Avatar

VentingSylar

VentingSylar

About

Username
VentingSylar
Joined
Visits
262
Last Active

Discussions

  • The System is excellent but needs quite a few more message options. Examples I can think of: Getting Tunneled, go for unhook (to tell someone else to go for save), Camping, Need healing. Another thing this system would be great for is a killer intent system to communicate with your killer teammate in 2v8. With messages such as: Patrol Gens, over here (when you find a big group of survivors), cov
    2 comments 52 views last activity
  • Despite being able to get the arcane dousing rod in the bloodweb. I am unable to select it as an offering when playing the game.
    3 comments 101 views last activity
  • Everytime I try to login into the game I the following error message: 20250714160303_1.jpg I veryified my files and restarted steam and still keep getting this error message preventing me from logging into the game. I'm on steam Happens whenever I boot up the game.
    7 comments 291 views last activity
  • There's multiple websites that let you randomize your perks, items, add-ons and characters. But there's literally nothing in game or online that takes into account the cosmetics and charms you own and gives you the ability to randomize your cosmestics and charms along with things characters, perks, items, add-ons and offerings. An all in one tool that let's you control what you want to randomize
    1 comments 1 views last activity
  • Haywire rn is a pretty bad perk. We all know they nerfed it because it was TOO good on singularity but incredibly mid on everyone else. I've seen some suggestions like "When you open a door, it opens the other door instead" or "When you fully open a door, it doesn't open but instead resets back to 50% progress" which aren't bad suggestions by any stretch of the means. But I really believe it woul
    2 comments 31 views last activity
  • Don't know if anyone has posted this to the forums but this is a very detailed google doc of all known killer bugs caused by the latest patch. https://docs.google.com/spreadsheets/d/1CyCcultUnDuxqGkDdQSHbjUTPSh-mrZbhsiT42nEbi0/edit?pli=1&gid=0#gid=0
    1 comments 292 views last activity
  • SUMMARY OF THE ISSUE: Every lobby is unplayable for me. The lag is so bad I can't move every match. With ping going as high as 1,100 ms every match. I've restarted steam, my computer, cleared steam download cache. My internet is fine according to speed tests and I've been able to play plenty of other game just fine with zero issues. But since Saturday DBD is just literally unplayable. Half the ti
    2 comments 62 views last activity
  • Weave Attunement says in its perk description: "The Auras of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them." Yet... As I watching a streamer. He Franklined an item, so all the other Survivors dropped their medkits in a corner of Nostromo. The Items Auras were not shown, nor were the Survivors Auras. He only found the stash of medkits
    0 comments 191 views last activity
  • hi. I did the gen today in the movie theater, escaped, and the achievement did not trigger.
    0 comments 41 views last activity
  • Here it goes: Give Hex: Plaything tokens to represent how many playthings are active the same way you do with Hex: Pentimento. Hex perks such as Hex: Devour Hope, Hex: The Third Seal, and Hex: Huntress Lullaby that build up tokens should not light up a dull totem until they get their first token. When a hex perk that is cleansed or blessed that has tokens such as the above perks. All the token
    0 comments 61 views last activity
  • Not my idea. Credit to U/johnchoe99 https://www.reddit.com/r/deadbydaylight/comments/y08jf5/decisive_strike_should_be_genbased_perk_starting/ Such a simple idea but such an amazing one. Its honestly surprising no one has suggested this until now as far as I'm aware. Basically suggests that the perk starts with 5 tokens, each token adding 1 second to the stun, but lose a token each time a gen i
    22 comments 331 views last activity
  • I noticed that all my killers and survivors have 2 extra prestige levels and thought that was supposed to come with the mid-chapter patch. Yet I've seen no indication that it's out or when its coming out. What gives? Would love a dev or community manager reply
    6 comments 111 views last activity
  • "Bug fix" or not. Having blast mine go away after it runs out severely hurts the perk. Especially considering how much gen progress you need to even activate it. Now personally I think it should both the same 33% and 80 seconds that wiretap is. But if some deem that too strong then 50% of a gen would be an adequate buff and give it the 80 second duration. Wiretap I personally think is fine for
    50 comments 1,641 views last activity
  • And its not changing her power to special attacks like everybody has been suggesting. Nor am I suggesting a complete power rework like some others have suggested. What I suggest is making her Spasmodic Breath add-on base kit. It would put a cap on her lethality and map control without limiting her perk load-out. For those unaware, that's the add-on that disables her power for 60 seconds while m
    16 comments 171 views last activity
  • Hey devs. Can you please give Hex: Plaything tokens to represent how many plaything hexes are currently up like Hex: Pentimento does. Please and thank you. Also you should add a score event for resurrecting a totem using Hex: Pentimento, that would be nice.
    2 comments 71 views last activity
  • 0 comments 11 views last activity
  • To me the best way to balance boons perks is to make them work like Hex Pentimento. Basically instead of "snuffing" boons, killers outright destroy them. But survivors can rekindle each totem 1 time. If its destroyed by the killer a 2nd time its gone for good. That's how you balance boons. As for a full list of every idea I've seen suggested, here's this: A 60 second cooldown after your totem
    3 comments 51 views last activity
  • I don't know if it should get its own unique score event or at the very least give you points for the blind and for the stun separately.
    6 comments 171 views last activity
  • I feel like this has been a requested feature since the game first came out. And yet 5 years into the game and we still don't have the ability to save our favorite builds. Will the devs ever add this feature to the game? Its been needed for quite a long time. If anything I'd love if someone just made an app that let you save your favorite builds similar to the tier list maker online.
    0 comments 1 views last activity
  • If some of you can remember. When endgame collapse came out out as a feature, Remember me was nerfed. Originally Remember Me let you get 6 tokens to add an extra 24 seconds to doors making them take 44 seconds at max. This for SOME reason was deemed too strong at the time time during the endgame collapse so they nerfed it. Now we have No Way Out which is arguably a much stronger perk than Remembe
    14 comments 241 views last activity
  • I'd personally like to see it effect Detection Perks like Premonition, Spine Chill, and Small Game. I really want to see blindness blinds be more common and viable. Maybe have them hide hook bubbles as well as auras to make it more of a threat? Just a few suggestions. I'd personally love to see some of the communities suggestions on how to make it stronger.
    19 comments 201 views last activity
  • I swear its bugged. If you get a 4k you're supposed to get at least Gold, with 9 or more hooks granting iridescent. Yet I keep getting silver despite getting multiple 4K's
    3 comments 81 views last activity
  • I'm not sure if its a bug but since when did they change the order of the emblems. Its always been Lightbringer on the very left, then unbroken, then benevolent, and lastly evader. But now the entire order has been switched. Now its benevolent, then evader, then lightbringer, then unbroken. And I know the unbroken emblem IS bugged but because every time I die I get no bronze or sliver in the embl
    2 comments 51 views last activity
  • Would the devs ever consider having either the voice actor for the observer or the voice actor for their character spotlights read every killer and survivor background? Sorta like an audio book. This wasn't an issue back when characters had very short backgrounds but now with Felix, Elodie, and the Blight. The backgrounds are so long its like a small novel. And having someone reading out the audi
    0 comments 41 views last activity
  • I didn't get time to take screenshots but would love if someone could. I just played a game against a fake pallet Freddy and noticed that the fake pallets were significantly greyer than the standard actual pallets. Because of this I was able to correctly know which pallets were fake and real at all times while I was asleep. This takes all the skill and fun outta of facing a fake pallet Freddy as
    Mod
    39 comments 1,601 views last activity
  • But Any Means Necessary doesn't? I want to talk about this huge inconsistency with scoring events in this game and what grants bloodpoints. Why does a Blight Add-on give a scoring event but all other aura reading killer add-ons don't? Why don't aura reading killer perks have score events? But an aura reading blight add-on does? You'd think blood warden would have a score event. Or any perk t
    0 comments 11 views last activity
  • Like lets real here the healing animation is pretty outdated so will we be seeing this animation updated? Aswell as perhaps the self healing, sabo, totem cleansing, and door animations updated? I absolutely LOVE the changes for chests and generators and would love similar updates for all the other animations.
    1 comments 41 views last activity
  • From what I used to remember was, even if you had tokens the perk would only light up when it was actually blocking auras. This gave a ton of useful information to guess what perks or add-ons someone is using, the same way distortion does when its triggered. But now the perk stays lit up the entire time once you get one token and gives no indication on whether its doing anything or not. Why chang
    6 comments 141 views last activity
  • I play on PC and normally every lobby hovers around 70-80 ping. But since cross play was enabled every lobby has 200+ Ping. I tried playing Trapper and it was the most laggy unplayable experience I've ever had in this game. I want to enjoy crossplay but can't if the pings are always horrible when its enabled
    0 comments 141 views last activity
  • 1 comments 21 views last activity
  • 1 comments 11 views last activity
  • I can't believe no one has thought of this sooner. So first off remove the timer otherwise its just gonna be useless. 2nd Decisive Strike is disabled when someone else is hooked or when you unhook someone else or yourself. This prevents cheese where people just unhook cause they have Decisive Strike. "But what if they just work on a gen in my face?" Then just slug them like you usually do and go
    2 comments 61 views last activity
  • I've been playing dbd since beta and I'll be honest. Not since Ghost Face's PTB and the flashlight save at any point in the pickup change that got reverted have I seen such a universally negative response from the entire community, both survivors and killers, on how bad the Hillbilly changes are. Which is so polarizing considering the perk changes and Leatherface changes are SO good. Its like Hil
    13 comments 176 views last activity
  • SPOILER So which is it devs? The written lore of the Legion says everyone joined frank in stabbing the janitor, joey in the back, Julie in the chest, and Frank forcing Susie to stab him in the throat. Yet the legion cutscene completely contradicts this showing julie stabbing in the throat instead of Susie, with Susie and Joey doing absolutely nothing. So which is canon? The cutscene or the writt
    3 comments 131 views last activity
  • After updating the game to the new Silent Hill chapter and booting the game up. it said "You received a gift. Your account has been awarded 50,000 bloodpoints". I mean I'm not complaining but I'm just really confused as to why?
    3 comments 2,381 views last activity
  • https://www.youtube.com/watch?v=JsH-ivEZYEA Devs pls actually Acknowledge this post this time. This is a very awful annoying bug. I've restarted my game multiple times and its still like this for Julie's lore. Last time I reported this in the bug section it only got 10 views and was left pending. Please fix this.
    0 comments 12 views last activity
  • I'm playing on PC, was playing Legion on Father Campbell's Chapel, was chasing a survivor and... Tried vaulting the one vault on the carriage next to the horse, the survivor used it just fine but I tried twice in a row and it wouldn't work while I was feral frenzy. I didn't think to test it with a regular vault since there was no gens unpopped near it. So I'm assuming its just busted only for fer
    1 comments 11 views last activity
  • I'm on PC, went in the archives to listen to the new lore I unlocked for Julie's "Soldier's of Mayhem" Storyline, but every time I hit play, it just stops. No audio just stops as if I had hit the stop button myself. I restarted my game to see if this would fix it, tried exiting then re-entering the archives to see that would fix it. And nothing, its just busted, and won't play any of julie's entr
    0 comments 12 views last activity
  • A simple question as I'm really curious if Hex: The Third Seal hides the auras of the cages. I don't see any reason why it shouldn't, and it could make Hex: The Third Seal really amazing on Pyramid Head.
    8 comments 801 views last activity
  • Another huge developer oversight. Seriously why doesn't this perk award 300 healing points like the old insta-heals do? This is as big a travesty as Any Means Necessary not getting any points for resetting pallets.
    0 comments 21 views last activity
  • Personally my vote is Any Means Necessary. A decent niche perk plagued by a unnecessarily long cooldown and too much time wasted finding downed pallets.
    17 comments 191 views last activity
  • So I believe I thought of a good buff for Any Means Necessary You stand up for yourself, using whatever's on hand to gain an advantage. Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position. Any Means Necessary has a cool-down of 120/ 110 /90 seconds. Auras of Downed Pallets are revealed to you within 64/96
    Mod
    54 comments 1,042 views last activity
  • To compliment my other thread about it not being an exhaustion perk, why is there seriously no score event for resetting a pallet? If anything it should give boldness points in the same amount as saboing a hook does. Just seems like a really big developer oversight. Would love to hear a dev's opinion on this.
    Dev
    11 comments 221 views last activity
  • Seriously it makes complete sense for it to be one. Jumping out of a locker to stun a killer? Exhaustion. Lifting a heavy ass pallet? No exhaustion. This way the cooldown is similar to other exhaustion perks as its way too long currently. With how quickly most matches go, the most I've used this perk in a single match is 4 times. Still love it though. Would love to hear a dev's opinion on this.
    39 comments 501 views last activity
  • With the nerfs to insta-heals and survivor item retention, I don't see why a small buff to Ace in the Hole to get ultra-rare add-ons wouldn't be too out of the question. Remember when you couldn't find ultra items in chests without Plunderer's instinct? And then the devs randomly added ultra rare items without plunderer's during one of the winter events, it got a ton of positive feedback so they
    9 comments 331 views last activity
  • Like I want to know the EXACT time it ends on which day so I know how much time I have left to grind or buy tiers
    1 comments 51 views last activity
  • So I went to update dbd today for the chains of Hate DLC and at the time the update was 1.6 GB. It had a disk write error and cancelled the update so I restarted my computer. Now its updating fine but the update is now 16.57 GB. Should I worry about losing game progress or is the update really that big?
    2 comments 101 views last activity
  • Hello. I've been playing this game since beta and have seen every change in the book when it comes to this game. While the new ruin is good mind you, it hurts the early game really bad for low mobility killers like Huntress and clown. Aswell as killers like Myers or Trapper, who build up their power or need time to set up their trap network. Problem is it either gets broken 30 seconds in making i
    0 comments 21 views last activity
  • So I wanted to see how long it would take to go up one entire rift level with hard statistics. So I recorded (not a video) the amount of matches I played, starting experience of rift level, my rank, que time for each match, and each match length and here's what I got. It took me 14 matches timed at a total of 4 hours and 56 seconds to complete one whole rift level at Rank 3 with my starting expe
    9 comments 382 views last activity