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Cancan71

Cancan71

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Cancan71
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  • Platform: All Issue: When Deathslinger hits a survivor, he wipes blood off his rifle. However if you have STBFL and have a few tokens, the blood disappearing is not in sync with the wiping animation. Replication: Use STBFL and keep an eye on the blood that the Deathslinger wipes off. The blood should stay there for a second after the killer wipes it off. For a video of this bug, check out the
    0 comments 81 views last activity
  • I know it might be a little early to discuss this as we don't know what all the map and tile changes look like yet, but I feel it's about time to discuss Bloodlust's place in the game. Bloodlust was introduced in patch 1.5 as a way to help killers with the unfair loops and infinites they have to deal with, in short a bandaid fix. It worked though, as killers were more able to catch up with survi
    5 comments 131 views last activity
  • Seriously, whenever I used Mettle of Man the injured survivor would always be far enough away to not give the protection hit. Hopefully they new change will work perfectly and we won't have a problem with protection hits ever again.
    0 comments 31 views last activity
  • Dead by daylight released on Switch on September 24th and with it came two notable absences, the Nightmare on Elm Street chapter and Leatherface. People were expecting that their perks would be base perks on Switch, like console players had Bill's perks before he released on console. Instead however, they told us that these perks would be available on the shrine and that they would try to bring a
    8 comments 171 views last activity
  • I play on Switch and I have only seen a few people try to sabo hooks. Whenever I tried to sabo hooks I sometimes save people, but most of the time the killer walks to another hook. How often do people on other platforms sabo? There was a big controversy on the forums over it when the PTB was up but now there isn't a word about this mechanic.
    2 comments 31 views last activity
  • As the rift closes tomorrow I'm trying to complete my last few challenges and I realized that I'll only reach tier 63 with all challenges done. So I decided to do some math on how long it would take to complete the rift. If you see anything wrong with my math feel free to correct me. There's 393 rift fragments which we get by completing challenges, so there's 307 fragments we need to obtain from
    15 comments 621 views last activity
  • Platform: PC (the platform where I saw the bug happen, not my own). Issue: When Quick and Quiet is on cool down, you can do a fast fault just as the cool down ends. It will cause a loud noise notification but the perk will start it's cool down again. Replication: Fast vault a window/pallet just as Quick and Quiet comes off cool down and look out for two things. If you made a sound while vaulti
    0 comments 91 views last activity
  • I'm trying to do the sore ankles challenge and I'm using Balanced Landing. I notice that I successfully activate Balanced Landing in a Chase but yet I don't get progress for the challenge. Does anyone know specifically how far you have to fall to progress the challenge?
    6 comments 191 views last activity
  • For the perk Aftercare, if you completely heal a survivor you get the perk's effects, no matter how much actual healing you've done. So I believe Second Wind should work the same. This change would help the perk a lot. No more getting 99% of a heal because you're teammate self cared for a nano second. Allows greater synergy with perks and items like For The People and syringes. Simplifies the
    2 comments 11 views last activity
  • I think the most simple way to buff this perk is to change it like Dying Light and make it token based. Every time a teammate is hooked, you receive a token, up to a maximum of 6. Your aura cannot be read by the killer within a maximum range of 10/11/12 meters for each token. Increases your chances of being the obsession.
    3 comments 21 views last activity
  • Platform: Switch Issue: The descriptions for the currencies are all misaligned. Unless you are very precise, when you hover over a currency it will show you the wrong description. I've included a picture below to show an example of this issue. Replication: While on Switch, hover your cursor over the various icons on the top right part of the screen and see if the descriptions match.
    0 comments 1 views last activity
  • Platform: Switch Issue: Ever since the release of the archives, there has been a bug that prevents you from viewing the animations after you complete a storyline. This was a known bug when the archives released but has appeared to have been forgotten about. I hope this can be patched in a upcoming hotfix.
    0 comments 1 views last activity
  • Platform: Switch Issue: Across from the shack where all the buildings are there is a loop with crates on one side and a railing on the other. If the killer stands on the railing side and the survivor is at the pallet the killer can hit the survivor over the railing, like you can do in Haddonfield with the fences. Is this supposed to be intended? I only ask because it makes the pallet useless as
    0 comments 51 views last activity
  • Platform: Switch Issue: The game has shut down four times in a row. The first two times happened in the lobby while the rest happened on the loading screen. Replication: I have no clue. I wasn't paying attention when it happened so I have no idea what caused it. It was working fine yesterday and for three hours today. Update: After waiting a few minutes and starting the game again it began wor
    2 comments 91 views last activity
  • If you haven't seen it yet, they got rid of all the different categories and instead your report is seen as pending. If a Dev sees it, they can acknowledge it to let you know it's being worked on. You can also filter reports based on if it's pending or being acknowledged. As someone on Switch I used to wonder if my reports were being seen, as you would have to go to two different subcategories t
    0 comments 11 views last activity
  • Platform: Switch Issue: I was rescuing a survivor off the hook (the two other survivors were healthy) when the Wraith uncloaked and hit me before I could unhook. However the game gave me a stack of Mettle of Man even though the survivor was still on the hook. Reproduction: Take a hit while you're near a hooked survivor and see if you get a stack of Mettle of Man. Addendum: This is the second b
    7 comments 201 views last activity
  • Platform: Switch Issue: If a survivor is speared by the Deathslinger and you take a hit for the speared survivor it does not count as a protection hit. This was proven to me as I didn't gain a token for Mettle of Man. Reproduction: Take a hit for a speared survivor and see if the notification shows/ if Mettle of Man gains a token.
    0 comments 1 views last activity
  • With the new chapter there are now a lot of perks that reveal the generator you are working on or just left (Discordance, Surveillance, Thrilling Tremors, Pinhead, Dead Man's Switch etc.) However they are no counters to these like how Distortion counters auras or how Calm Spirit counters screaming. Therefore, I suggest that Technician should be buffed so that if you're working on a generator it
    6 comments 161 views last activity
  • I've seen a lot of posts about how the new sabotage is broken so I'm making this post to argue for the other side and to encourage an balanced discussion. A lot of people have been posting the Monto video as prove that sabo is broken, but that was only two games out of many they played. I saw a puppers video where they all got killed doing the same thing at 3 gens so you can't just point to thei
    21 comments 281 views last activity
  • No mention of the new feature of breakable walls. No mention of the new changes for Plague and Trapper. No mention of many perk changes (Slippery Meat, Small Game, Vigil, Any Means Necessary, Technician, Breakdown, Cruel Limits and Hangman's Trick.) I haven't played the PTB so I don't know if all of these changes made it, but I would like an answer if I'm just mistaken or if there's stuff miss
    0 comments 61 views last activity
  • Sabo was always too time consuming to be useful, but with these changes they will be more interesting gameplay opportunities for survivors and more perks relating to sabo will be in the meta. Toolboxes changes are a welcome change, as they will be less extreme generator times but more opportunities to use them in a strategic manner rather than just hammering away at the gen. Plus the sabo add-on
    2 comments 31 views last activity
  • If anyone has played Identity V they would know that there is a surrender mechanic. When all 4 survivors are knocked down they can hold a vote to surrender. If all 4 survivors agree to surrender then they instantly die and the game ends. What if I have Unbreakable? Then you can just refuse the vote and continue to play. What about my bloodpoints/BBQ stacks? If the survivors surrender the killer
    2 comments 61 views last activity
  • In your developer update you mentioned that one of the reasons you changed Ruin because the random nature of skill checks made the perk either too weak or too powerful. However there's another perk that suffers from the randomness of skill checks, which is Autodidact. What could be a great perk in concept suffers because you can go a full heal without getting any skill checks, which is more like
    13 comments 341 views last activity
  • I've been trying to use Mettle of Man and I notice this a lot. Getting protection hits while the killer is carrying a survivor is working as intended but it's almost impossible getting one when you take a hit for an injured survivor. I swear either the way they calculate the hits are buggy or you literally have to be rubbing against the injured survivor as most of the time you take a hit but the
    11 comments 82 views last activity
  • No toxic post game chat! Since Nintendo is stuck 10 years ago in terms of online we don't have any way of messaging other people on the console. I used to play on Xbox and you would get loads of hate messages, but with the Switch that's a thing of the past. Salty survivors and killers alike just have to suck it up when they get upset. Thanks Nintendo!
    23 comments 934 views last activity
  • Things like - What percentage of people brought the premium pass? - How many reached level 70 on the rift? - What was the least completed challenge? - How long on average did it take to complete the rift? I'm interested to see how people fared with the first rift and how the devs will go from here.
    1 comments 22 views last activity
  • The purpose of the perk is too impede the survivors' senses but as it is now, its only use is for slugging. By adding Oblivious to it the perk will be able to disorientate survivors better by removing the terror radius and any aura reading perks they had, while not being too overpowered due to needing to hit the survivors to activate it and the fact that it's a hex perk. I think it's a great chan
    6 comments 82 views last activity
  • If you don't know, the new level of the tome had three new pages, which showed off potential new characters, a killer and a survivor. The survivor was a girl living in a cult devoted to the Entity, trying to stop a ritualistic sacrifice before being taken into the fog. The killer was a farmgirl who lured men by promising to marry them, before taking their life savings and feeding them to the pi
    1 comments 72 views last activity
  • 13 comments 132 views last activity
  • The new changes say that you just need to be near an injured survivor to score a protection hit, but there have been multiple times when an injured person has been right beside me and I didn't get a protection hit. Either the range you have to be in is too small or there's a bug with protection hits right now. I wish I could show video but I don't know how to on these forums. EDIT: @Peanits do
    2 comments 92 views last activity
  • I see it so many times, where halfway through the survivor dies because they couldn't struggle fast enough. I play on Switch and so many times I died because my finger cramped or the game lagged and didn't register my inputs. I beg you, just let us hold down a button to struggle. You been saying for months that you're looking into it but nothing has changed. No one cares if the fix is lazy or no
    9 comments 112 views last activity
  • I've been enjoying playing with Yui's new perk Breakout recently and I've noticed something that not many people seem to talk about. I feel like the hooks are too close to each other to allow for sabotage or body-blocking plays. The devs have told us before how hook distribution works before. The game picks a hook to spawn at random and there is a area around the hook in which no hooks can spawn
    32 comments 162 views last activity
  • Every other platform has the hotfix except us and it's really annoying to see a teammate DC because they were hooked in the basement. Any update on it? It's been a week and nothing has been said
    7 comments 82 views last activity
  • We all know that these perks doesn't affect the Oni as you still spawn blood orbs when injured. I feel that they should counter him but it would be too strong if they didn't spawn blood orbs, so I have a different suggestion. Lucky Break and No Mither should hide the AURAS of blood orbs. That way you can have a better chance of effectively hiding from the Oni while the Oni can still get his pow
    0 comments 112 views last activity
  • Not much to add. If you're in range for like 3 seconds and the survivor escapes then you should be rewarded the same as pallet stunning or blinding the killer while he's carrying someone.
    1 comments 22 views last activity
  • On the options on the Switch home screen it says it's on 3.4.1 but I don't see any patch notes about it. There's also no mention about the DC penalties in the news section.
    1 comments 22 views last activity
  • When you use your demon dash, you move at 115% movement speed. This makes it so one of the Oni's main abilities is completely useless. I play on Switch so I can't speak about other platforms. I saw it as a known issue on the patch notes but when I looked a few minutes ago it wasn't there. Just letting people know in case they wondering what's wrong.
    2 comments 112 views last activity
  • There have been a lot of complaints with the new level of the time and about how it's too hard and promotes un fun gameplay. While some challenges may raise some eyebrows (looking at you Last Minute Hero), I don't think that it's the difficulty that the problem, it's how they are layed out. The problem becomes clear on the survivor side of this level. The first challenge is to rescue 25 survivor
    4 comments 122 views last activity
  • I'm sure we all had it happen, where the killer leaves you slugged and BMs you until you bleed out. All that does is waste your time. If all survivors are down they should be allowed to kill themselves so we can move on to the next game (they would all need to agree just in case someone had unbreakable of course). Obviously it would give the killer the points needed and give them any perk tokens
    56 comments 1,513 views last activity
  • In the past couple of weeks I feel like the devs haven't given a thought to the Switch players and kept them in the dark. - We are still missing perks and characters from two chapters, Leatherface and Nightmare on Elm Street. They told us that they were negotiating with the license holders when it released on Switch but there has been no word since. I know that they can't say much about license
    5 comments 202 views last activity
  • Every other platform has it on the shrine and the one platform that can't buy Leatherface doesn't have it. It's been five days and there has been no comment on this by any devs since. It feels like the we've been forgotten or that they won't change it so we buy Leatherface when it comes out. @Peanits
    24 comments 383 views last activity
  • While everyone else has BBQ on the shrine, we still have the old shrine on Switch. We can't get BBQ as Leatherface is not available on Switch. A response from a dev would be really appreciated. @Peanits @not_Queen
    12 comments 112 views last activity
  • When the update came out they rerolled the shrine and put BBQ on it. However, Switch didn't get the update and therefore we still have the old shrine. We also can't get BBQ through normal means as there's no Leatherface on Switch. If the shrine doesn't change this week we won't be able to get BBQ for a few months. I know the devs can change the shrine on the back end so I ask that you give us the
    1 comments 52 views last activity
  • All the other platforms got a new shrine about a hour ago containing Detective's Hunch, Empathy, Haunted Grounds and, most importantly, BBQ and Chilli. However, this didn't happen on Switch as we still have the old shrine. Now if you don't know already, Leatherface and Freddy aren't available on Switch so we can't get their perks unless we get them through the shrine. If the devs see this, can
    8 comments 121 views last activity
  • I'll just sit here with my Switch and wait until next week :( Pls come soon.
    4 comments 81 views last activity
  • Basically what it says in the title. Dark Devotion is a nice perk to sneak up on survivors but if they see your red light or your aura it becomes useless. Giving it Undetectable would be a nice buff to an already fun perk.
    2 comments 31 views last activity
  • For a few days I was thinking about this perk. It's widely regarded as one of the worst perks as it's meant to act as a stealth perk but activates too late to be of any use. Even if you got it from the start of the game, as seen with Distortion, hiding your aura isn't an amazing thing as there's still many ways a killer can track you. Therefore I propose the following buff: As more of your frien
    2 comments 503 views last activity
  • This perk has a few problems holding it back: It only works when a survivor gets out of the locker next to you. Easily countered by Head On, as they make enough distance to be safe. Once a survivor figures out you have it, they'll never fall for it again, rendering it useless. The only good thing about it is the increased speed you open lockers at. With these problems in mind I propose a new
    11 comments 102 views last activity
  • A while ago I made a post asking for Dark Sense and Detective's Hunch to activate at every gen, and now they do which is amazing. With the increased bloodpoints and Inner Strength, I'm going to love running around doing totems and denying NOED.
    3 comments 91 views last activity
  • As I have been playing the Switch version with the rank reset bug, I've been playing with new survivors. While I don't expect them to be a looping god, the annoying thing about playing with them is that they instantly struggle and put themselves into second state. This has caused us to lose games that, if someone had one more hook state, we would have won. While it wouldn't stop all cases of thi
    2 comments 141 views last activity
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