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GrimReaperJr1232

GrimReaperJr1232

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GrimReaperJr1232
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  • This argument of "it's better than before" often comes up when topics such as Dead Hard arise. If someone complains about it, someone will inevitably go, "it was a lot worse before/it's much better than before..." Regardless of whose side you're on, this is a terrible argument. Pre-rework Nurse was better than Release Day Nurse. Guess what? Nurse is getting nerfed again because she is still stu
    10 comments 261 views last activity
  • Let me be clear: the purpose of this thread is to share information and inform people. Agree or disagree all you want. I'm saying this off the bat because Sally is such a hot topic now. Attack Types We all know the two attack types: Basic Attacks and Special Attacks. Basic attacks benefit from Basic Attack perks and the Exposed status effect, but Special Attacks do not. Typically, Special Attac
    5 comments 501 views last activity
  • The Guards and their roles In order to understand the Knight and his problems, we must first go over each guard individually. We need to understand what's the intended purpose of these guards. I have to speculate a lot but I'm making my best inferences based on their existing traits. Carnifex He chases the longest, the banner takes the longest to spawn, and breaks things fast. He's your chas
    1 comments 121 views last activity
  • With Thana's nerf, my previous posts compiling the perk's effect by itself, and with Dying Light became obsolete. Rather than focus purely on gens, I'm going to detail its effect on sabo-ing and totem cleansing as well. Gen Repairs 0 survs injured - 90 1 - 91.84 2 - 93.75 3 - 95.74 4 - 112.5 Sabo-ing 0 survs injured - 3 seconds 1 - 3.06 2 - 3.125 3 - 3.19 4 - 3.75 Totem Cleansing 0
    0 comments 61 views last activity
  • For reference, this was on Ormond, a pretty big and decent map for them. I think people like to forget that Spirit is in the game. People say, "Make Nurse's attacks Special cuz of Starstruck!" I always think about this. Spirit can use the same M1 perks she does. "Then make her attacks Special too!" No. Flat out. No. Her attack is literally just a reg
    4 comments 191 views last activity
  • When playing as the Knight and approaching a dropped pallet/generator, a circle will appear around it. Why? In that patrol mapping mode, I understand, but I mean when you're controlling the Knight himself. There's no button to send a guard without going into patrol map mode, so I don't understand its purpose.
    1 comments 162 views last activity
  • It's been some time since the nerf. I think we've all formed our opinions on it by now. Personally, I still despise the perk. Is it better than before? Yes, but the Current Nurse is better than Release Nurse with 7 blinks. That doesn't mean it's okay. The most obvious annoyance would be the uncounterable DH into a pallet. Hit them? You lose. Don't hit them? You lose. But let's ignore that fo
    50 comments 1,141 views last activity
  • I had a fun little experience that leaves me a bit concerned about how this community behaves. A little backstory. I was playing Pyramid Head and I tunnelled. I have no qualms about admitting it. People were going for uncages in my face, and unhooking while they are injured. Anyone that's played against a PH knows why this is a terrible idea, so I punished them for it. I had, let's say, expe
    3 comments 131 views last activity
  • A recap for those that are not aware. In the latest major patch, 6.4.0, killer perks that affect vault speed such as Fire Up and Bamboozle were changed to no longer affect "special vaults" on killers in an undocumented but apparently deliberate change. This change affects Legion in Frenzy, Wesker using Virlent Bound, Myers in T3 (not sure about T2), and Wraith with Shadow Dance. The goal of the
    5 comments 601 views last activity
  • With the latest patch, Legion's Frenzy vault speed no longer increases when using the perks Fire Up and/or Bamboozle. I don't believe this was intended as they've worked on Legion since day one of their release. If this was intended, then it makes little sense for Bamboozle to say "does not block pallets" which is only possible on Legion/Wesker. In fact, that text was added because of Legi
    1 comments 41 views last activity
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  • There are a lot of areas in which his power fails, and I'll try to explain as eloquently as possible. First off, the guards. They are extremely frustrating to use. Because they take so long to spawn, they cannot be used to cut survivors off if they try to w-key, unlike Artist whose birds can be used at range. Alright, fair enough. You gotta be smart with them. Let's say you use them as area den
    0 comments 41 views last activity
  • Despite Wesker's auto-hit system, it's possible to consistently clip through his model after a vault, vaulting through the pallet/window and suffering 0 damage. https://youtu.be/DKyc4ouv0wU The same also applies to Legion's Frenzy vault, but they suffer from it much less due to being able to vault back and attack manually. Edit: After the madness of the 6.4.0 patch, this
    1 comments 71 views last activity
  • I don't know why I'm doing this, but I thought it'd be fun to develop some game-breaking perk ideas. Try not to make it too obvious, such as, "if you hit a survivor, they die instantly." Something more like this: Gain the ability to trade a single hook stage. To further elaborate: If survivor A is on death hook and Survivor B hasn't been hooked, B can give up a hook stage and now both are on
    18 comments 431 views last activity
  • I'm surprised myself, honestly. Thana was never a perk I used very often. The few times I did, it was a comfort perk. There was just something that made me feel good knowing that every injury helped me, even if slightly. I thought that after all this time, I'd get over it. But as time went on, it still bothers me. I get lobbies with 4 medkits + CoH + God knows what else, and I keep thinking, "an
    19 comments 541 views last activity
  • Dredge's Tilling Blade add-on has the following description: Healthy Survivors injured during Nightfall suffer from the Blindness, Hemorrhage, and the Mangled Status Effects for 60 seconds. And yes, the add-on does in fact inflict a timed Mangled that lasts for 60 seconds. However, since patch 4.5.0, all instances of mangled were meant to be permanent until healed. So much so that the in-gam
    2 comments 71 views last activity
  • Medkits have been subject to a lot of scrutinies lately. The subject was already becoming contentious not long after Wraith was nerfed, but then CoH came out and dialed everything up to eleven. Love it or hate it, the survivor meta has more or less transitioned from the non-healing meta to the self-healing meta. Healing and efficiency How long is a typical heal? 16 seconds, but it's 16 for two
    31 comments 912 views last activity
  • This is something I've been wondering about as of late. Before, DS was probably the number one most meta perk in existence. It went through so, so, so many iterations of just being straight-up unfair. Free escape, to free escape if you're the obsession, to anti-tunnel in name only because I told you, Laurie, Myers isn't tunneling you if you're working on a gen in his face! Until, of course, the
    22 comments 671 views last activity
  • By now, many of us have seen Otzdarva's video on camping and discussing its viability. In it, he discusses how he played Bubba for 8 games before and after reassurance and did nothing but facecamp. His winrate (defined as 3-4 kills) went from 100% to 50%, concluding that Reassurance is making a dent when it comes to camping viability. However, there was something bothering me. Something I'm not
    2 comments 111 views last activity
  • Thanatophobia has had an interesting history. It's been buffed numerous times, going from 15% max to 16% and then 20%. No one used it and it's easy to see why. Thanatophobia is a perk that requires injuring people. At most, you're keeping 1-2 survivors injured at a time. So, that was around 8% to 10% slowdown, which while okay, was fiercely outclassed by other perks. It was a niche perk that ne
    23 comments 392 views last activity
  • I'm going to get A LOT of flack for this one. But honestly, I do not care. Come on, how many of you were really going to use this perk? I doubt the number is very high. You might try it out but no, I doubt it was going to be a staple that you'll miss. But let's ignore that. Let's say, this is proof that Nurse is broken... so what're you going to do? Make her attacks special? So? You're within
    25 comments 901 views last activity
  • When reworking Thana, I feel that the problem this perk has was completely missed. Thana was oppressive on Legion/Plague because they can reliably injure and team, and keep them injured. This is a trait not shared by most other killers. However, before its change, Thana was decent on other killers such as Twins or Wraith. While they can't keep the entire team injured like those two, they could
    29 comments 301 views last activity
  • If you receive the 2nd stack for MoM while healthy, the perk seems to proc prematurely. Instead of going into the injured state, the perk activates, putting you into Deep Wound while not letting you properly tank a hit. See here: https://clips.twitch.tv/CogentGorgeousHeronGrammarKing-RLg6z5vJxbI-owEI
    3 comments 51 views last activity
  • With current Thana, if Legion injures the four of you, and you power through 5 gens injured, they'll have gotten 125 seconds from it. Granted, this is without other slowdowns but I want you to keep this in mind. Pain Switch does two things. Regress and block. The regression is around 13 seconds worth. So 13+30 means you'll have been given 43 seconds as killer from a single hook, more than two p
    20 comments 251 views last activity
  • It the dev update, it is acknowledged that Thanatophobia is mostly oppressive on the likes of Legion and Plague, as they are the two major anti-healing killers and Thanatophobia is a perk meant to encourage healing. However, the rework it's being given is... horrible. Thanatophobia is a very niche perk because it requires you to keep the team injured, and doing that in a meta where medkits are c
    0 comments 21 views last activity
  • For me, it's Huntress. Yes, Huntress. I really, really, REALLY hate going against Huntress. Everyone I know always goes, "Oh she's such a fun and well balanced killer!" Sorry, but the ones I get proxy every single hook. Of course, playing exclusively solo, my teammates try to bomb the hook to predictable results. People complain about face camping Bubba, but for some reason, this lady gets a fr
    34 comments 351 views last activity
  • Basekit Changes Lullaby Radius reduced from 24m to 16m (I'm only keeping this because she technically doesn't have breathing sounds like Wraith/Myers) Increased Post-Manifest Flicker Duration from 0.75 seconds to 1 second (Old Newspaper basekit) Reduced Post-Projection Cooldown from 100 seconds to 40 seconds (survivor disabling a TV will remain at 60) Hooking a survivor gives 1 stack of Cond
    2 comments 61 views last activity
  • I really want to know the reason. At first, I thought it was my killer/perks of choice. I'm an unrepentant Thana Legion main, so people giving up made sense. Okay, fair enough. Then I played Blight without add-ons and barely any slowdown (BBQ, Discordance, Pain Res, and NWO). I had people consistently giving up then too. But the crown of all "why would you quit?!" moments goes to my games of M
    27 comments 432 views last activity
  • While playing Legion, if your Frenzy bar fully depletes when you are in the lunge animation, your Frenzy "stacks" will reset, even if the attack lands. What this means is that your speed boost is reset as is your "chain count" so your 5th hit will not down the survivor. Video demonstration; https://youtu.be/hSqgPqU0aWU
    0 comments 11 views last activity
  • UI says Endurance, Twitter says no, and Patch Notes say yes.
    3 comments 61 views last activity
  • From my understanding, despite Lethal Pursuer lasting only 9 seconds, it now benefits from its own secondary effect of extending aura reading by 2 seconds. 9 + 2 = 11 seconds of aura reading. Distortion, a perk that blocks auras, only lasts 10 seconds. This leaves 1 extra second for Lethal Pursuer to consume a second Distortion stack. Despite this, in the video below, my friend with Lethal Pur
    18 comments 591 views last activity
  • This is something I've been thinking about lately. Yeah, yeah, I can see it now. "What about RPD?!" But let's be fair, at least that and Haddonfield, while abominations, are licensed so you could somewhat excuse them being terrible. Garden of Joy isn't that. It's original. Fully within BHVR's control. And my god, it is a terrible, painful, and borderline broken map that should've been sent to t
    9 comments 161 views last activity
  • To be clear, I play solo. Almost exclusively, in fact. Yes, the solo queue experience sucks, will continue to suck, and has always sucked. For the most part, my games are the same. Yeah, terrible, but the same sort of solo queue. But there is ONE glaring issue that is driving me mad. It's the constant disconnects! People are just DC-ing at the slightest inconvenience. I had a game 3 minutes a
    5 comments 192 views last activity
  • From my understanding, Spine Chill was changed BECAUSE it made a stealthy approach impossible. Or at least, really awkward if you figure out this perk is in action. However, Spine Chill has been used as a sort of band aid fix for the hard at hearing. The perk will light up and fill (drains atm, but that's a bug) as the killer's TR becomes more intense. This is fine HOWEVER, I think there was an
    51 comments 2,261 views last activity
  • Is anyone else getting sick of these Nurse discussions? We get it! Omega Blink is dumb, never should've returned, and Range should be gutted. Everyone knows this. You're doing nothing but preaching to the choir under the guise of spreading awareness or calling for change; everyone knows already. We know Omega Blink is dumb. We know Blight's Alch Ring/C33 is dumb. We also know facecamping is a
    41 comments 961 views last activity
  • Yeah, I said it. People are overreacting. For the uninitiated, in PTB, gens were upped to 90 seconds and Thana was buffed from 5% to 5.5% per stack (20% to 22% at max) An infamous combo is the likes of Pentimento (30% debuff) with Thana, and you get "Forever Plague" with a gen taking 165 seconds, almost 3 minutes. Except... that's pretty much already a thing. It's not 165, but you can make ge
    25 comments 561 views last activity
  • "Grimmy, CoH isn't in the dev update! No, it's unchanged!" Please wait a moment and let me explain. CoH shares the Self-Care penalty of 50%. When the perk launched, it even had the text "Self-Care" instead of "Circle of Healing." Self-Care is now getting nerfed to have a penalty of 65%. My question is, does this mean that CoH ALSO has the 65% penalty?
    0 comments 41 views last activity
  • travel and speed Before I get into what Omega Blink is, it's crucial to understand how Nurse works. Nurse's travel time doesn't take actual distance into account. Instead, she a minimum and maximum amount of travel time hard-coded in based on how long you've been charging your blink. The minimum amount of travel time is 0.25 seconds. The maximum is 1.5 seconds. So, if you wanted to blink at t
    21 comments 642 views last activity
  • I've ranted about this perk in the past. Many of you probably know I hate this perk with a passion, but I'll try to change the perk into something I think would be fairer. Removal of the ability to heal yourself without a medkit. I'm sorry. This needs to go. This is going to suck for solos, for sure. However, this single-handedly breaks the backs of half the killer roaster who simply cannot r
    6 comments 101 views last activity
  • In the killer selection menu, Sadako will occasionally do her "blasts." However, this blast will always be the white "Ring of Fury," even if you have the red "Ring of Blood equipped" I thought this was intended originally. However, this can be fixed by switching to RoF and then back to RoB. Now the animation will show off the red blast until you next reload that screen. Bad at wording it? No wo
    0 comments 21 views last activity
  • I played a match as Legion today on Eyre of Crows. Brutal map, smart survs---It was a brutal game. It was otherwise unremarkable except there was 1 chase with a Nea that I think perfectly exemplifies why killers (such as myself) hate Dead Hard so much. Nea is using an LT wall against me. She's forced to run the long side of the L and I follow her, until she's forced to turn the corner on the sho
    3 comments 131 views last activity
  • Stealth For starters, she is a stealth killer with a lullaby. I... why? I don't understand. It's directional too. What's the point in stealth if they still hear a warning? Just remove it. Please. Don't worry about her overshadowing Wraith; he has plenty of other things going for it. Chase She has 1 trick up her sleeve in a chase. Uncloaking/Manifesting leaves her "flickering" which can throw s
    0 comments 11 views last activity
  • For a long time, I've barred myself from playing Spirit. Between generally being unfair and my inbox getting colorful messages ranging from "sweaty/the reason dbd is dying" to calling me various slurs, I found it hard to bring myself to play her. Now, she's been changed. I set my messages to friends only. I have nothing stopping me from playing her now... ... except Iron Will. Before, I used S
    6 comments 151 views last activity
  • I asked a similar question in discussions but I thought I'd put a poll on it.
    7 comments 92 views last activity
  • I know why they're not Special attacks, but with the advent of abominations such as Starstruck Nurse, I thought I'd hear what everyone else has to say. When I asked, I was given 3 reasons why Nurse's attacks are basic. 1) She is so reliant on her blinks that she would otherwise functionally have no basic attack 2) While having some small differences, her post-blink lunges are otherwise nearl
    112 comments 2,012 views last activity
  • Circle of Healing is getting a 2nd nerf! From 75% to 50%. Time for this Reaper to do the math! SELF-HEALS This is more complex than some people might think due to how CoH is coded. You see, self-heals share identical coding with Self-Care, which explains why it even had the text "self-care" when it was originally released. So, you do get the 50% penalty, but it also benefits from CoH heal speed
    33 comments 4,531 views last activity
  • I've been trying to figure that out. It increases it by 12m, but... why? This perk predates Starstruck, so there must be some reasoning behind it existing. What for? What's its purpose?
    12 comments 321 views last activity
  • Can be pick up survivors off the ground while cloaked, similar to Sadako? Obviously, he would uncloak during the interaction, similar to both Sadako and himself while grabbing someone out of a locker. I just thought that when searching for the last slug, or returning to a survivor you had downed after getting a hit on that Mikaela trying to light that totem for the 5th time!
    2 comments 31 views last activity
  • Generally, Sadako is okay. Not particularly amazing, but not the worst killer ever. That's fine, honestly. Not every killer needs to be at the top of tier lists, and her not having a real chasing power isn't what's hurting her. We've had killers without chasing powers before do alright. However, this weakness combined with Sadako's shortcomings is crippling. Let me go over some of her problems
    0 comments 31 views last activity
  • Legitimate question. There's no way this topic did not come up during talks when discussing boons internally. I just want to understand the reasoning behind the decision for it to not break the totem. Don't use Pentimento as an excuse; the perk didn't exist yet.
    22 comments 351 views last activity
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