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LPS11

LPS11

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LPS11
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  • Lol hate to say it but they never have and never will matter, SWF is the way to go if you want a teammate with a brain stem and not several people hopping in and out of lockers to avoid crows while hatch camping

  • @Beckzfeehan7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/623454#Comment_623454

    Sorry for late reply. We play Solo and SWF. Solo he gets games short time. He gets queued up with me and it takes my amount of time.

    It literally makes no sense

    Does he have a wired connection or are both of you WiFi? try getting a Ethernet cable for yours if not and also test your network connection and make sure you have a good NAT type , having a bad NAT type can cause your game to not connect to other players properly and or make it so you can't play with some people so he may have a better NAT type on his console? I'm not sure but I'd definitely give it a shot

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/627023#Comment_627023

    Lol I dont think your being truthful, evidence is stacked way against you

    I don't care if you think I'm being truthful or not because I know I'm right , I've sadly invested way too much time and money into this game

  • They're kind of already doing it with the archive system going in

    in Movie Comment by LPS11
  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/626924#Comment_626924

    Doesnt mean its balanced which it is not..viable killers are still down to 3-6 and even that is a stretch

    It is balanced , I've played since release kid and took a perkless wraith to rank 1 im pretty sure I know what I'm saying, most killers refuse to believe that they make mistakes in game and arent willing to switch perks or playstyles, in alot of people's mind they feel they should be able to play the same way every game and not have to adapt to what's there , I'm not saying I know everything and the greatest killer because I don't and I'm not but this game is at the point now where if you get outplayed they were better than you at the game and that's ok...if I lose as a killer I can accept that "I" made the wrong choice and "I" should learn from my mistakes and come back stronger next time , being able to accept when you've been outplayed is a huge problem in this game and that's where the toxicity comes from is a sore outplayed loser who wants to make excuses because they lost when it's their own lack of skill that's caused it

  • Anyone who thinks killer is still hard is living in the past , its way easier to be killer now than it's ever been.

  • I mainly play SWF , randoms are terrible in like 9/10 games and make the game totally unenjoyable, for example yesterday I played a spirit on lerys and immediately a random sees we're at lerys throws down a pallet and DC , then the other randoms DC immediately when they see the spirit is the killer and I'm the only one left with five gens and this is at rank 1 not noob ranks, I would expect this in brown ranks, so I run the killer until I just don't feel like doing it anymore and I give myself up to her to move on then get a message calling me toxic for not giving myself up sooner...

  • @Gardenia said:

    https://forum.deadbydaylight.com/en/discussion/comment/614623#Comment_614623

    That's interesting, tell me more I have this game for both PS4 and PC as well. One other thing I noticed is that there's alot more interaction between players with chat on PS4 than PC in my opinion and for some reason most of it has been very good conversation lol

    On PS4 there are tons of friends this game has brought and some people from here but any message I get added to is usually extremely toxic and threatens my life or tells me to hurt myself lol sad to say but the higher up on console you go the more you might want to consider making messages private because you will get some pretty bad stuff on there and it usually takes time to add to a group and such so there really is no reporting them to the mods you have to report them to Sony , but other than that there are some great people who are really skilled on both sides and friendly

  • There are some great killers on console, I play on PC and PS4 platforms but in my experience the killers are harder on console once you get to red ranks because even with your sensitivity at Max it doesn't match what the PC has and the clarity when you go through windows and pallets are better on PC , I find myself getting smacked down for the first game or 2 after playing PC and coming back to PS4 in the same day because I have to adjust to not having the distance I thought I had on the killer with the bad fps and lag with the standard PS4 game floating between 100-200 ping

  • @Predictabo said:

    https://forum.deadbydaylight.com/en/discussion/comment/614184#Comment_614184

    They just want her to be loopable. That's the core issue here. Any killer that can't be toyed with, they hate. Look at Spirit for example.

    Nobody is mad about Billy RIGHT NOW because he's super loopable. Once nurse is gutted and spirit NERFED, Billy is the next Target.

    I think alot of you are overreacting to just the thought of it but she's not gonna be worse than now and let me explain why: They're balancing the nurses range and blink adder add-ons to make her not have the range she has now once they fix her base and make it easier to play , they said they were adjusting the base NOT nerfing it but they've confirmed the add on rework for the nurse as a nerf, if they make her base have more accuracy and control to the point that you can pick her up and use her power properly without a huge learning curve then console will see a huge increase in nurse players also they may lower the fatigue with the range being shortened but that's the only way I can see them nerfing nurse on range and blink add ons is to compensate by making base nurse easier to control and master

  • Anyone crying over the nurse nerf hasn't been here the whole three years when survivors have had almost everything taken from them, now the most broken killer who ignores basically every defense a survivor has is getting "slightly" reworked and here come the crocodile tears , these crying killers are people who can't accept that they aren't as skilled , there are plenty of people who have played since day 1 as I have who clearly remember what the real OP survivors were like, these killers are like kids who start losing at a boardgame then smack the whole board off the table and say it's not fair even though there were things they could've done differently along the way to change the outcome of the game but if you ask them it's because the other side is "cheating" or overpowered,... btw devotion 9 here I play both sides equally and see no issue I'm a PC & PS4 player

  • @LordGlint said:

    I feel like the map reworks will REALLY benefit Clown. Put enduring on him and challenge any pallet loop after the pallet is thrown down.

    You should always challenge the loop anyway, a big mistake alot of killers make is respecting pallets, once I realize the killer is scared of a pallet stun the match is pretty much a wrap at that point because they will sit there and try to back and forth you and in turn make that pallet last way longer than it should

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/605657#Comment_605657

    His bottles don't help with loops

    You lose time while charging the throw and from reloading later so the slow doesn't even really help because you barely save time, if any

    That's your opinion but in my experience they help slow the loop down or make the survivor leave the loop

  • @brokedownpalace said:

    I could see giving the Clown a few buffs but rework? Nah, not even close.

    What buffs do you have in mind? I feel like with the way he is it would be hard to do without making him OP it would have to be carefully done because clown can already shut loops down ez pz

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/605507#Comment_605507

    If killers brought up legitimate issues I'd actually argue for them, it's not my fault killers want people perm banned for tbagging, flashlight flicking etc, how absurd is that.

    Now if a killer made some threads about how ######### maps can be for killers then I'd be all over it, but instead you get weird threads saying nurse is fine (she isn't) and complaining about "toxicity" which only exists in end game chat.

    There really aren't many legitimate arguments left to make to be honest, alot of them can't stand that survivors can counter them but it's a game and both sides deserve to have counters for each other, then you have the people who refuse to change their build as a killer and don't understand why they should ever have to change it to have an advantage

  • I like to play the clown but I guess that's just me, I don't really see any problems with him , sure his power isn't the greatest but he's got some good add ons that help out quite a bit

  • I just got absolutely demolished and bullied as hag by a group of survivors with two flashlights.

    The hag can bait flashlight saves but that's about it , pretending to set a trap instead of picking up can bait a saver out but the trap situation is pretty #########

  • Cant wait any longer. I ve already face red ping for months, all players located in my area also. Devs can you take it into public for testing?

    I'm sure they'll retest it in the next ptb because they said it would be a work in progress that's slowly introduced so they can figure out how much they can handle and what the overall result of having servers would do to the game

  • Wow how rude mate , that's not cool

  • @Blueberry said:

    People are quick to jump, but keep in mind, it's for good reason.

    When a rework for example takes 2 years to come the expectations are very, very high and critical.

    Also because we know how long changes take if something isn't right. If changes were made quickly people wouldn't be as harsh in their judgements.

    It's not for good reason though, I don't think many of you realize how lucky we are that they are even still doing this , they could've stopped with the balance fixes and reworks a year ago and many would still play this game just as much and the game continued to grow in 2016 with all the BS then so don't tell me "people would just quit" , they could've easily dropped it and made us wait for a DBD 2 or let death garden or another game take over , I'm just saying people should quit being so harsh and try to be more grateful for what we have and appreciate that they actually give a ######### about what our interests are

  • @Visionmaker said:

    SMH, some people wouldn't be satisfied until Freddy can fly.

    They still wouldn't be satisfied @Visionmaker they would have to make him fly and piss fire that instantly sacrifices the survivors for some of these people to be happy and even then it may not work out for them

  • @KrazyKat1011123 said:

    https://forum.deadbydaylight.com/en/discussion/65631/survivors-getting-nerfed-again

    dude ######### its a horror game. They shouldnt be able to do anything but run

    If all you could do was run nobody would ever play this game, that's basically a free 4k at that point and would make gameplay super stale for survivor, that being said super excited about all the changes coming!! I literally can't wait to go play when I get off work even if the changes aren't there yet @not_Queen @Patricia @Peanits and the rest of the dev team Thank you so much for caring about us as a community and keeping this game alive for many years to come!

  • @Visionmaker said:

    They're putting the friends list into the game itself and SWF will be able to stay in a party after each game ends.

    That's awesome! About time for that

  • @ghostkiller666 said:

    Dear, @LPS11 ; @thatguyinktown ; @PolarBear @HavelmomDaS1 (lol ><) ;

    Well, for my honor i should say:

    I did NOT find this out this year or even last year, altho i sayied i MIGHT (5% chance maybe?) be the one that started in this plataform (xbox) but who knows? who cares? that's not hard to find out. I'm just saying i've never used it before in front of the others, and never seen ANYONE in XBOX DOING IT, so, ######### is the coincidence that after i did that to a dude suddenly i see a lot of survivors doing the same, maybe that guy was important idk, but in youtube there must be someone teaching it, so yeah, maybe ur boys copy from me that teach to another guy years ago, or not. --- How that makes you feel? ---

    I'm not saying i'm the "inventor" because, anyone can find this out its just a metter of time if u use 0,0000000000000000001 of your BRAIN. Just to be clear.

    ------------------

    @Aven_Fallen yup i did, i believe there are still people that doesnt know it. WHY are you BORN WITH THAT INFO? THE TITLE WAS TO GET ATTENTION kid. marketing, i wish to avoid this toxic method, because of dumb game design

    ---------

    @KingB that would not be cheat that would be skill.

    ---------------

    @CallMeSpidey , yup, thats the idea Spidey, but there are ways to avoid that.

    ----------------

    @ShyN3ko for your commentary that was my point, altho i made it dumb ^^ ty

    @Mister_xD right? ^^

    @theArashi Thanks man

    @SurpriseSurprise THANK YOU.

    Not trying to disgrace your honor but you're definitely not the one who started gen tapping on any platform, that has been around since ruin was brought into the game , a better counter is to put survivors all on separate gens because the killer can only chase one at a time and just power through it trying to hit those great skill checks ,that's why you see alot of killers say ruin isn't viable, it gets taken out too fast and good survivors will hit those skill checks , I've saw games where the ruin stayed active and the gens still popped in around the same amount of time, when I see survivors gen tapping it tells me you don't know totem spawns and can't hit skill checks I usually try to stay away from those teammates

  • I doubt it was a real apology, probably just trying to get one last dig in before they go, the people that message the killer are 90% of the time an ######### and 10% being nice or telling them they did a good job , that's my experience anyway

  • @Exerlin said:

    I just did a test. Gen tapping a gen only took 105 seconds, compared to the 80 seconds it takes to complete a gen without any great skill checks. This means that gen tapping only takes about 30% longer than repairing a gen without ruin, assuming you never hit great skill checks.

    So survivors can either search for ruin for however long it takes to find it (can be minutes), or gen tap through all 5, taking about 525 seconds instead of 400 seconds. It's kinda like adding another gen to the game, but I wouldn't say it takes significantly longer to complete the gens this way.

    This is ridiculous though, any survivor that has played longer than a couple months knows where the ruin is most likely to spawn or they will just hit those great skill checks and power on

  • I thought technician actually helped with gen repair speed because I was a dummy and didn't read it beforehand lol at the same time I didn't even know self care existed!! I just bought the game and had never been really told about it or watched gameplay I just thought it looked like an awesome game , I wasn't wrong about the awesome game part at least lol

  • I'm dead lmao 😂😂 I can't believe this is a thread

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/499463#Comment_499463

    Pop is a pretty bad perk in general there are better choices like Bamboozle,Ruin,Whispers just to name a few.

    That's your opinion, I think it's very effective on Billy

  • Run spirit fury, enduring, BBQ and PGTW , then don't respect pallets and don't cheese the chainsaw at pallets only use it when the survivors don't have a direct way out or if you know where they're going to run next which in quite a few situations you can predict based on the map , learning when and how to use the chainsaw while turning corners takes time to master and this build can allow you to practice that without getting looped to infinity, my best advice is be patient and don't expect to master the chainsaw overnight

  • @GrootDude said:

    @LPS11 ok but how do you know that you’re going to play on that map?

    just play that offering before the match if you feel it might be one of those try hard games and they'll get super excited until they figure out who you are playing lol but of course it's not so easy to predict those games but body blocker hag is usually good on just about any map, if you see flashlights come in switch to trapper, also @TreemanXD this is just towards people who haven't really figured out how to stop that situation me personally I just bait the top porch window and then come back in the house they'll 9/10 times run right back into you unless someone is outside waiting to tell them in which they aren't doing gens if they are :)

  • Just run trapper or body blocker hag on Haddonfield and you will do splendid, literally all you have to do is trap the outside of both upstairs Windows of the strode house and then put one at the blue house top stairs and it's a GG majority of the time against anyone who uses BL on that map, if you can control those two houses to make them unloopable it favors the killer more than survivor at that point

  • Lmao so nerf a killer that hasn't even hit PTB yet? This has to be bait , surely no one is dumb enough to think the leak was 100% finished product right? And even if by some chance that is how he works he can still be looped it's just going to be a killer you want to evade and not sit in front of antagonizing with his ability to expose you , probably one that you want to break LOS with to end a chase rather than get insta downed

  • There's different variations of each map that can spawn in , maybe you were just unlucky with the spawn? I played as insta saw billy on there yesterday and I didn't have much of a problem honestly, but then again there weren't that many safe pallets in the middle , I think it's a hit or miss type thing kinda like how Haddonfield can be 10 times worse with the strode house if the window by the top of the basement stairs on the side spawns , if you have more than one BL and that window is open it's pretty much a GG for the killer , I think some variations are very strong while some are very weak and balancing out the variations of each map to have an equal effect even when they're different is something that needs to be looked into, shelter woods as an example: sometimes I feel like there are a good number of pallets evenly distributed while other times I load in and they are clustered in a couple of places and then there's nowhere to run or nowhere to even stealth for that matter.

  • Over 200 because I play the game on 2 different platforms

  • She's fine when the survivors cleanse lol , other than that if they have half a brain they will not cleanse and make her M1 you the whole game and at that point she's on the lower part of the mid tier

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/492532#Comment_492532

    But it is only 4 minutes max. Compare that the near infinite amount of time people could do hatch stalemates or waiting at a gate from before, 2-4 minutes is nothing. But only this time it is the Survivor being forced to wait.

    The way I read posts like yours is that it was perfectly fine to force the Killer to wait before and waste their time. By the moment you have your time wasted, it's scorched earth responses.

    No that's not what I think and you're not entitled to tell me what I did think before, I was supportive of EGC being implemented but with killers slugging the way they are and just making you wait four minutes because the timer doubles when you're down, you can't really get mad at survivors for staying in , I don't condone them staying in but it's hypocritical to tell someone it's fine for them to wait four minutes when you can't even wait for 2, do you see my point now?

  • If the killer can just stand there and make you wait double the time on the ground slugged just to watch the entity kill you then survivors shouldn't have the timer go any faster , I'll put this in the way everyone else does when it's the other way around "ItS oNlY 2 mInUtEs"

  • Everyone has potato moments, I got so pissed at myself one day I called myself a potato in my gamertag and it's still there now I never changed it back, I've had quite a few killers tell me the name is misleading but when I do have my bad moments it feels nice for it to be there because I'm already insulting myself what else can you really say about it

  • @Shad03 said:

    Allow KYF to have FULL customization, this includes having basic bots to test things.

    This would be pretty nice when you want to test out builds or the game isn't working as it should with que times

  • @Peanits I know you're already a Dev but out of curiosity, If you could make one change with no limitations or anyone stopping you , what would it be?

  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/comment/489757#Comment_489757

    Protect the hip is already with dying light and the obsession

    But im saying that killer doesn't know who the VIP is

  • I would like to see a mini game added when ques are bad like getting thrown in a random map full of survivors and play tag , give whoever is "it" gets 120 Ms until they touch a survivor then it trades off and the "it" person respawns , or I would like to see a protect the VIP mode where when you spawn in to a public match 1 survivor is randomly selected as a VIP and if the VIP escapes survivors get 100% bloodpoints and if the VIP is sacrificed before the trial ends the killer gets 100% bloodpoints and survivors have a 6% debuff on all interactions, I know my idea probably won't be liked

  • This is strategy and should stay in the game, if you got a guy on hook and the killer has NOED or is just camping in general, why would you start the timer when you can give yourself a little more time to get out ? If you want the collapse to start then open the gate yourself

  • @CeeJaylx said:

    Add the option to refuse being healed or unhooked by other survivors. (Stop amateur survivors from farming you while the killer is still in range, and they don't have borrowed time.

    If anything at least show the BT icon when they're within 8m range of the hook and they have it so know they aren't getting farmed.

  • @Orion said:

    Other than the insane number of suggestions I've made over the years, I'd like to get Candyman in the game, preferrably voiced by Tony Todd.

    This one is actually a license im surprised they haven't gone after, one of my favorites!

  • @[Deleted User] said:

    If I was a dbd dev I'd probably hide in fear from the community I created.

    Lol aside from the super biased "mains" on both sides this is a great community I'm glad to be apart of it now, I should've switched to this forum from the Reddit and steam groups sooner

  • @shinymon said:

    Shirtless skins for all male survivors & killers.

    LMFAO shirtless clown or Leatherface chasing me might make me piss myself from laughter

  • @Keanuqwerty said:

    I would add cross platform multiplayer, and yes i know that would be a really hard tedious and expencive thing to do, and i know how hard this is as i am a game designer, not for behaviour of course, but if i was a dev, i would soooooo work as i hard as i could to get cross platform multiplayer possible , as it would allow people from the consoles, switch, pc, and in the future mobile ;-), to play together, meaning way fast match making times, and we wont have the same people all the time, and also ill be able to, and everyone else, to play on my console with my pc friends, since the only reason i don't have a pc is that pc prices are too expencive, but this will allow people with not that much money to buy a console and play with heeps of people, besides what platform they are on, since pc has sooo many players compared to the consoles, also this will definitely be possible when dedicated servers come out, i know it, this is also why i hope that the devs are secretly working on this, as this would beef up the game and community to a whole new level, and yeah, this is what change id make as a dev if i were, id call the update, the cross platform rush.

    I would absolutely love it , could you imagine no more wait times with better match options? This would really kick the door down for behaviour and help get the game more well known like it deserves

  • @RepliCant said:

    The Left Behind buff we got to be a rework and not a pointless buff.

    I agree , at least it was possible to use before

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