blaahval22
blaahval22
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- blaahval22
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/689360#Comment_689360
I don't think this is true for dedicated.
during the PTB there were times that I was in a lobby with other people and we were waiting for the killer to join us.
This is exactly what I am curious to know. Either way I hope people from different regions are still able to play without too much of a ping issue. There was always be some lag as there is now, but usually it's playable.
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I assume they included a "Leave Match" button because we're allowed to use (not abuse) it.
I quit on a few rare occasions as well.
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@Orion said:
With Up The Ante and Slippery Meat, you have a 64.9% chance to self-unhook. Up The Ante also affects item quality in chests and both affect attempts to escape from traps. Luck probably affects even more things we're not aware of.
Can I ask what your source is regarding luck affecting chest items? I've never seen a credible source that confirms this. The DBD Wikipedia (not that I automatically assume that it is 100% correct) has no mention of this as well.
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I can't really agree on Monto and personally agrees that for example Tru3 is a better overall killer. I do see some of Montos videos for fun builds, but I see no proof that he is among the absolute best.
As said before, as a YouTuber he can kinda select what material we get to see. In all of his videos he obviously plays very well, but there is no way knowing if it took twenty attempts to record the (often) two games he shows in every video.
On top of that, I agree with the previous person saying that Monto at times plays a bit "rough" and in an unfun way for the survivors. I feel he has a tendency to stay near a hooked survivor most of the time and often don't mind tunnelling. Nothing wrong with that, but if that is a requirement for somewhat consistent 4-kills, then there are better killers out there in my opinion.
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@MalEducado said:
stridor a good, perk, you have to troll us...As said before, Stridor can be a very good perk if you have a decent set of headphones.
If you play on your ten year old 28" TV, you might want to use something else.
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1) My best advice would be to see some of the best players streaming on Twitch and see how they play survivor. Learning to run the correct routes, loops, pallets etc. is not easy and should not be easy, and you can never learn to escape every chase - but you can get a lot better. Run an exhaustion-perk if you're not already, also perks like Lightweight are very decent at higher ranks.
3+4) Camping is quite common on higher ranks. When you get to the lower ranks and meet better killers, they're usually way less campy than "new" players.
5) Several killer perks can reveal survivor auras for a short period of time. Rancor, Barbecue & Chili etc. - survivors also make sounds even while not injured, so if you're up against a person with a decent pair of headset that might simply have been it. Could've simply been bad luck as well.
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I kinda disagree, Whispers is already very strong when you learn to use it properly. It's perfectly balanced as it is.
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Next time run Whispers and wish them good luck.
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If it's so important for you to 4K, why not simply slug them both and look for the hatch? Personally I couldn't care less about kills as long as the game was fun, but each to their own.
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I never found a use for the one that makes the Wraith have a terror radius when cloaked. It's fine until you hit the first couple of survivors since they don't expect a Wraith, but after that I see no advantage to running it and it makes it impossible to sneak up on survivors from that point on.
Maybe I'm missing something, but I really don't get it.
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You can't prevent it - if the killer wants to camp you, you will be camped.
Luckily my experience is that most killers that camp aren't really that good at most other aspects of the game, so if you're part of a somewhat decent team they'll usually find a way to distract him or lure him way.
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I still don't understand why some people find NOED so terrible or overrated. Personally I don't even rate it among the top 5 best killer perks.
NOED haters: Isn't it more about you being frustrated about having lost a decent game or two due to bad luck? Well, that ######### happens - NOED or not. You've probably escaped a handful of times where you didn't deserve it as well. Grow up.
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I posted a thread about the same thing last week. Seems to happen only early at the day if I'm in the mood for a morning game or two. I know there isn't many players online from Europe at these times compared to later, but it is still weird that 95% of all players that join happens to be from Japan.
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@Johdude said:
Why not remove windows and pallets as well so every killer can 4k all the time
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Being hit by NOED is easily avoided in most cases to be honest. In every game as a survivor you can be 95% sure that there is always a kamikaze-survivor that is going to run in a straight line directly to the nearest exit-gate in the same second that the last generator is finished. I always try to account for Bitter Murmur etc. and wait around to try and disguise my exit route. It's like caution doesn't even exist for people when all the generators are finished and that is fine by me - if you're on a suicide-mission so be it.
Of course in some situations you can't avoid being hit by NOED, but what fun is a game where you win every time?
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I don't really understand why people think NOED is that fantastic. I run it from time to time but not really that often. It's an end-game perk and if you actually reach the end-game it's fantastic, but remember that up until then the perk is 100% worthless. I mostly prefer to select perks that help me the entire game to actually prevent the game from reaching that stage.
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It is extremely situational and requires a fair bit of luck, but if everything goes your way you'll be healing way faster than with anything else.
Remember that the Autodidact percentage is not percentage that you heal faster, but a percentage that you will instantly heal upon hitting a skillcheck. So with five tokens you can pretty much heal a person in 5-6 seconds if the skillchecks appear quickly.
Some matches you will get 3-4 skillchecks the first person you heal and you'll have an awesome match and the next you feel like you never get any skillchecks at all. It can be a bit frustrating, but overall I think the perk is pretty decent.
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I haven't used Lithe much because I really didn't like it when I tried it last. I found it very unpredictable and often it didn't activate when I wanted it too - it's probably down to training and I'm thinking about giving it a second chance soon.
I like both Balanced Landing and Sprint Burst, however objectively I do think Sprint Burst is best since you always have it with you and can activate it any time, any place and any map. How good Balanced Landing is depends a lot on the map and your location on it - on some maps it is close to useless and on others it is way better than Sprint Burst.
The massive downside is of course that you need to walk around with Sprint Burst and be careful that you do not accidentially activate it. You waste a lot of precious time that way and you really need to be "in the mood" for a SB-build.
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I agree that I'd be fun if the game gave killers an opportunity to screw with survivors who stick around in the exit area. There are so many who waits around for no reason except to teabag the killer a couple of times and then run off, maybe even taking a hit in the process.
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Happened twice to me after 2.3.0 but never before. Did it happen to you prior to updating?
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@BloodyNights said:
Billy for me, the one hit down is annoying enough, but you know his ass is running BBQ and Chili, so you either drop whatever you are doing if you are close enough to the hook when someone gets downed, or you know he is gonna be at your location lickity split before you have a chance to get away safely, it's just frustrating to deal with imo.I agree, especially since they're almost always played by a camper simply waiting to one-hit-down anyone stupid enough to try a hook rescue. Same issue with Leatherface to some extent.
I hope the quality of Hillbilly/Leatherface matches will improve when I hit the lower ranks, but at the moment I hate them. The matches are rarely very fun.
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I like many things about Whispers, but the fact that it can prevent such situations is probably one of my favourites.
But yes, it does kinda suck that you're pretty much forced to run a specific perks in case you're up against a sneaky bastard who refuses to leave
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Honestly, block them and move on. I never reply to such comments because no matter how you play or not play you will get loads.
If you're going to spend time replying to all of the bullshit people write you on the internet, you'd have the worst paying full-time job in the world.
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Not always, no. At least not on PS4. I think it depends on the way people exit the game.
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Next time it happens, I can take a screenshot to show what I mean.
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@George_Soros said:
@blaahval22 said:
Regarding this subject, I was playing as a survivor where the killer quit after roughly 30 seconds. I was granted a 5000 BP Escaped-bonus which I don't believe has happened before? Has something been changed?I think it's been like this for a long time now, maybe you just haven't noticed. Killer quitting counts as an escape for remaining survivors ---> 5000 BP, plus whatever you gathered up until that point.
What's more important I think is that some kind of minor reward should be there for survivors who stick around after one loser ragequits.
Nah, I'm pretty sure actually - but maybe it depends on how they quit? I've read somewhere that there is a different between exiting a game normally and then simply closing the application from the PS4-menu.
Normally when a killer-quit happens to me it counts up all of the bloodpoints that I have gathered during the match, but in the end they are never transferred to my total BPs.
Are you on a PC? Maybe it is acting differently on PS4 - who knows. :-)
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Regarding this subject, I was playing as a survivor where the killer quit after roughly 30 seconds. I was granted a 5000 BP Escaped-bonus which I don't believe has happened before? Has something been changed?
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To be honest I can understand why some survivors will provoke killers with teabags etc. during a chase - it serves a purpose if the killer takes things too serious and might make them spend an entire match chasing one survivor for an easy team-win.
I don't take it personally when survivors "bully" me as a killer. Maybe I should in some cases, but generally I think the intention is really more about making me pursue them even more to allow their teammates to do generators in the meantime. Some people are really good at evading killers and stalling them, so why shouldn't they use their skills in the best way possible? Everyone can fix a generator, but properly evading killers during a chase is something that takes serious practice.
I often opt quickly out of a chase if I know generators are being worked on and I can see the survivor is a sneaky bastard. If you accept that you cannot win every chase, your one step closer to winning more matches in my opinion.
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I rarely do it and doesn't really have any specific situations, but generally it is either if someone have been really exceptional on a half-bad team or if someone have been really, really unlucky and yet somehow managed to be the last one alive.
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Old thread, but I considered making a similar topic since I think the subject is quite interesting - would be cool to hear more opinions. Loads of threads about people playing killers, but rarely any about playing survivors and meeting them.
My favourite killer to meet is probably Doctor or Pig. I see a lot of hate against our dear doctor, but I think he is a blast to meet. I love his scary laugh and the hallucinations you get - you really have to think twice about your actions if you're up against a decent doctor. Pig is fun as well since there is a lot of aspects to consider, she can ambush you if you aren't aware of your surroundings, not to mention the masks that make you run desperately around the map to remove it.
Honerable mentions for top positions are Clown and a Trapper with a sense of tactics and reading ahead. (Pretty rare at my level unfortunately, but I've met a couple)
Somewhere in the middle would be Hag, Nurse, Huntress and Wraith. I think especially Nurse/Huntress would be more fun at lower ranks, but I'm rank 11 at the moment and to be honest they are not very challenging at that level. Especially Nurses are laughably bad - myself included.
At the bottom I can't get around Leatherface/Hillbilly and to some extent Myers at Tier 3. The issue isn't really with the killer itself, but with the simply fact that at my rank you are almost guaranteed that killers that can down you in one hit will be a camper. I will fully defend peoples right to camp if they feel like it, but that doesn't mean I think it's fun to meet one.
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Just a silly question from a new player: What is the actual purpose of the rank-reset? If all players are re-ranked, isn't it simply the same people still playing each other, with the only difference being the rank number on their profile?
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Especially since the "you cannot be downed before you regain control of your character"-statement doesn't always seem to hold up in reality. I've had situations where I swear my characters feet didn't even touch the ground before I'm down.
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Of course there are situations where quitting is 100% understandable. I had a game the other day where one survivor was disconnected before the game started and another one disconnected ten seconds into the game. In that game I threw in the towel as well, no need for all of us to spend any effort on such a match.
When I'm talking about offenses that should be punishes, I am talking about survivors leaving their team behind because they're found/hooked early, or killers who ragequits in a match because they can't find any survivors or cannot catch them when they do.
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Aight! Thank you for the response. I'll still spend a couple of a seconds making a report then, with the hope that one day effort will be taken against people with concerning amounts of reports.
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Is there any point for us in using the rate match and or thumbs up/down system for other players on PS4 as of now?
I always report intentional disconnects for unsportsmanlike behaviour, but if the game is not moderated at the moment I might as well spare the effort.
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To be honest, I've started this game a couple of weeks ago and I've found it quite useful so far in helping me along. Especially in chases on dark maps or against survivors with skins that blend into the terrain. So maybe people are correct in saying that it is a rookie-perk. :-)
I still use it, but it is not as useful to me as it was to begin with. Probably a combination of me being more observant and players on lower levels being more aware of not scaring crows. But I'd say on average it still helps me find a hidden survivor from time to time.
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As people have said, camping is a legit strategy - I think it a poor strategy for winning and it isn't fun to use either in my opinion, but people can do it if they want.
I do however agree that being camped is not fun for the survivor. Since being camping really makes you a living decoy that gives all of the other survivors a free pass to do generators for 1+ minute, I think survivors that are being camped should be rewarded a fair amount of bloodpoints for this, since they are indirectly helping their team a lot by keeping the killer nearby.
My suggestion would be something like: As long as the hooked survivor is within the killers terror radius, they should be rewarded an amount of bloodpoints every second based on how much generators are being repaired around the map.
Also if the killer is not only keeping the survivor within it's terror radius, but is also within 12 meters from the survivor, (basically facecamping) the survivor should be rewarded bloodpoints in a category called "Decoy" or something.
It's not a perfect solution, but I think something like this could work. It wouldn't stop camping, but at least survivors would be rewarded for their "effort", instead of having spent two minutes struggling on the hook for a couple of thousand bloodpoints.