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Dehitay

Dehitay

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Dehitay
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  • I played Ghostface for the first time since the last patch where they nerfed him and ran into an annoying issue. There was one survivor I stalked to 99% and then didn't finish because he was already injured and I wanted to wait till he was healthy before finishing. Then I downed him and hooked him and left. He didn't die and got unhooked later, but when I saw him again, I noticed he had 0 stalk c
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    4 comments 221 views last activity
  • The excuse the devs give us for not touching swf time and time again is that there should be no punishment for playing with your friends. And yet, the ultimate play with your friends mode is the one with the heaviest punishment: no ranking and no bloodpoints. It's obvious why it shouldn't affect rank, but with the ridiculously heavy grind in this game, there's no reason it should have no bloodpoi
    8 comments 431 views last activity
  • At first, I thought that Ghostface had 115% movespeed when both crouching and standing cause being close to the ground distorts perspective. But then I had a glitch where a survivor disconnected while on my shoulder and my camera didn't go low to the ground when crouching so I noticed, there's definitely a difference between speeds when standing and crouching. Does anybody know his crouching mov
    2 comments 111 views last activity
  • Because his power is negated by survivors and skilled survivors are going to negate it constantly, Ghostface suffers greatly when it comes to gaining deviousness bloodpoints. Can we add another gain situation where if you hit the survivor that broke night shroud and triggered killer instinct within a certain timeframe of them doing so, you get deviousness bloodpoints for a vengence strike or some
    0 comments 42 views last activity
  • I know this would take a while to code, but in my opinion, it would definitely be worth it. What if every character had an infinite amount of a special offering that gave double bloodpoints (like cake, pudding, and streamers), but in exchange randomly decided what your perks, items, and addons were for that round in the following fashion: Perk 1) a random tier 1 perk chosen from all possible pe
    0 comments 22 views last activity
  • As of right now, all this really seems to do is give killers a smaller area to patrol for 2 minutes while survivors just wait for the other gens to open up since that's safer than going inside the killer patrol area. What if instead of a time limit, the generators stayed blocked off until an open generator was done and then Corrupt Intervention wears off. And for each totem you disable (both dul
    8 comments 122 views last activity
  • I know it was a while back since this chart was released, but while I thought the stats were weird, I didn't notice the y-axis label the first time. However, somebody posted it in a thread recently, and I realized that the y-axis is actually labelled as Percentage Of All Players. Now, if that's actually accurate, what that means is that if you want a com
    0 comments 42 views last activity
  • I didn't realize just how easy it was to avoid his power until I met one survivor who understood the weakness very well. He would intentionally seek out short loops with a pallet when I was chasing him. Because of Legion's significantly nerfed pallet vaulting speed, by the time he makes it over a pallet, they're more than half way around the loop so chasing them so it's a garuntee to run out the
    23 comments 562 views last activity
  • I own every survivor and they're all at least rank 40 with Ace and Bill being Prestige 3. I have every single perk unlocked on Bill at tier 3. Most of my other survivors barely had what it takes to get them to that rank as I only wanted teachables from most of them. I own every killer and have managed to get every one of them to prestige 3. I've gotten most of the best perks on each killer to su
    0 comments 92 views last activity
  • The Beast addon for the Wraith or No Mither?
    11 comments 82 views last activity
  • I play Legion in the standard way of go around and hit people with frenzy and if anybody else is nearby, break off and try to tag them as well. Usually this works out rather well and is the main reason why survivors try not to stick together as Legion. Well, I just ran into the first team that didn't give a crap about splitting up against Legion and I was blown away by how effective their strateg
    5 comments 92 views last activity
  • I just played a game where I was Wraith and borrowed time put somebody into deep wounds and I lost them. So I went invisible to at least make sure that the deep wounds timer was counting down. While I didn't exactly time it, I know it was between 30 seconds and a minute later that the deep wound status finally disappeared. At first, I was confused to hell as to why it wasn't counting down while I
    18 comments 392 views last activity
  • Mettle of Man was obviously going to be more powerful than normal from its inception. Everybody who played during the Decesive Strike era saw that one coming. Since it took years for Decisive Strike to get its rework, logic could suggest that MoM will take the same amount of time. However, there's also the possibility the devs actually learned their lesson from Decisive Strike, so it could take l
    3 comments 102 views last activity
  • I just had a game where the survivors finished all the generators, and then I managed to down one of them after all 5 gens were done. But when they opened the gate, he popped right back up. That isn't intended, is it? Also, does Adrenaline no longer pop when the 5th gen is done? I can't actually remember seeing it happen, but I'm almost sure it has. But if it's popping both on the 5th gen, and
    8 comments 252 views last activity
  • The problem with Mom is how ridiculously easy it is to proc for how powerful an effect it has. Literally all you have to do is play the game normally and you get an extra hit that's incredibly potent in the hands of anybody who know how to loop and then 4 times as potent as that when 4 survivors are running it. I'd suggest adding a new token system that requires 4 tokens to activate MoM instead
    2 comments 42 views last activity
  • I was thinking it would be helpful if there was something like exhaustion for major second chance perks such as Borrowed Time, Man of Mettle, and Decisive Strike. Exhaustion won't let you use perks like Balanced Landing and Sprint Burst in an effective manner, so let's build on that idea. What if when you used Decisive Strike, trigged Borrowed Time, or got the free hit from Man of Mettle; you ge
    35 comments 272 views last activity
  • When I saw the info on end game collapse, I was ecstatic. Not only did they solve the hatch problem that's been plaguing the game since it's inception, they also solved the problem of survivors holding the game hostage end game. And they did it in such a remarkably awesome fashion. However, I got my hopes up and was brutally reminded of the 1 step forward, 3 steps back policy. Any time Behavior
    10 comments 602 views last activity
  • How complicated would it be to survey data from games and add up how often each perk gets used? It seems like it would be a helpful tool for the balance team to have, and I'd like to see which perks are the most common on killers and which are the most common on survivors. I'm curious how far self care has gone down the list, and I'd like to know if NOED is actually used to the amount people seem
    8 comments 1,492 views last activity
  • In game, it says it's 4/5/6 % per survivor injured, downed, or hooked. The patch notes say it's 3/3.5/4 %. Which one is current active in the game?
    3 comments 62 views last activity
  • I noticed some killers have survivor perks that hard counter them. So I was wondering which perks do you think are the hardest perk counters for each killer specifically? The obvious ones are Trapper - Small Game Doctor - Calm Spirit Hag - Urban Evasion Legion - No Mither / Resilience But what do you think about the rest? Nurse - Dead Hard? Spirit - Lightweight? Pig - Spine Chill?
    17 comments 3,052 views last activity
  • I could understand the white film screen making them so faded in appearance to be an accident. Though it should have been immediately obvious on playtesting and yet still made it into the map. But in addition to that, there are a lot of things around the map that seem to be intentionally made to look like scratch marks for the sake of throwing off killers. There's red netting. red bricks laid out
    7 comments 72 views last activity
  • A lot of people are getting distracted by the massive nerf to Dying Light, but that lesser used perk is going to be quickly overshadowed by the incredibly common event of having a survivor hooked when exit gates are open. Borrowed Time used to let the unhooked escape in exchange for the unhooker, but now they just need to turn around and unhook the previous rescuer and the new Decisive Strike gar
    30 comments 302 views last activity
  • A lot of people consider Spirit the 3rd best killer, but I don't see what's so great about her. Is it her ability to move between generators fast? I could definitely understand that, but that doesn't seem like enough. Using her power to catch up to a survivor can backfire if the survivor knows what they're doing. They just have to run backwards or walk in a different direction and then she'll hav
    30 comments 312 views last activity
  • I hear a lot of people say that it would be difficult to balance swf without hurting solo survivors, but that really doesn't seem so difficult to me. Since swf groups get more powerful the more people that are in them, I think changes should be different for groups of each size. Here's what I currently think would be a good idea for balancing swf. For 2 or more members in SWF: Only 1 medkit,
    3 comments 52 views last activity
  • I've read too many posts at this point saying that it's too difficult to nerf SWF without hurting solo players, yet ideas to do just that pop into my head without any effort so I'll go ahead and mention what I would like to see. Since the survivor side becomes more powerful the more survivors are in an SWF group, I think balance changes should be based on how many members are in the SWF group.
    1 comments 34 views last activity
  • My biggest issue with playing survivor is having to sit there and do nothing whenever I get hooked being unable to gain points or anything while I serve a purpose mandatory for gameplay in general. While this isn't so boring when unhooks come fast. If a killer stays in the same area, getting unhooked can take forever while I stay there facing the most boring gameplay other than hatch games. So
    17 comments 212 views last activity
  • To my knowledge, all 4 body types for Legion already have their faces designed. And making a head cosmetic that is literally nothing should be ridiculously easy. It would take a matter of minutes, make a lot of Legion players happy, and bring in a little revenue for people that buy with auric cells. Seems like a yellow rarity cosmetic.
    4 comments 31 views last activity
  • As of right now, deranking rewards you with easier games, more variety in killers, and if you were at high ranks, better queue times. And high ranks reward you with... The solution to the recent controversy is obvious. Getting mad at people for intentionally deranking is pointless. What effort should be focused into is improving incentive to get higher in ranks. And over 90% of the playerbase
    32 comments 511 views last activity
  • According to the achievements page, the description for Deranged Pursuit is as follows: In public matches, as the Legion, down 25 different Survivors that have Deep Wound applied. I've played Legion like crazy and I'm at 6 out of 25 now still with absolutely no clue what it is that makes the tally increase. I've downed them by Deep Wounds time out. I've downed them but getting all frenzy hits
    2 comments 121 views last activity
  • I was watching Pupper's stream and everybody was complaining that the new Leader changes don't affect generator repair. The patch notes imply that Leader will still have the 3%/6%/9% increase. But they're saying the in game description doesn't have gen repair in the description at all. Has anybody actually played with the new Leader on the ptb and can verify whether or not it helps allies fix
    6 comments 1,471 views last activity
  • By this point, I thought the constant accusations of Legion being a horrible killer would have died down by now, but I still hear on a daily basis how he's one of the worst killers in the game. And every time I ask why, it's always because he takes multiple hits to down a survivor. Which means a huge number of people still don't know how to play Legion at high efficiency even though they're claim
    26 comments 382 views last activity
  • The biggest problem in this perk is that for the majority of the game, it's working for 0 or 1 survivors. If dead survivors proc it, at least it would have a ramp up even though it will take a long while to get there.
    6 comments 61 views last activity
  • After being looped around a truck with pallet on both killers, Legion is definitely noticeably slower than Huntress. Which is annoying cause theoretically he should have a smaller hitbox being a smaller character which should make looping less effective.
    12 comments 241 views last activity
  • The description on the achievements page is: In public matches, as the Legion, down 25 different Survivors that have Deep Wound applied. Now that sounds incredibly easy so the number 25 sounds too low. Also, I've yet to get any progress on this at all. I've both downed survivors after putting deep wound on them and letting them bleed out, and putting deep wound on them and stabbing them down
    0 comments 181 views last activity
  • All thoughout the ptb, I've heard nothing but how Legion is the worst killer next to Freddy. But I played Legion for the first time today and I seriously have never finished chases faster. The first hit is easier than normal to get cause of Frenzy, and then you just break chase and follow blood trail with bloodhound without initiating, and then they go down faster than it would take to get a 2nd
    25 comments 901 views last activity
  • The reason looping is such a powerful tool for survivors is because survivors have smaller hitboxes that allow them to make sharper turns than killers with larger hitboxes. But with Legion having the same movement styles as survivors, it got me thinking. There are a few killers that are smaller than the standard large killers. Do these smaller killers have smaller hitboxes that allow them to loop
    2 comments 51 views last activity
  • I've gotten mixed messages about whether or not feral frenzy attacks proc on hit perks. Can anybody verify whether it works with them? Or how it interacts specifically with different on hit perks? Franklin's Demise Hex: The Third Seal Save the Best for Last
    3 comments 741 views last activity
  • Prior to the wraith's rework, his cloaked movement speed was 120 percent. But there's definitely been shadow nerfs to the wraith, and one that gets speculated about a lot is his cloaked movement speed. Has anybody managed to verify what the wraith's cloaked movement speed currently is?
    6 comments 211 views last activity
  • This is the first video I've uploaded to youtube that I put real effort into. I know there's room for improvement. If you can think of stuff I could be doing to make my videos better, I'm open to constructive criticism. https://www.youtube.com/watch?v=oJ0ZtmdejzY
    1 comments 11 views last activity
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