their aura revealed for 60 seconds while the killer will be undetectable for 60 seconds(mainly to avoid Object of Obsession being a hard counter). This will consume the scou7 comments 151 views last activity
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I was thinking of it as a way to nerf extreme slugging but at the same time keep the killers ability to slug for pressure still possible, you could even make the time to fully recover a bit longer when downed BY the KILLER (so plot twist doesnt get nerfed unnecessarily). Idk, would it be balanced or maybe too busted on the survivor side? I cant see it benefiting survs a lot them unless its a slug0 comments 12 views last activity
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Behold the glorious outfits we can give Dwight to make him buff! The dbd art team has a lot of work to do!0 comments 11 views last activity