toukent
toukent
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963990#Comment_3963990
I mean you have already made up your mind. It seems kind of redundant to say all of this.
You dont know, whos at the gate, and who isnt. You can still get a kill. Or a hook, and then altruism can get you a win.
If you dont want to play that part of the game, then thats your own fault.
The surrender system wasnt given to survivors that are slugged because they feel like the game is over. It was given to them because killers were bleeding them out and there was nothing they could do about it.
Just because the exit gates are powered doesnt mean the game is over.
There are entire perks and playstyles AND POWERS that work around people hanging in the doors.
If the control button is too much, then maybe take a step away from dbd and come back with a better mindset.The survivors can have their man out if they are hooked, do you really think that anyone would care about that when they are going to abandon? Like come on man put on your thinking cap respectfully.
As for the game not being over if the exit gates are open, tell that to the 4 people tbagging in endgame for 2 minutes.
Also I'm not sure what killer power revolves around the exit gate. You still have not provided a reason as to why a killers shouldn't be able to abandon in endgame.
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@furret534 I understand what you mean bud but if there was a magic way to make it so all the endgame bm and bullying could go away, wouldn't you do it? That's what the abandon feature I'm proposing is for. That and my time not being wasted in the process. I do respect your pov though.
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@I_Cant_Loop said:
Bad sports (winners and losers) are abundant in all online PvP games. Just ignore and they usually leave pretty quickly.
Do they?
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@ChuckingWong said:
Repeating isnt helping
Match isnt won yet either.How about we get a reason as to why killer shouldn't get his change? Oh wait, there isn't 👍
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Thoughts on the Clown nerfs? And Knight changes?
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Your not supposed to dodge them bro. You've been watching too many YT comps
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@Rapid99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947651#Comment_3947651
Because all I've learned in this post is that it's straight survivor players wanting the game to be completely favored to them. Back when they had infinites, old ds, old dead hard, the big maps filled with just strong tiles, 8 second self heals, etc etc. Of course they want it back. Like somehow my reply of "Both sides need fixing and both sides should receive benefits, and not just one side. And people need to stop having an 'Us vs Them' mentality" gets downvoted.
This forum seems to be filled with the most disingenuous people, who don't want the betterment of the game. They just want the betterment of their own side. It's the weirdest thing.
Ya seems that way... Sucks cause I just wanted a place to discuss the game, but instead I get down voted for making sense lol, I think we both play both roles so that's probably why we get down voted because we actually understand the game unlike the vast majority of people on the forums who just play one role
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idk why people are supporting this post and downvoting anyone who disagrees lol, I didn't think it was a hot take to think that old dbd worse than new, guess people are just clueless… i mean obviously if it was worse the playercount wouldn't be higher than ever and consistently reached 50k~ish players, which is definitely more than it had any other time when the game was new lol
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946679#Comment_3946679
I was speaking in general not about Nurse specifically. That said I disagree. Slow down perks give you more time to practice getting better with a killer. You can't learn a killer playing five minute games.
they have 500 hours on nurse, im pretty sure that's enough time lol
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@thrawn3054 said:
Nothing wrong with using slow down perks. Hell I'd argue it's needed if you're going to play without camping and tunneling.
slowdown perks on nurse? i'm sorry but your never gonna get a higher killrate if you have to run slowdown on the most powerful killer lol
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what do you mean ever since the update? it's been like 1 day bro maybe you just had bad games lol give it time
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Y'all skill issue
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I think monster house collab would be awesome imo. House killer and the 3 kids would be pretty cool, with bones or skull as legendary skins!
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What you mean by "free access to anti tunnel perks"? Also the ghoul was nerfed pretty substantially with the last patch, he goes on a long cooldown after breaking a pallet along with other nerfs such as a range decrease and removing him being able to hit over most waist-high objects. The only real serious issue is his kidnap tech still remains unfixed.
Other than that though I agree with your other points
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cool vent
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you must be new around here
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@Babawizwiz said:
https://forum.deadbydaylight.com/en/discussion/277833/nothing-new-map-wise-for-this-update
You should be thankful.
New map= more bugs
true but this game has been kinda stale as of late and ik they added a new killer but prob nobody will be playing him in a few weeks. Just thirsty for some new maps since I think they add the most variety to the game.
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yep these lazy devs half ass the maps and that's what you get unfortunately
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Weren't glitched outfits a thing for several months? I wouldn't call that super quick. Also different teams manage different parts of the game so no point in complaining to the bug team when they don't even deal with cosmetics.
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@NekoTorvic said:
Players that enjoy playing as the Twins should not get their killer destroyed because BHVR hasn't properly addressed the balance of the killer.
Right now, Victor being as available as he is is the only thing that allows that killer to not be destroyed by how inefficient they are with time.
While they work on a more substantial rework, I'd give victor a shorter stun when he lands a hit, but a longer stun when he misses a pounce. When Victor is crushed by a survivor give him a 15 second cooldown, but he keeps his short cooldown when recalled, and reduce the amount of time a survivor can kidnap him. Being without a power for 30 seconds at a time while also being so inefficient is just stupid. Make his hitbox a little bit narrower. Oh and make him explode if a survivor is hooked 16 meters from where he's standing.
I'm not asking for them to be destroyed. I just want slugging and camping with them to be completely destroyed.
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@Freddo said:
https://forum.deadbydaylight.com/en/discussion/comment/2262606#Comment_2262606
But it's valid to nerf victor AGAIN? He has a long-ass cooldown, just walk with a teammate if you don't like Victor harassing you, but I do agree he needs a longer cooldown when he's kicked, all I will agree on.
won't matter everyone in solo queue is -500 iq and can't even loop a pallet 90% of the time
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@Freddo said:
https://forum.deadbydaylight.com/en/discussion/comment/2231755#Comment_2231755
Exactly, no one ever goes against a twins. The only popular twins player I know are Dowsey and Pixel bush. Also, isn't 1 bad match out of 100 a good score? I mean, it's fine for me, might be subjective.
@RyRapsYT said:
It's whatever at this point. No one plays them, RE chapter.
So basically what your saying is that since not many people play the killer it's fine. Even though the killer is super unhealthy and unfun to go against? Using the excuse "nobody plays them" isn't valid at all. People do play them and this killer's ability heavily encourages slugging. It still needs to be fixed and shouldn't just be ignored because you rarely get games with them. actually garbage takes
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2231670#Comment_2231670
I'd be fine with that tbh :P That or heavily reworking them, either way. Their power is conducive to slugging and camping and disproportionately hurts solos. None of that is healthy for the game.
This person understands. Other 2 probably haven't even had a twins game in the last month.
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@bjorksnas said:
Level 1-50 has increasing exp amounts, level 50-99 has the same exp amount they all reward the same amount of shards per xp point though and this is the same for every devotion level
no difference in exp needed between complete devotion level 1 and complete devotion level 2
mathmatically an entire devotion level will get you 25,220 Shards in around 579 games so thats around 44 shards a game, so good luck on the long haul you are going to need it
thanks
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/238361/is-there-a-reworked-map-this-chapter
Nope. Just a broken killer and a meh survivor.
Atleast the lobby looks pretty cool.
as if this game wasn't stale enough. Now the devs aren't even releasing new or reworked maps with major updates that only occur around every 2-3 months.
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idk
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The new matchmaking, animations, and hitboxes are definitely a downgrade.
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good question. The devs are literally ruining this game yet they still say they're not taking a break to work on the health of the game. It's so sad to see something with so much potential to just go to waste because of incompetent devs.
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@Im_Tired said:
I like the new animations
The new HUD has grown on me
The mangled change is nice
I haven't personally experienced any hitbox issues I haven't seen before
Devs have said it's not so easy to make changes in the time between PTB and pushing to live. Maybe they'll change what so many people are crying about
But if not, it's not the end of the world. Truly, go play something else if these changes bother you so much
I obviously would if there was a better alternative. And about the other stuff, your obviously a minority.
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yep 1 step forward, 2 steps back. welcome to dead by daylight
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functioning hitboxes
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its survivor sided
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Stop playing while you still can. If it's not the toxic player-base that makes you quit then it'll be the lazy devs that can't even fix their own game.
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Yep welcome to dead by daylight where the devs would rather update graphics, release unfinished chapters, and start half asing events instead of actually taking the time to fix one of the biggest problems in the game that has been plaguing the community for years now.
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I main demo and a strat that gets the 4k almost every game is to just portal a 3 gen and then keep your portals on the gens and activated. Then you can just hold ur shred to see when they're working on them and then tp. If there's no one working on them then I usually portal an extra gen or look for survivors.
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@DarKaron said:
I hope you realize that the old matchmaking system IS in effect.
It's just god-awful.
Which is why they're working on the MMR system.
Whichever system they had on when you didn't get rainbow ranks every other game is the one that I was referring to
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damn dude how tf can you play this game 16 games in a row?! Especially as killer? I can only ever handle about 2-3 then I'm kinda over the bullshit bugs and what not.
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Ax+Bx=C
it's usually pretty accurate most of the time
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It usually has to do with the garbage matchmaking system that's currently in place. It tends to roll in rank 10s and above when your in the red ranks and they usually end up tunneling. I've also noticed that they're usually console players, not sure if that has anything to do with it.
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@Negi said:
You know it's a multiplayer game and you knowingly ruin the game for everyone else. It's selfish, plain and simple.
Sure it's selfish but I don't think anyone who does it cares. It is just a game after all.
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Probably hitboxes. It's one of the most infuriating things for me most of the time.
Also I don't get why people are saying the community. Quit being snowflakes and ignore them
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Xenomorph
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True all those perks and killers still get gen rushed 90% of games.
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Probably second wind and windows of opportunity. I don't know many of the killer perks anymore since it's just torture every time I play as them.
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bruh out of every problem in the game right now your complaining about getting your feelings hurt.
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sore loser😂
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@Gay Myers (Luzi) said:
You have to be in the start menu, when you load the game and not in a search lobby. Go to the settings and you can disable crossplay from there.
Thanks
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charms in the rift pass. 99% of them are just ugly and put in just to make the pass longer.
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@FambinoBambino_ said:
MMR is not on though
My point still stands.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1595443#Comment_1595443
But then she would be able to get you over/through objects she was previously unable to and you would have less counterplay.
you mean like through small cracks and stuff? If so that would be ok. It would actually require some skill too, unlike hitting the air. But obviously its a difficult process.