An idea to balance boons
To me the best way to balance boons perks is to make them work like Hex Pentimento. Basically instead of "snuffing" boons, killers outright destroy them. But survivors can rekindle each totem 1 time. If its destroyed by the killer a 2nd time its gone for good. That's how you balance boons.
As for a full list of every idea I've seen suggested, here's this:
- A 60 second cooldown after your totem is snuffed before being able to bless again
- Giving killers the ability to choose between snuffing or destroying boon totems
- A token system like distortion in which you can only bless totems a certain amount of times.
If you have any feedback on my idea let me know and if you have any further ideas to balance boons feel free to list them.
Comments
I just think that totems need to break when a killer kicks it. It so annoying to constantly have to kick a boon in some random ass corner of the map only to have the survivor's re-bless it 20 seconds later.
I have used to think this, but I actually changed my mind about this.
Problem is, this would be balanced for CoH, but it would destroy any other boon totem.
Other totems are fine and you need to invest quite a lot of resources to make it work, but CoH is broken overall.
There just needs to be nerfs only to CoH, that is main issue imo.
Either boons can only be used once or you reward the killer for investing his time and distance to interact with a boon. Ressurects a hex that can't be cleansed or blessed for 30 seconds if you snuff a boon. Now survivors can get punished for blindly using this perk without any repercussion repeatedly maybe you actually have to think about where to put it for once.