Iron_Cutlass
Iron_Cutlass
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Discussions
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Eyrie of Crows rework in my opinion has made the map worse for ranged Killers, especially Trickster, by providing a bunch of LOS blockers and weird geometry/hitboxes around certain loops which block ranged projectile. The map, in my opinion, has becomes worse after the rework for certain Killers. Decimated Borgo recently had the walls around certain loops raised to prevent ranged Killers from hi6 comments 141 views last activity
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Arguments For PC Penalties Being Removed: Better to have a Bot that wants to play the game and progress the objective RATHER THAN a Player who does not want to play the game and doesnt progress the objective. PC Penalties are pointless since you get off yourself on hook anyways. If that doesnt work, you can just run into the Killer and get yourself killed. If PC Penalties still exist, people122 comments 2,252 views last activity
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One of the main criticisms around buffing Grim Embrace is that the perk would promote camping. However I think with the recent anti-camp measures being announced and hook grabs being removed, Grim Embrace should finally receive a meaningful buff. Grim Embrace, at minimum, should block all Generators for 60 seconds. Aura Reading should apply to all Survivors, not just the Obsession specifically.0 comments 21 views last activity
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There is no reason to not give account-wide access to this feature upon Prestiging at least 1 character. New players dont need to "learn the bloodweb" any time they start leveling up a new character, it takes a single Prestige to understand how the system works. Veteran players just want to level up as fast as possible, they dont want to sit there and go through all of the Bloodwebs by hand, a13 comments 361 views last activity
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Title. I will admit, I have literally never seen the show itself, however over the years of playing DBD, I see it as part of the game's identity because of how iconic they are to horror and the game as a whole. When Stranger Things left the stores and Hawkins was removed/vaulted, I never felt like DBD was the same, not to say that the game was "worse" since it isnt, but moreso that it just fel26 comments 992 views last activity
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I originally though that the 16-meter range would make this perk weak, but from my experience, it has actually been really good. And paired with STBFL you can easily snowball if Survivors decided to group up (which typically happens when there are less Generators remaining or all have been completed). Ive also tried it out on a few Killers, and I think specifically Spirit and Slinger EXCEL at us15 comments 871 views last activity
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If/When you rework Billy or Billy's addons, make sure to take a look at Pighouse Gloves and Big Buckle. With the Billy changes that were given a few updates ago, overheating rarely happens, and even when forcing yourself to overheat, it can be difficult because of how slow it is to actually overheat. Addons with the condition to give an effect when you overheat have no reason to be in the game0 comments 32 views last activity
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I use to agree with the statement "Legion is boring" a few years back or so, but after doing a lot of testing, and a lot of public matches later, and I personally just cannot agree with it anymore. The issue with Legion has nothing to do with Legion itself, it is entirely your teammates. Legion's entire power based around removing Survivor's ability to group up effectively. This means that the38 comments 1,173 views last activity
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The winners of the Community Cosmetic Contest have been revealed (see here: https://twitter.com/DeadbyDaylight/status/1678766267493392385 ) and the community is not taking it well. Ive seen a lot of people sending hate to the artists and just leaving really awful comments because the skins that they wanted did not win. These artists do not deserve hate and harassment for it. I must remind peo26 comments 2,272 views last activity
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I always see "just make maps smaller" and I do not think it will have the intended outcome that people are hoping for, at least in my opinion. Holding W is a playstyle that well, holds W or forwards. It is strong because you can connect a lot of tiles together and waste significantly more time. In some cases, this playstyle is enabled by map design, sometimes it is enabled by an awful Killer pow2 comments 81 views last activity
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Youd think with a Killer chasing them, some Survivors would look back to see where the Killer is, or just see what is chasing them, but nope, they just run in a straight line away from the Killer while facing forwards the entire time. I seriously do not understand how people just look forwards and not even try to look back. Like, surely there is some internal part of them that at least WANTS to11 comments 361 views last activity
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Bandaged Haft and/or Oak Haft are addons that decrease the cooldown from using a Hatchet by 10% and/or 20% respectively. For those unaware as to what exactly these addons do. Huntress has a cooldown period after throwing a Hatchet. Realistically, it feels more like a "recovery" than an actually cooldown, since your movement is slowed and you cannot do any action while on cooldown. It isnt that f5 comments 291 views last activity
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Let's say I block a Generator using Repressed Alliance, and the Killer hooks a Survivor while using SH: Pain Res, will it hit the blocked Generator, or will it hit the most progressed unblocked Generator? I know before it use to his the most progressed unblocked Generator, but I dont know if it could be changed or bugged because in one of my matches, it seems (not 100% certain) like it hit a blo2 comments 31 views last activity
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I seriously think this is one of the most outdated perks in DBD. Hangman's Trick is entirely based around countering Sabotage actions... however it's effect is trumped by other perks: Mad Grit; prevents bodyblocking entirely by pausing the wiggle timer which is just overall good utility that goes beyond Sabotage plays. Save The Best For Last; quicker recovering, makes it impossible for the pl3 comments 92 views last activity
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I really think people kind of ignore this, or brush it under the rug. But as the game has done a lot of shifting in the meta, and various buffs/nerfs happen, Ive noticed this "victim" mentality shift forward. What exactly do I mean? Im not talking about posts where people explain the balance of things, those are their own separate discussions. Im talking about people who say that BHVR is "clearl1 comments 91 views last activity
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First off, Im not opposed to the idea of drag whipping, I think when implemented properly, it is fine to have in the game. I think my issue with the current drag whipping is a lack of visual feedback between the Survivor and Killer. With Killer, sometimes getting hits feels random, since you are not able to see where exactly you whip is hitting and at what point it is hitting. It can also make N6 comments 581 views last activity
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Tunneling for the most part is fine, it acts as way for the Killer to get pressure and still brings interaction between the Survivor and Killer unlike Camping, which at the very least makes things interesting. So what exactly is the issue with it? Bloodpoints. The issue with Tunneling is the fact that the person being Tunneled has no effective way of raising their Bloodpoints in other categories2 comments 81 views last activity
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I main Billy, if youve seen a few of my posts or comments, it wouldnt be hard to connect the dots and see that I main Billy. Billy has a handful of issues involving maps, which is why I typically just take long breaks between playing them. I, for the Anniversary, have been toying around with Blight, and wow, they are really really fun. It could just be from burnout, but Ive been enjoying them a4 comments 111 views last activity
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It seems like DBD's servers are NOT having a good time with the amount of players. Allow me to list a bunch of server, lag, and matchmaking problems I have been facing during the Anniversary: Really laggy servers (which results in everyone, including the Killer, having 200+ ms). Being matchmaked into a server that is outside of my region (it seems like I am put into EU servers a lot since Ive6 comments 801 views last activity
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Did you know that Enduring applies to stuns from Party Pallets? This means you can effectively negate their entire existence with a single perk. But this isnt where the "funny" ends, since you can stack the pallet stun recovery with the "Endure A Stun" from the event. Ive been running Enduring on basically all of my Killer and it is funny how I can effectively remove half of the things the new4 comments 202 views last activity
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Let me set the scene... It's Coldwind Farm versus Nemesis, the Nemesis got NO hooks the entire game, despite having many opportunities. They either whiffed easy hits and maybe painfully bad mistakes that costed them the match (like running around main building with breaking the breakable walls). The only got Tier 2 once 1 Generator remained because missed so many easy whips. Post-game chat, th47 comments 1,221 views last activity
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After the recent 7th Year Anniversary update, there has been a lot of issues that has basically made the game unplayable for me. One of the hugest issues I have been having is FPS issues. I run this game on PC, with a pretty decent computer, and I have never really had FPS issues until recently, and the fact that I lowered my config settings the lowest it can possible go, forcing it to run on DX2 comments 181 views last activity
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Iron Will is probably (in it's current state) one of the most underrated chase perks in the game. I know someone will immediately comment "but it doesnt remove 100% of grunts of pain" but 75% reduction to grunts of pain is a lot, especially considering how the chase music covers the remaining 25% making you impossible to track with grunts of pain alone. And with certain characters (I think we c8 comments 891 views last activity
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My DBD Anniversary matches so far, all of these are me playing Survivor, they are all listed in order from top being the first and bottom being the most recent (any durations of time mentioned are rough estimations, I dont use a stop watch). Wesker; tunneled and camped me to death at 5 Generators remaining, the hook was in a complete deadzone and I couldnt reach anywhere with the Endurance and39 comments 1,221 views last activity
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I feel like a kid before Christmas Day, they cant sleep, they just want to get straight into the action, but they know they have to wait... that's me right now, waiting for the Anniversary. DBD's Anniversary is one of my favorite events, and not just for the Bloodpoints. It's one of the few times I have some of my friends actually play the game, since they love the event. It just feels nice to b12 comments 321 views last activity
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QTC: How much BP do you have saved up for Anniversary offerings? What are your expectations for the Anniversary? If you did not save up BP for the Anniversary, is there a reason for it? At the time of writing this, Im sitting at 400k. I havent been able to play much today because a storm keeps knocking out my internet and power. But it seems like things have slowed down.18 comments 371 views last activity
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I normally just try to avoid posting stuff like this, since people normally respond with objections about how Im wrong and how my opinion is horrible, etc. etc. I want to speak from experience, definitely not something factual, so dont expect a bunch of numbers crammed down your throat, Im speaking solely from experience. Made For This, is really strong, like really, really strong. However I th6 comments 221 views last activity
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I am back again to deliver news to those who may not be aware or are not currently keeping up with things... the 7th Year Anniversary got delayed by a single day, it will be happening on June 22nd and not June 21st. https://twitter.com/DeadbyDaylight/status/1670808726599524357 At the very least, it seems like BHVR is also keeping the duration the same, since it will be end4 comments 281 views last activity
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While everyone has been using Hex Totem builds to make good usage of H: Haunted Grounds and H: Devour Hope, I find myself relying a bit more on other types of perks that just overall boost his gameplay. Keep In Mind: A lot of the build and alternative perks mentioned are flexible with your playstyle, however it must be stated that Singularity/Hux is really map dependent, a lot of this perks t6 comments 3,684 views last activity
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Before continuing further, this is not discussion the perk's function or strength. This post is entirely about community discussion/debate. Since to me, it literally seems like Dead Hard 2.0, by the idea that people are constantly posting on the forums to nerf it, while others are posting on the forums to not nerf it. You see a constant back and forth between two groups with varyingly different52 comments 1,461 views last activity
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Something feels off about M1ing, specifically with the Singularity, it feels like I have significantly less range when doing a Lunge Attack on most Killers; and when I swing from around corners, I always miss even if I directly contact the Survivor. Has anyone else had this issue?1 comments 111 views last activity
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I hate to be the barer of bad news for those who are not aware... https://twitter.com/DeadbyDaylight/status/1669706465240555521 Honestly, one of the best collabs we have had, and I havent even watched AoT outside of the first few episodes to it. The skins were amazing, and while Im not too sure how well they are adapted towards the animation, they do seem really appealing3 comments 91 views last activity
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Just a thought. The idea of power specific cosmetics has been tossed around, but I feel like it has really been heavily neglected as an idea. Imagine if you could change the way Hillbilly's chainsaw looked? Imagine if you could change the way Artist's Dire Crows looked? Imagine if you could have a different contrail effect for Nurse's Blinks? All of these things would be some really cool t1 comments 41 views last activity
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What is Surveillance? Surveillance is a Shareable Perk that comes with The Pig; whenever a Generator is damaged by any means, it is highlighted white while the Generator regresses, when the Generator stops regressing, it will instead be highlight the Generator in yellow. Why is this perk so amazing? With the current Killer meta being shifted towards Pop Goes The Weasel, Hex: Ruin, Scourge13 comments 852 views last activity
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The Good: Amazing visual and audio design. The art team, as expect, does an amazing job bringing these characters to the game and having them be visually appealing. Even Hux's common/uncommon outfits look really nice since Hux's base design is really good. The power is fun to work with when it actually works as intended. There are bugs, that is expect, but there are also other factors that inf0 comments 91 views last activity
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Seeing Survivors was made less of an issue, or at least it seems like it to me, but being Red-Green Colorblind (Deuteranopia), I find that not much has changed in fixing the maps visibility of scratchmarks on the new map. The environment has blends of brown, red, blues/purple and green; all of which are colors are significantly struggle with, and even with colorblind settings, I still find it di0 comments 21 views last activity
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Good. Do you think this is the debate club or something? I think most people are perfectly fine with Killers getting buffed if they removed frustrating elements from the game. I also think most people are fine with it if high tier Killers are kept in check in the process, since people would prefer better Killer powers over just an overall buff to Killers (e.g. giving Sadako a better power inste13 comments 481 views last activity
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Hope is a Universal Perk which increases the movement speed of the Survivor by 5/6/7% upon the Exit Gates being powered. This affect being based on the "Exit Gates being powered" means its effect starts regardless if all 5 Generators are finished. Hope use to be on a 2-minute timer but Patch 6.1.0's Perk Rework buffed the perk by removing the timer and making its effect permanent once the activ15 comments 1,602 views last activity
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https://twitter.com/VHSTheGame/status/1667286817845178370 The game is discontinuing service and is moving to peer-to-peer gameplay. I know when this was in beta/early access people were saying this would "kill DBD" as per usual, but somehow this game just flopped compared to DBD. I honestly dont know how to feel about this.5 comments 851 views last activity
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Developer AMA Section I have compiled a lot of images of questions and responses from BHVR during the Developer AMA. Also a bit of some stuff towards the end that I would like to talk about. Im not sure how long the Developer AMA was open for but the ability to comment on the post is closed, so no more questions can be asked. At the very least, this post can and will act as archive for the info8 comments 381 views last activity
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Garden of Joy, RPD (both sides), and Decimated Borgo are having their map chances increased for a week. This is happening as apart of the Anniversary event (or things leading up to the Anniversary). As Survivor; expect a lot of camping and tunneling since Killers really hate these maps. Luckily, youll have a lot of pallets and chaining loops to work with (GoJ and DB) so it might not be super ea20 comments 611 views last activity
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Accessibility For Killer? BHVR seems to really avoid Killer accessibility since I think they do not want to lead to a situation where an accessibility feature becomes needed or necessary to play. With Survivor, it is easier to implement stuff like that, but for Killer, it is just naturally trickier. So... I have provided a list of things BHVR can do to provide accessibility options to Killer...3 comments 131 views last activity
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Just had a match on Haddonfield as Ghostface (yes, this is a rant post), which was already a huge pain since the map is mostly open and they make leaning on the hedge inconsistent, so I was already frustrated with the game halfway through the match. A Meg had Boil Over and kept going into the basement of House of Pain but since no hooks spawned nearby, like nearby hooks physically just didnt spa0 comments 71 views last activity
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All of the following matches took place within 2-hour time period. There were other matches (a total of 10) with only 4 resulting in people DCing or giving-up; First match, my Duo Partner had to leave quickly to go and eat so I played a SoloQ match. We are facing an Artist and my teammate gives up on first-hook then complains about the match being "unwinnable" despite the fact that they are the12 comments 281 views last activity
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title.5 comments 121 views last activity
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Skull Merchant. Listen, I dont blame people for playing her, some people enjoy her, some people just want to get their Tome challenges done. But I find myself picking Killer a bit more than before because I really cannot be bothered to deal with her. And no, this isnt about DCing or giving up or anything of the sort, it's more of the fact that the Killer's whole power design just removes my wil7 comments 131 views last activity
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Battlebit Remastered announced that they are going to be doing a 48-hour playtest before official releasing their game. For those who do not know what Battlebit Remastered is, it is basically Battlefield with low-poly graphics but with significantly better gameplay, featuring 128 v 128 with proximity voice chat. Ive been following the development of this4 comments 91 views last activity
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(Ignore This Post) Restarting my game fixed this issue. I was having an issue where non-prestige characters had Automatic Purchase, and prestiged characterd didnt have Automatic Purchase; this has been fixed.6 comments 1,171 views last activity
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I feel as if people see the idea of a system but never entirely give it a shot. Ive already seen people give negative feedback towards the anti-camping system coming to the game and we havent even had an opportunity to try out the system ourselves to begin with. I know someone will sit out here and be like, "oh, but the numbers will mathematically not be good for the Killer," in which case, I fe0 comments 41 views last activity
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Not a lot was revealed during the Anniversary... I know to a lot of people it was disappointing to watch... But hear me out on this one, the developers said that more developer streams are going to happen, and that they plan to be more vocal with the community, IF this is true, it is more likely that we will receive information on more important things when we get closer to such time. Think ab8 comments 171 views last activity