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Nobsyde

Nobsyde

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Nobsyde
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  • We all do this: 99% an exit gate to avoid EGC and Bloodwarden. Someone already proposed to make Exit Gates slowly regress if not fully opened, but that would be unfair in certain scenarios. But what if... Exit Gates can go till 90% as it is now, but the last 10% must be completed in one go . If a survivor stops opening the gate, the gate regresses to 90%. A slight UI change would be nice to
    73 comments 1,043 views last activity
  • no click bait :P Ok, just a bit of setting: I'm currently a rank 2 killer (ps4), I play a lot of Legion and was really unhappy on some of the changes before the patch went live. Now that I played 10+ games I think I can try to summarise how really the new Legion feels . The awesome Vaulting speed. The change in vaulting speed is so important, it cannot be understated. After the first big
    25 comments 1,162 views last activity
  • Now that mending time is much shorter and Deep Wound timer stops both when mending and running while being decoupled from terror radius, it's obvious that the DW status effect is more of an annoyance than a real trouble for survivors. Take this example: Legion hits you, then goes on to hit other survivors. You mend to 99%, preventing the timer to go down, and wait for Legion to be outside your T
    1 comments 32 views last activity
  • Assuming Legion rework is still not on the horizon, I came up with this idea regarding those two add-ons. Right now Nasty Blade slightly increases mending time, while Filthy Blade moderately increases it. I propose to throw out the window the increase in mending time altogether, and change it with the following: for every consecutive hit in Feral Frenzy, slightly/moderately reduce the
    1 comments 72 views last activity
  • Hi Devs, I know you can't read or reply to every topic, I certainly know that you don't reply to mines, but that's ok - Tome 3 challenges are up, I see they are exactly the same as the placeholders ones, so I still feel the need to point out that something needs to be addressed. Following is an extract from this topic , which talked about Master Challenge (with no replies whatsoever though
    6 comments 302 views last activity
  • After reading a topic on survivors holding a game hostage by not doing anything, and me being on the taking side of this a few times as well, I thought of some little change to the afk crows system. Right now crows spawn only if being relatively stationary or without performing actions - which can be exploitable for example by repeatedly touching a totem. So, here's my proposal. CROWS SPAWN
    0 comments 32 views last activity
  • Imagine the worst case scenario: 4 survivors injured, 4 survivors with adrenaline - once the last gen pops, everything is back to 0 for the killer. So here's thinking, what is adrenaline/epinephrine, what does it really do? Certainly it doesn't heal you, but it gives you a kick to endure stressful situations. So, here's my proposed change: Instantly heal 50% of one Health State , sprint
    35 comments 222 views last activity
  • Now that the patch notes are finally official, we can hopefully talk about this. So, here's the thing: I understand that you are striving for consistency - it's easier programming wise, it's easier for new players to understand how an ability/perk synergies (or anti-synergies), but it's not the easy way out to balance a game that has I don't even know how many perks and so many killers. Ok,
    8 comments 183 views last activity
  • Talking about killer already existing - because new killers have new powers and there's no history on them. Let's assume there's a killer that for some reason needs to be balanced / worked on: how do you decide that some work is needed? Not considering the win ratio (because that would be too obvious :P), what else makes you worry something needs to change? Forum discussions? DC rate? S
    0 comments 23 views last activity
  • Ok, we all have enough: Tome 4 challenges are just placeholders ! That's fine, but in any case there's a pattern in those challenges that's a bit disconcerting, and that is how impossible some of these sound. My idea is that Devs are trying to find something that is very challenging, even for competent players, but they could be struggling in creating something that is also fair . This
    0 comments 232 views last activity
  • The Shrine of Secrets that was up yesterday night is now changed: haunted grounds, bbq , empathy, and detectives hunch If anyone like me missed the last bbq appearance... run, before BHVR changes its mind :D!
    6 comments 401 views last activity
  • ** Reserved topic to move all the complaint on the upcoming update, don't forger to like and subscribe! *
    8 comments 61 views last activity
  • In the last few patches (and more coming) Undetectable killers seem to be more and more common: wraith, especially with silent bell / all map bell myers tier 1 ghostface crouched pig freddy when in dream world demogorgon after teleporting (spirit with prayers beads - technically not undetectable, but still basically 100% stealth) Now, I'm happy that Object of Obsession is getting nerf
    50 comments 1,631 views last activity
  • Every once in a while you, as a killer, are in a spot where if you hook a survivor, the other one will get the hatch. What happens in a SWF scenario is that the survivor furthest away from the hatch will DC, allowing the partner to escape freely. My suggestion is simply to let the hatch stay close for 20-30 seconds if the second to last player DC . Of course if the player instead is dead on ho
    0 comments 11 views last activity
  • I'll start immediately with the idea, then I'll explain as to why it could be an interesting change: GenERATORS ruin All survivors are affected by Generators Ruin , which causes the following: Good Skill Checks result in 1 / 1.5 / 2 seconds of progress pause on the current Generator. Great Skill Checks grant 0% bonus progression on the Generator. ( Optional ) Skill checks are 5% / 7% / 10%
    22 comments 151 views last activity
  • Maybe as Huntress you threw an hatchet behind a window where you thought there was a survivor, maybe you pretended to have wasted your DS only to have it save you much later in the game, or maybe you just stood still in front of a killer who was expecting a 360, making him miss you.. Whatever you did, tell everyone the play you're most proud of, the one that made your opponent so confused you ca
    19 comments 222 views last activity
  • I liked very much how you dissected an interesting idea posted by AlwaysInAGoodShape, and I would enjoy your opinion on mine as well. So, here's a re-post (with some changes) from the megathread, I hope mods won't mind! (and yes, there will be a TL;DR ) NEW EVENT TIME! Rationale an event should feel refreshing but still maintain the focus on the goal of the game, that is to compl
    6 comments 42 views last activity
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