femotek820
femotek820
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@Jivetalkin13 said:
Disclaimer: I don't think this should be in the game. This is just for fun and shouldn't be taken seriously. Embrace the chaos and don't let the reality of the game slow down your creativity.
How would a game go where survivors were in first person and killers in third person?
I have no problem with that if surv move at 115% speed and killers at 100%
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Keys should only apply for the last surv, and should be basekit. It’s the surv version of facecamp at egc
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2378034#Comment_2378034
Actually, I'm in favour of that. I rarely ever use Dead Hard to dodge a hit, I always use it to gain distance.
This way we won't even need the whole "waiting for Dead Hard" ######### Killer has to do.
Because let's be honest, that is just janky and it's just a bandaid to Dead Hard as a perk.
Exhaustion perks are meant to be about giving distance anyways. Dead Hard if people keep using it the way it's used right now is basically a free heallth state which you can recover if you escape. People don't complain about Sprint Burst, Lithe, or Balanced Landing. It's only Dead Hard because it's the only one that gives iFrames.
Killers would complain about any survivor perk. They complained about bl and devs killed it, so now everyone use dh. If devs nerf dh everyone will use sb, and killers would complain about it
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@megaweenieman said:
Aside from the standard 3 minute timeout. Been seeing it for a long time now.
Yes, because slug for the 4k is totally fine
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Try to use all of you prove thyself. It’s the best perk for tunnelers
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@TheDappaScrappa said:
I really don't get it. Like it's a very annoying perk to have to deal with and I know some feel like it "rewards bad playstyle for killers" and to some extent it does but that isn't always the case.
I will just use Trapper as an example who has to spend a lot of time setting up and collecting traps. Yes I know some players who use Trapper don't need noed to win before anybody says that but others might. I mean some survivors don't need dead hard or unbreakable to win but that doesn't stop them for using it?
Everybody cries to nerf freaking noed but I do not understand why instead of crying nerf what is so hard about just doing totems? And this is coming from a survivor main who hates noed, but still there are plenty of perks and items that help you spot totems to stop noed from even popping. I do not understand why there is so much complaining about a perk that is so easily counterable.
It doesn't need to be nerfed. It really doesn't. How many times do you see a survivor just notice a totem but decide to ignore it and go to a gen. And don't give me the "i don't have time to do gens and totems" excuse. If the killer has enough time to have to actively chase 4 survivors while protecting and kicking gens, you got ten seconds to cleanse a totem.
The only time its a real issue is when the killer is face camping a hook survivor after gens are done but still if you did totems during the game it wouldn't have been an issue. I really do not understand why people complain so hard about this.
Haven't had trouble with NOED for months I wonder why
https://us.v-cdn.net/6030815/uploads/PBMDBPQWCGGN/20210721-195544-hdr.jpg
Imagine a surv perk that allow them to move faster at egc and also the killer needs to hit them three times to put them in diying state. A mark could appear in any chest and if the killer hit it the perk doesn’t activate. I love to see it. I can imagine the rivers of tears in this forum
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@MadLordJack said:
Yes. QoL changes are always nice, especially one that only really helps newer killers.
Killer is ridiculously hard and ridiculously hard to get into. Anything that enables more people to play that role is only good, which is why I've been advocating for QoL buffs for ages.
Sorry, but killer is not hard, is easy as hell
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Sorry, but killer is easy as hell. You have to kill 4 survs, your objective is not to finish the match with 0 gens done
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in case new survs read this because they don’t like noed... please, don’t cleanse the totem if only there’s 1 gen left, it would probably be noed, wait until the last gen is finished
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If you’re in red ranks and the killer is very bad, he has noed for sure, because the matchmaking put him against you because he used to 4k
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2362525#Comment_2362525
And more Survivor peer pressure. Insult the Killer for using a valid tactic and hope they stop doing it.
Peer pressure and attempts to make Killers play sub-optimally while Survivors run 4 full metas + SWF. It's always 'Killers can't do this' and 'You're toxic if you do <x> as a Killer'.
It's like Survivors think the Killer is supposed to ensure Survivors have fun or be banned, like some sort of employee at a theme park.
You don’t need to have friends also. There’s good and bad people out there, and you can be what you want
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@Patokiller said:
1 Killer vs 4 survivors, Killer most search for the survivors, survivors start the game in front of generators. What is the point doing that?
Killer spend some precious seconds kicking a gen to 0% instantly regress and a waaaaaaay low regression while ANY of the FOUR survivors can just touch the gen and instantly it will stop regressing.
Killer spend alot of time to pick a survivor, carry him to the hook, taking care to not being blinded (and waste aaaaaaaaaall the time you spent doing the chase) and a survivor is recued almost instantly from the hook.
Totens are ridicously fragile and usually destroyed in a few seconds every match.
This game is so annoying unbalanced that I decided not to play it anymore.
And killers also win almost every game
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2360862#Comment_2360862
If this is pointed directly towards me then I think you’re telling the wrong person not to camp or tunnel because I don’t do it unless I absolutely need to.
It’s for all killers. I see only 1 or 2 dcs in 100 games if the killer doesn’t camp/tunnel
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Don’t tunnel or camp and you’ll see little DCs
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2360846#Comment_2360846
Because survivors don't complain about being left on the ground to bleed out enough as it is.
If I want to be found I’ll crawl in your direction. But 99% of killers use bbq and they can slug because they know they’ll find you with bbq anyway
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@tippy2k2 said:
While some would consider it unsporting, camping/tunneling/slugging are all part of the game
As I've said in many other threads, as soon as someone can come up with an idea that doesn't immediately get abused by survivors and/or punish innocent killers, I'm game. But I have yet to hear a single suggestion that wouldn't be one of those two things (or both in many cases).
I give you one. Remove aura reading from bbq for survs in dying state. Many killers won’t slug if they couldn’t find them later
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you can’t be scary if you know the killer is probably under the hooked surv. And that’s happens too often
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Prove thyself
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Last stats show a killer rate of 65-70%. Remove swf from this statistics and listen to killers in this forum, because they say they always escape when they play as surv. So solo escape rate should be 5-10%
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What about a basement with 2 stairs? And a pallet in both stairs
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Agree, if they remove dead zones also
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Hatch escapes count also, so door escapes are very rare
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@pwncxkes said:
https://forum.deadbydaylight.com/en/discussion/comment/2350402#Comment_2350402
If you are running around and not doing anything you are probably helping the killer by not doing anything and hindering your own team
This is not true. If you let the killer see you and he chases you for almost 60 secs and then he takes the ds you give other survs so many time to finish gens
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Killers in this forum told you the solution, do gens. So remove ds and use prove thyself, I think almost everyone changed ds with pt
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Before devs killed ds I only used it when the killer tunneled me. Now when I equip it I play so toxic I always run toward the killer. I can move around all the map to find him and use the perk. Probably now it’s more abused than before
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@GrimoireWeiss said:
One critical point is the time frame of this infographic. It says on the lower part it's in game data from 2017 to 2021, so you can't really draw any type of conclusion from it as the game balance changed a lot in those 4 years.
Yes, and killers were buffed, so the killer rate would be higher. Anyway, any data not showing killers need buffs would be discredit in this killer forum
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I said it many times. Survs deserve a perk that activates at egc and give them haste status to them and the killer would need 3 hits to put you in dying state. 1 of the chests can’t have a mark and if the killer hit it the perk deactivate. So it has counterplay too and it won’t be broken, as killer say about noed. You are playing only with 3 perks until egc and it can be deactivated
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2350188#Comment_2350188
Without best perks, even Nurse will have hard time if survivors focus on gens. This is reality lol.
Yes, perks are so difficult to obtain. I see hundred of killers without perks
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@Damarus said:
Right, let's promote tunneling even more. It's not like killers tunnel the shyte out of everybody already, even more so when they see people carrying a key. Easy there, buddy.
Killers tunnel with or without keys. It’s a bad game design
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@Northener1907 said:
Killer players are playing their game. They will play like how they wanna. They will play with any perk they wanna. If they are not cheating or not doing anything againts game rules, you can not judge them.
Some killer tactics and perks can be annoying for survivors. And i am not saying this is fun for survivors. But killers are not workers of BHVR, they are playing for their own fun. Why survivors thinking killer has this mission?
Camper and tunneler and you feel bad?
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@Edgars_Raven said:
Genuine question op. You come across a gen thats at 75%. Do you walk away and work a different gen that doesnt have any progress or do you work that gen?
Because if youre working the 75% gen you have 0 room to complain. If youve ever worked a gen injured you have 0 room to complain. If youve ever left someone on hook for more than 20 secs to finish a gen, you have 0 room to complain. If youve finished a gen in a killers face you have 0 room to complain.
I dont need to defend tunneling anymore than you need to defend those things
Another tunneler defending his strategy to 4k.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2333779#Comment_2333779
This is the point of NoED. It's a hidden threat meant to make Survivors do bones. It was the answer to the genrush problem.
How is that so hard to understand? How? Survivors are literally complaining about a perk working as intended like it's flawed.
And you can counter it by DOING BONES. You can keep it from ever activating! Yet you sit here and say 'I don't want to do bones. This is a game problem. Change NoED so I don't have to do bones'
Yes, do bones, simple. And the solution to old MoM and DS was hit again, and you didn’t need a perk to do it.
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I’m tired of killers who see you and you’re dead. Killers should be m1 and have good mobility
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@theboyitachi said:
i know i can’t be the only one who’s tired of dead hard and sprint burst every game as killer would you guys be against other exhaustion perks getting a slight buff or change so we could actually have some variety like i remember when we used to see balanced landing all the time now you never see it can you atleast give players the ability to use it on shelter woods or even giving its stagger ability back an making it have a cool down
I’m tired of bbq and tinkerer too
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With the same strategy you counter a good nurse or spirit as solo. Waiting for another match
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years ago the killer needed to find the survs, chase them and kill them. Now it’s the killer see the surv, and the survivor is dead. What do you want survs to do?
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Ds was killed, so pt is now meta. Adapt
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They should give us an option to block other people you don’t want to play with again.
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@CashelP14 said:
For me I'd make two changes to survivor and one to killer.
Survivor:
- Mini-DS = 30 seconds. DS now would increase this by a minute.
- Kindred basekit = Only for people in a 2 man/solo q. Anyone in a 3 man/4 man swf wouldn't see the auras.
Killer:
- Mini Corrupt = Lasts 1 minute. Corrupt would add an additional 1 minute to this.
This is the solution
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2326154#Comment_2326154
It takes 120 seconds for a person to die on hook.
You already have at least 1 gen done by the time that person got hooked.
3 survivors working gens will have 3 gens done, and be half way through 3 more by the time that guy dies on hook.
If they triple up on that last gen, the gens are done right after he dies.
Lets assume killer has noed. Hes going to find you on the gate about the time it opens. He downs one the other 2 are out.
Theres your 2k 2 escape balance. If he didnt have noed then he just gets the one.
Plus he got what, 2 hooks? Depip
BUt as solo if 1 survivor don’t do gens, and it happens always, you can’t do 3 gens
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2325416#Comment_2325416
Camping only works if Survivors feed the Killer. Why is this concept so hard for Survivors to understand?
It's like they want to punish Killers for their own mistakes, because they NEVER make mistakes and they are gods of DBD, so CLEARLY it was a broken tactic that no one can beat!
It's that lack of self-reflection that makes Survivors fall for it again and again; until they can admit to the mistakes they made in a match; they cannot improve.
We are talking about solos. If only 1 surv try to unhook, camp and tunnel is the best strategy. You can face camp and survs can do 2 gens, but then the game is 3 vs 1 and the game is over with 4k
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@WishIcouldmain said:
It's a boring strategy, but it's a fair strategy.
Inifinites were fair too? Because it was a strategy also. Or MoM? You can’t use it with strategy also. Camper and tunnel is easy agsinst solo. My 5 years old cousin can 4k playing this way.
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2325302#Comment_2325302
There are Eastern Europe servers?
Well, Cyrillic writers :D
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2325039#Comment_2325039
I've always wondered how every solo survivor on this forum has nothing but camping and tunneling games when I don't seem to get them all that often and I wonder if your post is why.
I play both sides mostly equally (probably a 60/40 split killer favored) and it's amazing how many survivors froth at the mouth in rage at me for tunneling/camping when I did no such thing. The survivor in question has such a tunnel vision that they didn't see all the stuff I did as killer before I ran into them again and therefore the only thing I clearly did was tunnel them after I walked to all the other gens, kicked two of them, couldn't find anyone so I go back to the hooked area where the injured survivor is currently working on the nearest gen and so I smack them...
Tunneling and camping absolutely do exist in this game but to loop it all the way back, I wonder if people saying they get it every single game just have such a crazy loose definition of both that a killer just playing the killer role is by default a tunneler/camper. But I suppose short of having everyone record everything, there's no way to tell if somehow I'm just insanely lucky dodging all these unsporting killers or if survivors are just kind of ignorant on everything a killer does and just assumed they're tunneling because they were found first the second/third time.
Because you don’t play in Eastern Europe servers
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@meatisadelicacy said:
It really is almost every game that killers choose to camp and tunnel. I even run BT and take hits and try to block to force the killer to hit me and I play solo. There's just nothing you can do to help your teammates if a killer chooses to tunnel a person out of a game, and most do. And then they complain about gen speed.
I’ve been playing since this game appear, but now it’s impossible to have fun as solo
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@ShinobuSK said:
100k+ just on Steam and at least double on consoles playing now so it looks pretty good
Me 4.000 hours, but this game as solo is trash now. Killers know camping and tunneling is the easier way to 4k against solos. And I found it 99% of matches in Easter Europe server
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In pc is so much better
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You’re not suppose to 4k with no gens done. This is the same as survs complaining because they can’t escape all with 0 hooks
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2312061#Comment_2312061
Do you think having to chase a survivor for 50 seconds to hit them once because they started to run away early on is good for the killer?
Do you think that if a surv doesn’t run and wait the killer he won’t last 3 secs is good for the survs?
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2311821#Comment_2311821
You know your not supposed to be able to loop the killer forever right?
You know as surv you should be able to loop the killer more than 5 secs, right?