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Nobsyde

Nobsyde

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Nobsyde
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  • I admit I haven't seen any PTB video, but by the power description I was assuming that hitting a survivor with your tentacle would immediately grab them, if fully infected ( critically injured ). However this doesn't seem to be the case so... what am I doing wrong? must they be injured in the first place? I assume them having a RED circle around them means they are critically injured, is th
    3 comments 61 views last activity
  • So, lethal is supposed to increase by 2 seconds any aura reading (AR) for the killer. However, this is not entirely true: it increases by 2 seconds only fixed time AR. If the AR is only activated during an action (e.g. with Nurse's Calling, or the Bubba add-on "see the aura of survivors while revving your chainsaw ") Lethal Pursuer does nothing. IMHO this really removes some wonderful pote
    0 comments 81 views last activity
  • There's been a lot of talking about endurance, the alleged (but false) stacking of it, how strong it will become and yadda yadda yadda. I hence decided to research a bit on the subject, understand HOW endurance REALLY works, and I ended up discovering: extreme inconsistencies Deep Wound behaves even crazier than we are used to think because of endurance, Legion can get in infinite fer
    4 comments 311 views last activity
  • I used to love surveillance, but lately it seems like every perk that affects generator in any way makes them appear as yellow , which completely overwrites the white tint of surveillance. I was expecting a QoL change for this perk in the upcoming patch, but since we are not there yet... any plans in making this perk work again?
    0 comments 31 views last activity
  • After the patch Larry's became extremely dark and generators aura are different whenever you are Sadako in the demanifested state: https://clips.twitch.tv/ShortUnusualCrabsPoooound-zbYWt_HUoU4zVOvM It's actually easier to see scratch marks so it's not really an issue there, it's just that it looks... strange? Before it was much, MUCH more subtle.
    0 comments 21 views last activity
  • Like, deafening loud! I don't know if it's a bug or a feature , but Legion music is so loud that I can't hear myself talking while streaming, let's not even talk about footsteps and environmental sound. As for ghostface I will not comment because I think everybody knows it just sucks, it gives you a headache after two chases. But seriously, you really need to tone down a tiny bit the volu
    6 comments 151 views last activity
  • I don't even know if this is a bug or if it's hit validation , but apparently Haunted Ground timer is wrong ? Check from 6:07, and tell me if I'm missing something: https://youtu.be/AMEFIqW16e4?t=367 ( https://youtu.be/AMEFIqW16e4?t=367 )
    15 comments 371 views last activity
  • Platform: PS5 Description: before this patch, with a lunge there's a little speed boost, followed by the attack, followed by a slight decrease of speed, and then all it's fine. After the patch, with a lunge you come to a HALT. This is particularly visible with Legion Feral Frenzy. Steps to Reproduce: as Legion, go into Feral Frenzy and connect a lunge attack, and try to keep on running. You'll
    0 comments 21 views last activity
  • Apparently there's something wrong with cross-play right now, and it takes a looooooooooooong time to find games if you have crossplay on on PS4. If you disable it, you'll find game instantly. I don't know if it's a bug or it's just that all console players get paired with PC ones leaving you without a game, but this was my experience today!
    5 comments 71 views last activity
  • So, I really, really love the new Game map from a graphic standpoint: the map is not so dark anymore, stairs are more visible, the upper section of the map is gorgeous. However there's a big, big problem with was already a huge pain: pallets - and now also breakable walls! First, there are so, so many pallets, and it seems like several of them are also god pallets, and I don't understand
    12 comments 252 views last activity
  • Platform : PS4 Description : Legion get stuck in Feral Frenzy , but actually they are not in Feral Frenzy (normal speed), but actually they are in Feral Frenzy (if I hit a survivor, they go in the mending state), but actually they are not in Feral Frenzy (if I hit them again, they seem to go down, but they... don't go down), but actually you can't break pallets or vault windows , but actua
    0 comments 512 views last activity
  • Platform : PS4 Description : after a lunge with Victor, he dies like if he's standing on an unreachable spot of the map, while this is not the case Steps to reproduce : this is how it happened to me, I'm not sure if this was the reason though Go to Mount Ormond Unleash Victor on the second floor of the main building Jump from the second floor so that you land on the stairs Recover wh
    0 comments 41 views last activity
  • Platform : PS4 Description : when switching from Victor to Charlotte, Charlotte will be stuck in animation loop and can't attack. To fix it, one needs to switch back to Victor again. Steps to reproduce : it's inconsistent, it seems to me to happen a bit more often if one tries to move during the switch transition/animation How often : not enough data Video proof : http
    0 comments 21 views last activity
  • I'm trying to join a lobby but since the PTB was released I only find higher than 200ms lobbies. There's nothing wrong with my connection, and usually I have a 40-60ms ping... EDIT: to be clearer, I'm not in the PTB - and I'm on PS4
    1 comments 51 views last activity
  • Platform: PS4 Description: as the blight, there are plenty of trees in the reworked Shelter Woods - McMillian Estate where Blight will simply slide off instead of bouncing on them. Steps to reproduce: just try to bounce off the trees - not all of them make you slide, but you can watch the clips attached below to pinpoint which are the culprit. How often: always Attached clips:
    0 comments 1 views last activity
  • As an effort to try and slow down the game granting that the killer is pressuring the gens , here's my suggestion. KICKSTARTING A GENERATOR Kickstarting is base-kit. Every time that a generator is kicked , survivors need to kickstart the gen to stop its regression. To kickstart a generator, a survivor will need to work on the afflicted generator for 2 consecutive seconds . A progress b
    5 comments 81 views last activity
  • Platform: PS4 Description: the first time a chest is opened, the game freezes for almost one second for the survivor opening it when it's at 100% and for players nearby (...but possibly ANYWHERE on the map) Steps to reproduce: open a chest How often does it occur: almost always if no chest has been opened yet If needed I can try to attach a video.
    0 comments 1 views last activity
  • Platform: PS4 Description of the issue: even if I'm visibly striking a survivor that is basically standing still, I still don't actually hit them. Steps to reproduce: I'm not sure. It might have to do with a different timing between when the hit is detected and when the strike visibly appears How often: considering I still don't know what is the condition to trigger this, I can
    0 comments 1 views last activity
  • Platform: PS4 Description: there's a stone in certain hills of Temple of Purgation (and maybe other maps as well?) where as a killer you can't go without effort (see later for further details) Steps to Reproduce: Map: Temple of Purgation climb on a hill where there's a stone near a tree like in the video linked below try to climb directly by "holding w" ( moving forward ) the killer will
    0 comments 11 views last activity
  • I already posted this in different topics, but I think somebody could still be unaware of this, so: while the game does still stutter sometimes, and there's nothing we can do about it for now (for example: every time you open a chest), the frame rate has definitely improved since 4.1.0. However, after a few games the game will go back to stutter immensely and the frame rate will drop. If t
    6 comments 151 views last activity
  • Platform : PS4 Description : as the killer, you are unable to move whatever you do under a hook Steps to reproduce : (it's only a guess) have a survivor hooked (in the basement) have another survivor unhooking them grab (and fail to grab) the unhooker enjoy the show How often does it occur : this scenario happened to me only once (the fail grab) since the patch, but it's possibly con
    0 comments 11 views last activity
  • Platform: PS4 Description: survivors in the dying state can go under a hooked survivor and the killer won't be able to pick them up Steps to reproduce: crawl under a hooked survivor in the dying state How often: always
    0 comments 11 views last activity
  • Does this include all the bought DLCs (franchised chapters as well)?
    2 comments 61 views last activity
  • (for the original post look below) UPDATE #2 (SEPTEMBER 1) @MandyTalk posted this reply: " If you don't keep this thread on topic, it will be closed. When we have information we will post it. " So here's asking to all the new comers: please, don't spam and remain in-topic as much as possible. The new patch is almost here and it would be a shame to not have this topic ready to discuss
    1,005 comments 27,584 views last activity
  • So, while everyone was complaining on the PTB about hillbilly add-ons I was wondering why Apex Muffler wasn't getting some love, especially considering the Tinkerer changes coming together with it. I had to try it and... well, it really does wonders, you really feel like a Jump Scare Myers at times :P. Here's a video to see it at work if you're interested, but you should really try it yours
    5 comments 281 views last activity
  • ...until this happens: https://www.youtube.com/watch?v=KlqvqGRMlu0&feature=youtu.be&t=182 (if timestamp doesn't work from the link: it's from ≈ 3:03) I know, survivors will say "...but you (spoiler alert) won the game anyway, everything's fine!", but that's simply not true: they were simply not that good in chases, I got VERY lucky in stopping the generator at
    24 comments 611 views last activity
  • Platform : PS4 Description : there's an invisible wall/object between a rock and a tree in the path that connects the big building with all the crows and the little two stories one (see video for reference) Video proof : https://clips.twitch.tv/FunnyAttractiveSwanTinyFace
    0 comments 11 views last activity
  • Platform : PS4 Description : while in Feral Frenzy, Legion is unable to vault a window in the central building of Crotus Penn Asylum Steps to reproduce : (in parenthesis if I don't know it's mandatory, but I did anyway) Play Legion on Crotus Penn Asylum (build: Spirit Fury, Enduring, Bamboozle, I'm All Ears) Activate Feral Frenzy (hit a survivor) Try to vault a window to the outside (s
    0 comments 21 views last activity
  • Platform: PS4 Description: when Legion vaults a pallet it stutters once the vaulting is over, losing momentum Steps to reproduce: just vault a pallet when in feral frenzy How often: always Video proof: https://clips.twitch.tv/MistyCrepuscularAnacondaDeIlluminati
    2 comments 81 views last activity
  • Platform : PS4 Description : a survivor is sometimes unable to move after being unhooked. Also, if they go into the dying state and another survivor is hooked on the same hook where they were, the first survivor can't be picked up until the newly hooked one is saved. Steps to reproduce : I can only speculate that this happens when the survivor that is unhooking is hit during the unhooking
    4 comments 231 views last activity
  • Platform : PS4 Description : I was Oni, a survivor just vaulted a pallet when I broke it using my power. At that point the survivor was stuck in place, even after I hit her. I could still pick her up and "free her" by doing this, though Steps to Reproduce : I can only guess that the dynamic si to break the pallet while the survivor is still vaulting it. This is possible with Oni, Hillbilly a
    0 comments 41 views last activity
  • Platform : PS4 Description : from my POV (killer), what happened is that I hit a (already injured) survivor exactly as he's finishing to open the door, he goes into the dying state but can go through the door, even if the door is still closed. From the POV of the survivor this is different: she saw her completely opening the door, trying a dead hard which fails (but triggers exhaustion anyway)
    0 comments 42 views last activity
  • it’s tooooo low, you basically can’t aim at all, especially at close quarters, since the survivor can just turn in either direction and you won’t be able to track him. Please give us either an additional custom sensitivity that we can set up ourselves, or at least put it at a value that is in between the current and the previous one.
    4 comments 221 views last activity
  • Platform : PS4 Description : sometimes when a survivor is speared, even if you press the attack button nothing happens. You have to press it twice. Steps to reproduce : I'm honestly not entirely sure. It seems to happen more often when these conditions apply: I'm actively reeling the survivor the survivor is resisting the escape progress bar is over 60-70% (EDIT: it happened even below
    2 comments 51 views last activity
  • Right now if you start reloading your gun, you can't cancel that for whatever reason. This is different from any other killer with setup time. For example, Trapper and Hag can cancel their traps placement, or Clown can cancel bottles reload. My suggestion is to change the reload action from a trigger to a progress : instead of activating it and waiting for the reload to be completed, one wo
    3 comments 91 views last activity
  • Platform: PS4 Description: With Deathslinger, when pressing the secondary action button to take aim, you can't shoot until the rifle is fully raised . Steps to reproduce: see above How often: always
    1 comments 151 views last activity
  • I know, it's technically not a no scope since you have to aim in order to be able to shoot, but my question is: is it normal that you have to wait for the gun to fully raise before being able to shoot? I thought that one would be able to press the secondary action button and instantly shoot after that, but apparently I'm not able to do this - is it a bug or a feature?
    4 comments 91 views last activity
  • a PSA especially true for console players, not used to dedicated servers: killers, when you dodge a lobby the survivors will remain waiting for a killer with precedence over anybody else. this means that if you try to rejoin a lobby immediately, you will most probably join the same survivors, over and over again. solution: don’t lobby dodge, or just turn off the game. -a fellow killer
    23 comments 602 views last activity
  • Recently @Almo stated that if Legion doesn't see generators aura while in Feral Frenzy it's a bug and should be posted in Bug Report . This made me think: how many bugs we ALL know about, but maybe Devs don't? What is a bug and what is an intended behaviour? So, here's my idea: let's create a mega thread with all the relevant bugs we know and encounter, plus what may be a bug or may be
    16 comments 191 views last activity
  • I'm watching some streams since I'm on console and can't try it myself, and I'm very curious about how the chain hitboxes work. Are they a traveling projectile with a very small radius (much less than a hatchet)? Are they not an actual hitbox, but a ray shot until a certain distance? Either way, is the hit registered instantaneously or the killer has to compensate for distance? Does the chain
    3 comments 131 views last activity
  • 1) how will disconnects affect the MMR of the DCer and the rest of the team / killer? 2) for survivors: is the game considered a team game, or a solo game ? Meaning: what's more important, to survive or to complete objectives a-la emblem system? 3) for killers: again, it's a 4v1 or a 1v(1+1+1+1)? Should we slug every time for a 4k, just in case the one that gets the hatch is an
    0 comments 21 views last activity
  • Hi guys, it is my intention to start a series of threads where I suggest reworks for what are in my opinion underwhelming perks. I'll try to post a new thread every 2-3 days with the tag [Buff My Perk!] so bear with me for a while, if you want. My Rules one survivor and one killer perk per thread - let's take out of the way the "survivor/killer main" bias :) only one rework per per
    0 comments 51 views last activity
  • New Ruin is obviously very strong in the late game, less so in the early game. In its current iteration it can't be a non-Hex perk because it would be too strong, but by being an Hex its use in the late game become so situational and based mostly on luck (or even incompetence of survivors) that I think we will very seldom see it at that stage of the game. So I have an idea to maintain th
    0 comments 31 views last activity
  • Hey Devs, what do you think about introducing the possibility to pick a killer at random ? You would pick a "?" (question mark) character, then during the loading screen you would know which killer has been picked for you, possibly with a summary of its perks and add-ons loaded up. The perks, add-ons and sacrifice loaded would be the ones that you have saved in your character at the time of th
    0 comments 201 views last activity
  • OoO is a very controversial perk: stupidly strong in SWF scenarios, but very risky if you are a solo player. Furthermore, it can elicit some tunnelling / camping by the killer on the OoO user, which again makes it very detrimental for solo players, but exactly what you want in a swf. With this out of the way, I propose two possible, and alternative, changes. 1) Disable OoO while on the hoo
    10 comments 141 views last activity
  • Ok, we won't have Ruin anymore as an early game slow down, leaving us with just Corrupt Intervention, so here's my suggestion for a new perk: Isolation While repairing a generator alone , you suffer a 28/32/36% penalty to repair speed. For every generator completed, the penalty is reduced by 7/8/9% . ( Note: current numbers are just a suggestion, point is that the penalty will come to 0 on
    5 comments 101 views last activity
  • My name is Edys, I’m a high rank killer, and I’m frustrated. (cue in: hi Edys! ) I’m frustrated when I’m facing full com swf team, and I have no idea of that until after the trial end, and they mock me. I’m frustrated when they are all injured and dead on last hook, I have one of them hooked, but they save him; he proceeds with bodyblocking me and tanking a hit with borrowed time - not
    3 comments 51 views last activity
  • This is just a scream for help directed to the Devs. Playing on console right now can be very, very frustrating - I play both survivor (solo - rank 4) and killer (rank 1) and I honestly see at least a couple of DCs every two or three games as a survivor, while as killer the DCs happen almost invariantly when you can imagine: down someone very early in the game someone fails his DS skill check
    5 comments 212 views last activity
  • Dev stream made this official: this Legion is here to stay. In this case, let’s throw out the window all the negativity and try to learn how to proficiently play them and have some fun - this post will be very long and go in great details on what, in my opinion, is one of the best play styles with this killer. Disclaimer: an exception Ok, let’s get this out of the way immediately: while what
    25 comments 652 views last activity
  • Simple as that: if I have MoM active, I'm not injured and get hit by NOED, what happens?
    5 comments 652 views last activity
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