Feedback and Suggestions
Our team will be happy to read these!
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10. None Are Free - Added effect: Once active, the first time each Survivor enters the Killer's terror radius the Survivor will scream, to distinguish it from Cruel Limits as a more dangerous late game perk. 9. Better Than New made THE altruistic medkit perk, with something like better charge efficiency and healing speed for using medkits altruistically. Currently we have no incentive to use mw2 comments 31 views last activity
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I’d really appreciate it if announcements could be more consistent across all platforms, or if there were a central news page on the website that updates at the same time as social media posts. I use Bluesky, the forums, and occasionally YouTube to stay informed. Without the forums, I feel like I’d miss a lot of news, since updates seem to focus mostly on Twitter. It would be great if all platfo9 comments 91 views last activity
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Every match, survivors are using this perk, if not just two, then all four survivors are using this perk. Why does this perk need to be unlimited? Why isn't there a cooldown? Why can't survivors be punished for not knowing where the pallets are? It's very easy for a survivor with this perk to stay in a chase for a long time, even if they're completely inexperienced. Pallets and windows are the on18 comments 602 views last activity
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Please implement a checkbox in the settings, to abandon a game with ONE hit on ESC. No further hint, no warning. Just the ability to leave as fast as possible. Most people should be mature enough to understand both the positive and negative consequences.3 comments 41 views last activity
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They are receiving their 2nd nerf, limiting the use to 2 charges. The first nerf already made them terrible, basically worthless. This 2nd nerf is putting the nail in the coffin of their worthlessness. They are a really bad item, that does nothing for you. If you have no plans on undoing at least one of these nerfs, then please remove fog vials from the bloodwebs/game. I'm glad you attempted to10 comments 191 views last activity
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Base changes: → Remove ability to self heal from all medkits → Medkit will be now consumed to boost altruistic heal Caming Aid Kit → Decrease altruistic heal from 35 % to 20 % → Decrease amount of charges from 24 to 8 First Aid Kit → Decrease altruistic heal from 40 % to 30 % → Decrease amount of charges from 24 to 10 Emergency Med Kit → Decrease altruistic heal from 45 % to 35 % → D6 comments 71 views last activity
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this is kinda an idea that I had for a while ever since 2v8 was announced and I just wanted to share it.. I feel like having Plague and Oni would be a OP match and I think it would be miserable for the survivors to deal with. So I came up with an idea solution. New mechanic: Infected Bloodorbs In 2v8, whenever you’re going against a Plague and Oni, once you become fully infected by Plague, you’0 comments 41 views last activity
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As the title says. Also, I think the blinded survivors who got downed or hooked should also be able to see their teammates' aura. I know that survivors can remember where other survivors are hooked by the black bubble, but still, it is not good thing for the Solo Q. I literally died on first hook as none of my teammates rescued me due to the killer running Third Seal and everyone was inflicted.5 comments 112 views last activity
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make it shorter or something, being unable to interact with anything for what feels like an eternity after falling makes the game feel clunky and awful to play and usually always ends in death, especially if its a window vault into a drop down, killer vaults after you, by the time the killer lands your just finishing staggering and are dead. drop down into unhook when the killer is camping also1 comments 31 views last activity
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Why? Just why did they do this? Genuinely, what is the point other than to make everyone miserable? The absolute worst offender is hatch offerings. Why are they secret? Why? It turns the endgame into "haha, the survivor brought the offering you couldn't see, so they get a free escape" or "haha, the killer brought the offering you couldn't see, so now you die". Like, what? If hatch offerings are v4 comments 131 views last activity
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The Clown currently exists in one of the least engaging design spaces possible. Being slowed down necessarily removes your options. When a bottle in a loop guarantees damage through extended haste or hindered, neither player makes meaningful decisions. Recent changes attempted to address this by making yellow bottles oppressively strong (12+% haste for 8 seconds with 1s activation), but this has12 comments 311 views last activity
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Good day, everyone. I will be talking about Sable Ward's masquerade mask. There are some things about it that I really dislike - the hair and headband. I noticed the hair was recycled from Meg Thomas's head piece "Natural Hairstyle" , but on TikTok (credits to the person who made this) I saw an overall better looking design, which I'm sharing here, because it looks gorgeous.7 comments 231 views last activity
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Ghouls Entity Blocker when getting a power hit at the gates is to short and let's the survivor go free9 comments 91 views last activity
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There's a new achievement for repairing a gen on the new map (Fallen Refuge) and escaping. I have played at least 60 survivor matches since the The Walking Dead chapter, and I have gotten the map zero times. I didn't even try to use the map offering because: 20% of success is worthless even if it works, the map offering for the realm can send me to any of the 4 maps sac wards still complete12 comments 271 views last activity
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I have put so much time into dead by daylight as well as everyone else. I feel like we all deserve to be able to have our character devotion level and character prestige listed on our accounts in game lobbies for all to see not just character prestige at the end of a match. Also be able to view a little player profile with stats and last months rankings listed for all platforms users. Like a litt0 comments 1 views last activity
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I run deja vu. But whenever one of my teammates or the killer runs a perk that highlights the gen in yellow and its part of the 3 gen showing with deja vu, all 3 gens are always red. Especially if killers use trail of torment, its really hard to tell which gen it is. So the info other survs get, is not available when using deja vu. this perk should have a tell, but when running deja vu, you can3 comments 41 views last activity
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You needed to give us a chance with the change you wanted to go through with his standards. He has little to no counter and it's unfair you are allowing killers to have AI do their dirty work. You need to go back to how he was able to summon his guards or implement the standard changes you wanted to. You need to be more open to try things and if there is backlash then revert to the previous versi6 comments 71 views last activity
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Imagine we spiced up the game. Maybe try it out as a game mode first. But with more perks8 comments 81 views last activity
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Recently, people reported that Game Afoot wasn't triggering when Killers break pallets with their power, and this was responded to by saying it was not a bug. Why is this the case? Nothing with the perk indicates that you need to use the slow pallet break in order to gain the haste effect, and the perk is already limited to chasing the obsession.4 comments 41 views last activity
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Can someone explain to me why boon totems are so useless? Why do I have to bless the totem for 14 seconds, and the killer can break it in 2 seconds? Why do I have to spend a lot of time finding cursed totems, and the killer has the right to hear its ringing and see the blue glow? Why do survivors have a perk for finding totems and really have to run and look for cursed totems, and the killer14 comments 231 views last activity
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Flashlight - reduce number of time to use from 8s to 5s Sport flashlight - remove accuracy and depletion part of item Utility flashlight - decrease time of use from 12s to 10s, remove increased blindness, accracy and brightness from the item Add ons: Battery (common): increase time to use flashlight by 2s Lens (uncommon): increase blindness duration by 0.2s Power bulb (rare): increase range3 comments 81 views last activity
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I absolutely do not understand why I do not have the right to know what perks my teammates are using. Moreover, I want to inform my allies via chat what perks I am using and what my intentions are for the game. However, the chat is closed by default for everyone. Only a few rare players actually read what I write there and even more rarely respond to anything. What can be improved: The chat sh15 comments 304 views last activity
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thats it. virtually no cooldown, very boring and low skill. no skill expression. also make dedicated russian servers so only russians play on them. we dont want russians on eu servers. thanks!20 comments 341 views last activity
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why did last stand get kill switched but the ghoul and clown didnt lmao anyways i will be dc-ing the moment i hear the ghouls terror radius from here on out as i have reached my limit. thanks. edit: so let me get this straight, when a perk isnt bugged (last stand) but doesn't work as intended it gets killswitched but when a killer power isnt bugged (ghoul) but doesnt work as intended, it get19 comments 222 views last activity
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The community has always expressed seeing a trapper getting a worthy buff, and the devs said they want to keep it simple, but listening to what the community has to suggest, here's my suggestion to make the game's first killer MUCH BETTER. Trapper Base Kit Buffs Increased maximum number of carried traps: From 2 to 8. Increased number of carried traps at the start of the match: From 2 to 5.2 comments 21 views last activity
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If we are going all out for for QOL and Fixes, please just 1 request. Pass this to the team. I beg you. I see the design for this, truly, but you had it right the first time. Please revert this change. That’s all I ask. Please. If we are going to work on her and fix her issues, we might as well adjust this. I play her A LOT and the it felt WAY smoother having the survivor pulled back to the H0 comments 31 views last activity
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The skin walker(the imposter) This is one of my most favorite games ever I love it and will always be loyal to play this game I have had a few ideas for killers!! First idea is ancient folklore of a skinwalker this character would be able to shapeshift into a Survivor character that they are playing against so that they can trick the survivors into allowing the character to get close!! T4 comments 31 views last activity
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You made this fog item that not very many people cared about and most deemed useless. You then decide to make it so the fog lasts less time and is less dense…..Even more useless. Now you have given them limited charges….I think I speak for everyone when I say please just remove the item. we'd rather have fewer options on the blood web so our autobuy doesnt fill up with this trash.2 comments 31 views last activity
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More value for sloppy butcher and mangled addons its a pretty harmless change and helps against insta healing under hook.52 comments 611 views last activity
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Maps I think have potential, but the aren't quIte there. I liked @jesterkind s take a lot, though I have my own thoughts on where I think maps should be, as I really want yo avoid the aura overload of old Iri maps... and the WoO basekit I feel is a good buff to not go back there... but we need more charges (but not the iri). Sharpened Flint also needs improving. I reported a bug that demonstra4 comments 31 views last activity
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After the rework, they still feel like they’re very situational, allowing them to be able to track more objects on the realm would be nice I don't see why it needs to be an add-on.2 comments 41 views last activity
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I think a hook state would be a much more palatable, but roughly equivalent tradeoff for invocation perks. Being Broken for the entire game means you're going to lose out on 3 Health States across the game. Trading a hook state means you'd only lose out on 2 Health States, but also has the downside of having less chances to proc certain perks related to being unhooked. However, the upside of th35 comments 811 views last activity
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Recently a series of events occurred which exposed some extreme problems with the internal processes used by the DBD staff. We had a staff member claim that Streetwise “does not meet kill switch criteria” There were several other perks suffering from bugs with exploits like infinite sprint burst. Three of these perks were kill switched by Behaviour and an apology was issued, but only after co12 comments 182 views last activity
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SO WHY CHANGE TOOLBOXES? Toolboxes at the moment are used for two things, Repair Speed + Unique Buffs with Add Ons, as well as Sabotaging hooks. There are currently 6 different Toolboxes in the game, two in the rare and very rare rarities, which fiddles with how some perks operate, like Exultation for example. The aim of the following changes are to: A, split Sabotaging Toolboxes and Repair To4 comments 89 views last activity
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TUNNEL VISION - when you bite down on your prey, you don't give up disables the endurance effect when survivors are unhooked grants aura on unhooked survivors for 8/9/10 seconds RELENTLESS DEVOTION- you will ensure the entity recieves your sacrifice, no matter what it takes disables the ability of survivors in your terror radius to unhook themselves survivors within 6/8/10 meters of a ho20 comments 212 views last activity
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Can we suggest that Open handed would work on boons radius as well? This would be very cool tbh5 comments 31 views last activity
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this isnt a commentary on sabotage being annoying, overpowered, toxic, or anything along those lines, it's simply just the case that sabotage is unhealthy for the game and probably ought to just be removed as a mechanic like the original incarnation of hatch was what are the issues with sabotage? well, there's quite a lot: entirely reliant on map and hook rng: this one is a freebie, but the2 comments 31 views last activity
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In a recent post about the recent Fog Vial nerfs, a community manager asked which of the two nerfs contributed more heavily to not wanting to run Fog Vials. This got me thinking, and I think that it would be more beneficial for everyone if Fog Vials went back to infinite use (IE, reverting the max-charges nerf) but had a slightly weaker effect overall (IE, keeping or only adjusting the opacity16 comments 211 views last activity
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Hello, I do not care about charms or banners etc. But I see this is the easy way out.. Some would be happy for this. I do not. But what I suggest. If you are open minded... After P100 any character. You unlock a special tome for that character. With many different challenges. Hard ones. In this tome, we unlock three different pieces of a legacy outfit. (I know, hear me out) It should only be1 comments 91 views last activity
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Bhvr you did stop people from dying on hook you just made it longer for the killer to have to hook us to die. Removing the ability didn't change the problem just made survivors more annoyed with killers who are try hards and dont know how to balance the game cause it is killer sided. Hopefully you will see this and change the camping timing and proximity to a faster mode. I will continue to die o3 comments 42 views last activity
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Since its been a hot minute that we had a killer that FIT in the horror theme, might as well look up to add Sweet tooth from twisted metal? I know he's another clown, but unlike the sad one we have, this one smiles! Would have a lot of potential for customization, would benefit from the currently ongoing TV show and he's a long standing character in the world of video. Plus who DOESN'T want t1 comments 11 views last activity
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I've been thinking about ways you can get rewarded for reaching P100 on your desired character and this was my favorite Idea so far. It's quite simple, when you reach P100 on for example Cheryl, you can now apply the Bloody Cosmetics (that you get with Prestige 4, 5 and 6) that's normally on her usual Clothes, on all other cosmetics Cheryl has. Of course it works the same on Killers, and it als32 comments 1,051 views last activity
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PLEAAAASEEEEE I would love it if you added the flags of all the countries in the world as charms (Including Puerto Rico) pleaaaase it would be so awesome to know if you are playing with someone from your country :'')1 comments 11 views last activity
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Can we make this 4 at least, unlimited was a bad idea, but 2 is too small. please12 comments 172 views last activity
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Currently, it is possible for The Animatronic to be blinded immediately after leaving a door, and if he's jumpscared someone in the office, this is essentially the same scenario as old locker flashlight saves. Please consider adding it as he essentially has no way to avoid it unless he lets the surv tp across map and lose said survivor.0 comments 21 views last activity
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I am aware a lot of people like 2v8 I'm one of the ones who hasn't liked it since it's first showing & can't enjoy it still now. I am also one of the people who knows realistically it's not what people wanted but it's what people got so they're making the most. I bring this up because I was just watching some more videos talking about the horrendously bad situation Bhvr put themselves in. Yel14 comments 211 views last activity
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Now that charges are limited (should be 3 or 4 instead of 2 imo tho) I think it's alright to bring the opacity back up. Specifically, I think they could be very opaque at the start of the duration, and then clear up over time, so for the first second or two you get the old iri opacity, and it fades until the fog is completely gone, then you could make the iri addon change the fog to a constant0 comments 1 views last activity
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I was wondering whether killer spawning along with survivors wouldn't be the best option to help early game. The chases would go on from start of the game while greatly reducing gap between particular maps that have plenty of spawn locations.0 comments 1 views last activity
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Unfortunately as of rn it is impossible to balance the fog vial bc whenever its gonna be op or useless in a match depends on the map entirely, to be more specific the lightning/shading of certain maps. for example on the new twd "map" its basically useless and on the dead dawg saloon its stil really strong so if bhvr cant fix those problems there is pratically no way to balance them properly1 comments 21 views last activity