Awsmdad
Awsmdad
About
- Username
- Awsmdad
- Joined
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Comments
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@bhvr can you set this guy up please
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Maybe try to easy up and change the narrative
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966732#Comment_3966732
I’ve been playing the event every time I log on, and I can assure you it has not eased up at all on the survivor side. It’s still atrocious. I’m just playing it because it’s retiring.
That just tells me your playing with swf.
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It's not about farming but having a good time and getting the added blood points as a bonus. Blood points helps everyone i don't care who you are.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3749642#Comment_3749642
No, they can complain about gen rushing, but they wouldn't be like "How dare you survivors do this!" whereas killer strategies always get that treatment.
@Neaxolotl said:
Realistically speaking, it only happens when there is a catastrophic skill gap between killers and survivors, hardly anything is needed as a countermeasure system or in term of game balance, you just needs better matchmaking
You can't control SBMM and to be honest I think it takes a backseat to geographic location first. When the matchmaking is off and imbalanced most the time it is in the killers favor. Especially when it is the solo queue lobby. As a killer you can tell very quickly if you are playing solo queue or SWF. If you know people are in it to win it then play to win but if your playing to get blood points then have some fun and play out the game. I truly believe I can have a fun game and still not win. Wish the killer mentality understood that too
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414160#Comment_3414160
I see the point in playing as if it's not a team game but I don't think it's the right attiude to have nor the way the game was intended.Going to focus on the 'intended' part of this.
BHVR likes the idea that the 4 survivors aren't a team. They've put in perks and designs that are clearly meant for people who want to play ignoring the others. They've even had tag lines about 1v1v1v1v1 and the like. They also had the game Bloodharvest which was explicit about the idea that players didn't have to work together (in that game's case it went really, really poorly).
The problem is that's an impossible design: you can't balance around the idea of some people working together and other times everyone is doing their own thing. If you don't play as a team you're pretty much doomed. Maybe with an exception for once the gens are powered/two survivors left, it is a lot more fun if you treat it as a team game.
I can't say I agree you can't make a balanced game that will work for both. I believe BHVR released a game and it evolved to something more and at this point all they are doing is bandaiding an inherent flaw in the game. Remember sbmm, rankings, trying to balance perks, making perks basekit for survivors? Yes all have been introduced to try to balance the game. In the end they decided to cater to the SWF and good players of the game which is why soloq is horrible. You can't outplay a killer with the way the game is balanced unless you have 2 things. 1 is players that are good at least at all the mechanics of the game. The 2nd is great communication.
The way they can do this and create a great experience for all is to split the game rooms for experienced and non experienced play levels. You see it in all other types of multi-player games where the regular group is for bad players, new players and no mic communication. This group is dumbed down and allows you to balance that play style to meet the needs of the group.
The 2nd group is the SWF group and it will play as we currently play now. The upside is it will allow people who don't want to communicate or can't to be able to play this game and enjoy the idea that you might be able to survive more than 28% of the time. Which we all agree can be demoralizing. The only downfall is it will divide the amount if players in your player pool.