An idea for balancing SWF
I've read too many posts at this point saying that it's too difficult to nerf SWF without hurting solo players, yet ideas to do just that pop into my head without any effort so I'll go ahead and mention what I would like to see. Since the survivor side becomes more powerful the more survivors are in an SWF group, I think balance changes should be based on how many members are in the SWF group.
For 2 or more members in SWF:
Only 1 medkit, 1 flashlight, and 1 toolbox is allowed per SWF group. Solo players can bring whatever they want regardless of what SWF players bring, but SWF groups can't have duplicates of these 3 item types. Flashlight squads, insta heal squads, and toolbox squads have a massive advantage with voice communication. So I think it would be fair to make them differentiate with these 3 item types.
For 3 or more members in SWF:
When a member of an SWF group is on a hook, all other members of the SWF group suffer from a generator repair debuff. Quite possibly the biggest advantage voice communication gives is the ability to rescue a hooked survivor while keeping as many people on generators as possible with easy efficiency. This wouldn't affect solo survivors, but would help counter the easy at which SWF survivors work on gens since they don't have to guess whether or not they should unhook or continue repairing.
For 4 members in SWF:
After an exit gate is open, everybody nearby has 15 seconds to exit together before the entity forces a 1 survivor at a time exit policy for that gate. So 15 seconds after an exit gate is opened, any time a survivor leaves, the entity blocks off the exit for 15 seconds before any other survivor can leave through the same gate. Since full SWF groups are most likely to get all the generators repaired, this somewhat extends the end game. The survivors either have to wait till everybody is near a gate to finish opening it so they can all leave at once. Or they have to start timing who leaves first and who has to run from the survivor and who has to go to what gate. While this would be impossible for solo players, the communication full SWF groups have makes this possible, but gives them more of a challenge.
Comments
The heck. This thread didn't even show up till like 8 hours after I submitted it.